Review by benchmark

Posted:
25 Feb 2007, 19:26
For: 1.23 JCS patch
Level rating: N/A
Rating
N/A

It is work on 1.20 JCS?

Not recommendedReview by ThunderPX

Posted:
25 Feb 2007, 17:54
For: Forest by Mickey
Level rating: 3.9
Rating
2.5

Okay, let’s start.

LEVEL DESIGN
The level is very small and littered with dead ends, which is a big no-no for battle levels- especially the one where you have to Super-Jump or Double-Jump out of, which takes away from the time you could be spending shooting other players. There are also a few annoying times where it looks as though you can keep going, but the opening is actually too small- that’s actually a graphical problem, but I’ll get to that in a moment.

Anyway, the ammo placement isn’t too bright either, such as five boxes in a row, leading to a giant amount of ammo nobody can carry (and a huge amount of lag if they’re all opened.) There are also a lot of Electroblasters in the level, which don’t have any use here since the level is very open.
4/10

GRAPHICS/EYE-CANDY
First of all, there is NOTHING on any layer but the obligatory 4 and 8, which makes the background very bland-looking. There are also a lot of annoying tilebugs, such as the holes in the wall near the starting point which are very ugly-looking, and the floating platforms using the wrong tiles.
This is coupled with a lot of useless stuff such as a spike pit in the ground and a flashing lock in the wall, which, to be honest, looks as though the creator of this level was still experimenting and not at all ready to release a level.
Then, there is the biggest fault of all- The ground just ends in mid-air. The walls on the edge of the level are very thin too. This makes it look as though everything is just floating in the air and fails to immerse the player in the level. At least the walls were tiled properly, unlike the ground, which just ends suddenly, giving the level a very unfinished look.
2/10

Final notes: I would have given this level somewhat higher, but Kax’s rating is much, much too high, and I don’t want to give people the impression this level is actually good.

Not recommendedReview by PurpleJazz

Posted:
25 Feb 2007, 17:14 (edited 25 Feb 07, 17:16 by Purplejazz7)
For: Forest by Mickey
Level rating: 3.9
Rating
1.5

You completely overrated this Kax…

VISUAL
Eyecandy in this level is the worst possible for this tileset, it is just dull, and it doesn’t even tile in most places. The background isn’t even textured, and there is barely anything in the background layers, and you can only see them at the bottom of the level. Like I said before, there are tile bugs everywhere. And that’s not the tileset’s fault. Forest is quite easy to tile in my opinion. Usally with levels with this tileset you would ignore the tilebugs, but this level is tiled so bad in most places that you get put of the second you see them.
Just a couple of bushes/trees/flowers on the ground isn’t enough EC. The cave on the right hand side of the level could use more detail too. In most places, there is just plain, untextured sky with nothing else.

GAMEPLAY
The Gameplay is very poor. The level is linear to the max. There are about 6 dead ends, some which could of been avoided easily. Ammo is extremly sparce, most of it is on the right hand side. There I found 5 +15 seeker ammo boxes! You can’t even carry that much, so it’s overdone. Two seeker boxes would be better. Also you should never use Ice in battle. To make this fact even worse, there is not one, but TWO Ice Power ups at the bottom of the level, right next to each other! At the bottom right there is a Water shield. Don’t use shields in battle either, someone could just camp there and pwn anyone who got close. The turrets on the right where pointless too, because they only face right, so it is impossible to actually hit someone with it.

Pro’s

  • It could be much worse

Con’s

  • It’s still pretty bad anyway

This level has quite a lot of tile bugs and eventing problems. Try and learn from your mistakes you made in this level. You will improve then trust me.

No Download recommendation.

RecommendedReview by TheKax

Posted:
25 Feb 2007, 15:52
For: Forest by Mickey
Level rating: 3.9
Rating
7.7

“Multiple?”

LEVEL 10/20
Nice level, but we don’t know what is this? I think its battle. You could tell that. If the zip contains a music and battle, it is battle, not multiple.
Simple layout and things… And, the level could be a bit larger.

EYECANDY 17/20
No eyecandy errors, other than strange lock-thing in the wall. Good, but there could be more layer stuff.

GAMEPLAY 18/20
So and so… Good battle. Needs something more… By the way, music is quite large file.

BUGS 20/20
No bugs. Good job!

PICKUPS 14/20
Pickups are nicely scattered around this arena. I think, the shield (There is only one, wich is good thing.) is too easy to reach.

