Ok, nobody else wants to review? Fine, I’ll do it myself then… Only to give it the rating it deserves before it gets knocked off the list. :p
First impressions
If you’ve seen an “Office” level of some sorts, you may agree that this level takes the cake: it’s a real office building, complete with a basement :P This level gives the phrase “Office Party” a new meaning, as it’s filled with ammo ;). Coins are there too, for a bonus. O yeah, you can move between floors via holes on the floor.
Lay-out
Smal and simple at it’s best. The reason it’s an office building is that it’s… well, nothing more than 2 stacked rooms and 2 basement rooms connected by a smal passage. Like I said before, the stacked are connectd by holes in the floor. No worries if you want to get back up again, there are springs placed in this level. The upper most floor can only be reached by using the coin warp, or should rather, I can easily reach it with Spaz’ double jump! It’s not a total disaster (see “Ammo, Food etc.”), but still, the function of that room is now downgraded. There’re still two secrets left tho, in the basement passage.
Tileset Use and Eye Candy
It’s an Office themed tileset, what would you expect in terms of eye candy? That’s right: roll-away chairs, desks, vending machines, lights and what not. The basement section looks like a basement, with elevator doors, switches (non-functioning), barrels and vending machines. An interesting thing to note is that Art Rabbit used only used layer 5 for background eye candy, but he still filled layer 8. The rest is just plain blocks and a “Keep Out” in the basement.
Ammo, Food, Stuff that’s Good
This is a neat part of the level. Each type of Eye Candy has it’s own type of goodie. Vending machines have ammo (even different machines have different kinds), desks usually have coins, coffee machines have carrots and the message board has fast fire. While that may seem creative, it’s also the weakest part. The Vending machines first. I’ve spotted only one of each kind. You can get all kinds (excluding TNT), but if you want a particular kind, you’d have to run :P Further more, why is there Pepper Spray and Electro Gun in the bonus room?! These two kinds are utterly useless in battle, especially the first (See why it wouldn’t be a disaster if Spaz were to get there?). It would have been better to seal that room and fill it with Power-ups. As for the coins (which are now pretty much useless now), it’s pretty easy to get enough for the coin warp if you’re playing a duel (yay for secrets filled with gold coins). Fast fire and carrots are OK I guess.
Miscellaneous
What bugs me is that Art Rabbit included the set in the zip, but not the music (aws_fire.xm “Breath of Fire” by Awesome). It’s about a megabyte big, so it would fit kinda (the limit is 2 mb, but zip files below 1 mb are preferred), but I understand why he didn’t bother. I just wish he indicated what music he used. The next level setting is ok, the level loops :P
Verdict
A decent level, pretty much fit for carnages with the right ammo. If the pepper spray and electro guns would have been replaced with power-ups and the “bonus room” sealed off. It would have been a 7. For now, it’s a 6.5 worth.
- JelZe GoldRabbit =:3
Answer to Moonblaze
The first bit is just very old levels. I stopped making them and playing Jazz 2 for like 2 years. Then I got back into it after a while. Thats why the levels were crap and all that. My later levels were better than the others. (Level 18 to level 22). The rest is just some playing around with levels.
I’m thinking of reuploading these levels with MCE’s and SCE’s. These things are the strange stuff that you see in some peoples levels. Like a bunch of jazz people flying out of nowhere and a Jazz 2 sign popping out of nowhere. I’ll also try to fix all the messy stuff you said about these levels.
And remember, these levels were supposed to be for me but I uploaded it anyways
YuuuuuuuCkkkkk
BAAAD
This IS VERY SHORT
I Have This Played In 1 Min.
I Hate It Zapper Make Better Levels
(Unsupported rating (1) removal. You have managed to explain that this is a short level, but that’s about it. Were there any other factors contributing to your rating? ~Violet)
yeah, yeah, i’m a bit late to rate this but anyway:
story: n/a
orginality: great
gameplay: great
tileset use: excellent
eyecandy: excellent
music choice: excellent
general impression: excellent
a very nice level. i find the boss a bit too easy to beat because of the laser along the bottom but other than that, it’s flawless.
