If you’re one of the authors, than you really shouldn’t be rating it.
Eyecandy: i actually find it exceptionally nice! I didn’t really expect it to be like this… (ive never seen any of Cooba’s lvls, But here it rocks. good tile usage and great layer use and also nice animations! 9.0
Gameplay: Well, i think the gameplay actually is for 3 ppl, or more if u r patient with waiting for ammo. ;P oh well, the bottom is really interesting and there are coins which let u get a seeker PU i think, despite the fact this lvl dont have electro blasters (gun9) i can still get it with bouncers, i don’t really mind this but this lvl is only good for maxPickups: here is where i get a bit bad ;P, the pickups were placed nicely compared to some of my lvls and some others! this is a gr8 battle i have to say! pickups were placed nicely and it’s just that u could have put the bouncer pu, or is it there? oh well i think it needs one more PU… and some no fire zones. also i prefer lvls if they have food, oh well i still like this, could be better again, sorry cooba! 7.0
Overall, this is great in my opinion, other opinions may be different but this one is one i would luv to duel in!
Average: 8.0 Keep it up!
[This review has been edited by sabaspaz]
It´s actually his work, I sat next to him when he did this level…
I give it a 7 couse as you say, there´s almost no enemies AND, you didn´t make the tileset…
But you should have included me in the Other Authors place cuz I made some of it too!
-Vahiki
(Rating removal. If you made some of the level, you shouldn’t rate it. -Trafton)[This review has been edited by Trafton AT]
actually,u dont like it :(
First Level:
Very fun ;D
I like the eye candy and design.
The flashing effect in level is very cool, and music selection is pretty good.
The high rate of the respawn on the carrots is actually a good thing in my opinion. It encourages more action packed.. (err whatever; P) combat.
And item placement is very nicesh, with some powerups for a nice touch
Level 2 omb:
Great eyecandy
Good design
like warpy things
(*gets tired oftyping)
Level 3 ;D:
My favorite level in pack probably.
Great design
brilliant eyecandy
Very phun ;D
Level 4:
This level isn’t bad
Probably one of my lessser favorites
I find the level hard to navigate in points which frustrates me alittle otherwise nicesh level with good eyecandy
Level 5:
I love this level :D
I like the rf feature in which u can destroy bits of the level , changing the overall design sheer originality which i love.
Level has grfeat eye candy and playability
Overall this pack is great with good music, and i also like how it can be team battle
A solid 9/10 from me ;D.
I can’t rate this, because it’s not your work. I didn’t even look in your level, because it is probably sux. Then again…
Looks in
Actually, this is not bad…
Not doing a review…
Download: Come for the tileset, stay for the torture known as the level!
Host: This is Single Player….so maybe…
-ThO
I’m just writing this because I’m trying to find a good tileset of yours to make a level with, and.. really. This background is so beautiful. Why didn’t you put more effort into the layer 4 tiles? =\
I think you need some more patience.
i cant say much but this is rally helpful!
Eyecandy:
Well, i whink this lvlpack probably extremly nice eyecndy, the only thing i dont like that it is the original eyecandy the other lvls in these tilesets use! also i think that the eyecandy can be a bit improved(9/10)
Gameplay:
Well, i have to say its not really a single player but it is fun and has good gameplay (fun and intersesting and well placed things). this is an actually xtremely nice storyline. also this is a pack that is worth a great look-at!! (10/10)
Pickups: Great placement and really good, (for all events i mean) but there arent really that much or none!
Overall: this is great! 9.5
i actually think this pack is better that vol2, read the other review there, if u wanna c! i would give this a 7.2
Please may I rate this:
EYECANDY: Hmmmmm,the good news is: You have eycandy.
The bad news is that there isn’t much.
ITEMS: There are carrots and ammo. You put in a bonus 40 warp witch I know you cannot have a Bunny standing by a thing with 40 on it (Bo Ho). You put dozens of Crates in there, loads are trigger crates.
ENEMIES: There are only about 15 enemies in the level.
RATING: 6.7
FUNOMETER: 5.8
FINAL COMMENT: Good and bad.
