Ok, as I promised here’s my rating…
Sample Selecting: I think it’s good. Melody instrument is similar to the original, but it’s filled with more “electricity”, and whole song is more “Funky like”.
Beats: I’ve got a little problem here, I think the basic kick groove can be louder, or the snaredrum or clap can be more quiet or less sharp. But the full groove is nice I think.
Melody: The main melody is same as the original’s, but there are few new things, and you had extended the melody very well. Just, try make another changes to the melody next time I think, but it’s good. =)
Overall: It’s a good remix, with good samples, good ideas, but I think it need more things from that, (more good ideas, more new things.) like in the intro & the ending part. Good luck for the other remixes! =)
This review will be rushed, guaranteed. Also note that I’ve never played JJ1 before.
Statiscape
GAMEPLAY: Okay, but I don’t particularly like it.
EYE CANDY: Good for the given tileset.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? Maybe a few times.
Letni is a freaky place
GAMEPLAY: Somewhat hard to maneuver in places.
EYE CANDY: I suppose it’s good.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? Several times.
Botanica
GAMEPLAY: Innovative, but somewhat unfriendly layout.
EYE CANDY: Good enough and a bit original, but 8-bit background could look better.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? On occasion.
Scraparap CTF
GAMEPLAY: Moderately ordinary. Narrow in several places.
EYE CANDY: Typical.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? Not all that often.
This level is….cold! COLD!!
GAMEPLAY: Simple yet strategic.
EYE CANDY: Average I’m guessing.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? Perhaps for the a few duels.
Sluggion CTF
GAMEPLAY: A bit small, but not bad. Keep X-Speed springs may get annoying, though.
EYE CANDY: Good enough.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? A few times.
Temple Stuff with Levels
GAMEPLAY: Small and simple. May be chaotic, though.
EYE CANDY: Nice atmosphere.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? Maybe a few times for some small games.
Gold level with gold
GAMEPLAY: Actually, annoyingly simple and small.
EYE CANDY: Alright.
CARROT PLACEMENT: A little evil and inconvenient.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? Perhaps once.
Stone Ways
GAMEPLAY: Not too innovative, but decent. Could be easier to get around.
EYE CANDY: Alright, except for horrible 8-bit background.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? On several occasions.
Ancient Wasteland
GAMEPLAY: Could be hard to decipher. Trigger thing could get annoying.
EYE CANDY: Alright, but background sand doesn’t help.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Good enough.
HOST THIS OFTEN? Maybe once or twice.
Frosted Cake
GAMEPLAY: Interesting trigger concept. But base placement discourages gameplay in the left side of the level, and I’m not found of the routes base to base.
EYE CANDY: Looks like typical eye candy from what I can tell.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Decent.
HOST THIS OFTEN? Maybe a few times after truly understanding how this level works.
Overall review: I can’t say I hate any one of these levels. I was expecting something a little better, but the pack in all is good. My biggest gripe would have to be with the size of a lot of these levels. I’m not much of a fan of small levels anymore, but I won’t let that affect the rating. Also, I was really expecting FireSworD’s One Spot Extended level to be in this pack. But anyway, I liked most of the levels in this pack, and I might actually host the pack from time to time, so an 8.5 will be my rating.
Danyjel, how can you listen to it with mp3? It doesn’t work with winamp :(
Guys, keep in mind that the higher the rating, the more likely it will be mistrusted. I’m listening to this as I’m writing this, and surely this isn’t a 9.5, tho it comes close. If you wanna be a good reviewer, don’t suck up to the author (that goes double for Danyel ;p). Even a 7 will make him create more things ;) Also, I wouldn’t advice reviewing if you don’t have both original songs for reference ;p
Crossing Tubelectric with an icy feeling has been done before. Some of you may remember “Winder Thunderland”, which was just parts of Tubelectric with new X-masy (is that a word?) samples. This remix falls under another category tho.
melody
The danger of mixing two songs together is that the whole will sound choatic if done wrong. This remix is only half choatic. It’s basicly Ice Cap Zone mixed with loose parts of Tubelectric (not the whole song, there’s parts missing). The intro may sound empty, but that’s a trait of big ice cold enviroments. As the song continues, you’ll hear Ice Cap (faintly), but you’ll mainly hear the Tubelectric part because it’s so loud. The Ice Cap part has been lengthened by repetition, but unfortunately, part of the original melody is lost. I would have liked to hear that song complete and put forward more, since the tracker intended it as the main component of this remix.
Samples
I can’t name the samples, but I can say they’ve been chosen well for Ice Cap. Tubelectric on the other hand is so-so.
JJ2 compatibility
What’s this you ask? Well, for your information, there are some modules that JJ2 can’t play, or can’t play correctly even tho they have the right extensions, due to its (old) music engine. This remix suffers from this. When you want to use it in JJ2 you’ll get a “Input past end of file” error, and JJ2 will shut down. I’ve seen other modules which cause the same type of error. Tip: If you want to make it JJ2 compatible, test it in JJ2 too and not only in ModPlug or a similar player.
