wel somethies some of jou are almost screeming it out [weah like jou green plant ok an circus may not be fun afther all bud atleast i am trying and err sabspazz cauze i seen this revieuws there wont be coming any tutrials for atleast a while i am momentalie working on the level packet project lori soon i am gonna set this first part of it on j20 now so cao[This review has been edited by leole]
Okay, I decided to review this level too. So hold on.
Introduction to Eternal Gardens: this is the fourth level ChippieBW made by himself, and the level uses the great JJ1: Diamondus Night conversion by NOKA. The level is created for the XLM contest that I set up, and I think it has a good chance for winning that contest.
Gameplay: this is another symmetrical level, and the layout looks quite good. The level isn’t squared-off, and I am glad with that. The level has an okay flow, but the spring placement could be better, like BlurredD also said. The spring placement is okay, though. This level has the bases placed left and right-top, and it has some tubes in it. There is a tube next to each base, and there is another tube more left or right and you can get in that without jumping. The level has float up on that small edges, and that’s a good idea. There is a copter above the seek power-up. This is a good idea, and that’s why I recommend to play and host this level in 1.23. The level isn’t too closed or open, but also, it doesn’t have perfect space. Some places are more open than others, though. There is a warp at each side, and it leads you to a carrot.
Conclusion gameplay: this level has an okay spring placement and flow, but all other things are good.
Eye candy/tileset use/layer use: the level’s eye candy is very nice. The level has alot of cave tiles placed in layer 6. The level has waterfalls placed in layer 3 and 5. The level has alot of trees in layer 5. There is also something in layer 4, but not really many there. The tileset use is nice too, the level uses alot of tiles from the tileset. The layer use is also nice, every layer is used except layer 1. Layer 2 has one thing, but I don’t know why that’s placed.
Conclusion eye candy/tileset use/layer use: the level has nice eye candy. The tileset use is also nice, same with layer use. No complaints.
Pickup placement: this level has some creative ammo placement. Like NiQ said, that groups of 7 × 3 ammo were placed alot in this level and they look creative. The other ammo placement is good too. The thing I like the most is that there is no ammo on the ground in this level. Some ammo on the ground is no big problem, but nothing on the ground is really good. The level has some fast fires too, and also 3 power-ups. Seeker, toaster and bouncy. The toaster pu is placed at the left side, and you can get it with gun 9 or bouncies. The bouncy pu is placed at the right side and uses the same method. The seek pu is placed in the middle of the level, with a copter above it. This is a good idea. There are 2 carrots in this level. the full energy was placed well. It was a good idea to make it visible, because it was evil the first time. The other carrot is a +1, and you can get it when you enter a warp. There is 1 warp at each side, and they lead you to the same place.
Conclusion placement: there is some creative ammo placement here. The level has good power-up placement and carrot placement, and also some fast fires.
Originality: the level is quite original. The seek pu idea was original. This tileset isn’t used alot for CTF levels, I think only 1 time. The full energy placement was a good idea too. The way the tileset is used was quite original too. The music in the level is nice. I like it alot.
Conclusion originality: this level has some original ideas, original tileset use, the tileset isn’t used alot, and has an original music that I like.
Conclusion level: this level is better than Chip’s other levels. The level has nice eye candy and placement, and a decent gameplay. All in all, I give the level a 7.7. Download this level if you are a CTF freak or if you collect good levels.
- DarkSonic of XSÐ, CC and XLM
I’m bored, so i decided to review this tileset.
Bad Boys II, By The Real One Bjarni:
FIRST IMPRESSIONS:
Yay, another tileset realase. actually, i must admit this set is much better than i thought, Graphics look really nice on some tiles,( bad boys posters for example )
and i really can’t find flaws from them.. or atleast major ones. Masking is fine too.. and there’s some mask messages. Slopes and other things are masked rightly. tile quality would be better thought, slope tiles look really dull. so does that brown man with guns. there’s also a white/blue hill-like thing.. which is supposed to be a police car.. i was surprised when i saw that textured background. it looks nice, too bad its ripped.. and then edited. Well, i think this is average tileset. with some bad and good tiles.. download or not? my review should tell everything.
