Review by Jazz-Les

Posted:
5 Nov 2006, 14:06 (edited 3 Dec 06, 18:18)
For: Aquatic Castle
Level rating: 5.8
Rating
N/A

Purplejazz7 made this conversion specially for me!!!
Isnt he nice!!!

——————————————————————

I gave a responce of the review by: Janus aka Jahari.

U said: I think you should consider making an original tileset for a change. You keep zipping out these tileset combo/conversions that have rather limited use.

eeehhhm Janus: Purplejazz7 made this tileset conversion cause it was a request of me, i wanted him to make a castle tileset that looked like underwater castle, and i wanted him to let it look the same as the original castle tileset, only then other colours and extra eyecandy stuff for underwater, so its not his idea to be exact, so if you want to complain, complain than to me, not to purplejazz7, cuz he only MADE my idea to a REAL tileset. Why he did that is for the fact that i cant or nearly cant make a tileset or conversion, sooooo….

Review by GoldRabbit

Posted:
5 Nov 2006, 11:44
For: Sugar rush controller
Level rating: N/A
Rating
N/A

this sucks.the only point of this upload is that you can have sugar rush in coop ,because in SP you can write jjrush.in coop is kind useless because,like Moonblaze said,only the server can be hurt by enemies.if you dont want to cheat in sp,then collect 100 food.this is actually a cheating program,that is kinda illegal in two points:
A.the cheating programs uploads are illegal on jazz2online
B.only big and fat people use cheats and cheating programs.
download reccomendation:yes,if you are a big and fat cheater.no,if you are clever and don’t use cheats.
~~andyjackrabbit~~aka VIRUS AF

RecommendedReview by Janus aka Jahari

Posted:
4 Nov 2006, 07:21 (edited 15 Nov 06, 17:32)
For: Shade Castle
Level rating: 8.8
Rating
9.5

Awsome. If every one of the levels in FSP2 is like this, I will give you a 10 without a doubt. I would recommend adding more carrots to hard mode, though. I never finished the level, but it was worth dying three times :3

Edit: The other serious flaw in the level is areas where v/h poles throw you into an enemy that you can’t avoid.

Actual rating prompted by Cooba >_> :

Eyecandy 3/3: Excellent. You threw all kinds of tiles into areas where there would otherwise be plain-colored walls. I can’t think of any complaints at the moment.

Gameplay 3.5/4: The gameplay was great, and challenging. The only trouble I had was getting thrown into enemies via a pole. That just frustrates the player. Also, I would have provided a save point for the boss or at least made it slightly easier. Copters tend to be frustrating on the player since you can’t change the direction you’re facing. The wide variety of events you used was amazing. You’ve inspired me to use a similiar method.

Item/enemy Placement 1.8/2: Wonderful. I just would have wished for a few more carrots. Some of the enemy locations were frustrating sometimes, but I enjoyed the challenge (examples: lizards 1 cell under vines, baddies that poles throw you into). Otherwise, it was very good.

Originality 1/1: Granted, the coin collection concept has been used many times before, but the level itself was quite original. The eyecandy was used in a very different way, and you used a tileset I had never seen before (until I searched the database for it =p).

RecommendedReview by P4ul

Posted:
3 Nov 2006, 22:20 (edited 5 Nov 06, 20:22 by Booshi)
For: The Highlands
Level rating: 8.2
Rating
7.9

Eyecandy

Where have I seen this It’s kinda hard for me to rate this level, for obvious reasons; it uses the Diamondus Beta tileset which is very familiar to me. Anyway out of the whole ec, I especially like the bg layers (6 and 7), with caves and trees behind them, like in blacky’s crematoria (?) gf level. And as for the worst thing in this level, the foreground bushes. They look as if they were placed randomly without any thought involved.

That’s all for the best/worst things, now lets get back to the EC as the whole. I liked how some of the diamonds had the Steady Light events on them (not too noticable on a normal speedy game though); there was some food in the soil (an interesting effect, but I didnt like it too much). It could use a few more holes in the soil and more trees on the layer 3. I also found a tilebug in the bonus (a cut cavern).

Gameplay

Well uh, what can be said about gameplay? Firstly, the layout is built nicely, it can produce fairly fast-paced games, without any bumps or obstacles. You can run from one end of the level to the other with barely even having to jump. The bonus (seek PU) also speeds up the gameplay. The only thing which may slow it down (which is good since too much of fast pace can get on nerves) are the powerups hidden in walls – Blaster, RF, Bouncy.

And since we’re speaking of ammo, I should note that there are all kinds of ammo (w/o tnt), accessible easily and in fair amounts. There are also three carrots here, which would be good but two of them are in the 30 coins warp. Maybe there are more carrots but i found only those 3 :/

Summary
  • Nice layer work
  • Well placed, easily obtainable (wth hard word >O) ammo
  • Interesting layout
  • The bushes look bad
  • A bit too few holes in the ground?
  • Could use more carrots
Overall Back to “where have I seen this”, we can outline a few things which have been done already:

But anyway, these things don’t make any bad effect, they actually make the level have a ‘familiar’ feel which makes it deserve appreciation.