I was playing this level a long time ago when cell was hosting it. I thought the level rocked then already. The music is funky and fits good. The ammo placement is also done in an excellent way. The layers – hmm they are used in a creative and good looking way. At all a great level by mr. spy.
At first look this tileset is super.
But the example showed what it can do.
Tiles: Very nicely made, realy fits it’s name.
Eyecandy: This is probably where there isn’t that much, but enough to make a decent lvl.
Extras: THe Bg was my fav, vert nice gives the lvl a good feel
PS: THis lvl reminds me of mirrows Easter Island tileset :P
Anyway, 8.7 out of 10 Keep up the good work.
This is what I always do with multilevel downloads. Do a small review.
I even had trouble getting past level 3 (Evan3). To many darn enemies.
Evan 1 I can complete in less than 4 seconds.
Bosses: impossible. Evan 21, there are loads and loads of bees you can only hear this annoying buzzing sound.
You had 4 or 5 bosses there and the carrots are 100 squares above you. You have to stomp the enemies to go up and get the carrots.
The ‘Rainbow’ levels ARE OK. They are the only levels that have eyecandy in.
Evan 4 was good aswell, but youy put in the wrong backround.
The NELSON and EVAN level is like the ultimate test. If you go to the last door after the begginning you fall for a bit, then collect loads of blue gems. Then loads TNT. Then loads of POWERUPS at the bottom.
This is taking such a long time. Lets say all the levels were bad.
3.2 isn’t going to help you
DOWNLOAD RECOMMENDATION: NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Never downloads something like this
EDIT: Review cut short, too long.
(I know I don’t review, but MB made me do it. ;P)
Anyway, when I viewed this tileset in JCS, I really liked how it was done.I also think the concept of it is original-same goes to the floating diamonds in there.And I think this tileset works well for a SP level.Can’t say more because I’m no tilset/JCS expert.:P
Kinda tied here on the rating, but I’ll give it a 9 because I think the concept of it is original-in my opinion-and it’s well done.
I could’nt even download it because of a download error (It’s not TSF, it’s somthing thats gone wrong with the download).
Either there is a minor bug, someones messed up the download or it just doesn’t work on the COMPUTER i’m useing.
#FearofDark#
Wow, it has been some time since I’ve written a review. But I’ll just do it for MB =) (I hope this won’t affect my objectivity).
What we got here is a nice tileset coming with a small, but not only 20-seconds-example-level, but 30. Okay, that was lame. But I liked the example level.
When I just checked the tilesets’s masks, I actually spotted the first thing about it which I didn’t like =P No greetings or so, tsk! But anyway, let’s get back to topic.
I’ll give this tileset a 8.5 rating. Recently, there were other tilesets which surely weren’t better than MB’s Mystic Island, but got higher ratings. This is a good tileset nevertheless, every tile is nicely worked out and I see no flaws when trying tiles next to each other, such as strange boarders or so. But overall, I think it features too few tiles for a really big level. If I would ever make a level again (that is when wc3 mapping gets boring, aka NOT TOO SOON.), I might consider using this tileset. However, for a single player level, I dunno, the amount of tiles might now allow you to do more than a little interlude level. But that might as well just be because of my lack of skills using JCS.
Well anyway, I think 8.5 is fair. It’s no Agama tileset, but also no Unhit tileset =P
some original ideas in here:
story: n/a
orginality: good
gameplay: good
tileset use: crap
eyecandy: crap
music choice: crap
general impression: okay
i don’t know about your impression, but i had fun playing these levels. of course you had to skip a lot of them but the ideas were creative.