TILE QUALITY:
Tile quality is better what i thought it would be. some tiles like those posters and texturebackgroud look really nice, and i can’t find complaiments from them. nice work, keep it up. too bad that some tiles look dull like i mentioned above. this set has different colored slopes, which look really dull. there’s also a tile which looks like road.. which look dull too. there’s poorly drawn gun / police car tile too, and i really dislike those. well, no more complaiments.
PROS:Some nice looking tiles.
CONS:Some tiles are really dull..
COLORS:
Ick. colors are really boring.. usually they are brown or yellow.. which looks really dull, and makes levels look boring. multicolored tileset would be nice. hmm.. police car and texture background use other colors though, which saves this section from getting low rating. anyway, use more colors next time..
PROS:´Some other colors than brown.
CONS:Colors are mostly brown, or yellow.. or somewhere beetween those two.
EASE TO USE:
Heh. This tileset is extremely easy to use. whcih is really good thing. too bad that in my opnion this is too easy to use.. or something like that. ;P
but anyway, i won’t remove points from that.well, my conclusion is that this is really easy to use, which can be really good/bad thing. no more comments.
PROS:Really easy use
CONS:nothing really.. ;P
MASKING:
Masking is quite good in my opnion. slopes have good masking. police cars and other things could be better though. overall this tileset has quite nice masking, or atleast better than i expected. no more comments. =OO
PROS:Quite nice masking
CONS:could be better.
TILES:
HJmm.. lots of tiles. There’s no background tiles.. or atleast there’s no good background tileset you coukld use.. not really a good thing. there’s some useful tiles though, like slopes.. yay.
well, this tileset has some eyecandy too.. like posters and poorly drwan blocks and some man with guns. ´police car could be better too..
PROS:Some nice tiles
CONS:Some bad tiles
CONCLUSION:
Well.. average tiles. nothing more to say.. whee. im tired because of this review.. well, im finished. 6.5 for reasons i mentioned.
RATINGS:
TILES:Average
MASKING:Good
TILE QUALITY:Average
COLORS:Bad/average
EASE OF USE:Good
Other rankings:
Download recommedation:your decision.
Build with this:your decision.
Rank:average tileset
Rating:6.5
~NiQ a.k.a SnooZ[This review has been edited by NiQ]
Well Ðx and Superjazz this works.
and you told me to stop making levels?
I saw this level only 1 time , but it rox!
(Unsupported rating removal edit. Please explain why it is that this level rox – is the eyecandy good? The design? What strikes you as particularly new and original about the work? etc. ~Violet)[This review has been edited by Violet CLM]
OMG THIS LEVEL IS STUPID I RATE 2 LOL
Chippie wanted me to review his upload, and he reviewed mine, so i will review this.. let me start.
FIRST IMPRESSIONS
Tileset you used was jj1: Diamondus night,(by NOKA) and i really like it. Eyecandy was really good too, and i really can’t find tile errors. btw, i saw this hosted couple of times, and this was really fun to play online. im just wondering why the sucker tube ( upper middle ) is bit longer in other side. ;P
(Sorry for my bad english)
But i don’t remove points from that since it dind’t disturb me much. This level was fun to play. i also like layout alot. its not linear. and eyecandy rocks… trees, waterfalls.. caves, suckertubes.. animations.. etc.
really good level.. download recommedation…unfortunately my review isn’t finished.. its time to continue.
EYECANDY
Like i mentioned above.. its great. really good. multiple ground tiles were used, and the result is awesome. i like the way you used suckers too, and waterfalls.. and other eyecandy.. by the way, i really can’t find tile errors in this level.. well.. my conclusion is that this level’s eyecandy is l333t.
GAMEPLAY/LAYOUT
This level has really good gameplay. i like this level’s gameplay a lot. carrots are nicely placed. one is on own, and one is on upper suckertube, which makes that suckertube useful. spring are nicely placed too.. and youll can navigate around easily. i really have no complaiments. i was just wondering why that sucker is longer onother side.. but whatever. good gameplay. Layout is nice too.. In other words, level is nicely layed out [ i hope i spelled that right ] and i like it. there is some oneway events on bottom section, which lead youto upper section.. or something like that. i hope that the j2o users who will read this understand what i mean.. whatever. really nice layout.
