Not recommendedReview by PHT

Posted:
8 Oct 2004, 14:50
For: Power Shortage
Level rating: 6.3
Rating
6.2

Yaih Single Player! :D

Eyecandy:
The eyecandy was very boring, there are always the same tiles used. Also there could be some foreground stuff, or maybe one or two background layers. No original ideas, but at least no tilebugs.
Pros: No tilebugs
Cons: Very boring eyecandy, always the same tiles used, no creativity
Rating: 4.0

Gameplay:
The gameplay is not bad, nothing spectacular though. You run through corridors filled up with thousands of suckers and some lizards. People that like action-packed levels will probably like this. Puzzle-oriented players will really miss the puzzle elements. The only one is collecting 20 coins for the coin warp. That’s too less I think, there should have been more. The rest of the level is fine, though may boring for some.
Pros: Not too easy, not too hard, I liked the boss fight
Cons: Probably needs some more original ideas, maybe too less puzzle elements for some
Rating: 6.0

Ammo placement:
The ammo placement was good, you don’t get too many weapons and also not too less. It was balanced and it didn’t make the level too easy. Sometimes it was really hard to get.
Pros: Very good placement, hard to get in most situations
Cons: Probably too less ammo for some
Rating: 7.0

Enemy placement:
In this level the author used a major advantage of floating suckers and floating lizards: Normal enemies often loose fastfire, carrots, etc. when being shot. Floating suckers + lizards do that too, but if they are placed over spikes hardly anybody will buttstomp them (after they were shot down) to grab things because with this tactic they’d die really fast. This makes the level challenging which is a good thing. The problem of the enemy placement is that there are too many enemies. Just too many.
Pros: Author used an intelligent strategy for making it challenging
Cons: Often too many enemies in one spot
Rating: 6.2

Bugs:
There aren’t any bugs except one: The safepoint is placed next to a wall, which ‘causes that you get stuck in it if you die. That’s annoying and could easily be avoided. Other than that I found nothing.

Overall:
Eyecandy: Needs improvement
Gameplay: OK
Ammo placement: Good
Enemy placement: OK
Bugs: OK

Overall this is not a spectacular level, but it is also not bad. People that like actionpacked levels that aren’t too easy will probably like this. Others can maybe download it, but they don’t need. Because I’m undecided about download recommendation I will give a N/A.
I think a 6.2 fits.

Review by Jarno vos

Posted:
7 Oct 2004, 18:20
For: Green Horror
Level rating: 6.5
Rating
N/A

Hey This Is Really Good
I Find It Great Make More From This Sort Of Levels Good Job
(Unsupported rating removal. Do you think you could be brought to talk about this level for more than half a second? What are its features? What’s the eyecandy like? The gameplay? Does the level have any flaws? Can you justify your rating at all? Original rating 9.7. ~Violet)What Is Eyecandy ? ~Jarno

Review by Jarno vos

Posted:
7 Oct 2004, 18:15
For: Office Block
Level rating: 6.5
Rating
N/A

Bad Only A Little Good Music !
It’s A Very Small Level And I’ve See All Secrets I Give It An 1.2 ~~~~~~~~~~~Jarno

(You have to show some effort when reviewing. Even if it is difficult for you to write in English, you need to make a decent paragraph and explain your reasons. Rating removal. -Trafton)

RecommendedReview by fearofdark

Posted:
6 Oct 2004, 19:27 (edited 23 Feb 06, 19:21)
For: Jazz 1: Sluggion
Level rating: 8.1
Rating
7.2

EYECANDY SEARCH: Didn’t find any but the skyline. That’s it…

FEATURES: You have those so called SUCKER TUBE features and V and H-POLES but nothing else.

COLOURS: At least there is no ‘TOO BRIGHT’ colours in the tileset. I’m missing the DEVAN, TICK and JAZZ signs in the tileset.

RATING: 7.2

DOWNLOAD RECOM…: Just about yes

FINAL COMMENT: It’s not too bad. 7.2 is kind of good and a bit not so good. You may be good at making a TUBELECTRIC tileset

Review by fearofdark

Posted:
6 Oct 2004, 19:04 (edited 17 Feb 06, 17:21)
For: Harry Potter Music
Level rating: 1
Rating
1

Instead of saying “This is a good beat” or “Real good song” I just have one thing to say.

It’s no use putting Harry Potter music on to JJ2. Its not JJ2.