TOTAL 79/100
A nice battle.

GOOD:
pickups
layout
eyecandy

BAD:
lack in layer stuff
Bit small

Points over 75:

Review by master sven

Posted:
25 Feb 2007, 13:05
For: Rabbit Settlement
Level rating: 2.8
Rating
N/A

Well, your revieuws aren’t that good either.

@ Booshi: who says i’m not able to make a ‘better background’, I just tried something original. Becouse originality is also worth to be rated, isn’t it?

@ SPAZ18 & Kax: Why is a hotel in the background confusing?

@ SPAZ18: Why is a 50×35 titles level not good for a battle level? Ever heard of duels? There are 2 carrots in the level. And the powerups in many levels, like battle1 are also easy to find.

Ranklist of Reviews:
1:Hitch
2:Booshi
3:SPAZ18
4:Kax

RecommendedReview by niek

Posted:
25 Feb 2007, 12:18
For: IC-IF Medivo
Level rating: 8.8
Rating
8.5

I haven’t reviewed downloads on J2O for a long while, so I may have to get a little used to it again. But since I’ve downloaded and played the example level included with this tileset, It really reminded me on how cool Jazz2 actually is! And ofcourse the level wasn’t so good without the greatness of this new Medivo tileset conversion!

THE CONTENT:
This download includes one real tileset that was built to 4 different palette conversions. There is also a (really cool) example level included. You could see this tileset as a mix of the original JJ2 Medivo set and the JJ1 one. Like you’ll see the original stony Medivo ground and walls from JJ2, and the metal pipes from JJ1. There is also great rain and lightning effect, and ofcourse the great lava from JJ1.

THE PLACEMENT:
This tileset has anything the Jazz2 gameplay needs. You know, poles, vines, tubes, etc. Other than that, also Jazz1 signs do have a place in this set to make Jazz1 based levels possible. The mix of JJ2 and JJ1 tiles flows greatly over each other and gives you a great feeling when playing levels created with this.

THE USE:
The use of the ideas for this set are good. You can make the original Jazz2 gameplay possible aswell as some different stuff. After all, Jazz2 has events based on the Medivo set and alot of enemies that fit with it’s style. This all means that much could be created with this set!

THE SCORE:
This tileset is one of the better tileset conversions on J2O, and I hope that we’ll see much levels using this in the future. Too bad that the great example level didn’t made it to the worthy IF pack.. Download recommended and a big 8.5 for the good work!

Not recommendedReview by SPAZ18

Posted:
25 Feb 2007, 11:31 (edited 9 May 07, 11:48)
For: Rabbit Settlement
Level rating: 2.8
Rating
3

I have to agree with Booshi/P4ul on this. This level is not worth an 8.0.

EYECANDY

Background is a bit dull. Hardly any eyecandy in Layer 4. It looks repetitive. There’s what looks like a Hotel room in the BG but it looks confusing. Good try on being original.
2/10

GAMEPLAY

The level is far too small. 50 × 35 is NOT a good battle level, though it is a good size for duels, I don’t think it would be used that much. It needs to be bigger. This level would be too easy for a battle.
4/10

WEAPON & ITEM PLACEMENT

Weapons were placed OK but there weren’t really enough. Power-ups were not placed in the open which is good but in a level this small, they will be easy to find. There are 2 Carrots in the level which is not enough.
3/10

SUMMARY

GOOD POINTS

*Item placement is OK

BAD POINTS

*Too small. 50 × 35
*Not enough weapons or carrots
*PUs are too easy to find.

TOTAL = 9/30 = 3.0

RANK: F = Bad (Replaced U with F)

DOWNLOAD RECOMMENDATION

No. I decided to add that it is good for duels but I still don’t think it would be used that much as there are better duel levels available (I think).

I didn’t see the second Carrot.

RecommendedReview by GoldRabbit

Posted:
25 Feb 2007, 10:06
For: IC-IF Medivo
Level rating: 8.8
Rating
8.9

Rating Medivo conversions:
They all add signs from JJ1,and those good-looking sucker tubes.the textured backgrounds look awesome,especially in the 2nd tileset.Good levels can be maked with these tilesets,but do not use lava too much,because lava animations are kinda buggy.the poles with those diamond-like things are cool!Like I said before,good levels can be maked with these tilesets.

