Most of the programs have text files with them describing their use. They’re pretty basic (No pun intended.) You put them in the Jazz 1 folder, run them and type in a file name.
I’d like to improve on these, but I just don’t know any other way to program and I’m too busy to learn.
The eyecandy is excellent. I do love what you have done and fixed in the background.
The textures have been done nicely. The gameplay is excellent when I hosted it everyone seemed to enjoy it. The music doesn’t really fit but theres not reason to down the score becuase of that.
Floating island pwns !. I reccomend for download it is indeed fun
As promised after playing your beta version, I’ll write a review for this level though a little later than expected. After playing the final, and updated (as it seems) version of your level, my thoughts remain as they were..
GAMEPLAY
First thing I noticed when playing the beta days ago, was the gameplay being comparable to classic concepts, thus meaning that this level won’t give you an original experience, though no fun is wasted. The pit in the down-middle area of the level is most likely the most ‘original’ part to be found. Players have to get the powerup without any major trouble around or else they’ll be sucked down into the pit by the surrounding winds. Overall gameplay is practically linair and involves running/jumping in corridor styled areas finding/killing each other.
EYECANDY
Nothing too special, except for the background, as it will probably receive different feedback. Personally, I kind of like the ‘towers with transparent windows’ except for the downside (I suppose it’s the ground holding the towers). Walls include animated tube sort of things we know from levels like E-Prime, still looks good even for this level style. Other eyecandy is pretty minor, but nothing hurts the eye and that’s generally the best thing for my eyecandy score. ;)
EVENT PLACEMENT
It’s practically hard to run out of weapons in this level, as weapon pickups are spread all over the place and you’re likely to run into an powerup which is easy to get (not including the Seeker PU in the pit). And it looks like this level is meant for some fast fragging, as you’re likely to run into easy to get carrots as well.. Envoirement events are as it should, and the palette (not really part of the level though) gave me a good feeling with the style.
RATING
Hellforge is an average small-sized battle level involving ordinary gameplay aspects. It does however create and specialize the tileset’s possible atmosphere. I don’t recommend this for duels, as the amount of pickups won’t fit for that. And for the background, you’ll love it or hate it.. I still recommend downloading as this will add a good level for your ‘public hosting’ collection. A 7.5 for the ‘alrightness’ of the level!
Overall, a small, simple level. with a average eyecandy that is not perfect yet. (even with a english dictionary i can’t explain exactly how), the buildings are looking odd.. the 1 colored translucent tile shaped in the building looks a bit unrealistic and weird to me.. further things, the level is very simple to learn. nothing really sucks about the gameplay, it’s actually pretty good. and i like the original parts like the seeker power up with wind speeds that let u fall in pits.
some bad things what i think could be better.. that’s the placement and the amount off it. i think 4 carrots is to much for a pretty small level like this, so i also think about the power ups. 4 power ups is to much for a level like this size. and 3 off the 4 pu’s can be sidekicked, which gives you full ammo. which is imo to much.
the + and – points i give this level download recommendation, because after all it’s really average, and fun playing.
(pj did a good job on the pallette)
EyeCandy: 10/10
Gameplay: 9/10
Story: 8/10
Levels: 9/10
Download Recommendation: yes
so 9.0
+0.7 :)
9.7 nice work :)
Quirky, but fun level.
EDIT: I’d just like to point out that the wind tunnel can be ripped through quickly with just a single RF kick, which makes moving between the bases possible in about 5 seconds.
Starting Comments
… I’m a bit late, am I not? Here’s for good old time sakes.
Gameplay:
In this part of the story, Jazz is sent on missions by the army and whatnot and it’s awesome. What can I say? This just plays really well. There’s a lot of time and thought put in all of the layout, the mechanics, the placement of items and enemies. It all fits together like a perfect puzzle.
Atmosphere:
EvilMike does a great job of capturing the atmosphere. He uses music that very well blends with the tileset and makes sure that, wether you’re in a spaceship or in a battle simulation, you will feel at home. You grow with the story and you embrace it with both hands. While this story makes your brain storm, you will still be reminded that this is a platform game, which makes this pack very well executed.
Eventing:
Simply wonderful. All of the mechanics work flawlessly, the enemies are placed well and everything just fits. Creativity is the keyword in this pack.
Overall
This pack is a SP-must-download. Along with the earlier episodes, this pack makes for days of fun.
Download Recommentdation
Hell yeah.
Further Comments
Keep ‘em comin’, Mike.
Starting Comments
It’s been a while since I’ve last reviewed something. I’ve installed my old JJ2 cd again and started playing right away.
Gameplay:
This is your average single player level. Bad guys, platforming, treasure and no story whatsoever. The level has quite a number of flaws (like the Hurt events not working during the boss fight) and also a very boring part where the player must sit and watch how he’s poled to a new position. Also, Epic’s awful masking jobs make this level an awful experience, getting stuck and being able to shoot the checkpoints before you get on the other side of the wall.
Atmosphere:
The Beach tileset and music fit together perfectly, of course, but in my opinion, that combo got old. The level is very bland and open and barely gives twinkles to the eye. The simple layer 7 and fast moving background make this even worse.
Eventing:
Lots of food and gems all across the game make you feel like you’re stuck in the old Epic episodes. A few quirks and flaws in the eventing may lead to unwanted effects, such as crabs who are stuck, hurts that don’t work and a V-pole where an H-pole is needed. Also, here’s a tip. Never put events on the edges of the level, most of them won’t work. Also, in my opinion, you shouldn’t let the player move to the absolute top of the level. Weapons will stop to function there and enemies will fly out of the level. Leave some space on all sides of the level and build a wall, that’s what I recommend.