I wouldn’t download this but I can’t give this a recommendation because this is N/A. That sucks.:(

RecommendedReview by nim

Posted:
6 Oct 2004, 09:43
For: JJ1 Holidaius
Level rating: 8.8
Rating
9

This is an excellent tileset with a lot of extra tiles. i also like it that you decided to the conversion of holidaus it is also an excellent conversion of it continue your conversions! =D

RecommendedReview by nim

Posted:
6 Oct 2004, 09:37
For: Egypt
Level rating: 9.5
Rating
10

This one of the best tilesets i have seen. and the only one i have seen of ancient egypt. it is kinda hard to use but the eyecandy is just wicked it very detailed and i can see some of the best levels in jj2 being made in this tileset

Not recommendedReview by Lark

Posted:
4 Oct 2004, 19:07
For: Sparky Mix
Level rating: 5.8
Rating
N/A

I agree with AcId, it’s a good song, but I would’ve used a larger variety of instruments so it didn’t all run together.

RecommendedReview by Saphir

Posted:
4 Oct 2004, 18:16
For: Sandy Sunset
Level rating: 7.8
Rating
8.2

Hi, it’s me again. You haven’t gotten rid of me yet!
I think this tileset is quite the Disguise style, meaning: the ground, the rain and the sandstorms (if you mix in a bit of his older sets in the rain and sandstorm). Sadly, the BG is really not that good. Well it looks really nice in the example level, but it doesn’t leave too much room for improvisation with the background eyecandy (that’s my opinion). But still, the set is nice and the theme (desert/beach evening) is not too overused. In my opinion one of Violet’s best non-conversion tilesets.

Review by cooba

Posted:
4 Oct 2004, 16:36
For: Galactic Junkyard
Level rating: 6.2
Rating
6.2

Like LRK said once, “Yay for overrating”.

Eyecandy : Average
This level has astoundigly dull eyecandy, as compared to other levels with this set, like Zaitox or Beyond the Stars. Those levels might have some minor eyecansy tweaks, but the rest made up for good score. Unfortunately, this level HAS tilebugs, too, but there’s nothing amazing anywhere. The meteors don’t look right with such slow speed, and they don’t suffer from “raining up” effect. Cave background is decent layer 7 use, but sadly it’s not most original thing to put in.

Gameplay : Bad
This level actually has a bit of unused blank space, where could be put something better than a bunch of 1×1 platforms with springs on them. Those definately not add to flow, which is kind of bad anyway. You must take a certain spot to jump at a platform. Not a good thing. This level has a dead end on bottom left, right above start position which could be made without suckertubes anyway.

Ammo and such:
Actually, I can’t really complain about the ammo except for the fact that it’s quite hard to get at certain spots, and there’s Frostbiter. The only powerup is one for Bouncer, approximately good placed, though.

Overall : Average level, nothing more. I would like Acid Psy to stop overrating stuff.
Host this : Nah. Needs work.

Not recommendedReview by AcId

Posted:
4 Oct 2004, 00:28
For: Sparky Mix
Level rating: 5.8
Rating
4.7

Well, there is a lot I can say about this song. When I first listened to it, the beginning didn’t sound at all like Tubeletric. After listening to it once, I saw the connection, however, the intro definitely is too long. Once you got into the real song, it all ran together, because you used the same piano at the same volume for all of the differing tracks. I would think you would at least have the lead instrument loud enough to hear over the bass. The shakers also sounded a bit off-beat.

The song itself sounds great, but all of these problems together degrade it quite a bit. If you fixed up the various errors, I would give it somewhere around 8-9. As it is, I give it a 4.7

RecommendedReview by fearofdark

Posted:
3 Oct 2004, 13:40 (edited 23 Feb 06, 18:59)
For: JJ1 Dreempipes
Level rating: 8.8
Rating
9.2

Yaaaaaaaaayyyy!!!! A JJ1 tileset!!!

I can put my boring shareware version of JJ1 aside.

EYECANDY SEARCH: More than enough. There are a few backround tiles.

PROS: Enough eyecandy.

CONS: Not many foreground tiles. Whoever made a level out of this tileset would have a bit of trouble what to put of Layer 1 and 2.

FEATURES: The pipes (of course) hide stuff in them, set triggers for them, secretly hide enemies in them. All sorts of things!!!

PROS: PIPES!!!!!!!!

CONS:Be careful how and where you put them.

