Nice mix.
We have Letni Mix with new samples and beats, new voices. So.
Beat’s are okay; samples are really great, just this is reason to download. I think all samples are choosen very well, but some are badly synthesized…
Then, it’s a bit (no, not bit, but just for better sounding sentence…) repetitive. It has no ending, so it’s good for levels, and in levels it’s not so horrible, but it really could be shorter…
Added voices and effects always gives tempo to tunes, they are making it more alive, that’s nice.
(+) Samples
(+) Voices
(-) Repetitivity
Not a must have, I am not impressed like never before, but pretty decent mix, and if you have time, you should listen to this.
I would like to say that if you are trying to learn anything at all about Jazz2, this is a level you should stay away from. When the other people say there is no eye candy, they mean there is no eye candy. There is an incredibly small attempt at a layout, but it’s too small to count for anything. When I played this level, I wanted to shoot myself. It’s just not fun or good looking in any way whatsoever.
Remember, friends don’t let friends download “tutorial level for beginers”.
Ok, here comes my loooooonnnnnnnnnngggggggggg review:
Eye Candy: The eye candy is really good, nice work! You’re getting this!
Weapon placement: Many weapons, too many! That’s fun! Yeah, I love CTF levels with a lot of weapons!
Backround: Well, the texture backround rules, but it more happens in cave then outsite, so we can’t see it really much!
Diffuculy: Too easy, please have the flags longer ways to each others!
Layout: It’s great!
Springs: Many springs, that’s good!
Powerups: Yeah, there are some powerups! But they’re too few, some hidden somewhere! =D
Download recommand: Yes!!!
Host it to the Internet: Yes!!!!
Overall rating: 7.2
Have a nice day! ;D
~Bjarni Haraldur Sigfússon[This review has been edited by the real one Bjarni]
First, before I’ll begin this review to Cooba and Dx, the field “Submit review” is there for people which write reviews and not for a chat. We have the private message function for that. This will probably be the same as Violet or Trafton will tell you. =p
Now for the review, noone seemed to review this, so I’ll do now.
LVL DESGIN, EYECANDY AND…STUFF
The lvl design is nothing special, normal Treasure Hunt, but it feels good to see a Treasure Hunt level after so much time. :D
The problems start with eyecandy: The background layer which contains those mountains (layer 6) doesn’t work properly, the mountains fly in the air. The author mentioned that in the description so I won’t take points for that, but I will explain how to get it work. Dark Ryhorn, the mistake you did is that you set the Y-Speed to 1, the same speed as layer 4. I tried it out it should work with 0.0499878 (put the mountains above three lines of invisible blocks!). The sprite eyecandy is nothing big, you used layer 3 too less times. Layer 5 is used a bit, but not too much.
GAMEPLAY
The gameplay is ok, nothing special, but there isn’t a need to because Treasure Hunt lvls are very rare in last time. Sadly the level is a tad bit small. Alltough there are enough gems and ammo.
AMMO PLACEMENT AND OTHER WEAPONS STUFF
The ammo plcmnt is ok. It could maybe have some secrets.
OBSTACLES
Not many…
TILESETS
The author used the Diamondus Evening tileset by NOKA. I don’t agree with Cooba and Dx, this tileset isn’t too much overused. I like this set, it reminds me on the good old times…
USE OF TILESETS
The tileset use is good, it almost uses the most tiles of the set and there is a bunch of animations. Well done.
CONCLUSION
Well, it’s good to see a treasure hunt level in those days, but it seems to be nothing special. Sadly, I can’t give more than a five, but keep making levels! Wanna see more projects from you.
Bjarni : Until you’ll get it that something’s wrong with your JJ2 >p
Danyjel : This is from JJ1, you (/)
UF : Nice to see that files again.[This review has been edited by Cooba]
How many times should I say “Only .j2b works”?
Cooba: I know, but I’m not the only one with this problem![This review has been edited by the real one Bjarni]
Ah, music. Time to get nasty with a review. :P
First of, music is always welcome. Especially remixes, but that leads me to my main gripe: these aren’t really remixes. Just samples from one song slapped onto another song. No extra channels, no new rythms, just different samples. To top that off, it ain’t the first time somebody has done this.
