Uh…another level inspired by this japanese comic invasion. It uses the Dragonballz tileset by Splash and Payback, which wasn’t that bad actually (at least i rated it seven points back then).
Furthermore, the author tried to use a "room" concept (yes, its a kind of a hotel actually…bad idea). However, design and eyecandy (at least there is some…not bad!) are definitely below the average. As the other reviewers mentioned, there are some minor flaws like hurt events also. Not to mention all teh spelink arroorz :-)
And well…the author obviously tried her best so my advice is: keep trying!
Unfortunately i can’t give a download recommendation (low four points).
P.S.:
Electric, your sister shouldn’t change her nick too often. I think i remember her as "Togepi" or something :-)
Augh, ANOTHER theme based level. Ok, so there haven’t been many of these, but I must say I dislike them.
This is a pretty below average level. Uses the Dragon Ball Z tileset (I am NOT a fan of anime. :-P) and has pretty basic, linear layout/design. Has HURT events which is bad because they don’t work in MP (they only hurt the server), not to mention the fact that this is basically eye candyless.
Chi Chi DZ, try looking at other levels that got a high rating from me (or anyone else), you will learn the art of level making eventually.
Conclusion: No d/l recommendation. Sorry. :-)
Not a bad level here.
I must admit Laguna’s levels keep getting better as he makes more, so I can expect more good levels from him soon enough. :-)
I really like the eye candy here, as it was used well. However if you look towards the cave parts near the bottom you’ll notice mostly repetitive tiling. Bad idea.
The design is great, fluent and very worth playing.
Weapon placement could have been improved, as there were just a little too many powerups scattered around.
Overall DEFINITELY worth a download, thus I order you to get this now! :-)
Not bad, not bad at all :)
“Factory CTF” is an old level (if i remember right), but it’s good nonetheless. The set looks pretty good, even with lack of colors. The level itself isn’t that bad, but i found one minor glitch: Jazz can’t reach the base on the right.
Conclusion: downloading recommended :)
Yes good battle level by JelZe :P
As iCeD said the path is too strict, and about the weapons of course :P
Oh well, the music didn’t fit so good i guess but..
+ Very kewlish custom set
+ Good navigation
- Weapon placement
Well here ya go :P
I carn’t get out of that box at the start! (That may sound stupid but i can not).
So i will not rate the level
I think the level could do with more adding to it, because its a bit small.
Not bad at all, i think it is a good story line but the level is a bit short.
KJAZZ, where’s the level?
Not a bad level by Laguna. Like Aiko said, playable and interesting eye candy. I couldn’t find any weak points (except it may look weird on low-detail), but then again, not many strong points either. None the less a 7.2 . Keep it up, Laguna!
Cool: Another Diamondus level from the Netherlands! I really think this is one of Laguna’s best levels so far.
The design is awesome, super fluent, playable and the eyecandy is very interesting and original, too!
Despite its new (released some minutes ago), i even think this is a true classic. It has the same quality like the original Epic battles or the ones that Jeh made. Very high seven points from me. I’m undecided and its possible that i will re-rate it to eight someday. Lets see how things develope :-). Anyways, that doesn’t stop me from saying that "A shot for a diamond" is HiGLY RECOMMENDED! GET iT NOW!
P.S.: Thanks to the admins, that they didn’t delete my old review before i copied it to the proper version of the level :-)
Well yes sorry, i could re-release it if ya want with the right next level string?
Cool: Another Diamondus level from the Netherlands! I really think this is one of Laguna’s best levels so far.
The design is awesome, super fluent, playable and the eyecandy is very interesting and original, too!
Despite its new (released some minutes ago), i even think this is a true classic. It has the same quality like the original Epic battles or the ones that Jeh made. Very high seven points from me. I’m undecided and its possible that i will re-rate it to eight someday. Lets see how things develope :-). Anyways, that doesn’t stop me from saying that “A shot for a diamond” is HiGLY RECOMMENDED! GET iT NOW!
P.S.: Unfortunately, the next level setting didn’t work for me (major downfall when playing online).
GASP
I just forgot the next level setting…
again faints
Well it’s not like i don’t know how to do it :P Just start JCS, go to tools -gt; level properties -gt; Next level
Umm yes ;-P
Ah, le train de Monsieur Gargoyle! C’est une TGV (train de grand vitesse), oui?
Ack…forgot my rudimental french. I am not sure but i think i saw that "train" idea before in some servers. Of course, i don’t know who had it first so no offense.
Lets stick to the facts: this level is bad. It has nearly no design, only a bit of eyecandy (the train in the background) and some tile placement bugs. And last but not least it is way too small to get a higher rating.
Like iCeD already said, this isn’t worth the bandwidth to download, sorry. Spend more time on your levels, Gargoyle. Same thing…blahblah…sorry :-)
P.S.: Next level setting missing/wrong.
"Factory CTF" is a great pack: its also a kind of an example level for MetalWarriors "Factory 3D" tileset, which looks very cool.
The tileset has a spiffy 3D look, many useful structures (+ some signs etc.), a nice background and looks pretty beautiful (dark atmosphere and lots of red colour values) even if the author had problems with the palette.
The CTF level is a first class creation either: it has a great design (i’m not a CTF expert but the base placement seems to be fair) and some good layerwork. The "hell" music fits well here.
All in all, mainly because of the tileset, i give out unbelievable (LOW) eight points here :-) Every real Jazz2 fan should DOWNLOAD THiS NOW!
This level gets an exceptional 3 from me, for outstandingly bad use of an easy tileset, small size, bad eye candy, basic design..
No d/l reccomendation from me. Blah, this is a bad review, sorry. :-)
Not bad, not bad at all.
The tileset looks cool, I like only real problems are the fact that the thing could have used more variety, and you should be careful with 8-bit users (like me. :-), the example level has a spiffy layout, but the lack of variety in the tileset sort of dulls it…
Overall definitely worth a tileset fans download. :-)
Did someone say darn palette!? I can probably help you with that if you want this ‘set to look it’s spiffiest. (I learned a lot about palettes, etc since I first helped you with this tileset ;))
The level looks good, but I didn’t get to play it thouroughly enough to really review it. But I did get stuck in the scenary in one spot. I think it was near the bottom on the very left edge of the level (Where you go through the one way scenary and go onto a spring). I went through on the rightmost edge of the one-way stuff and got trapped, if memory servers me correctly…
Thanks you guys, i really appreciate it. I still have to say it isn’t the final version, so i might change a few things, like the weapon placement, before it comes in the Multiplayer pack (read more about it in the readme)…
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