Avesome program!
Thanks a lot!
Now I’ll be able to make a j2e for my heroes episode!
Thanks again, you rock!
Uh, guys, read the readme?
Anyway, the title image is the image that usually display the name of the episode. The lowtitle image is the same image usually with a darker color, which appears when it’s not selected.
And yes, the .dll files just go in the same folder you put the J2E Creator in. It doesn’t really matter where the J2E Creator is, but the .dll files are supposed to be in the same folder.
If you need any more help, just ask.
It would also help if there was information about what the title and lowtitle images are.
I tried making a J2E and it came out awful.
Janus: I think the DLL files just go in the JJ2 folder..
Thanks, Olsen! :D
It would be helpful if you provided information on WHERE to put the .dll files. Does this program manage the episode files so they won’t overcrowd the menu, or is this simply used to create the files? If so, I think there is another editor out there (somewhere).
I’m still not crashing after typing anything while using Carrotade, so for the moment I can’t make any fixes. And the last access violation mentioned in this thread isn’t of any immediate help. So it would really help me if anyone with the problem (such as Pisarz, masterrokusho, and Critz) would give me a lot more details of what happened before the crash, including what programs other than JJ2 and Carrotade were running, what operating system you are using, what version of JJ2 you are using, when you loaded Carrotade (such as on the menu screen or after the server started), and if the crash ALWAYS happens right after you type something.
I suggest making your reply in the JCF thread I just mentioned instead of here to ensure I read it as soon as possible, and it’ll make it easier for me to give a response.
Previous comments:
Thanks for the comments. I updated the description so that it can be a little more useful (I have a bad tendency to be vague with certain things). I would guess that if you put the dll and exe in your JJ2 folder and you have 1.23 or TSF and it still doesn’t work, it’s because your JJ2 is using some patch (like the “1.25” patch UNKNOWNFILE made) which is interfering with Carrotade. At the moment I have no plans to support older patches, but support for the patch Grytolle is working on is a different story. If Carrotade doesn’t work for some other reason, PM me here or on MSN and I’ll see what I can do.
The rest of what I have to say addresses Overlord’s comments:
Edit: Hitch, you managed to read Overlord’s comments, but what about mine? I specifically mentioned the issue of pits in this post, and in addition to that, I specifically addressed the issue in the readme AND in a text string in the Pit Level example. As with the other “bug” (also mentioned in my comments), it’ll be fixed soon. But anyway, thanks for the review, I appreciate it.
Uh Jonathon these levels are ok and all but I would have continued to work on them before you uploaded them to j2o.
I have only lots of problems with this version of Carrotade. When i want to chat i have an Access Violation or Illegal Opcode error and i must reboot my computer.
Summary: Carrotade it is great program but this version haves lots of bugs. I dont recommend it!
[Unsupported rating (2.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]The 1.2 version has a irritating bug.
Sometimes, my jj2 shuts off and i get the message that jj2 wanted to execute an ilegal code or something.
Shade wanted me to review this through exchange and it took me a while to get to it, and I’m still the first reviewer? ;o
This is a simple concept of exploring and falling deeper into a chasm…as does the level design quality.
Just kidding!
It’s actually not that bad and the design of Dark Passage looked promising, however as with all theese levels they are just too short and easy. A good concept and story but pooly executed, I’m sorry.
The bosses were obviously set up in ways the author intended to make difficult but no apparent thought into doing it creatively, not to mention the difficulty of the boss fights and the usual gameplay are so distant. The second layer (abyss4) had an incredibly annoying foreground concept that just wasn’t fun and I thought to myself “why do I have to play through this if I am not enjoying myself?” and just left.
I really like the theme but the gameplay wasn’t fun and the creativity ended at the overall concept. Don’t feel discouraged though, I am looking forward to the implied sequel and I hope my review didn’t kill the chance of it, but you better put a lot more effort into it, this was just a disappointment.
You probably already know this but if you notice other packs like EvilMike’s ‘The Rebirth of Evil’ you’ll notice how sp levels are supposed to be made and you should take that as an example.
-fs
Huh? What is this?
As almost everyone knows Blade, you could still credit him.
But what is this? it says “battle” but is not. If you didn’t know, hurts doesn’t work in mutiplayer!
Bad eyecandy and almost no space to fight, this is not very good level at all. Next time, give more information about the file, so player know how to use it!
Wow….
Eyecandey:
HOLY Shit! The eyecandey is asome. Even for the space levels Mike used every last bit of eyecandey you can get in all of the tilesets he used! He used lots of eyecandey in the backround but most of the eyecandey is in the sprite layer. He did it so well the orbital base looks like a orbital base! It really looks like something you would see in a futuristic movie. Mike also used lots of special effects and cutseens. He did things That I didn’t even know were possible with Jazz 2! Great work!