Then again, this is one of the better attempts, so I guess that warrants a whole review from me.
Megairtemple – nothing spectacular here, the samples sound okay. It just could’ve been so much more. :\
Fanomondus – definitely the least best of the pack, most likely because of the snare being used as a tom and the use of a guitar for the main-melody.
Scrapivo – a real shame here, as using different samples kind of takes away the bombastic feeling of the original. This is were more channels and a few added melody-lines could’ve helped. The drums are nicely handled though.
Slugelectric – At first, okay. But then the use of the flutes… that kind of ruined it all. :D Shocking your audience is good in music, but this is just irritating.
In conclusion, good for a listen but nothing that’ll rock your socks. :\ Come on, I know you can do so much better than this! :D
mayby everbody like’s his tileset(S)
Yeah! Superjazz strikes back :P Well..
You have done great episode and eyecandy is very good. Go on same way
;P
(Unsupported rating removal edit. Please provide more detail in your reviews – what makes this level great? Describe the eyecandy. Describe the gameplay. Describe anything. What are the upload’s flaws – why didn’t you just give it a 10? What could have been improved? What are your personal thoughts? There are ever so many things you can add to a review that make it more supported. ~Violet)[This review has been edited by Violet CLM]
NOKA’s Diamondus is going to be overused like JJ2 one.
Hey
Its a nice remic pack.
you can hear the different between the
remix and the normal song.
Danyjel, because you dont play jj2
so much you cant hear the remix :P:P ( just kidding )
anyway a great remix pack.
download reccomed
use it: yes
here a 9.5
bye
(Unsupported rating removal edit. Please provide more detail in your reviews – all you have done here is say “these are not the original files”. I think I already mentioned a few other things you can discuss while reviewing remixes – or look at the below review. Whichever. ~Violet)[This review has been edited by Violet CLM]
I don’t think its legal but im not sure…
quite nice music files. Im not gonna rate this though, since you didn’t make them.
~NiQ
I’m sure, this is a great program (the ReadMe is perfect :-)
But when I work with this progryam it tolds me:
unknown jazz version or failed to detect.
What must I do???
PLZ help!!!
Here comes my loooooooonnnnnnnnngggggggggg review:
The eyecandy: The eye candy is ok!
Music: I love the music
Tileset in use: Yeah, I love carrotus tileset!
Enemies: Many but not too many!
Cat: There’s two(or more) funny cats in this lvel
Lizards: Many of them!
1up: There are too many!
Jack-In-The_Box: There are many that’s good!
The end-boss: I love him!
Overall rating: 9.5 Have a nice day! ;)
~Bjarni Haraldur Sigfússon[This review has been edited by Bjarni Haraldur Sigfússon][This review has been edited by the real one Bjarni]
To make objective review, it must be compact of lot of subjective reviews. And my subjective feeling is “I don’t like it”, “It’s only badly resampled” and “Allen knew why he used right those samples”. UNDERSTAND?[This review has been edited by Danyjel]
So it is welcomed to upload Jazz3 music (all)? And it is legal?
link is broken…:-(
bye bye DaPete
Castle’s(?) Of Horror
Another level of Dx, and one of his first CTF levels I believe…. This levels is also for the XLM CTF Contest, just like DarkSonic’s Cavey Forest and my own Eternal Gardens, which I uploaded just before you. Anyways, I have made my intro long enough, let’s see if this level can go for gold in the CTF Contest!
EYECANDY: 2.0 out of 2.5
Probably the best thing about the level is the use of the eyecandy, which doesn’t have much errors It’s not too buggy and I liked it, however sometimes you don’t see where you can walk or not because of the bricks in the front layer. Backgrounds are original, but a little bit too plain. I really liked the name text one the gravesto… What the heck… Argh, you spelled my name wrong again! How many times have I told you during the testing that it’s ChippieBW and not ChippyBW!!! Fiend! Well, for the rest I have not much to say bout the eyecandy, it’s as fine as it is, but you could have used not so much in the front layers. That would guarantee a better movement.