You know what’s wrong with the Download section at the moment? Nobody’s uploading! >O
Just kidding. That’s a lot of levels. Please tell, is this some really old stuff or recently made? (Just want to know if it’s considerable to download, since it’s so many levels.)
Hey, its not that hard to me. Take advantage of all the goodies and pickups in the level. This has good levels for somebody who wants a lot of action. Hey, you don’t have to kill EVERYTHING in the levels. Skip some.
Hello, long time ago since i last reviewed, but here goes!
Grapichs: 6.2
Ground tiles look good, background is NOT good, eyecandy mountains has 4 colors, not much, and dont look that good. Ground tiles bring up the rating a bit though.
Tiling: 8
Did not find any problems here, but it would be fun with a bit more tiles.
Overall: 6.7
Good, but not enough. Keep on, i say! You have the potential to do this
(I was lasy and didnt have time for a big review so please dodnt get mad at me.)
PS. i think mostly what JeLZe said. DS.
Ok, here we go.
Story: 0/5
No story, a pity. Stories make the level fun, makes you feel that there’s some point to play the level.
Originality: 4/5
There were some original elements in your level, e.g. you get an airboard if you have enough coins. Good!
Gameplay: 35/50
The flow of the level is good. It is short, though, too short. Make your levels a little bit longer. Your level is a little boring, put some more variety in it (hooks?). Also, it is too dark. I like the collapsing surprises, though, and the boss fight too, which makes the level more interesting. Ammo placement is good, some seekers and toasters. They are useful, because you can beat up the overcrowded sucker population on the spiky floor. What is missing, as PHT said, are puzzles, apart from the coin warp. Why did you put wind left at one collapsing floor point? What is the point? Secrets: a few, but not many. You could add some more. Gameplay bugs: You can shoot the six coins to the left side of the level and then you can’t get them anymore. Avoid this by placing a wall. And other gameplay bugs I couldn’t really find. And oh yeah, I like the fact that there’s a difference between easy and hard mode.
Jcs/tileset use/eyecandy: 18/30
Tileset choice is okay. You have left quite a few tiles unused. What about those eyecandy things for layers 1,2,6 and 7? You could have done something with those layers. Some eyecandy is there: the basic things, but not outstanding.
Music choice: 3/5
Okay, the tube song of jj1. I do think you could have found a more interesting one.
General Impression: 4/5
A nice level, but needs some improvements.
Total score: 64/100
A fine level. No download recommendation, I’m afraid.
I would hope that you’re using my music, man :D
Neon PSY, you could have made a tileset of your own. I don’t really like the idea that you copied in few seconds what I struggled with several hours. Well, to be honest, nowadays I could produce something like Desert’s background in a short while, but anyway. Please do original tilesets. I think you won’t get much respect in the JJ2 community with works like this.
___________
Don’t worry Neon PSY. I wasn’t angry at you. Just create your tileset completely by your own hand. When the set is done, you’ll feel more satisfied.
Your sets show a lot potential. Just improve the use of palette and add lots of stuff, and you’ll have there a masterpiece.
Neon IT SCARES ME !! there is a program that you can make JJ2 backrounds with
what program did you use? i wana make tilesets Oh What the heck what is the phone for if you cant call frinds i well call you soon neon BEWARE
I like the Head blowing of the Sqwel cant spell it
i like the mountes tho
there is not much more i can say…
im bad a reviewing but ill give you a 6.5
Very baaaaaaaad
Eyecandy 5.0
levels Are Very Short And You Make The bosses Inpossible !!!!!!!!
I Hate This Whitout jjgod Is It Impossible!!!!!!!!
Total Score 1.2
Very Large
So good, so far, untill it didn’t find a tileset or something at level 16. Overall, the other levels were good!
(Unsupported rating removal. What makes it good? Can you explain your rating by describing the quality of the work? What type of graphic quality does it have? Is the level design any good? Does the pack suffer from any major flaws that you noticed? Original rating 8.5. ~Violet)
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