PLACEMENT
Placement is nice. its something really original. there is lot of weapon packs, which are shaped like,
* * *
*
* * *
which can be really good thing. Powerup placement is fine too. i can’t remember powerups.. i think this level had 3 Powerups.. bouncy, seeks.. and something else. whatever. bouncers and seeks are good choice since most people use them… myself i couldn’t live without powered seeks.. ;P
well. in my opinion placement is great. no more comments / complaiments
ORIGINALITY
This level is very original… or atleast eyecandy and atmosphere are.. i liked this level alot. Is this level fun? i would say it is. i saw this hosted two times, and this really was fun to play. or atleast it was in my opinion. yay, long review. ;D
CONCLUSION
Yay, I finally finished my long review.. well. in my opinion this deserves a 7.5, which is good rating. i hope i gave enough reasons.
RATINGS
EYECANDY:Good.
GAMEPLAY:Good.
PLACEMENT:Good.
LAYOUT:Average/Good.
FUN FACTOR:Good.
ORIGINALITY:Good.
RANKINGS
RANK:Good level.
HOST THIS:Yes.
DOWNLOAD RECOMMEDATION:Yes
RATING:7.5
~NiQ a.k.a SnooZ [This review has been edited by NiQ]
What… the… heck?
Eyecandy – Very bad
Well, let’s see… there’s really no eyecandy whatsoever. All the ground isn’t even put together right, and the background is a bunch of random blocks. Yes, that’s it.
Gameplay – Very bad
Okay, let’s see. You start off at the very top of the level, and you fall through some floating blocks in layer 3. Then you land on some platforms that aren’t put together correctly. After that, you run across a blinking bridge (or fall through it). Soon after, you’ll find the exit! Yay! I timed myself, and I beat the level in six seconds. Oh, and you can jump over the exit and fall off the level. Turns out that the author did not resize the level either. In fact, none of the layers are changed. The author attempted to use layer 3, but did not change the properties, or so it seems. I don’t think people will learn from this… nothing is done right. I’ve learned more from Voldard’s Cool Treasure Jungle (a classic, indeed).
Enemy placement – Very bad
There are no enemies! Yay!
Ammo placement – Very bad
There is no ammo! Yay again!
Fun factor – Very bad
Unless you feel enjoy falling down a hole, then running across a blinking bridge, and then ending a level, this won’t be too fun. But it’s fun timing yourself to see how fast you can do it.
Anyway, I think I’ve said enough. I don’t know what you mean by not rating the level by tile placement, since this isn’t a tileset.
Download reccomendation: Yes, actually. This is one of those ones that you have to download, like Voldard’s Cool Treasure Jungle, and Zappo’s Egypt.
I think I’ve said enough. My rating is 1.0.
Leole: What should I review the level on, then?[This review has been edited by labratkid]
Delete Please
This is a kind of Techno Remix and i hate it. It sounds bader than before.
BAD. Stop including in lvl-packs and Remixing songs of kind Techno. There are many Other Kinds of music wich are better to hear in jj2.
In the map is nothing :S
???
Maybe DLL? There is “Ignore” button?
If you on the game, click F1[This review has been edited by JSZ Spaz]
I don’t basically review battle-levels but this was again an interesting pack so I wanted to review some but not to rate because I haven’t done a special rating-system for battle-levels so that I could know what to rate in them. But I say some things about the levels which I liked and which I didn’t like.
Some levels you took from your first UB-pack, you should have made just new levels only for the next battle-pack, not edit old ones and post them. Of course you made some new levels also. I also don’t like about that the name of the pack is Unnamed battlepack. It should be something more innovating.
Well, you had still nice music in your levels and just awesome eyecandy. Gameplay was also one of the best sides in your levels, and there’s no complaining with ammo-placement or other placement.
Overally I would give this something like 8.5. And if I remember correctly, I also reviewed your first UB and rated it like that also. But I’m not sure about this so I let it be N\A.
