Theming and Eyecandy – 4 out of 5
This level uses the somewhat unpopular and overlooked Hocus Pocus EP1 tileset. Not many levels use this set, but for some reason all the levels using this set wind up looking good or at least moderately good. This level certainly falls under the first category – some of the eyecandy is pretty and creative, for example the translucent “signs” on brick background walls. However, that’s about the only one kind of decoration you may find on the layer 4 background – the rest of the brick walls are somewhat bland. So are bland the masked tiles on the layer 4 – there’s barely any different kinds of bricks used there rather than just the typically used 2×1 light brown brick from the ep1 forest levels. The background layers are a different story though, the color the background fades in looks natural and nice, and the background layers also look good enough. One thing bugging me is that layers 5 and 6 remain unused. So much could be done with those! Like changing the layer 7’s tile colors into something else with some translucency tricks. Too bad D=
Gameplay – 5 out of 5
The gameplay was done well. The flow was decent (aside from one place in the level where there was a lot of springs). The level was actually quite smallish, but it used its space well for the most part and wasn’t cramped. Actually, most of the level was rather open, and that allowed to easily dodge the available weapons. Also, both teams should be rather balanced overall in a match. Not much else to say here.
Eventing – 3 out of 5
This is where this level falls prey. First of all, why is it the defending team who has access to the control room? I’d say that’s what the host has to do, not some random players. Also, one thing I also didn’t quite like is carrots in the playable area. Carrots by themselves are okay, but this time they seemed to be just scattered. If you’re going to put in carrots, put them in a team’s spawning place. Speaking of the spawning places, the attacker’s spawn spot seemed unnatural. If the level is about breaking into a dungeon, why do they warp in the middle of the dungeon itself? There’s the roof of the castle where BN resides, that could have been a good spawning place for the attackers. Also the powerups seem to be also quite randomly scattered. You could have made it so that both teams spawn with a few PU’s on their own and don’t get anymore ammo from that point.
SummaryOverall
This is a pretty decent Assault. Aside from some placement problems, it’s a level worth an occasional hosting. I wouldn’t be surprised to see it used in a JDC event either… so go download.
This seems to be a the best download after Jazz Sprite Dynamite, lets review.
Lava Domain
EYECANDY
The eyecandy is very good and i really like the background, its just perfect.
GAMEPLAY
Could be a bit better with a bit more things to do but is still very good.
PLACEMENT
Ammo placement is spent some time on, I think and is placed with not too many in one place.
EYECANDY: 9.5
GAMEPLAY: 8.5
PLACEMENT:9.0
FINAL GRADE: 9
The Gallery
EYECANDY
The eyecandy is the less part of this level with blue and white blocks in the background who in some places don’t make the level more beauty. (while they could)
GAMEPLAY
The gameplay is good however you can bump easily to some things.
PLACEMENT
There are too many mellons in this level and there are a bit too much weapons for this size.
EYECANDY: 6.5
GAMEPLAY: 8.0
PLACEMENT:7.0
FINAL GRADE: 7.2
BONUS: nice music (+0.1)
FINAL GRADE PACK: 8.2
0_o yum I LOV IT. i totally disagree with all u moo moos
(Unsupported rating (10) removal. ~Violet)
0_o
(Totally unsupported rating (10) removal. ~Violet)
calm down tube electric is like the best i can help but bob my head. im a huge fan of tube electeric ;)
(Unsupported rating (10) removal. Incidentally, if you like it so much, at some point you might want to decide how to spell it. ~Violet)
it rocks. you guys may not think tat but ill give it a 10. im a huge fan of tubelacteric
(Unsupported rating removal. ~Violet)
i dont know about u guys but i love it
[Inappropiate rating (10) removal. Will you please check out our rules before rating? Your review violates the rules – FQuist]
i love it!!!!!11
espesshaly with the roller coaser visulation
(Unsupported rating (10) removal. ~Violet)
I felt like reviewing some random level, and got this through review ideas ;P.
Apocalyptic Afterworld is a nice piece of work by Magoo (who should make more levels ;P). It’s got some bugs and poor planning in some parts which could’ve been fixed/avoided, but generally its a good level worth your attention.