AMMO: 1.5 out of 2.5
Unfortunately the ammo isn’t as good as the eyecandy, and I guess the same thing will count for the rest of the level, unfortunately. Starting of with the Powerups, the three PU strategy (Seek-Toast-Bouncy) is quite original, but I doubt if it will work well, because the Toaster isn’t just a weapon that good in my opinion. About the coin warp idea: it is nice, but a little bit unreasonable, because you need 20 coins to get to the warp and take the Seeker and Full NRG, ten coins would have been more then enough, or even less. Now, you just don’t have enough time in a quick match to collect 20 coins for the Seeker or the carrot. A example of good coin placement is the level Castle Of Corruption by Snooze, that level had a good coin warp. The smaller ammo is also not really good, probably because you don’t see the most of the ammo.
LEVEL STRUCTURE: 1.0 out of 2.0
This is another point of critism, the structure isn’t that good. The fact that kills it is the fact the the eyecandy with the bricks in the foreground kills a lot of the structure, because you don’t know where you need to go a lot of times. Also the sucker tubes ain’t well, sometimes you run up to them because you don’t see them and you get busted out of the house. There are in my opinion too much small holes in the level which make you lose the way behind the foreground eyecandy. Could be a lot better.
GAMEPLAY: 1.75 out of 3.0
The wrong spelling in my name already kills one of the three gameplay points (just joking) As you can see in the three points above I wasn’t really charmed about the gameplay. The eyecandy pleased me the most, but the sometimes un-nice placement and the structure which doesn’t provide a good flow takes even more points away. The music however is just fine, Haunted is a music file which fits right to this level.
RATINGS:
As you could read above I wasn’t really hysterical about this level, the good eyecandy just saved it from a vote below average (5.5) However there are still a lot of points which you need to improve. You have shown that you can create good eyecandy with this level, now try to combine eyecandy and good gameplay in your next level. I guess you surely will create better CTF level in the future, don’t worry. But, is this enough for winning the CTF Contest? I’m sure not. I don’t want to be arrogant or egoistic, but in my opinion my level and DarkSonic’s one were a lot better. Maybe you can get a bronze medal, but I doubt there’s more for you to get here. Here you go, a 6.2
Score: 2.0+1.5+1.0+1.75
Download: I don’t really know… it’s not a really bad level, but it needs a bit more work. I wonder why this level is 1.24 while the tileset got just converted to 1.23. A little bit useless, and it takes away a lot of hosts.
Host: Nope. There are better CTF levels too host, and I wouldn’t even host it to just read the gravestones.
Greetings,
- ChippieBW of XSÐ, CC and XLM
Cavey Forest
DarkSonic, a friend of mine and co-leader of XLM has made another level, this time it it for our won XLM CTF Contest. Yay! Happy Birthday anyway (I think I already said it to you on MSN) Well, let’s check out if this level is worth DarkSonic’s 14th birthday party, and if it has a chance on the XLM CTF Contest. Prepare for a review!
EYECANDY: 2.0 out of 2.5
DarkSonic used the forest tileset of Blade, a quite good and nice to use tileset, but the eyecandy that is given in this set is a little bit below the average. Anyway, DS did a good job with the eyecandy, however it could be better in some places. The backgrounds are nice and the caves have a Dark Atmosphere. I didn’t see any tile errors, however, the eyecandy could be better. I think it’s more the fault of the tileset then of the creator, but it just doesn’t look so good, unless the author really took the maximum capacity of the tileset. Eyecandy can be a little bit confusing sometimes, if you look to the pathways at the floor or other parts, like when you need to take the carrot (it looks like it is in the ground, but it isn’t) and the part in the middle when you have to jump through two ledges in the foreground. Also, the top corner parts could have more EC, and the walls just look dull in the corners of the level.