PS. YAY!! This is my 100th review, let’s party!!!! :DDDD:DDD[This review has been edited by Superjazz]
The game doesn’t work. It has an install-file and after it’s installed, and I try to run it, it says that some file cannot be found…
Time to review the worst CTF level ever. (Not sarcastic)
Introdction to Jungel flag map: This is a level created by someone called Ice Skull, and the level is made with the great tileset Swamps by Agama, but I don’t think Agama would like it when she sees a level like this.
Gameplay: this level isn’t too big, has alot of unnecessary platforms and other things. The level is very buggy, and there are almost no springs in this level. What is a level with almost no springs? Actually, there are quite many springs, but the placement of them is…. very bad. I won’t discuss about it, it’s too horrible. This level’s layout is very bad, because it’s too small and open. The level has too many platforms, and I should say, never place platforms randomly. You should look at good levels to see how you need to make a CTF level. Anyway, back to gameplay, this level has hurt. Why? Hurt in a CTF level is one of the most stupid things you can do. Y’all know that hurt ruins a level(if not SP). This level has big dead ends at the left side. I should say: never make dead ends! Why is there a warp at the left side that leads you to the right base and not vice-versa? This is an original idea, but using coins to get there that fast is better. I don’t see a reason to put a coin warp in this level. I don’t even like coin warps in levels, but if there is stuff in it that is fair, it’s okay.
Conclusion gameplay and what should be improved: The gameplay is very bad, I don’t want to list every bad thing about it. Tips for improving: look to better CTF levels next time. Don’t place platforms randomly. Don’t put a warp at the left side and no at the right side. Probably some more. Read the other things.
Eye candy/tileset use/layer use: I am going to list the good things first. There are animations. Layer 4 is used. There is something in layer 4. There is a background in layer 8. The level’s eye candy is the best aspect of the level. This should be all good. Now the bad things: tileset is used horribly. There are only 2 layers used. There are lots of eye candy bugs.
Conclusion eye candy/tileset use/layer use and what should be improved: the eye candy is very bad, but at least there is a background and something in layer 4. The tileset is used horribly. The layers are used badly. Tips for improving: look more at the tileset next time. Try to use more layers(I would pick another tileset to do that since I am bad in this tileset).
Pickup placement: the pickup placement is very bad. This level has alot of things that don’t belong in CTF levels. Like that 1-up, hurt, gems, one gem stomp and crates with ice. There are things that must be in a CTF level. Ammo(only one gun 9 × 3 , one toaster × 3 here and two crates), power-ups and full energy(!) Like I said, coins are okay in a CTF level, but the stuff in the bonus is very bad. The coins placement is very, very bad. The coins are placed next to each other, but if it was spread, it would be much better. There is one carrot in a crate and I forgot to say that there are two crates with some ammo.
Conclusion pickup placement and what should be improved: the pickup placement is very bad. There are alot of unnecessary things and almost no ammo and no power-ups and no full energy. Tips for improving: put more ammo in your levels, power-ups and at least one full energy. Don’t make a bonus, or if you are going to make one, put fair stuff in it.
Originality: This level is absolutely not original. The level has no music, name, next level, or original ideas. The way the tileset is used is very bad and not original. I can’t say alot about originality so this is everything.
Conclusion originality and what should be improved: this level has no original ideas, music or original tileset use. Tips for improving: put music in your levels, make up a name and put a next level(for example, let it loop to itself)
Others: host this: No! If you do it I’ll ban you from my server(only host it if you are hosting a server like one with the worst levels ever) to be fun.
Download recommendation: for stupid people that like very bad levels. No download recommendation: for all other people who know how bad this level is by looking at the rating.
My final rating is an 1.5. I know you can do much better (after reading this review)
- DarkSonic of XSÐ, CC and XLM was here.