Verdict
A pretty interesting remix to say the least. It’s not prefect, but pretty good. It’s too bad the Ice Cap part is so vague, too much into the background. But it’s still enjoyable for the Sonic/Jazz fans out there. Download recommended if you don’t mind a listen-only remix.
- JelZe GoldRabbit =:3
Very good done! But I don’t think it will be so usefull in the game, more in my Winamp (like Danyjel said). I should have given it some higher rating if it weren’t because that I won’t use it in the game!
(Unsupported rating removal edit. A proper review needs more than just saying “this file doesn’t work in JJ2” several times. ~Violet)[This review has been edited by Violet CLM]
Sweet Pack ! there is only one level that is not CTF i well relay the name in the review
Level 1 : Frosted Cake
eye candy: nice the Lolly pops GLOW MUHAHAHA EVIL _
Flow: i dont know much about flow but i think the flow was good
Ammo: nice Bit !
music: dont have file
game play: Nice i liked it
Over all : level 1 is Good
level 2: Statiscape
music : liked it
gameplay: what music says
flow: nice
eye candy: enjoyed
powerups: nice well i liked them……
level 3: letni is a freaky place
Flow : nice you can go nice and fast in this level Ezly
gameplay:nice nicey nice
music: fits nicely with the tileset and level
eyecandy: yummy ! Must I say more?
level 4 : Botanica
Flow: i liked it
Gameplay: uhh just asking what is the deff betin flow and gameplay?
Music : like it
Powerup: i did not like the seekers
eyecandy: tummy happy _ MMMMmmmm
level 5: Scraparap CTF
flow: Fast and Firist
pows: nice
music: daa doo dee daa doo
Eyecandy: toothy hurts (good)
Ill do more later it is bed time i well FINSH !!!
Thx! But I had just changed the samples, added intro, ending & few other part to the song, and tubelectric melodyes to it. But thanks! =)
I love Ice Cap Zone music.
Where to start… Maybe… At beggining… Mysterious wind, then first three tones from Tubelectric. And again. Then IceCap background… And here it starts. Those transitions and joinings between those melodies… Those two famous and grandious melodies joined in one… Everything in winter, over-average samples. Great. I am listening to that awesome, paradisaic, optimistic melodies… And then, second Tubelectric theme, which ruins atmosphere. Good. ;p
Rhythm is monotonous, bit annoying, in ungood samples, but OK.
(+) Awesomely joined melodies
(+) Melody samples
(-) Second Tubelectric theme
Although all minuses this is very good songm which is worth of download.
Nice. It sounds pretty close to the origanal, but form 1:00 – 1:23, its pretty empty. But nothing is missing, i did some comparisons. Like Delvour saids though, cant be put in a jj2 level. I give it a 7.2! Good job
Neo…… Give us more INFO !!
canda like this
level name: (name)
eyecandy: (stuff about the eye candy)
Flow: Stuff about Flow
Ammo: STUFF ABOUT YOU KNOW !!
and on and what you thing over all of the level
then you do the next level if it is a Pack
soo you know and heres the levels names
level 1 Neon nightmare
level 2 For got the NAME it is like Neon nightmare but better
level 3 Space Base 17-D
i hope that Clears that up !
Ok, I feel special, cuz I am the first one to comment this :)
Lets see…
Level 1 (Neon nightmare). Too many platforms, nice eyecandy. Rating: 8
Level 2 (neon2). This one is certainly better! There is no platforms and there is a good flow. BUT! I did get stuck twice in two different walls. Rating: 8.2
Level 3 (Space Base 17-D). Nice amount of ammo (flamepower), nice map, and cool eyecandy. And, for sure, excellent gameplay. But, you shouldn’t have put an infinite amount of that ammo in the center. I give u 9.5 for this one.
Overall – 8.7
Recommendation: yep.
Play again: Yep. Levels 1 and 3 but not 2.
Every next level of yours is better than prev. one.
Good Job![This review has been edited by NeoBlaze24]
Is this a descusion board or something about the names from the lvl!? Anyway, I’m now testing the survivors(ground force…:P) so I can review it over some minutes…
Well… What i’ve got is the real Tubelec from JJ1 (MP3 + S3M)… When I compared your MIDI and the real one I prefered the real one! But you did a great job! It’s almost impossible to create a exactly copy of JJ1 music with the “Microsoft GS Wavetable”… They used “Universal sound module” and “SB Audigy Synth” at the most of the songs… And the Loop that you used the guitar on, that sound doesn’t seems to exist =/… But if you changed the guitar to “Echo pad” in the “SB Audigy Synth” it sounded very cool! You should hade done that! If u had done I would have rated this with 9.0… And I promiss that!
6.0 score for the instrument / effect choise!