Well, since i was bored, and there was nothing to do, i decided to review this pack, and give it a long, long review. and i really mean long. i woudln’t be surprised if this review is my longest one. well, let me continue.
REVIEW of the Lost gemz, Volume II: Survivor:
Welcome to my review of this fantastic ground force pack by BlurredD, which is my favorite ground force, or survivor pack ever. all levels are really good, they have nice backgrounds, ( which isn’t really needed in ground force levels though. ) and very nice gameplay, and ammo placement. i like this pack alot, and thats probably why my review is so long. i don’t have more comments, but let me welcome you to my REAL REVIEW OF THIS PACK =)))
maybe ill update this review later, incase if i forgot to mention something..
Thermal scorch: Thermal scorch is very good level and it uses excellent 7th lava fall tileset by Dethman. in my opinion, tileset use was great, and there’s no tilebugs, and tile placement looks awesome. i can see 2 different lavafalls on the background, other one is big. ( 2 tiles wide ) and the other one is quite small. ( 1 tile )
There’s more background eyecandy too, like a steelish x-like things on the layer 6. i like the gameplay in this level. this level is very big, ( height )
and you start from the bottom. there’s lots of destructable tiles, all of them use tile number 59, ( im not sure if im right here ) Which looks quite dull. level would use different kind of destructive tiles. it would look better. i have no complaiments about ammo placement either. its very nice in my opinion. music fits to the level fine too.
System clogged: Yay, more cool-looking levels. System clogged uses mez’s MEZ03/04 tileset. (im not sure which)
and the tileset is overused, but author used it nicely in my opinion. background layers look nice, and no complaiments about them. ammo (mostly TNT) is placed nicely around the level, and i have no complaiments. 1337 placement. Gameplay is nice too. level is very big, i don’t know how much it takes to beat it, but my guess would be around 3-2 minutes. destructive tiles doesn’t look dull here, since you used some blue-uhm.. bubble like tile, which looks very good with silver metal blocks. music (Dh-glctc.s3m) fits nicely IMO.
Waste drain: i don’t have the tileset, or then i have the wrong version of the tileset. i got an access violation, so i can’t rate this level.
Heaven sent: Heaven sent uses agama’s outstanding Heaven tileset, which is used nicely in this level. i like the color where the background fades into. it gives a good atmosphere to this level. Destructable tiles won’t look dull, because author used ground tiles of heaven tileset. instead of dull look, they look really nice, (sorry for my bad grammar)and i really can’t find complaiments about this level. gameplay is nice too, this level isn’t too big or too small. good job, BlurredD. Ammo is placed nicely too, and i like the placement alot. no more comments / complaiments.
[Ill finish this review later, i promise. i must go now. ]
Yay, KiKuT. blank review.
Well.. if these are your first battle levels, why you uploaded them as single player? ;P
second of all, this level needs work. or something.
(Blank review rating removal. ~Violet)[This review has been edited by Violet CLM]
I get to review two Mez levels in a row. Life is good.
GAMEPLAY:
At least the level is symmetrical so at least I don’t have to complain about the balance. The routes from base to base aren’t good at all. Players would just run back and forth up and back and forth down. Nothing strategical about it. The layout is pretty empty—just a few springs and several other events. I wouldn’t know how anyone could enjoy a level like this. I can’t really complain about a layout that has nothing in it, so I’ll just leave it at that.
EYE CANDY:
Not particularly good, especially compared to all of the other levels I’ve seen using this tileset. At least there aren’t many tiling errors, but something more creative could’ve been done.
CARROT AND AMMO PLACEMENT:
The +1 carrots actually can be pretty useful here, since there aren’t any powerups. However, there barely is any ammo in this level. As for the little ammo that is there, it was poorly chosen. TNT and ice? How are those suppose to be useful? At least there’s toasters and bouncers, but it’s not enough for the entire level. The ammo needs to be distributed better. The pepper spray doesn’t regenerate by the way.
HOST THIS OFTEN?
No. Feel free to guess why. 5.5 is my rating.
