Yaaaaaaaaayyyy!!!! A JJ1 tileset!!!
I can put my boring shareware version of JJ1 aside.
EYECANDY SEARCH: More than enough. There are a few backround tiles.
PROS: Enough eyecandy.
CONS: Not many foreground tiles. Whoever made a level out of this tileset would have a bit of trouble what to put of Layer 1 and 2.
FEATURES: The pipes (of course) hide stuff in them, set triggers for them, secretly hide enemies in them. All sorts of things!!!
PROS: PIPES!!!!!!!!
CONS:Be careful how and where you put them.
COLOURS: A few bright colours in there but aparty from that, GREAT COLOURS
PROS: GREAT COLOURS!!!
CONS: A few too bright.
RATING: 9.2
FINAL COMMENT: Put a few more forground tiles in, i would of given you the last 0.8. Who cares, the tileset was good.
Another season of JJ2 (and 1) levels. Mostly, I see a load of 6’s and 7’s. Hopefully I will get the chance to see a eight or nine.
EYECANDY: Not a good start. Then again, it’s the most difficult thing to manage.
PROS: Good tileset chosen
CONS: WHAT!!? Looking in the tileset: I found tonnes of Eyecandy you could put in there.
ITEMS: A bit rewarding don’t you think. You get one power up for getting to the top of some stairs or something like that.
PROS: Lot’s of ammo
CONS: Only 3 POWERUP’s and only 1 or 2 carrots.
SIZE: Hmmmmmm……you could improve on this aswell. This may explain why you only could fit 3 POWERUPs and a carrot. What am I saying? It’s too small!
PROS: It’s easy to move in someplaces
CONS: It’s too small:(
RATING: 6.7
FINAL COMMENT: 6.7…Thats worse than 6 or 7. Sigh!! Back to trying to find a good level.
Hmmmm I Can’t Choose A Rating I Give it A 3
(Is this a joke? It must be a joke. Rating removal. ~Violet)
Hmmmmmmmmmm I Can’t Choose A Rating I Give it A 8.5
(Is this a joke? It must be a joke. Rating removal. ~Violet)
Really Good
The Rest Of My Review Are Netherlands !
Het Level Dat Je Hebt gemaakt Is Mooi Echt waar Ik vind Het Een Mooi Level Vooral Die Pingwings Waren Grappig
De Achtbaanen Waaren Ook Heel Leuk
P.s Ik Ben Ook Nederlands
That Was My Review
~Jarno
[Sorry, rating removal. Your reviews must absolutely be in english. I removed the rating because no reasons for it were in english. Please rewrite this in english. -FQuist]
I can’t rate this music any higher as long as half is out of tune. Your production skills have vastly improved since last time, but your musical skills seem to have not. I have said this a few more times before to you, let your music be checked by someone with musical education before uploading it. It really helps. Or read some things on music theory. Having your music in tune is one of the basic things you have to have in your music. Music can be really bad (not talking about yours), but if it’s in tune people will tolerate it. It’s the basis of how music and sound work. Harmony. But this just hurts the ears, while the production of the song is so good! Why are you wasting it with the out of tune parts? It has a really nice start, and it really has potential to be quite good, but sadly, half of it is just really really bad.
I also can’t see why people keep rating this so high.
*silenced :O
nice man ,
got no words for it.
only the paino is not tuned.. :|
Hmm, the reviews made me think the level was shit, so i downloaded it. But it wasn’t as bad as the ratings. Hmm, well Cooba and Dx were underrating eachother’s levels for some reason. Which i don’t care of, but back to the level. Okay, the tileset used was overused, but who cares… Here we go:
Eyecandy:
My rating: 7.7
Comments: The background was kinda original. I disliked the animations of this tileset. The warps (Spinning things) were too unoriginal, hmm but the red thing u go in in the blue base is cool, i like it. Moving on, There is no forground.
Gameplay:
My Rating: 6.7
Comments: The rooms were really cool, but some were unevenly made, as in some has easy access, like the red base has a gay suckertube. But still… The powerups, the only useful one is toaster.
Placement:
My Rating: 7.2
Comments: Some PU’s are useless, the blaster, the bouncy, but the toaster has a good use here! The ammo is placed good. There should be some fastfires.
