hmm. this pack kinda owns. i like every level of this pack, because they all have something special in them, ( like eyecandy, design.. etc. ;p )
and gameplay is also very good. oh well, the eyecandy may look dull in some levels, but the levels are still very good. ( not superior though )
hmm, lets get started the real review.
EYECANDY:
Eyecandy is very good. there’s lots of eyecandy in every level, and i like it. it may look little bit dull in some levels, but it doesnt matter, because these levels are still 1337.
GAMEPLAY:
Good. i like gameplay in this pack alot. it just owns. or something. ;o ;o
PLACEMENT:
Good, i like enemy placement too, but it could be better in some levels. ;-P
ORIGINALITY/FUN FACTOR:
I would play this pack again, because it was so 1337, and original, and fun to play. this gets big download recommedation.
OVERALL:
Ok. this pack has good eyecandy, nice gameplay, and placement. and its fun, too.. sooo, what you’re waiting for? Download this right away!
RATING: 8
I beta tested this, too, face.
Apocalyptic Afterworld, by Magoo, uses Mirrow’s overlooked Wisetyness tileset. The gameplay is nice. Fairly smooth flow for the most part, and the bases seem balanced enough. Some of the springs with keep x set seem to throw the flow off a bit, though. It’s hard to set them up just right, after all. The seeker powerup annoys the hood out of me, though. More specifically the sucker tubes leading to it. They seem to take too long to get there, with the warp and all. Floatups are used to help the flow in some areas as well. There are, however, some assorted areas where jumping is required, which is always good.
As always, Magoo managed to make the level look very attractive, although I don’t like how some of the bricks are translucent. I like the ambient lighting effects a lot, and the lightning in the background is nice (Xargon style). As always, though, if you’re going to have several non-tiling animations right next to eachother, you should make an extra animation with a different sync than the ones next to it. The areas where fire is placed in a horizontal line look kind of unnatural. Layer 6 and 7.. well, confuse me. There’s some ground soil and trees in layer 6, while in layer 7, there are metal platforms which are much bigger than the soil.
The ammo placement is good enough. The thing that caught my eye about it was how Magoo made nice designs with it; for example, a cross made out of toaster ammo.
As for the other stuff in the level… well, I personally think that the music isn’t all that good, nor fitting. It also has an invalid next level setting. It tries to loop to Apocalyptic Afterworld.j2l, but there’s no such thing.
Overall, this level gets an 8.3 and a download reccomendation.
I’m just going to take my review from my newspost and put it here.
The first custom JJ1 level ever released is finally here. Violet CLM’s Escape from Nippius starts you out in a room with several other green rabbits with big guns. There are some extremely original things in this level. I’ve never seen anything like some of this. Walls that shoot blaster shots at you, birds that fly freely for eyecandy, teleporters, and more inhabit this level. There’s even a custom end boss, more specifically a snowman with jumping capabilities.
The gameplay plays a lot like the default JJ1 levels, so there aren’t too many problems here. The eyecandy is very nice as well. There are some very clever things done with it. I especially enjoyed the translucency effect with the ice crystals.
My only complaint with this level is that I would’ve liked if it were a little bit longer. I highly recommend this level to anyone with JJ1 whose looking for a new level to play. It’s well worth the download. I want to warn you, though, this level is extremely difficult. It might even be a little bit harder than Orbitus 2, or Raneforus 2. In any case, that’s the way JJ1 levels should be. The harder the better.
This level is made by Labratkid and it`s his best Single player level in my opinion, Why? read on.
Gameplay: rating: 9.0
When you start the game you start in a dark spaceship. It`s not all that special just collect, shoot, jump and destroy some trigger crates. Although it`s not really specail there are some small things that makes the level more fun then the original levels like a suckertube shoots you of and you land in another suckertube. To make it even more fun there are Spikebolls in the spaceship. When you get out of the ship the gameplay changes in a more fun and special gameplay. You will be launched into space and as far as I understand from it Jazz can fly. What you need to do is brake a number of triggercrates inside spaceships that`s spreat out in space. The good thing about this is that is isn`t linear at that moment and that`s a really good thing. All the spaceships have different things like different enemies in each ship (monkeys in space lol). When you destroyed all the crates you will get warped into a big spacship. I really wanted a checkpoint on that moment and yes there it is. Labratkid didn`t want us to get bored and maked a nice spring attraction. Cool!! Then it`s nothing special anymore just shoot a couple of turtles. Then Devan appears and you have to fight him.
Leveldesign: rating: 8.5
The leveldesign is really good and believeble. The spaceships are mostly designed like narrow corridors and thats good. The spaceships also have sideways what makes it more believeble and fun. Also the leveldesign isn`t flat and that`s makes the gameplay better too. The spaceships have shapes that`s believeble and really don`t look like boring square plains but really cool. The leveldesign is logic and understandeble for the players. Secrets are also on logic places. Don`t know much more.
Placement: rating: 8.0
Let`s start with the enemy placement, The enemy placement is quite good. The enemy`s arent just randomly throwen in to the level but on logical places. For example in space it`s full of floating suckers and in and on the ship there are turtles. There are many types of enemies used what keeps the level interesting. Ok now let`s talk about the goodies/food placement. THe goodies/food are nicely placed and spreat out in the level. I didn`t had the felling that there should be more goodies/food and didn`t had the feeling there should less goodies/food. The goodies/food is placed on places where it should be. The goodies/food aren`t only placed on easy place sometimes you have to look or go another sideway in for goodies and that`s good. Hmmmm…. That`s about it right? No! I forget something, The springs. The springs are very well placed they are placed where they really are useful or even for fun!!! That`s it.
Eyecandy: rating: 8.5
I think eyecandy is really importent in levels and I am glad the eyecandy is good in this level. First of all the stars are really nice and ain`t looks like just stars in 1 line but looks 3d in my opinion because there is another layer used for stars with a different speed. The stars are also moving which give the felling the ships are really moving nice. Enough about space let`s talk about the spaceships. The spaceships looks really nice from inside because there are Many windows and shadows are used. There are many beautiful animation and the level looks even more better thanks to the gorgous lights. Also layer 3 is used very well. I haven`t seen 1 tilebug in the level. That`s about it.
Extra stuff:
-Easy, normal, hard mode(+ 0.2).
Final rating: 9.0+8.5+8.0+8.5=34->-> 34:4=8.5+0.2= 8.7
-Satan
Some people got out of memory errors when beta testing, too. I never had a problem myself, though. Just close JJ2 and then open it again, and see if that works. It’s a big level – 425×64.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with three stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with three stars on Jazz2City.
Wakeman rated this upload with three stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with three stars on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
Wakeman rated this upload with one star on Jazz2City.
Wakeman rated this upload with two stars on Jazz2City.
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