[Textile fix. ~Cooba]

Review by fearofdark

Posted:
3 Nov 2006, 18:06 (edited 3 Nov 06, 18:08)
For: Hungry of Truth
Level rating: 6.5
Rating
N/A

Will not rate, but I think you’ve worked very hard on this pack and it is an OK pack.

And, Ischa could really learn from this pack (FDAD Obstacles)

Review by Evil Hare (aka) General

Posted:
3 Nov 2006, 17:35
For: Stonar Funk
Level rating: 8.4
Rating
N/A

hahaaaaaaaaa!! Something new, completely diffrent from the all the other remixes, even yours!!!! BETTER!!!!!!!!!!!!!!! MUCH BETTTERR!!!!!!!! I would give a rating but the song was so much improved i couldn’t say. But I would give you a Nine and a half.

Not recommendedReview by chet208

Posted:
30 Oct 2006, 23:30 (edited 30 Oct 06, 23:32)
For: battle2a
Level rating: 2
Rating
2

I think your Hotel level had better eyecandy.

Eyecandy- THe eye candy was bad. There was tile bugs every where. The Tiles where just messed up. It just didn’t look right Score-1

placements- THe Ammo Was placed okay but i think it was lacking in ammo, but Yes There was lots of ammo but it was placed in Almost 1 spot. THe ammo is also placed un evenly. score-2.5

Size- THe level is a fair size but you could have used up the space more wisely. THere was empty spaces every where.score-2.5

gameplay- THe level offers little game play. There should be more Start points so People can’t Spawn camp.score-1.5

TOTAL SCORE-1.875 rounded to 2.0
jonidon, you should try again. And this time try to make your eyecandy like other high scoring levels (I don’t mean copy them)

Review by FreeFull

Posted:
30 Oct 2006, 20:32
For: Some Yaxish Test
Level rating: 6.5
Rating
N/A

My hands didnt want to do what my brain does. Its ketchup on sausage anooying i hate mustard.(i wnated to say that that with my hands could use a little ketchup is annoying, the test is superb)
It could use a bit sweet! eyecandy. Becouse of that with my hands i couldnt finish second level.

Review by jonidon

Posted:
29 Oct 2006, 15:23
For: Jazz Adventure
Level rating: N/A
Rating
N/A

This game can’t be played!
I enter the game and the controles dosen’t work! This game must be fixed!

Review by Hitch

Posted:
29 Oct 2006, 13:20
For: TripleBattle v1.1
Level rating: N/A
Rating
N/A

Next time you might want to put some tilesets in so people don’t have to spend hours finding what tileset matches the level.To make the level sound better, you could also put some music in it.Just my opinion.

~Hitch

Review by BattleSpaz

Posted:
29 Oct 2006, 13:13
For: Forsaken Fortress
Level rating: 7.1
Rating
N/A

The castle are nearly made from one single block since the others had a lot of bugs while adding to others, and also there is really only 3 types and I’ve used them somewhere…
But thanks from critism Cooba, I will improve my levels from base of this.

Review by Jazz-Les

Posted:
29 Oct 2006, 12:41 (edited 8 Dec 06, 16:18)
For: Scenery and Things
Level rating: N/A
Rating
N/A

Sorry Ischa, but: WHAT THE HECK IS THIS ABOUT???

This is just some sort of example level that shows you what stuff u can do with different kinds of things (i think that bartman doesnt want it rated)
If im wrong, i offer u my apologies.

And it is pretty annoying that u always rate on base if there is any uterus boss in the level, that just doesnt make sense, even if u hate uterus. And the music of it and tilesets used, thats just a thing everyone must decide himself!!!

(dont ever rate mine levels if you come again with that uterus nonsense, cuz im using him in the pack im currently working on!!!)

So, i think thats clear 4 ya, isnt it???

Jazz-Les

Review by chet208

Posted:
29 Oct 2006, 01:55 (edited 29 Oct 06, 02:11)
For: Battle Pack
Level rating: 6.7
Rating
N/A

3 levels don’t work?
I guess i will try re-uploading

I still have my zip file with these levels on it so i unzip them and play them from where i unziped them and the levels work perfectly fine. Mayby it’s just your computer.

just in case I re-uploaded.

Not recommendedReview by cooba

Posted:
28 Oct 2006, 17:52 (edited 28 Oct 06, 19:06 by Cooba)
For: Forsaken Fortress
Level rating: 7.1
Rating
6.3

Bah…

Visual Appeal – 3 out of 5

This tileset, being a Disguise one, certainly isn’t capable of having too great eyecandy, but this level doesn’t even look as if the author tried (sorry). The background looks bland and uninteresting (putting rain in the background in such a tileset is a… waste, for me), and layer 8 isn’t even textured. For one knows, why? I’m not sure if it could get anymore overused and boring with the background like that.