Overall: 7.2 i think, i felt like it ;D
“Hangmen Rush”, in addition to being a weird name, is a weird CTF level. The author boasts that it is strategic, but this seems to be more the “I’ll-call-it-strategic-because-it’s-unusual” syndrome than actual strategicism, as there is really only one path between the bases. This path is made up out of warps. I think this level has been done before.
EYECANDY:
Eyecandy is a mixed bag. Everything in the background is zooming towards the right, which is presumably intended to make it feel like layer 4 goes to the left, but fails (don’t worry, few levels accurately achieve the perspective effect). The stuff flying by consists of, basically, whatever tiles Cooba saw in the tileset and liked. This means the sucker tubes, the giant scaffolding things, and of course those girders which show up in every 7th Lava Fall level. Layer 4 is about the same, with random wall tiles thrown here and there, in an effect which sometimes works and sometimes doesn’t. The most notable flaw in the eyecandy is the lava animation next to the blue base, which does not even pretend to be done well. Fortunately, you can only see a small portion of it.
PROS: Good variety of tile use, multiple layers.
CONS: No foreground, some tiles feel random, that lava is really ugly.
RATING: 6.0
DESIGN/GAMEPLAY/ORIGINALITY/SUPER-MERGED-FUN SECTION:
As the author’s description graciously informs you, this level is split up into several small rooms, connected by the spinning pink warps which you know if you’ve ever seen the tileset before. There are, unless I’m mistaken, five different rooms – the blue base, the red base, and three inbetween, each with a +1 carrot. The designs of these rooms vary – some have slopes, some do not, some have annoying combinations of slopes/non-slopes. Possibly my favorite is the tetris style room, which is a rotated L with warps and no ammo. Anyway, these rooms are all held up with chains, but that doesn’t effect the gameplay at all.
To get from one base to another, you must travel through all three rooms, meaning there is only one path between the bases. Not one best path, but one path. Just one. I’m not sure how much this would add up to strategy, as there’s going to be 97% camping and 10% bad math. Fortunately?, the setup of the warps is mostly symmetrical, with the possible exception of the blue base, which has warps in two different places, both leading to the same room. The left side of the level is just annoying period, because it has a red fog one way area beneath the blue base, and a really long sucker tube to reach the middle room. I have now talked enough about the design of this level that my brain is complaining. Let’s move on.
PROS: Well… the author tried.
CONS: Camping, camping, camping, I hate that sucker tube.
RATING: 3.2
CARROT/BASE/WEAPON/PANCAKE PLACEMENT:
I didn’t pay too much attention to the weapons, but there aren’t enough of them, and I see no need for the RF’s when the whole level is made up of tiny rooms. There are also a whopping three powerups in this level, each accessible by Electro Blasters (or, in the case of the Toaster, Jazz’s uppercut), which is an all right choice but might be a little much for such a small level. Carrots are kind of annoying, as there’s little challenge in getting them, especially when warps are right above them, and this just leads to base-biasedness with the SUCKER TUBE that I mentioned earlier. Bases are boring and logically placed. Pancakes.
PROS: Bases are thankfully in opposite sides of the level, powerups generally need EB’s, and there are no seekers.
CONS: Not much use for a Blaster powerup without fastfire, so why is it the most hidden?
RATING: 5.5
MUSIC:
The music doesn’t fit well.
PROS: N/A
CONS: N/A
RATING: -0.1
SUMMARY:
This CTF is somewhat… rushed? It’s not too bad, but it’s not particularly interesting, and the sucker tube is really rather annoying. The idea behind this level could probably have been expanded to create something more fun, but I don’t feel like figuring out how. Next time, have more than one route between bases, and make sure the placement and design aren’t biased. A bigger level might also be nice. Depends.
PROS: It does have a concept behind it, and the eyecandy’s not too bad.
CONS: There are a lot of things about this level which rub me the wrong way.
RATING: 5.7
I have gone through and removed all the spam posts. Please move the discussion somewhere private. Reviews are not meant for such things, and if this happens again, I may be forced to use the warning button. Yes, you are scared now.
Edit: I should have been more clear. Don’t post reviews complaining about the discussion, either.