8.0 score for the song total
But all these MIDI’s can’t be puted into a Jazzlevel (That i hope you already know ;)…) I have no use of your MIDI’s in the Game!
7.0 Score total!
(I’m on Chrysilis and will soon add it here so let me take care of Chrysilis OK? ;)…)[This review has been edited by Delvour]
Well… What i’ve got is the real Bossmusic from JJ1 (MP3)… When I compared your MIDI and the real one I prefered the real one! But you did a great job! It’s almost impossible to create a exactly copy of JJ1 music with the “Microsoft GS Wavetable”… They used “Universal sound module” and “SB Audigy Synth” at the most of the songs…
8.0 score for the instrument / effect choise!
I agree with Danyjel “…from 1:00 to 1:23 (end) it sounds empty…”. You should have filled it with some more sound!
6.0 score for the song total
But all these MIDI’s can’t be puted into a Jazzlevel (That I hope you already know ;)…) I have no use of your MIDI’s in the Game!
7.0 Score total!
(I’m on Chrysilis and will soon add it here so let me take care of Chrysilis OK? ;)…)[This review has been edited by Delvour]
Hey, nice track! :D
I cannot remember the original so I can’t really rate, but it’s a really cool track, very nice. Wanna have JJ1 again :’(
Sadly .mid format isn’t compatible with JJ2 and the game crashes if you try to use it in one of your levels. Acid, can you make J2Bs? You could make an alternative boss.j2b or boss2.j2b file (we can save the original one somewhere else) so we could use it in levels. It’s much better than the boss music from jj2.
SCORE: N\A
But like said before, no rating because I don’t remember the original.
Man i hate reviewing but sometimes i need to do it. BTW go review it also.
EYECANDY:
Good!!! The background looks good. There is a 3d background and it uses the red groundblocks and it looks new and original. There are multiple backgound layers used and in those layers there are radio`s, animated tubes and more. I want to say that the animated tubes really looks cool and is original. Also all foreground layers are used. Those forground layers are used for eyecandy and also to hide the character that you are playing with. Ok layer 5 is used for extra eyecandy stuff that has the same speed as layer 4 but some of those eyecandy things look kinda strange and could be looking better. No tilebugs.
pros: good and original eyecandy.
cons: Some eyecandy stuff in layer 5 looks weird.
PLACEMENT:
Fine!!! Well The ammo placement is good. The ammo is nicely spread out through the hole level so there are no places where the isn`t much ammo. I think again that the ammo respawn too quikly i think is should be about 20. There are a couple of powerups, i found bouncers and RF and there are quite nice placed but there is something i don`t like how to get the bouncer powerup but i will tell that in the gameplay section. There is 1 carrot if i am right and it`s nice placed. Springs get me where i want to go.
Pros: Ammo/goodies nicely spread out.
Cons: The ammo/goodies respawn too quikly
GAMEPLAY:
Oke!!! The level is quite fun to play and not linear. The flow is quite good i can run fast trough the level and there are many suckertubes and spring to get me fast on places. But there are many thing i don`t like about the eyacandy, like there are some irritating area float ups what blows me of a platform or irritates me because i want to jump to get on a platform. Also there are places where there are one ways what i never expect and the wall where is the one way is too big so i can easily camp. Also what is annoying is that some springs are hiding in the foreground so that i walk and then get bounced by a spring but i didn`t want that. Also on some places there are masking problems so i can stick to a wall. Uhm that`s about it.
Pros: The level is fun to play.
Cons: Irritating float ups.
OTHERS:
Fine: I like the song and the size is good and there is a next level setting.
Final conclusion: Good level but some minor bugs.
> Satan <
Compared to NOKA’s gr8 Diamondus conversion, this is cigarettes’ smoke. DODONGO DISLIKES SMOKE.
Besides the holes in ground and bunches of pine trees, there is NOT any part of eyecandy anywhere. Just some trees, ugly waterfall animation, and no background layers eyecandy except for mentioned before trees. Textured bg has no color. Is this good? No. It is smoke.
Pro : No tilebugs this time.
Con : Drab.
No events except for End Of Levelevent.
Should I Yay?
…
YaY!
Pro : End of level signpost is.
Con : There is no spoon.
As we know that tiny amount of events don’t make level bad (QoB, for example), but THIS is just carrying things so far. You start level with faling on trees, going straight right, right, right and right to reach the exit… imagine that.
Pro : No.
Con : YaY!
Overall: YaY 1.0
If you tried to see what you can build with level, so why in cold day in heck you upload it? I see no reason.
Also, note for you, Olsen : don’t make singleplayer levels, because we all see they’re ruining your average rating. Make more battles and use beta testers. Ask for help at JCF.
Average…. level’s. first is too easy…
Once again only “.j2b” works
uh….no…
I like it! But i’m too lazy to give it a rating. But… I’ll give it a 7.6, which is now 7.7.
-ThO
(Unsupported rating removal. Yeah. You know the drill. ~Violet)[This review has been edited by Violet CLM]
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