Overall
It’s not a bad level, but it’s certainly not great either. If you want to make good SP levels, think of an interesting story, keep the player wanting to play more. If you need good examples (read: awesome examples), try EvilMike’s “Invasion of Deserto” episode and its sequels. They pack quite the punch.
Download Recommentdation
No.
Further Comments
Keep trying. You’ll get the hang of the many bugs JJ2 has soon enough and then you’ll be able to make awesome levels in no time.
I got a version conflict. Make sure all the information is correct before you upload.
7.0? Nope, I’m afraid it’s not worth anywhere near that.
EYECANDY
There is no eyecandy here. Just a very fast moving textured background in Layer 8, very repetitive brick tiles in Layer 4 and a black background for doorways.
1/10
GAMEPLAY & FLOW
There is no gameplay or any flow here. All you do is collect thousands of weapons all over the level and shoot like mad.
The two arenas where you shoot each other are far too small.
1/10
WEAPON PLACEMENT
The placement is extremely poor. There are MASSIVE groups of nearly every weapon here. 100+ Fastfires and Freezer is really un-necessary. You should only have about 8 Fastfires.
Why are there SEVEN Blaster power-ups? Only one is really needed.
1/10
SUMMARY
A very small training level (if you can call it that) with very poor eyecandy and items everywhere.
GOOD POINTS
There is nothing good about this level
BAD POINTS
-Poor ammo placement and far too many items to collect
-Extremely poor eyecandy
-Too many Blaster Power-Ups
-Too easy to get full rapid fire
-Arenas are far too small
TOTAL SCORE = 3/30
OVERALL MARK = 3 / 3 = 1.0/10.0
DOWNLOAD?
If you have read everything I’ve said about this level then do not download.
In other words, NO!
Oh no… Did making this take even 5 minutes? Where is eyecandy? Hurt doesn’t work in multiplayer. It seems the platforms have been just copy-pasted around this. There is lot to improve, but I think you might someday succes in making a level.
You have just changed the gamemakers easiest tutorial’s ball sprite to Jazz’s head. This rating is that bad because you have literally done nothing in that game yourself. Head is ripped from JJ2, wall and engine are stolen form the GM tutorial.
This is an interesting level, with a solid theme and nice little touches, however the layout favours the red team quite a lot.
Err…Yea-yea…I knew it! You still evil IR’s GAY! And what you create?
I have detect 2 bugs and 4 viruses!
You wanna crash other’s computers or what? And level reminds me DUMPED castle. YOUr castle >)
NO recommendation for this level!
Hi Gtb =)
Errmm…Level is pretty good but lot of weapons like seeker….For training you had create smth harder not like this…
So you worked at this level and…I think 7 sounds good.
Sorry for the very long delay, but here is the review I promised. I don’t feel like posting a massive review, but whatever, here goes.
SuperJazz has put a ton of effort into organising and building this pack, which becomes very obvious once you play through the levels. This pack contains a whopping 15 levels, more than any of the other packs released so far this year. The levels are mostly very high quality (Atom Heart in particular), however a couple of them feel little more than “filler material”, just made to fatten the pack up. (The Fights of March :|)
That being said, however, this pack is top-notch. All the levels have some very nice EC (especially Earth which looks awesome); nothing looks unrealistic or unrealisticly repetitive. The gameplay is also just as great, the levels are spaced out well, they aren’t filled with dead ends, they’re relatively easy to learn and flow well in general (Center of the Universe being an exception D:). I have no gripes about the item placement either.
Here’s a brief summery of each of the main levels:
Atom Heart is my favourite level of the pack, by far. It looks great, has a very strategical layout and is quite creative in some aspects, for example the PU placement. [8.6]
The Sun Fired Blanks is a very large level that is also symmectrical, with a linear yet solid layout, however I don’t like the fact you used solid layer 4 tiles in the background. Like the sprite layer eyecandy though. [8]
Center of Universe has a pleasant, calm atmosphere and an interesting layout, but it has practically zero flow which makes it annoying to move around in and seriously affects the gameplay. Aside from that, it does have some nice strategical defensive options. [7.9]
Dim0rphic is another big level, except this level is very hard to learn but is quite unconventional, but a few of the gimmicks here just seem tacked on. I personally hate the the Thermal Carrotus tileset, but at least here you managed to get away with that. [7.7]
Earth is my 2nd favourite level of this pack. There are some very original eyecandy things here, it has superb gameplay and just feels…cool. The layout might be a little hard to learn at first though. Sitll, definately one the best CTF levels released so far this year. [8.4]
The Fights of March is the smallest level of the pack, and to be honest just feels like filler material. It’s not bad, but just feels somewhat worse than the rest of the pack. [7.3]
Greater Legacy is the biggest level of the pack by far, and feels so imitidating with it’s eyecandy and size combined. I really love this level though, it should be great fun in an event despite being hard to learn. [8.3]
The Frozen Throne makes the best possible use out of the Glacier, tileset, and despite being rather small it can work with pretty much any amount of players. [8.2]
Central Shaft has a layout which is very vertical, and is significantly bigger than The Frozen Throne. It’s quite complex and takes some time getting used to but should be fun with several people once it’s learned. [8.2]
I haven’t really had a detailed looked at the other levels, but I image they will be fine too. This pack is still an absolute must-have. Host these levels often.
I’m lovin’ it!
//e: rating changed from 9.7 to 9.2 after i worked with the tileset. it’s still really awesome, but working with it is really unhandy.
Very usefull!
DOWNLOAD ALL!!
[Review changed to quick review. – cooba]
Dude, did you even bother to read the comments?!
Seriously now, it’s the Deserto Secret Level music!
And quite a cool music, I might add…
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.