AMMO: 1.75 out of 2.5
New let’s take a look at the ammo placement in this level. DS used a familiar three Powerup strategy (Seeker-Bouncer-RF) which is very unoriginal, but decent. However, the two secondary Powerups could have been placed in a more original way, they are now just flat at the ground. The Seeker PU looks hard to get in the first place, but it’s rather easy when you just run up the hill using Electro Blasters. Some ammo is placed at the ground or in other places, this could have been better, and sometimes the ammo looks a bit chaotic Also there a good points about the ammo, there is plenty of it, and most of the time it is easy to reach.
LEVEL STRUCTURE: 1.5 out of 2.0
The structure of the level this time has it’s good and bad sides. Good side of the structure is the fact that there is a really decent flow, and you can move around not too hard. Bad sides are the flow are the fact that there is too less space sometimes, especially in the middle where you have to run through very narrow corridors. Another bad point of the level is the fact that the placement of the level is not matching with the rest of the level. You better had put the bases in corners of the level, now they are a bit too close to each other, and the worst thing is that’s it’s possible to run from the red base to the blue one and vice versa in a single, non-stop run, with just 1 jump! Could have been better, but the rest is OK. Not much diversity in movement however, but enough.
GAMEPLAY: 2.0 out of 3.0
Maybe I was a little bit hard in the first three points of the level, but the gameplay isn’t really that bad. It could have been better though, with a little bit more original eyecandy, more original placement, and a nicer level structure. You told me you tried to make your level a little less “squared-off” (a form of the level when all platforms are huge blocks) and you attempt has partially succeeded, but I still can see that you’re falling back in the same style sometimes, especially in the roofs and the corners of the level. About the flow; it’s quite nice, could have been a little bit better perhaps in some areas but still OK. I like the choice of the music, it’s some kind of dreamy-dark trance/techno, I like the flavour.
RATINGS:
At the end of this review I can say that DarkSonic made a level that is a little bit better then previous ones, but I guess the author ca still do better. It’s a little bit different then other levels of him who looked a lot like each other, but it’s still not different enough to be a complete new experience. Maybe you should get rid of the standard symmetrical structure in your levels, if you make something next time that is asymmetrical I think you could get higher votes (if they have the same quality) And now the answer of the question: is this level good enough to win the XLM CTF Contest? drums Well, I don’t really know it. The level is a bit better then the one of Dx, but I don’t know sure if it’s good enough to win. I guess it will be in the top 3 at least, depends on what Snooz has made. For now, here you have a 7.2.
Score: 2.0+1.75+1.5+2.0 = 7.25 = 7.2
Download: Yes, it is a little style change in DarkSonic’s level and it could be funny to download.
Host: I don’t think so, I think you’ll get too bored of the level when you host it online too often. However, it could be funny for a few times, but not more. I guess that few times are already over now.
Greetings,
- ChippieBW of XSÐ, CC and XLM
Level 1: Natural Racetrack
Eyecandy: All’s a-ok here. 2/2
Flow: The springs at the very beginning of the level can be hard to get through at first, And some of the puzzles can get really tough with certain characters. Aside from that, all’s well. 1.6/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? Yep. .5/.5
Total for level = 4.6/5 A
Level 2: Temple of the Dragons
Eyecandy: Pretty good. 1.9/2
Flow: Not bad. 1.9/2
Possible with Jazz? With a little trouble, yes. .4/.5
Possible with Spaz? A lot easier than Jazz. .5/.5
Total for level = 4.8/5 A+
Level 3: Cloudy Lab
Eyecandy: The thunder can get a little annoying at times, and the clouds can get real confusing too. (see below) 1/2
Flow: The aformentioned clouds can really confuse the cloud puzzles, and the wind tests get annoying. Oh, and there’s a hole in the warps in the first cloud puzzle. .6/2
Possible with Jazz? Patience patience patience. .3/.5
Possible with Spaz? See above.. .3/.5
Total for level = 2.2/5 D
Level 4: Raincloud Raceway
Eyecandy: Nothing wrong here. 1.9/2
Flow: SOME of the puzzles can really get annoying on this raceway. 1/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? Yes! .5/.5
Total for level = 3.9/5 C
Total for pack = 7.7 (rounded from 7.75)
Not too bad.
—EDIT: Line errors corrected. ..[This review has been edited by MattW]
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Eat your lima beans, Johnny.