Introduction:
A horrible attempt at the Jazz Jackrabbit ending theme which ends up sounding absolutely nothing like it was meant to.
Song Analysis:
A simple sample change caused this song to mutate into some form of mutant windchimes. Seriously. That’s all I can say about this. Oh, and the tempo died.
Sample Analysis:
I have no idea what you were going for here, but the samples chosen do not work for this song. Period.
Final Analysis:
So. . .garbage. . .
Holy crap, Danyjel. . . You had something with this one. But then. . .you had to use crappy drums and try and add in the Jazz Jackrabbit main theme without trying to change the notes at all. You have crushed my hopes for you. Get out. Get out now.
Introduction:
An arrangement of the Jazz Jackrabbit 3D title theme which quickly turns rancid. I am so disappointed. . .
Song Analysis:
This song started off so beautifully. . . The little piano thing from the end of Jazz 3D‘s title theme works maverlously in piano. But the way you decided to the rest of the Jazz theme is a sheer disappointment. . . It just does not sound good as it is at all. Do something with that, and maybe you’ll have a winner on your hands.
Sample Analysis:
The piano samples work perfectly. However. . . I. Hate. Those. Drums. Either add in closed and opened hi-hats, or remove the drums entirely.
Final Analysis:
As I said, this is a disappointment. A lot of potential, this one had. But it quickly disintegrates when we hit the Jazz main title theme. . .
Download this, folks. It’s beautiful. . . For the most part. . .
Okay. Before I get into the review, let me just be not the first, nor the last, to make a request. Stop. Arranging. Tube-freaking Electonic already!!! That goes for the rest of you people, too! I can see why Violet gets so irritated. . .
Introduction:
A weak version of Tubelectric, the single-most arranged piece of music in the history of Jazz Jackrabbit.
Song Analysis:
Boring. Tubelectric as it’s always sounded, pattern-wise. Nothing has changed at all. Correct me if I’m wrong, but I think this might even just be a simple pattern shifting and sample replacement.
Sample Analysis:
The samples used are good enough. A little annoying during some of the more complex parts, but otherwise fine.
Final Analysis:
Not worth a download, much less 162.(At the time of writing this.)
Introduction:
Truly a pitiful attempt at Technoir.
Song Analysis:
I think JelZe said a lot of what I was going to say, but I’d like to add that this song is far to repetitious for its own good. This makes the song boring.
Sample Analysis:
I don’t like the samples. The drums are weak, the samples from the original song sound a little out of rank with the new samples, and that flute. . . That flute. . . Egad, man. Yuck.
Final Analysis:
Not. . .worth. . .the time it took. . .to download. . .
Introduction:
A bit of original piano playing in the begin, some Tubelectric thrown in, and an overall decent arrangement, even though it blurs all together after a short while.
Song Analysis:
The arrangement is very good, actually. I have absolutely nothing bad to say about this, but. . .
Sample Analysis:
The samples really hurt the song. As mentioned above, the selection of samples used blur together far too well. It’s very difficult to decipher what notes are being played at what time a lot of the time. . . The samples themselves are alright, though. Except the drums. I hate the drums.
Final Analysis:
If this had better samples — a wider variety, and such — then this could be a phenominal arrangement. Or at least pretty freaking sweet. But it’s just average, thanks to the blurred pianos, and the drums. . . Bummer.
Download this. It’s not a waste of time by any means.
Special Notice:
You just got a new high score from me. =P
Introduction:
A pretty solid, but average arrangement of the Jazz Jackrabbit theme which sounds a little like it could be from a Double Dragon game.
Song Analysis:
Bits and pieces from all three Jazz Jackrabbit PC themes(Jazz, Jazz 2, and Jazz 3D) comprise this theme. It’s kind of an upbeat sort of arrangement which ends on a high note.(Positive, not literally high-pitched.) I have no real qualms with this song, but it doesn’t really impress me, personally.
Sample Analysis:
The samples intertwine to create up-beat and moderate energy beats and rhythms. That’s about all I have to say about that.
Final Analysis:
Not his best work, but far from his worst. Go ahead and download this if you want a decent titler arrangement.
To Violet CLM:
Because we have you. :3
Introduction:
Tubelectric. Again. This time, sped up and done in a pseudo-electronica style.