Download reccomendation:YES

~~andyjackrabbit aka SootDragonGF~~

RecommendedReview by PurpleJazz

Posted:
24 Feb 2007, 19:43 (edited 25 Feb 07, 07:56 by Purplejazz7)
For: IC-IF Medivo
Level rating: 8.8
Rating
8.3

It was a good idea to make a different Medivo conversion, even though this is very good. Why? Continue reading the review.
This tileset is an edit of the Medivo set with some added JJ1 elements. Additions include: Lava falls, Sucker Tubes, metal pipes, some JJ1 style signs, poles, and a working Textured Background.
This conversion also makes Medivo have perfect masking, which is a major fix. There are the standard two palettes, plus a bright Red palette that resembles the JJ1 colouring, and dark brown/yellow palette. Unfortuneatly the lava falls look ugly in the 3rd and 4th palette. :(
The animation for them are buggy in all palettes too.
You could of also of found a use for the Bee-hive and made Rain avalible in single drops rather than just in clusters. Those custom destruct blocks and the poles looks awesome though. In general this is a great Medivo conversion as it is, but it doesn’t really resemble JJ1 medivo that much, it’s more of a JJ2 medivo with some of JJ1 medivo’s elements like I said earlier. Even with all those cons I have said in the review it is still a great edit, and I do plan on using it.

Download recommendation.

@Hitch: They meant the example level, you can still rate the tileset.

Review by Jerrythabest

Posted:
24 Feb 2007, 11:28
For: All 3 Battle Levels in 1!
Level rating: 1.8
Rating
N/A

I made a combination of the three battle levels too (even before this one) and I must say that you could’ve spent a lot more time on the eyecandy and tiling of the level edges (just look at mine, I frequently host it in the RR Server)… Also I didn’t really think the springs were bad. The different Battle levels could have been connected better though.

RecommendedReview by fearofdark

Posted:
24 Feb 2007, 11:25
For: New Windows 98
Level rating: 3.3
Rating
6.7

An updated version of the Windows 98 tileset. Has it improved?

You can still be creative with this tileset because it still has the tiles from the original Windows 98 tileset. There is now more gameplay in this tileset (shooting blocks and trigger blocks have now been added in), but its still missing vines and poles. The Tubelectric tiles are quite pointless because they don’t fit in with the rest of the tileset. Overall, the tileset has only improved because it has slightly more gameplay.

RATING: 6.7
DOWNLOAD?: I still recommend this, but its only a slight change from the original.
RANK: 6 OK

Review by GoldRabbit

Posted:
24 Feb 2007, 10:46
For: New Windows 98
Level rating: 3.3
Rating
N/A

pls make the tileset bigger,more desktop tiles…maybe add a good background than that blue,AND MAKE IT ENGLISH!

Review by Hainisoft

Posted:
23 Feb 2007, 16:31
For: The base of DEATH
Level rating: N/A
Rating
N/A

It looks good… but it’s too hard!
Help me with the first trigger.
Please!
Hainisoft

Not recommendedReview by P4ul

Posted:
23 Feb 2007, 16:09 (edited 23 Feb 07, 16:09 by Booshi)
For: Rabbit Settlement
Level rating: 2.8
Rating
1.9

..what the heck?

Eyecandy

How in the world does this level get an 8 and 4.5 for the eyecandy? I’d say it’s a mirage, not eyecandy. This level doesn’t have anything which could be called that. Layer 4 is entirely bland and boring, and the only thing in the background is a hotel room (???). As for the background itself, it fades to black, and the background itself is very light, which looks bad :/

Gameplay

Also a heavy overrating here. This level is 50×35 tiles big (congrats), and all the paths are straight like a dash: – Too small, not enough ammo, blahblahblah.

Summary
  • n/c
  • once again everything

Overall
This review is directed not only to the author, but also to other reviewers who overrate everything; mainly I mean people such as Kax, and SPAZ18 who gives an 8/10 for a level’s eyecandy just for a “good background” because he’s unable to make a better one.
Thank you ladies, goodbye

Review by cooba

Posted:
22 Feb 2007, 19:35 (edited 1 May 07, 19:48 by Cooba)
For: The Green Ruins
Level rating: 6
Rating
6

Hmm…

Visual Appeal – 3 out of 5

This level uses Tik’s conversion of the Marble Garden tileset from Sonic 3, and well, uh, it could make much better use of said tileset. The background looks decent, even if it could use layer 7 in a better way than scrolling clouds, but the sprite area does leave room for improvement.

The tileset doesn’t really allow for too much eyecandy variety, but myself I see a few creative options there and there. Anyway, aside from being a little bland, it manages to look so-so. There are no obvious tilebugs, at least.