COLOURS: A few bright colours in there but aparty from that, GREAT COLOURS

PROS: GREAT COLOURS!!!

CONS: A few too bright.

RATING: 9.2

FINAL COMMENT: Put a few more forground tiles in, i would of given you the last 0.8. Who cares, the tileset was good.

Not recommendedReview by fearofdark

Posted:
3 Oct 2004, 13:25 (edited 23 Feb 06, 19:19)
For: Space Force Battle
Level rating: 6.7
Rating
6.7

Another season of JJ2 (and 1) levels. Mostly, I see a load of 6’s and 7’s. Hopefully I will get the chance to see a eight or nine.

EYECANDY: Not a good start. Then again, it’s the most difficult thing to manage.

PROS: Good tileset chosen

CONS: WHAT!!? Looking in the tileset: I found tonnes of Eyecandy you could put in there.

ITEMS: A bit rewarding don’t you think. You get one power up for getting to the top of some stairs or something like that.

PROS: Lot’s of ammo

CONS: Only 3 POWERUP’s and only 1 or 2 carrots.

SIZE: Hmmmmmm……you could improve on this aswell. This may explain why you only could fit 3 POWERUPs and a carrot. What am I saying? It’s too small!

PROS: It’s easy to move in someplaces

CONS: It’s too small:(

RATING: 6.7

FINAL COMMENT: 6.7…Thats worse than 6 or 7. Sigh!! Back to trying to find a good level.

Review by Jarno vos

Posted:
2 Oct 2004, 11:56
For: The town of Carrots (don't really include carrots)
Level rating: N/A
Rating
N/A

Hmmmm I Can’t Choose A Rating I Give it A 3
(Is this a joke? It must be a joke. Rating removal. ~Violet)

Review by Jarno vos

Posted:
2 Oct 2004, 11:55
For: The town of Carrots (don't really include carrots)
Level rating: N/A
Rating
N/A

Hmmmmmmmmmm I Can’t Choose A Rating I Give it A 8.5
(Is this a joke? It must be a joke. Rating removal. ~Violet)

Review by Jarno vos

Posted:
1 Oct 2004, 17:24
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
N/A

Really Good

The Rest Of My Review Are Netherlands !
Het Level Dat Je Hebt gemaakt Is Mooi Echt waar Ik vind Het Een Mooi Level Vooral Die Pingwings Waren Grappig
De Achtbaanen Waaren Ook Heel Leuk

P.s Ik Ben Ook Nederlands

That Was My Review
~Jarno

[Sorry, rating removal. Your reviews must absolutely be in english. I removed the rating because no reasons for it were in english. Please rewrite this in english. -FQuist]

Not recommendedReview by FQuist

Posted:
1 Oct 2004, 07:05
For: Broken Halfpipe
Level rating: 7.2
Rating
4

I can’t rate this music any higher as long as half is out of tune. Your production skills have vastly improved since last time, but your musical skills seem to have not. I have said this a few more times before to you, let your music be checked by someone with musical education before uploading it. It really helps. Or read some things on music theory. Having your music in tune is one of the basic things you have to have in your music. Music can be really bad (not talking about yours), but if it’s in tune people will tolerate it. It’s the basis of how music and sound work. Harmony. But this just hurts the ears, while the production of the song is so good! Why are you wasting it with the out of tune parts? It has a really nice start, and it really has potential to be quite good, but sadly, half of it is just really really bad.

I also can’t see why people keep rating this so high.

RecommendedReview by Br>Spazy12

Posted:
30 Sep 2004, 20:53
For: Broken Halfpipe
Level rating: 7.2
Rating
9

*silenced :O

nice man ,
got no words for it.

only the paino is not tuned.. :|

RecommendedReview by Ragnarok!

Posted:
30 Sep 2004, 19:22
For: Hangmen Rush
Level rating: 5.9
Rating
7.2

Hmm, the reviews made me think the level was shit, so i downloaded it. But it wasn’t as bad as the ratings. Hmm, well Cooba and Dx were underrating eachother’s levels for some reason. Which i don’t care of, but back to the level. Okay, the tileset used was overused, but who cares… Here we go:

Eyecandy:
My rating: 7.7
Comments: The background was kinda original. I disliked the animations of this tileset. The warps (Spinning things) were too unoriginal, hmm but the red thing u go in in the blue base is cool, i like it. Moving on, There is no forground.