Song Analysis:
This song just starts off way too slow. . . Constant drums for, like, a minute and twenty seconds. . .then a barely audible bassline from there until 1:42ish. More baseline for a few more seconds. . .drums. . .Tubelectric melody. . .beat break at 2:50. . . More Tubelectric. Then finally! We get somewhere around 3:31! Unfortunately, it sounds average. Then we go back down to being quiet after that. Finally, back around to a rearrangement of some previously played stuff. And this goes on until the end. It’s pretty dull for an “Electronica” arrangement.
Sample Analysis:
The samples serve their purposes to the end, in this music. Not much else to say about that.
Final Analysis:
This is worth a download if you need some sort of background noise that isn’t going to offend anyone. It’s ten minutes long, repeatitive, and not terrible. But also not great.
Introduction:
Turtemple, plus jingle bells and a breakbeat.
Song Analysis:
Rather bland if you ask me. . . Repeats itself far too often and sounds a lot like the “Turtemple Remix” by Silver Fox J, but far more clashing. Not enough to hurt the ears, but enough to hurt the song itself. I like the pitch raise around 3:02.
Sample Analysis:
The samples work well enough, but the keys they’re in do not.
Final Analysis:
This is an alright download if you can ignore the clashing notes. Definately not the best work this guy has to offer, though.
Introduction:
Carol of the Bells, staticy and grainy. . .which leads into a really bad-sounding Candion arrangement.
Song Analysis:
Ho. . .ly. . .crap. Is there anything in this song that isn’t out of freaking key?! Geezus Saint Nicholos. What could have been an acceptable arrangement/sample-swap quickly turned into an off-key piece of crap.
Sample Analysis:
The new samples work, but the key they’re in do not.
Final Analysis:
This is not worth a download.
Introduction:
Exoticus with swapped samples. Oddly enough, it adds to the song. But only just so.
Song Analysis:
Not a remix. Just a simple sample swap.
Sample Analysis:
The drums could use some work, but the new main melody sound works well.
Final Analysis:
Blam this piece of crap! . . .er, sorry. Newgrounds flashback. :x
Reviewer’s Note: If it seems like I’m getting more and more vicious with these reviews, it’s probably because I’m getting tired of being disappointed by other peoples’ work. Or maybe I’m just tired of reviewing files overall. Therefore, this will be my last review for a few hours. . . .stop cheering. Yes you. You know who you are.
Introduction:
This is the normal-length version of the Sluggion theme in its fifty-nine second glory. It’s also played on a real electric guitar, similarly to the Medivo arrangement, but this one is actually half-way decent.
Song Analysis:
I dunno. I don’t like the fact you used the original drums for the drums in this song. As I said before, if you have to, just do the drums yourself. The old PSM Module drums just don’t make the song great.
You did a decent job on the guitar-playing. Much better than Medivo. There don’t seem to be any bad notes in this one. Just overly-short ones.
Final Analysis:
Not a bad rendition of Fanolint. Go ahead and download this one, folks. You shouldn’t be disappointed.
Introduction:
A “Lab Rat” arrangement that starts off strong, then winds down into something less substancial than the drums might lead you to believe.
Song Analysis:
As I said, this song starts off pretty nicely with the drums vaugely hinting to the original electronic melodies of Lab Rat. But then we hear some of the original samples and notes playing with little changes other than a raise in pitch. That builds into further chaos and insanity which gets far too busy for its own good and ends up being loud, obnoxious, and annoying. Notes clash, pitches skew, and overall, it sounds poor.
Sample Analysis:
As I said, notes clash, but samples seem to clash even more. There are very few parts of this song that sound good enough to make me want to listen to it more than the necessary one time I need to in order to write this review.
Final Analysis:
This is a good arrangement which quickly turns into something you might find in a high-energy horror film. I don’t recommend this for download unless you’re bored and feel like making your ears bleed.
Introduction:
Gah! My ears!! The title — “Lemon Dust” — must be some sort of reference to being high, considering this thing sounds like it was done on a high of some sort. And that’s not a compliment!
Song Analysis:
So. . .many. . .clashing tones! So very many clashing tones!! It’s enough to make one’s ears bleed.
Sample Analysis:
The entire song reeks of very bad tones, bips, boops, and good samples turned bad. The samples themselves are alright, but the way they’re put into the song. . .is not.
Final Analysis:
I don’t recommend this file for download at all. The horrendous noises. . . The horror. . . Arr.