I’ll start off with the mood. The level has a nice feeling when you go through it (I like the backround) and some lighting to aid to the feeling. I personally would’ve chose a different music though, but whatever.
Layout is alright, and took me some time to get used to. It has a lot of rooms only accessible by warps (Seeker, Full NRG) which makes happy campers just wet their pants with excitement =P. Instead of having rooms for the Full NRG and Seek Pu, you couldve put them into tubes so people cant just hang around them and kill whoever enters the room (at least the full NRG isnt the only carrot in the level, or that would’ve been very, very bad). I’m not too big of a fan on how the layout of this level was made, but its acceptable and I wouldn’t mind playing in it.
Eyecandy is great. The only thing I that I can complain about with eyecandy is that the red rocks were used in layer 5 which might make it confusing for some people to tell if they’re solid or not at first. I didn’t notice that at first at all, so it didn’t bother me one bit.
Flow could be improved a bit. Springs like the one around 126, 60 could be made to have you hit the next spring on the ledge to the right instead of flying over it and going into the side of a wall. The ledge at 63, 50 could be raised so you don’t fall onto it when running from the PU and instead fall down the gap (this doesn’t happen with the ledge next to the PU on the right side of the level which makes the right side have a bit of an advantage). These little annoyances could’ve been fixed easily had a tester noticed them, but I found no significant flow bugs which means that the testers didnt entirely sleep through the level =P.
Ammo is alright. You have to jump for a lot of it though. Magoo also included ice ammo for some reason (if you include it, at least give it more of a use). Otherwise, ammo placement is nice and nice designs are made of it.
Overall the level is pretty well made. A few tweaks could be made here and there, but it still gets an 8.2 the way it is. I don’t know why I havent reviewed this until now ;|. Download reccomended (although most of you have probably downloaded or played this by now anyways)
~Blacky
……..?
TYPE: BATTLE
EYECANDY:
Not a huge amount. Tree thingies in the backround and some annoying stuff on the foreground. The level could have some more eyecandy in the backround though.
RATING: 6.0
GAMEPLAY:
The gameplay used in this level is just about te same in a mediocre level. There is no gamplay with any action and not many fun areas.
RATING: 5.5
ITEMS:
Some items placed OK. PowerUps hidden a bit easy though. The rest however is just….well…plain.
RATING: 6.5
SIZE:
There we go….A good sized battle with areas that are not too small, but not empty either.
RATING: 7.5
BONUSSES:
MUSIC:
Sorry, but the standard JJ2 ending music just doesn’t suit the level. Use IT, XM, S3M or MOD files. +0
TILESET:
I will award a point for using a JJ2 tileset almost perfectly.
+0.1
AVERAGE RATING: 6.7
BONUS: 0.1
FINAL RATING: 6.8 (6.7)
RANK: 6 OK
DOWNLOAD?: N/A (Requires a 7)
FINAL COMMENT:
If you want a better rating, make these levels more fun.
2 things you need to fix:
1. Some levels can’t be found when you try to open them, like FODDiamintro.
2. You need to hide the level from the “Home Cook” list so we know which level to start on.
That’s all I have found as what is worng, so far. Fix that then reload.
The song is a good remix of sluggion and I think the song sounds good for like a rush level. But I think the beggining beats are too long for the amount of time you made for the main course. Nonetheless, I still like it.
I decided to review this in return for mixing this episode up with chandies.
EXOTICUS:
For both levels, the eyecandy was more detailed and made it feel more……exotic. There was origional gameplay like in every level only in this case, there were mini puzzles such as finding crates whilst being attacked by flying jazzes. The items were layed out OK but items in the walls show because layer 3 doesn’t cover much of the passage. The boss used is uterus which I think is an OK choice if you want a challenge.
RATING: 7.4
INDUSTRIUS:
Again, thanks to your tileset, it feels like more of a city except for the lack of animation. The challenge is the 2nd level where if you fall down, you must type JJK to go back to the beggining or a save point which is annoying. I also saw these unusal items from the tileset that don’t do anything which I think is also pointless. The boss in this level is a robot which is a step down from uterus. Maybe a tuf boss with regenerating bats.