Gameplay:
My Rating: 6.7
Comments: The rooms were really cool, but some were unevenly made, as in some has easy access, like the red base has a gay suckertube. But still… The powerups, the only useful one is toaster.

Placement:
My Rating: 7.2
Comments: Some PU’s are useless, the blaster, the bouncy, but the toaster has a good use here! The ammo is placed good. There should be some fastfires.

Overall: 7.2 i think, i felt like it ;D

Not recommendedReview by Violet CLM

Posted:
30 Sep 2004, 06:50
For: Hangmen Rush
Level rating: 5.9
Rating
5

“Hangmen Rush”, in addition to being a weird name, is a weird CTF level. The author boasts that it is strategic, but this seems to be more the “I’ll-call-it-strategic-because-it’s-unusual” syndrome than actual strategicism, as there is really only one path between the bases. This path is made up out of warps. I think this level has been done before.

EYECANDY:
Eyecandy is a mixed bag. Everything in the background is zooming towards the right, which is presumably intended to make it feel like layer 4 goes to the left, but fails (don’t worry, few levels accurately achieve the perspective effect). The stuff flying by consists of, basically, whatever tiles Cooba saw in the tileset and liked. This means the sucker tubes, the giant scaffolding things, and of course those girders which show up in every 7th Lava Fall level. Layer 4 is about the same, with random wall tiles thrown here and there, in an effect which sometimes works and sometimes doesn’t. The most notable flaw in the eyecandy is the lava animation next to the blue base, which does not even pretend to be done well. Fortunately, you can only see a small portion of it.
PROS: Good variety of tile use, multiple layers.
CONS: No foreground, some tiles feel random, that lava is really ugly.
RATING: 6.0

DESIGN/GAMEPLAY/ORIGINALITY/SUPER-MERGED-FUN SECTION:
As the author’s description graciously informs you, this level is split up into several small rooms, connected by the spinning pink warps which you know if you’ve ever seen the tileset before. There are, unless I’m mistaken, five different rooms – the blue base, the red base, and three inbetween, each with a +1 carrot. The designs of these rooms vary – some have slopes, some do not, some have annoying combinations of slopes/non-slopes. Possibly my favorite is the tetris style room, which is a rotated L with warps and no ammo. Anyway, these rooms are all held up with chains, but that doesn’t effect the gameplay at all.
To get from one base to another, you must travel through all three rooms, meaning there is only one path between the bases. Not one best path, but one path. Just one. I’m not sure how much this would add up to strategy, as there’s going to be 97% camping and 10% bad math. Fortunately?, the setup of the warps is mostly symmetrical, with the possible exception of the blue base, which has warps in two different places, both leading to the same room. The left side of the level is just annoying period, because it has a red fog one way area beneath the blue base, and a really long sucker tube to reach the middle room. I have now talked enough about the design of this level that my brain is complaining. Let’s move on.
PROS: Well… the author tried.
CONS: Camping, camping, camping, I hate that sucker tube.
RATING: 3.2

CARROT/BASE/WEAPON/PANCAKE PLACEMENT:
I didn’t pay too much attention to the weapons, but there aren’t enough of them, and I see no need for the RF’s when the whole level is made up of tiny rooms. There are also a whopping three powerups in this level, each accessible by Electro Blasters (or, in the case of the Toaster, Jazz’s uppercut), which is an all right choice but might be a little much for such a small level. Carrots are kind of annoying, as there’s little challenge in getting them, especially when warps are right above them, and this just leads to base-biasedness with the SUCKER TUBE that I mentioned earlier. Bases are boring and logically placed. Pancakes.
PROS: Bases are thankfully in opposite sides of the level, powerups generally need EB’s, and there are no seekers.
CONS: Not much use for a Blaster powerup without fastfire, so why is it the most hidden?
RATING: 5.5

MUSIC:
The music doesn’t fit well.
PROS: N/A
CONS: N/A
RATING: -0.1

SUMMARY:
This CTF is somewhat… rushed? It’s not too bad, but it’s not particularly interesting, and the sucker tube is really rather annoying. The idea behind this level could probably have been expanded to create something more fun, but I don’t feel like figuring out how. Next time, have more than one route between bases, and make sure the placement and design aren’t biased. A bigger level might also be nice. Depends.
PROS: It does have a concept behind it, and the eyecandy’s not too bad.
CONS: There are a lot of things about this level which rub me the wrong way.
RATING: 5.7

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