Introduction:
This is one of the worst renditions of Medivo the world has ever heard. Or at least I’ve ever heard.
Song Analysis:
Yuck. The only good part of this song is the parts near the ending. There are like a hundred bad — or at least bad-sounding — notes in this. And the combined guitars at 1:17 just sound terrible. Are you tone deaf or something? Additionally, you keep the original Medivo drums in the background. They’re quite overpowered by almost every riff from your mighty ax, Jack.
You’re obviously not an amateur with the electric guitar(I’m guessing. Heck if I know how much skill it takes to make a guitar go “Dun-nuh-nuh-nuh-nuh!!!” really loud.), and yet, this song makes you sound like one. The more I listen to it, the less I like it.
Final Analysis:
If you’re going to try playing this(and other songs, I would assume) on the electric guitar, do yourself(and others) a favour and learn to play the drums, then mix it together. Or even better, get yourself a backup drummer. A good one. I’d even settle for you redoing the drums in Impulse Tracker or FruityLoops yourself.
I do not, under any means, recommend this file for download.
you apparentely think you are funny. and i am apparentely confused because i dont know where is this song from.
I really like name on this level. Stupid. Because that says everything. I never saw any better, more saying name. Congratulations.
And I hardly DO recommend download, cause THIS is totally clear example how to DON’T do levels.
(Unsupported rating (0.1!!!!) removal. ~Violet)
If not supported, show me it in different way…
(You are not allowed to put a rating back when an administrator removes it because it’s not supported. Please give reasons for your low rating. -FQuist)
I promised to review more so here it goes!
Gameplay: rating: 8.6
Before you can play you need to choose a skill. Each skill has his own weapons but also each skill has his own task. One task is defending the base as an other skill your task is to attack the enemy base and some other task is killing your enemies. You really need teamplay because if you dont everybody haves the same skills or all the wrong skills and then your team will lose for sure, so you need to think before you choose a skill and thats something I really like, teamplay. the level itself is also really fun because Blackraptor made some turrets so its hard to camp in the level. There are also enough up and downs in the castles. Outside the castles its flat but I think that’s fun because its hard to get to the castle without dieing so you really need to focus. Also the gameplay keeps changing when you keep choosing different skills witch makes the level even funner. GJ Blacky ;p.
Leveldesign: rating: 8.2
The leveldesign is really well. The castles really looks like castles so the level looks realistic and nice. Outside the castles its really open and inside the castles its really closed and solid and that also looks really realistic. The dungeon is also really well designed and looks believeble. It looks like you really are in a castle with dungeons weapons knights and flag bases ;l. GJ!
Placement: rating: 8.0
The placement is really well. Each skill has his own powerup(s). In the level itself its full with groups of ammo witch are nicely spread out in the level. There is also a full carrot in the center of the level and 2 1+ carrots in the castles witch isnt bad at all. The springs are also placed where its needed and gets you to places witch arent reachable with a normal jump.
Eyecandy: rating: 8.1
Blackraptor always says: Eyecandy>> ALL. And in this level the eyecandy is completely fine, the Background contains an textured background with nice stars and the fade-in color looks really well, also there is a big cloud witch shoots rain down and yes it looks good. The castles looks really well because its full with animated chains, Knights, flames, weapons, shields and many more. Outside the castles there are also some eyecandy stuff like nicely animated flags. Everything combined and BOOM you have a good looking level full of details. GJ Blackraptor
Extra stuff:
-Nope
Final rating: 8.6+8.2+8.0+8.1=32,9->-> 32,9:4=*8.2*
-Satan
For me, the Wind Meister tests have always been excellent, challenging (extremely Jazz-friendly :-)) tests and all 3 have provided great entertainment. Although I can hardly notice some of the new stuff when I look in JCS, I can see that everything has been revamped without changing much of the good stuff.
The eyecandy for the first 2 lvls are average and, for some tests (mainly lvl 5 in WM2 and the last few lvls in WM3), using low detail helps you out. I consider this to be cheating but there’s nothing to prevent ppl from doing this, which kinda lowers the difficulty. The 3rd Wind Meister is definitely the most awesome looking. There are plenty of cool stuff and the eyecandy there is way above average for a test lvl.