The other layers don’t help out the level either. Battlespaz uses the same one brick in terms of soil, and the same one wall tile in terms of a wall. Please. I don’t think I need to explain it’s a bad thing. There’s also very few eyecandy aside from the casual shields, torches and knights. How about some actual tile variety? I’d appreciate it, to be honest.

Playability – 3 out of 5

First off, the flow of the level could have been better. Specifically, I don’t like the bottom of the level (it gets frustrating with how the platforms above the pit are designed) and how the hook tiles used the Hook events. It’s certainly not the best thing to put in a multiplayer level, since hooks can seriously slow a player down. Use the Vine event next time, please.

Another bad thing I noticed, is that the ammo was so scarce it makes no sense collecting it. In fact, I’m 90% sure that there is more food in this level than ammo. What sense does it make? It’s like that in one of the coinwarps (three fastfires and like 10 candies?) which makes it heavily unrewarding and thus pointless. The other warp has a seeker powerup, and there’s a blaster powerup somewhere else in the level. Seeing as this is mostly enclosed, the Blaster and Seeker weapons will be the destructive here, which would just lead to total chaos, and chaos is not a good thing.

Summary
  • Might be playable.
  • Slow, generic, probably not worth the time.

Overall
Let Saphir’s really high rating not deceive you, as this is only a slightly above average level with several problems. Download? Nope.

Review by alpo

Posted:
28 Oct 2006, 12:44
For: Mega Memory Boost for JJ2 1.23
Level rating: N/A
Rating
N/A

This is really good beause you can save in QoB

RecommendedReview by DennisKainz

Posted:
27 Oct 2006, 10:57
For: Miracle of Sun
Level rating: 9.5
Rating
9.5

This tileset is very large. It’s a large place with the sunset. I’ve found many interesting things. There are a lot of custom rabbit pictures. I really liked them. I can create many storylines and other stufwith them. I’ve put a bit of custom rabbit pictures in my Asia tileset, which is large 1030 tiles. This tileset is large quite 5000 tiles. There’s a lot of stuff for a city (like thePizzeria (I am Italian and I like pizza)) and for a temple. The waves event makes the tileset very realistic. This tileset is very large and has a lot of stuff. I might create a whole story with this. It would be wonderful to be a standard tileset rather than just a downloadable one. There is alsothe rain (I love rain) and there is a ton of eyecandy for both city and temple. This should be downloaded.

Review by DennisKainz

Posted:
27 Oct 2006, 10:43
For: Legendary
Level rating: N/A
Rating
N/A

Bad words reported in the messages on the wall. Keep children remote from those messages.

Review by $ÏMØÑ

Posted:
27 Oct 2006, 08:28 (edited 27 Oct 06, 12:42 by Cooba)
For: Running Rabbit
Level rating: 8.7
Rating
N/A

VERY COOOOOOOOOOOOOOL!!!
but it have a error :’(
I hope that you correct it :)

[Unsupported rating (9.5) clearance. There was not support for the given rating at all. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by FreeFull

Posted:
26 Oct 2006, 15:48
For: Route 101
Level rating: 1
Rating
N/A

Why you didn’t include an example level?

Review by JelZe

Posted:
26 Oct 2006, 15:34 (edited 26 Oct 06, 15:52)
For: Deadly D*mn
Level rating: 7.2
Rating
7.2

Purplejazz7 is learning well, I can tell you that. Compared to the Dam 3 set, this is a major improvement.

Colors
How evil can you get, everything a nice shade of red (I’m a poet and I don’t know it). Somehow the red reminds me of Bluez’ Blood tileset back in the early days of JJ2. The best thing is it’s uniform: no “wacky” or “out-of-place” colors show up through the entire set. What surprising is that the regular background (the one with the “face”) looks like a negative of the original: the brightness level have been switched around. Intentional or not, to me it gives it a bit of a glow effect if you’re used to the original. But I understand if it may irk a few.
I do have a little complaint: the bigger spires are a bit too bright compared to the rest of the set. That doesn’t really detract from the overall appeal.

Added stuff
I’d say this is a first for PurpleJazz7, and a nice go at that. First it’s a textured background, non-standard even. Those are always welcome. It doesn’t have to be Hell all the time you know, you can also make it into a gigantic Demonic Graveyard (don’t be stealing this name). Did I mention it works both in 8-bit and 16-bit?
The rest of the extras are mainly ripped. Starting with the lava fall from Kaven’s Thermal K.1 edit of Carrotus. The lava rain is just a single drop, but it points both left and right. Nice idea.

Mask
No changes here, he basically used Dam1’s mask for this conversion. No problem.

Miscellaneous Comments
PurpleJazz7, ever thought of compiling with a 1.23 JCS next time? You may not know this, but tilesets and levels done in TSF only work with TSF, and not everybody has that (yet). If you could convert it for use with 1.23, that would be really great :)

Final Verdict
Better keep an eye on him, guys. With this set he’s shown he’s capable of making good edits. It’s not on the level of Noka’s and BlurredD’s, but still worth a look. If only it was 1.23…

EDIT: And now it is! That was quick. Thanks! :)

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