RATING: 6.5 (I don’t rate bonus levels unless they are completely linked with the story)
MUCKAMO:
This was a dissapointment. Level 1 was OKish but the idea of ‘die when you fall’ is used again and so are the pointless items. Level 2 was obviously ment to be challenging. Jump across some gradually smaller platforms to end up in a machine. Also, level 2 was uglier and fustraiting.
RATING: 6.0
AVERAGE RATING: 6.5
BONUSSES:
MUSIC:
Larks remixes and a fairly good s3m file. And I just cant help not to give a bonus for my music file.
+0.2
TILESETS:
I like you’re tilesets and these are OK JJ1 conversions.
+0.1
BONUS: 0.3
FINAL RATING: 6.8
RANK: 6 OK
FINAL COMMENT:
I think this can stil be improved and so close to a download recommendation.
Introduction:
The shortest and fastest rendition of Sluggion you’ve ever heard. Plain and simple.
Song Analysis:
From what I can tell, this song is the first several seconds of Sluggion, but not quite. The “echoing chimes” bit has been replaced by a simple guitar riff that scales downward for eight notes then repeats. The song itself is very short, comprised mostly of two patterns which repeat the same drum loop and guitars perpetually. While it sounds good, it doesn’t make for a very good Jazz Jackrabbit remix.
Sample Analysis:
Crisp. Clear. Well used.
Final Analysis:
A nice, short piece of work, really. Despite the fact it’s very short, I like it all the same. I guess I’m just a big fan of short, well-done songs.(Hey! Better a short, well-done song than a long, horrendous one.) Truth be told, there’s not much meat to it, but I think much more to it might be excessive.
Score: 3.4
“I Like It Regardless” Points: 2.3
Total Score: 5.7
Recommendation?:
Totally. It’s fun to listen to. Dunno about the “level” aspect of it, though.
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene… Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Now zen,
FILE TYPE: Tileset
COLOUR:
Ouch, thats bright. The light blue backround doesn’t give the tileset a cityish atmosphere. The colour for the sprite tiles is OK though.
RATING: 5.6
DRAWING STYLE:
Not good. The ground isn’t even and the backround came out of the trash. If you tried your best to make a level out of this, it would be hard to make it fit.
RATING: 2.8
TILES:
There is not enogh tiles to make this work. There is not enough tiles for eyecandy or makeing gameplay out of this.
RATING: 3.2
ANIMATION:
Surprisingly, I don’t see how any tiles could be animated.
DEDUCTION: 0.5
BONUS:
EXAMPLE LEVEL:
The tileset is under 4. Therefore, the example level makes not a great impression.
+0
0.5 Point bonus since its your first tileset.
AVERAGE RATING: 3.7
DEDUCT: 0.5
BONUS: 0.5
FINAL RATING: 3.7 (3.7)
RANK: 3 Very Bad
DOWNLOAD?: NO
FINAL COMMENT:
I would try again.
i like mythbusters. i watch is every monday on SBS because i live in australia and i don’t have payTV.
oh and the level… IS SO AWESOME THAT I GOT AN ACSESS VOLIATION!
no… JCS saids not very exciting looking.
OOH! TOMORROW IS MONDAY!
You could have made it longer than 39 seconds. The song was too fast and the guitar samples were annoying. Metal songs should have at least 10 samples (In some cases more than 50!). The song is very repetetive which doesn’t help and makes it more annoying. 30 seconds crap: I agree.
RATING: 3.1 (3.2)
RANK: 3 Very Bad
DOWNLOAD?: No
Rating J2lc Easter
Practical:
This tileset is not very practical. It is pretty small an I can create only a sky as background.
Rank: Not good
Beauty:
It is a beautiful tileset. I love the eggs in the ground. But is is small.
Rank: Sufficient/OK
Orginality:
It is not very orginal. There is already a tileset. And this is the worst: that tileset (not this one) is a standard one!
Rank: Very bad
Example Level:
This tileset doesn’t have an example-level. Ooohh, dear!
Rank: Horrible
Final Rating: 3.6
Download recommendation: No
It’s pretty good, starts not that great but gets better.Sound old and a bit cheap, lacking in quality. But its Danyjel first 1 so its good for a first
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Eat your lima beans, Johnny.