Danyjel, maybe it is a bit too overrated… Okay… I actually hate the original Dreempipes, and i would give the music about, errr 5.5, because it fits in and stuffz. Okay, here we have an upgraded version of the music, which is better. I wont say too much, im not too bothered to do a long review. But Here we go:
Yesh, Yesh, Yesh, professional like Danyjel said, but not to my standards!
Rhythm:
It is good, it has a nice beat, well so does the original, but yesh, its good. The other Dreepipes remix i have owns (Sarcasm) Well, its just about 5 times faster than the orignal Dreempipes, but this is different. Im not bothered to make a calculation.
Melody:
There are few things that i noticed changed, like the notes (Or was it the instruments?) =P.
Overall:
I don’t like it too much, thats why i think Dany overrated, but get some other reviewers instead of me, I’m just bored so i review stuff, i jus reviewed a few other things (Or will)
Download: Yup to see it
Use: If it really fits…
Learn from: Yes, its well done. So next ppl’s remixes better own!
This is A Good Jazz Jackrabbit 1 conversion To Jazz2’s environment. I give you 10/10 points. :))) But the Exit’s Doesn’t work. I was use jjnext cheat code. :)
(Unsupported rating removal. The exits worked for everyone else, by the way. And there’s no reason to give it a perfect score if you have a problem that big. Why did you give it a perfect score? Can you explain your rating in a logical fashion? Original rating 10.0. ~Violet)
Woo!! this is interesting, 6 Pointless Diamondus Edits is just that, pointless. but theyre all original and funny and crazy and cool. the example levels could have been sp levels instead of ctf, but thats ok. i think its fun to walk around on a tileset im so used to, only fliped upside downy. my brain agrees that its cool and so does my spleen. i like the color changed also, and the waterfall. im a goin’ to use these in a level i made and put it here.
cheese is green on tuesday!
“airbags”
To be honest, what this level features?
Eyecandy : Bad
Same kind of eyecandy like in many old levels, like Security Breach. Pure black background, with moving stars in background. Except SB had way nicer effect, because stars were moving slower and they were less repetitive. This level doesn’t suffer from lush blandness, as oftenly sawn in lot of Mez01 levels. Layer 5 gets on my nerves, because it’s confusing, some parts there don’t tile, and it’s generally ugly.
Gameplay : Bad
This level has a decent gameplay, although I disliked that there were One-Ways there. That makes bases insaneo hard to defense, and that’s no fun at all. ;p This would work better with triggers and such. Flow is average; the ground is rather flat (really bad thing at multiplayer), some parts require jumping. Anyway, this gameplay could be decent, but you can get flag bug here. Always make at least one tile thick border in your CTFs to prevent flag bug in multiplayer game. You can get flag bug at level’s edges, but if you are out of luck, you will get it also in coin warp.
Balancing : Bad
This level is not balanced at all. Red side has more ammo on their side, and more coins. Seeker powerup (ICKICKICK) is placed somewhere in the middle, kind of fair.
Bugs : Some
This level falls prey yet again. There’s mentioned flag bug (ALWAYS PUT BORDERS), and each team has +15 AMMO CRATE. DO NOT PUT THOSE. There were some bugs with tiling too, and this LACKS CARROTS. Put carrots in CTF. Always.
What can I say? If your levels need dozens of reviews to make you understand that you have to take advice from reviewers, then I feel it’s my duty to review your levels.
Host this : Don’t. This is bad.
Ah, found the last one to go through. A lot different from the ElectroChoir and TubElectra.
The name does not actually fit. This remix is a very calm (the rhytm is hard, but peacful, like in some hip-hop tunes), piano played melody. Here we have the most recognised parts of JJ melodies joined together, in a way that really makes it good. The pattern order is quite monotonious, but still, logical. The JJ1/JJ2 theme could’ve been done better, in some moments it sounds more like church bells than piano… But that sounds too. Not for game, you say? In my opinion, it would be great for Agama’s Heaven or some sanctuary/church tileset. Maybe it’s not a must-have, but it’s really nice, so if you’re looking for something to listen or making a heavenly level, you surely can pick this one.