Now I’ve never seen this movie, which may be a good thing, so I can review this without bias. Anyway…
Tiles: Well, we got quite a few “Bad Boys” related tiles, which seem to come from movie posters. Along the left, we have some destruct blocks with some handguns, a “!” block, a “?” block, a TNT block, a block with a poorly drawn blaster, a block with a poorly drawn seeker, and a block with a poorly drawn fireball. We then come to a textured BG (good), a block with some green things on it, a poorly drawn planet, a strange white thing I assume to be a police car, a strange blob type person with handguns, a lone handgun, some blocks, slopes, a brick wall and some event tiles. Not bad, except for the poorly drawn things (I assume the blob person was poorly drawn on purpose) and a general lack of theme. The colours are all shades of brown, and can be a bit dull.
Tiles: 7.0
Masking: Seems to work, with some nice mask messages. Nothing amazing, but no jagged edges or anything of the sort.
Masking: 8.0
Theme: Unfortunately, this tileset lacks much of a theme. Sure, there are some posters and some handguns, but remove those and you have a fairly drab block tileset. It’s hard to think of some kind of location one could make out of this tileset.
Theme: 4.0
Event Tiles: Let’s see…spikes, signs, V and H poles, a vine and a hook. Unfortunately, the sucker tubes are missing in action. Shame; you almost had a perfect score in this category.
Event Tiles: 8.0
Overall: Not bad, but look past the fancy posters and all you have is a generic MEZish tileset, without the vibrant colours of mezz’s work. Masking and things like that are all good, but you just need to work on a theme.
Overall Score: 7.2
It’s NOT “.j2b”
(…which doesn’t matter. ~Violet)[This review has been edited by Violet CLM]
HOLY (—) YOU TOOK MY NICKNAME (—) (PA) AND YOU CAN (—)
(Sense drain/Personal attack removal/Intolerable content removal. Do not swear on J2O. If you do not want your nickname “stolen,” use a less common one. You receive one warning and one subwarning for this. -Trafton)[This review has been edited by Trafton AT]
I’m guessing I won’t want to review this.
GAMEPLAY:
This certainly doesn’t look like a CTF level, or a JJ2 level for that matter. I’m going to try to list some of the things that were done wrong:
• This level has no name, no music, and no next level setting. These can be changed by clicking on Tools at the top left, then Level Properties.
• Putting a warp near one base that places players right next to the other is definitely not a good idea for a CTF level.
• There aren’t borders around the entire level to prevent the flag bug (I’m not going to get into that right now).
• An event, and in this case a warp event, was placed at the far right. Events don’t work on the last tile on the far right or the very bottom (not that events should be placed there if a border was used).
• The blue springs placed on all those platforms are unneeded. Even if they were red springs, it would be pointless to have it on every single one of those platforms.
• Hurt events were added. These shouldn’t be used in multiplayer levels, since they only affect the server.
• The events regenerate too fast. A speed of 20 would be a good start.
• A shield was added. It’s best not to use shields at this point of level making.
• The coins are placed in an odd formation. They could’ve been spread throughout the level instead.
• Fast feet, a 1up, and gems were included, which are completely useless for CTF.
• The wind events server no purpose. Those shouldn’t have been added in the first place.
I don’t really want to get into all of the CTF basics since this doesn’t even meet basic level making standards. To make things worse, a gun crate crashed my server. I’m not going to explain exactly why this happened, so get someone who knows what they are doing in JCS to point out other things I may have missed. But I am surprised this has team based start positions.
EYE CANDY:
The eye candy isn’t any good at all, and yet I have seen worse. I wasn’t expecting to see that the background tiles are tiled, several layers are resized, and the animations actually work. Of course a lot of other tiles were used improperly, so I would advise either looking at some good levels that use this set, or choose an easier tileset to use such as Castle.
CARROT AND AMMO PLACEMENT:
Well, there isn’t much to point out. There aren’t any powerups, and the ammo was randomly placed. There is a carrot crate, which doesn’t regenerate, but it would give fake health to anyone except the server anyway. A simple full energy carrot at the center of the level would be a good start.
HOST THIS OFTEN?
To put it bluntly, not a chance. My advice would be to start with battle levels instead of CTF levels. This is a 2. I could rate lower, but I’m not. On a side note, only “SwampsN.j2t” should have been included in the zip.
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Eat your lima beans, Johnny.