The gameplay for all 3 lvls are great, but it peaks at WM3 because of a more thoughtful layout and well-placed springs/warps/triggers, etc. In some places the areas can get a bit small if everyone tries to do the same test at the same time, but that’s Wind Meister for you.
Only WM3 has a story, which involves a frog with a computer (?). I don’t understand the story and I don’t see why it is important to the lvl but it’s still nice to actually have an objective for each test.
The difficulty varies for each WM lvl. WM3’s last lvls are surprisingly easy while the last lvls of the other two are really, really tricky. The whole test is long and they are quite varied, so no matter the difficulty, ppl will always find something they like (or hate). I also like some of the non-wind tests in WM1 and WM2.
Overall, all 3 tests are superb and each has got its own cool end-lvl rewards. Anyone who hasn’t played these superb test lvls must do so NOW and anyone who has should…well…do it again. :-P
Download recommendation and a 9.
Hot [explisitive deleted]! Finally, an Idle program that works perfectly for me.
Basically, “Idle Master!” is what it promises, and more! It causes your character to “go idle” in any number of ways, leaving you free to do whatever you want to do elsewhere. Want to leave the server running overnight without fear of being Roasted? Turn on one of the five Idle modes and sleep easier, knowing you simply cannot be Roasted. Let’s go over the various modes this Idle program has to offer.
Regular Idle
In this mode, your character is stuck in a perpetual state of Invincibility.(Like when you’ve been hit or something.) You’re free to move about the level as you might, blinking as you go. The best part of this mode is that no matter what, you can’t be hit by anything the other players throw at you. . .but you also can’t hit the other players with anything you throw. This would be great to use as a “Spectator Mode” in Multiplayer games seeing as you can’t interact with anything at all and if you could use it on Remote games. Yeah, it would be. . .in all modes but Capture the Flag and Treasure Mode. Though you can’t interact with/be manipulated by the other players, you can still pick up items, weapons, flags, gems. . . Ah well. . . Still works for Duel and Race modes. I haven’t tested it in Single Player or Co-Op mode yet, so I don’t know if you can shoot the enemies or not. But I know you can bust up shootable blocks and Butt Stomp and Special Attack the respective blocks. Springboards still work, so I can only assume other “obstacles” work, too.
Sticky Idle
This is a neat variation on Regular Idle mode. Basically, you’re stuck in whatever animation loop you choose to be stuck in once you hit the button with absolutely no controls to use. Want to sit there and constantly yawn as Jazz? Wait until he yawns, then hit the Sticky Idle button. He’ll keep on yawning until you hit the Back button! The downside to this mode, however, is that the player is still able to bump into other players, thus hindering their movement a little. They’re completely invincible otherwise, however.
Duel Mode
I caution you in using this mode. Once turned on, this mode cannot be turned off without exiting the Idle Master! program. What this program does is it relocates the player to Position X0, Y0 in any given map(or just Y0 if they respawned recently). I haven’t been able to properly test this mode for bugs(such as if the players are still able to Roast you or not), but I think it works great if you truly want to be out of the way of the other players. Even if you can’t turn it off without exiting.
Winter Idle
My favourite idle mode. This mode gives you 255 HP and puts you on perpetual Freeze Mode. In Winter Idle mode, you can’t be touched, shot, or otherwise unfrozen. This is perfect for those who want to chill out and do something else elsewhere, like play a PS2 game while hosting, or something. Also, when you turn this mode off, you respawn somewhere else. This is not a bug, but a bit of “instant Roast prevention.” Say you go idle and someone decides to camp out right next to your icey statue. If you didn’t instantly respawn, they could Roast you as soon as you melted! So I think this mode works wonderfully, myself.
Summer Idle(Explosion)
This is probably my least-favourite mode, but I can’t definately say for sure until I figure out if it eats Bandwidth or not. Anyway, what this mode does is it puts you on an endless Suicide cycle.(Until you disable it.) You die, respawn, die, respawn, etc. etc. forever! I’m also not sure how this looks to the other players, considering I’ve only tested it in Split Screen mode. Ah well.
So overall, this has to be, hands-down, the best Idle program there is for Jazz Jackrabbit 2. That’s just my opinion, of course. And I may be biased, considering this is the only program I’ve tried that actually worked properly. Heh.
I highly recommend this file for download if you’re a server host.
Because people with good soundcards can make them sound better then the modules?
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Eat your lima beans, Johnny.