Two Danyel’s remixes in line… Both suffer from the same problems. Some samples are annoying (FLUTE!!!), the basses are too silent. Yet once again the melody is very interesting, I especially like the one added in the moment of orchestra hits. Just like before – you can download it if you want. This remix is not outstanding or something, but music maniacs may be interested in the new pattern order and stuff addded in the melody. Especially since this one is appearently better than TubElectra.
The beginning is quite dull. Pattern by pattern, new bass lines enter, and we hear the ol’ Tubelectric BG all the time, which sounds annoying in this remix. When the bass is hot (at least it is compared to the beginning, if this was supposed to sound like techno, it’s too silent), the main Tubelectric line enters, with a very good electric sample. Point for that. Next we have the lead sample, which sounds a lot like another X-mas remix… The rest is ordered quite interesting, I like the way it goes.
So, I can’t really tell what was the idea of this remix. Techno or x-mas? It’s bad when put in one of categories, and isn’t awesome as a hybrid either. Therefore, I have no idea what level would use it. Just for listening? Maybe, but some samples are annoying. The melody is the biggest upperhand. You may download it if you’re curious… but sorry, no candy.
Actually there is stuff for layer 5 which could be used. Also what about some creativity? If you can’t find anymore eyecandy tiles think about other tiles to use.
Eyecandy:
At the start of the first level the eyecandy seems to be not bad, I like the stuff in layer five. If you go further up it gets boring because only the same tiles are used again and again. The lighting is ok though.
In the second level the tileset is changed to the night version and it’s darker which looks very cool. Still there is not really much eyecandy.
Pros: No tilebugs, good lighting
Cons: Gets boring really fast, no background layers
Final Rating: 5.0
Gameplay:
Gameplay is not really original, but I found it interesting to play. You have to get up a tower which is guarded by a lot of enemies. Sounds boring, but the enemies are a bit strategically placed which keeps it interesting (I didn’t believe someone would find a way to place a floating sucker strategically :D). In the first level you get some weapons and start your journey to the top. In one place there’s a “froggy lane” which is ripped from “Snow in Carrotus”, with the difference of it being easier.
In the second level there seems to be some sort of puzzle, but one spot is impossible because a sucker tube is modified in a wrong way. Because I really didn’t knew what to do I won’t rate the rest of the level.
Food placement is decent, gems are a bit sparsely placed. I only used the blaster powerup and sometimes the bouncer pu, the other weapons aren’t really needed I think.
Pros: Sometimes strategically placed enemies keep it interesting, decent food placement
Cons: Froggy Lane is ripped, too less gems, most weapons at the start aren’t really needed.
Final Rating: 6.0
Weapon Placement:
At the start of the first level you get six weapons, I only used two of them which gives me the feel the other four weren’t really needed. Also there could be a coin warp or something which gives you some additional weapons, and less weapons at the start.
No pros and cons this time because Violet is a pink elephant. :)
Final Rating: 5.7
Enemy Placement:
The baddys were sometimes strategically placed which is good. Also I like that there are many different enemies used. The baddys were neither unfair placed, which makes a 7.5
Pros: Often strategically placed baddys, many different ones, no unfair placed enemies
Cons: Some don’t really fit to the tileset
Final Rating: 7.5
Bugs:
In the first level there is a gate which you have to open. Above there is a vine, but you can’t get through because it seems the author forgot to put vine events. I cheated jjnowall though so I could continue.
In the second level there is a sucker tube which is wrong modified, it pushes you back down when you enter it and there are no other things you could do. Sadly there’s no real why to ignore this bug with cheating, so I sadly have to give a 5.
Final Rating: 5.0
So now my review seems to be finished,
so let’s do the ending comments. Overall:
Eyecandy isn’t all that interesting, really needs more work.
Gameplay is ok, though there could be some new ideas
Weapon placement…..some will like the idea, others won’t
Enemy placement is not bad, but next time look a bit if your choices fit to the tileset
The bug in the second level really ruins the hole pack, the player isn’t able to finish it, so sorry no download reccomendation, but a solid 6.0.
The tileset is kinda cool.
But background is bad.
I think you get that wreath tile taken by holiday hare 98 tileset.
ok i’ll fix the townhouse thing i was thinkin of making another CTF after that but i changed my mind and i forgot to change it
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