Playability – 3 out of 5

First of all, this level is way too short. I think I was done finishing it in a bit more than 5 minutes. Some areas are a bit interesting (such as the one with float lizards and vines), and it would’ve been cool if they had been expanded.

Also, I played this level in Hard mode (as I always do), and unfortunately, it was a cakewalk. The only place where I lost a heart was the boss arena (which was done alright, but could use some more ideas). Work on the levels difficulty more next time.

Summary
  • Looks decent.
  • Too short
  • Too easy

Overall
Well, this shows promise. Keep my advice in mind and practise making levels.

Not recommendedReview by Hitch

Posted:
21 Feb 2007, 21:37 (edited 24 Feb 07, 04:20)
For: Rabbit Settlement
Level rating: 2.8
Rating
4.5

Uhm, this level is way overrated so I shall rate it to give it, it’s right position.

Rabbit Settlement

Now the only reason I’m rating this is becasue the level is way overtaed and does NOT deserve an 8.

Gameplay: Well, the gameplay was, uhm, wierd. The quality of the level was not that good at all, and the level wasnt even. It didn’t have a good flow to it, and it gets confusing at parts.
4.5/10

Eyecandy: Uhm, well I found no bugs what to speak of but there was a huge mistake I found. There was absoulty no eyecandy(backround). You could of atleast added a different color texture to layer 8 but noo. And some parts like the backround didnt seem to fit. It looks like a soild wall but it’s really just backround. Horribly used.
4.5/10

Layout: Uhm, I can’t really say anything here except its strange…
N/A

Weapon/Carrot placement: Well the weapon placement was actully ok. Not really. The only good thing about the level was you actully put the Powerups somewhere instead of just randomly placing them on the ground. Carrot placement. Meh. Horrible.
4.5/10

Overall the level was not that good but it was a start if you’ve never made levels before. It was quite small and it was a useless upload.

Score
4.5/10+4.5/10+4.5/10= 4.5

Even though this leve earned a 6.3 it still deserves a 4.5 or lower. I find a 6.5 and higher a good level but meh. The level isn’t that great. I’d play it for laughs. Thats all, nothing more.

~HïTçH

Oho, being harsh don’t you think. Meh, this really doesn’t even deserve a 4.5, just being nice.

Review by CaTaPhRaCt

Posted:
21 Feb 2007, 13:29 (edited 21 Feb 07, 13:47)
For: Layer extractor - an implementation in C
Level rating: 8
Rating
N/A

It’s a console program, just run it without arguments and it will print out usage information.
Anyhow, making this easy to use was never the purpose of this program, as it is explained in the description. However, anyone can take this and make a nice GUI if he wants to, as long as he does it under the terms of GPL.

Review by cooba

Posted:
21 Feb 2007, 11:20
For: Layer extractor - an implementation in C
Level rating: 8
Rating
N/A

Well, it would be great if you’d at least give some basic info to how to use the program.

Not recommendedReview by Maximus

Posted:
20 Feb 2007, 21:40 (edited 20 Feb 07, 21:43)
For: Diamond&Easter
Level rating: 4.5
Rating
4.5

DiamondsDay

Eyecandy
This lvl No Have Enecandy Uncounting Diamonds
GamePlay
Bad!It does not remember Battle2 Bad Layer 6 7 (Unpretty 4 Layer)8 is ok

Summary

good point
Good 8 Layer Background
Music Diamondus Orginal

bad point
Ugly setup 4 layer
No using Layer 1 and 2
bad added to lvl
bad layer 6/7(?)

Total Point 2.4

Download recommendation
No

LandByEaster

Eyecandy
This lvl No Have Enecandy

GamePlay

It looks like it “rag” lvl because has silly added horizontal

Summary

GOOD Points
Music Easter Orginal

bad point
Ugly setup 4 layer
No using Layer 1 and 2
bad added to lvl

Total Point 2.1

Download recommendation
No

Total score Diamo… and LandBy… : 4.5

Bad lvl!

Review by benchmark

Posted:
20 Feb 2007, 18:24 (edited 20 Feb 07, 19:37 by Cooba)
For: Super Mario 3
Level rating: 1.6
Rating
N/A

IN HEBREW PEOPLE SAY THAT:

YICHSA!!!

[Unsupported rating (3.0) clearance. Start providing actual reasons behind your ratings. You get a warning for not following the review rules. – Cooba]
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