The Edit: The new layout is a little better, although the flow needs some work. The ammo placement isn’t great, but at least there is some ammo. The one way events seem to have been placed in excess, and the carrots are oddly placed. I don’t like how far up the RF powerup was placed, either. Furthermore, the RF powerup doesn’t respawn, the ice ammo is nearly useless, and the start positions aren’t team based. In fact, red team wouldn’t even be able to join the game at all. Overall, the new version of this level is better, but not by much. 5.7 would’ve been my new rating, but it’s now a 4.5 because the bad start positions make this level unplayable.[This review has been edited by BlurredD]
ugh… LOL!!! someone is using my freeking noobish tileset. And that tileset sucks but let me get on with this small review.
EYECANDY:
Bad!!! first of all this tileset is ugly so the level looks bad but still it could be better with this tileset like animations or using more different tiles in the level but you didn`t. The level also looks dull.
Pros: Uhm… there is a background.
Cons: Bad tileset bad eyecandy.
ENEMY PLACEMENT:
sucks!!! First of all there are no enemies but there are a lot of bosses. First of all there are too many bosses and how can i fight them on that small platform.
pros: There are bosses.
Cons: Too many bosses.
PICKUP PLACEMENT:
Bad!!! First of all never use that TNT powerup. Oke there is not much to tell at the start you get a lot of ammo before you attack those bosses.
Pros: Ammo.
Cons: Too many.
GAMEPLAY:
Bad!!! The only purpose of the level is the fighting against the bosses. That could be fun if there was a nice place to fight and not too many but here you are on a small platform where you also can fall off and fall out of the level bad.
Pros: nothing.
Cons: small bad boring.
OTHERS:
Bad!!! There is no music.
Final conclusion: This is really a bad level sorry.
Tip: Find betatester and read the forum carefully.
-Satan.
Well this is a bad level
no music
bad uses of the tile set
Tiles dont work here and there
Other Words THIS LEVEL IS BAD BAD BAD
ok next time when you make a level you look at others Work ok….
oh yea Forgot NO EYE CANDY !!
next time when you make a level look at some ones level that got a high rateing so you can see OK !!
LEVEL IS BAD !!!!
NO MUSIC
BAD TILESET
BAD setup !
Down load NOOOOO
Host you nuts it is 1p
This is yet another late review.
GAMEPLAY:
The flow isn’t horrendous, and the symmetrical layout means it’s balanced. But the layout is rather linear leaving limited room for strategy and it’s too simplistic to be fun everytime it’s played. The horizontal springs aren’t necessary; they only get in the way. As for the springs at the bottom middle, only the blue one is needed.
EYE CANDY:
The eye candy isn’t bad, but I don’t like it all too much. I wouldn’t advise using solid sprite layer tiles in the background too often. Blandness and possible confusion are the only two major problems though.
CARROT AND AMMO PLACEMENT:
I can’t say anything about the full energy carrot, but the +1 carrots and the two powerups should’ve been placed a little further from the bases. The small patches of ammo aren’t enough, and the events should probably respawn slower like at a speed of 20. Also, I don’t see any uses for the ice.
HOST THIS OFTEN?
No. While there isn’t anything that makes this level unplayble, it’s nothing that couldn’t be made in half an hour. I’m giving this a 6.7 just because.
This is another late review.
GAMEPLAY:
Here’s another symmetrical level. The base placement is certainly different from the last few levels I’ve reviewed. The flow is decent, but the layout needs a few extra routes for getting around the level. Not being able to move around fast enough would have to be the biggest problem. Everything else about this level is typical. I feel no need to go into details.
EYE CANDY:
The eye candy is a little original in places, like with the falling snow. I liked it for the most part, but I prefer the eye candy in a few other levels using the Inferno tileset.
CARROT AND AMMO PLACEMENT:
The only carrot, I believe, is in a pit at the bottom middle, which can also be a death trap on occasion. Powerup placement is good enough, with the three powerups placed far away from each other. This could be good or bad from time to time. Ammo is placed well enough, and that’s all I have to say.
HOST THIS OFTEN?
Maybe host this a few times if bored. I can’t find anything horribly wrong with it. 7.5 is my rating.
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