10/10
Gameplay:
Jaw drop. Wow. This is asome! There’s lots of enemys in the pack making it difficult but not impossible. The ammo and food placement is amazing as there’s enough ammo to play thought the episode and the food is used so well that you can only get a sugar rush every 3 or 4 levels. On hard mode there’s more enemys and things like that. I like how he made it a little easier on easy. The puzzles are amazing. Even though most of then are trigger crate puzzles the way you have to destroy them are amazing. The opening doors are cool and the boss battle with Devan is so epic. The levels are long. Like the Deserto Orbital Base is about 30 minutes long! There’s lots of traps and the bonus warps are hard to access. There’s lots of secrets and the storyline is amazing. The cutseens are amazing and there’s lots of levels. The enemies are put in stretegic locations and the choses are very well done. Great job mike!
10/10
Score:
10
Rank P (Perfect!)
DR/ YES!
[Filter bypass removal/”!” reduction. ~cooba]
Please review it again Birdie and sonicnathan, I’ve improved it a lot, this is NOT anymore the same crap wich I uploaded to waste J2O precious bandwith! :)
I think the SCE help is very important thing, what do you reviewers think?
WOW!!!!! This is amazing. He added new information like what SCEs are created when you set a generator and added new events as well. Move the rocket turtle to boss section, added how far each spring bounces you and so much more. More information has been added but some non working events remain. But that’s ok. I a couple things to say.
1: Put in the SP airbord event. It’s an airbord that you can set a delay on. It event 243.
2: Put in the MCE event. Look at http://www.jazz2online.com/jcsref/ for more information.
This is what we need people. This is asome. With this I can make my levels better. All this information with the events and lots of the non working one gone this is going to make level making less of a hastle. Fix up the things I said and I will increse my rating. Still my DR: YES
Rules and guidelines of reviewing
You are bound to abide by certain rules when reviewing and rating. To make things easier both for the users and for the administrators, these rules have been summarized in this list, along with some guidelines which could be helpful in writing better reviews. It’s highly recommended that you read this list if you’re new to reviewing or J2O.
These rules were last changed on October 1, 2006. If any rules are added, or changed in a significant way, it will be announced on the news.
————————————————————————————————————————
All reviews should describe why the upload deserves its given rating using several comprehensible sentences. Saying “X is great because the Y is nice” is not enough. One still needs to go into detail and say why some of the upload’s aspects are nice. It ought to be clear to people that you actually played the level, viewed the tileset, tried out the utility, etc., from your review.
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Do not post reviews that do not contribute to the site. This includes complaints about levels being made with TSF, “First review!” or “I will review later” reviews, reviews stating that an upload is broken after that has already been pointed out, and random chitchat/talk with other reviewers. Those are considered as spam and will be deleted.
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Be polite and constructive in your reviews. Please include no remarks like “I can’t believe I wasted my time downloading this awful crap!!!” or saying things such as “I’m better at making levels” just to bring the upload author down. J2O is here to be helpful, not depressive. “The truth is that everything that can be accomplished by showing a person when he’s wrong, ten times as much can be accomplished by showing him where he is right.” ~ Robert T. Allen (not the tracker/composer)
If you’re not sure how to review a level, you may want to adopt the most commonly used system: rating the eyecandy, gameplay, and event placement of a level. In case you don’t know what these terms mean, here is a decent explanation.
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[Umm… yes. Rating (10) clearance. ~cooba]
srry i say but u have to fix some bugs :/ i get always RUNE TIME ERROR :6
OVERFLOW… i dont have anything on the program if it doesnt work… (to bad)Re-upload plz and this time =(let it work;p )
I like Forest the most
(Unsupported rating (9.2) removal. ~Violet)
ty all! Eyecandy is not that was important for me here. Thanks to Zombi he helped me!
I found a bug in new anti-jazz system.
If you have TNT from earlier lvls, you can easily enter as Jazz/Lori.
Just wallclimb at right edge of room, so you won`t teleport to waiting room, plant a TNT without moving, then rapidly press left and right to teleport to waiting room as Jazz/Lori…
Fronteir Battle Spire uses Aztec tileset by Blade. But now for the review. (It’s gona be short by the way)
Gameplay? Well it’s not very good. Gameplay could be improved a lot! First of all this level is way too small and there are just ammos and small platforms. Level is not strategical at all. Don’t do levels in this size. You have to do bigger levels.
I can’t say much about the eyecandy.Well, it’s ok because you have used tiles correctly. There are no tilebugs and that’s good.
You can do better levels. That’s all what I want to say.
Rating: 3
Download Recommendation: No
-TripleJ
This was a sad attempt at
“One great level”.
Not much eyecandy in any of the layers.
(Since only 2, 4 & 8 were used.)
No pickups of any real point, such as ammo. only gems, which are COMPLETELY useless were used. No interesting puzzles, no monsters, no CHALLENGES except for dodging some flame.
I did however find the idea of a time limit quite interesting. Not much else though.
The music and tileset don’t show any problems. There wasn’t an incredible amount of tilebugs in the level, but eyecandy was almost minimal. Music was fine.
COMMENTS:
I’m sure not downloading the rest of the pack.
I’d rather just download the music.
Rating: 3.5
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