This ain’t again a level which would be some possible to rate for me as I didn’t play it through properly. But let me review this some without rating as I wouldn’t be sure how to rate this. So I say some things straightly now…
It seemed that devan has some kind of secret weapon? How’s this all begun? There aren’t any readme or story about the idea.
It’s always easier to make a level from a JJ1-tileset. So it’s simple anyways. There is some flying objects at the main background and it looks quite good. But millions of bolls and some other weird stuff make the eyecandy confusing. At least you linked tiles well.
What’s done with the originality, it’s like a jj1-level in jj2. So it’s your made level in jj1. You know.. I don’t mean you steal anything..Just ok.
Gameplay is rather average as the difficulty of this is quite big. There seemed to be no save-points or a few but it’s so darn hard because the flocks of spike-bolls. There’s no difficulty settings. One thing which sucks even more is that there is no hope to save in the first level because the amount of enemies. Did you put an enemy block into somewhere where is 100 lizards or something? There didn’t seem to be quite much of them into the point till I played. I got too bored into the level as I didn’t any time complete the level. I didn’t get further than the trap-doors and then I skipped.
There’s quite less of ammo, no food and no gems. and they’re placed averagely. Music doesn’t fit the level very much but I think it wouldn’t also be a horrible idea.
At the 2nd level where you meet Devan..The boss action doesn’t work very well..There’s tree tufmans behind the wall and the arena is so small that Devan runs out from the arena itself. Now I really wonder did you even tested and completed these levels before you uploaded them..I wonder…
This wouldn’t probably get very high rating from me but it’s a riddle by this stage..
-Superjazz was here
Wow, cool level pack! It really overdoes my expections. Here is my review (Lam Canadian, you reviewed my stuff, so I will do the same with your stuff now :-) )
CHECKLIST
[x] Single player mode available
[-] Multiplayer mode available
[x] playable with Jazz
[x] playable with Spaz
[x] playable with Lori
[-] easy/medium/hard setting
LVL DESIGN, EYECANDY AND…STUFF
The lvl design was very original, the concept is to find crates or computers which open doors. This is well done, but alltough very hard. It took me very long after I finished the level and there are no savepoints so I had to save frequently. But don’t get mad, savepoints would be impossible because of all the trigger stuff.
Eyecandy is not my cup of tea. I don’t really care for the rackets in the background (hehe :-p) and the open places looked a bit empty. In the closed areas could have been some more layer 3 stuff.
Sadly I stuck on level 2, the boss is too hard to beat.
GAMEPLAY
The gameplay is really hard, and I bet most of the level with only one heart (and saving all 5 seconds). It all seems to work, but sometimes you don’t know where the door is which you just opened. Also in level 2, the boss is just….I can’t beat it, it’s too hard. You are in a small room, a door closes behind you and Devan appears. Fighting him is hard enough because he can jump through walls and you can’t. Also from the right side Tuf’s are attacking you and you probably will die so many times that you get frustrated and quit (like me).
AMMO AND OTHER WEAPONS STUFF
Ammo placement was very good. There is not too much and not too less. There could be some secrets, tough.
BADDIES
The baddies fit well into the place and are strategically good placed. Sadly the boss placement in level 2 is bad (because it’s so hard).
HURT EVENTS AND OTHER OBSTACLES
This pack has got a lot of obstacles, there are very much doors which you have to open, spikes, moving platforms, spike balls, etc. Sadly the swinging vines don’t fit into the place.
TILESETS
The tileset which was used is the megairbase conversion from JJ1. I like this tileset. :-)
USE OF TILESETS
Tileset use was ok, no tilebugs but could have more in the background (I played the example level of the tileset and saw much bigger spaceships in the background).
CONCLUSION
Overall this is a very cool level pack, but only reccomended for good jazzers, others may get frustrated fast.
DOWNLOAD: Yes, if you are experienced Jazzer
LEVEL RANK: Above average
HOST: It isn’t reccomended to host this, because of all the trigger stuff it may not work correctly.
FINAL RATING: 8.0
[This review has been edited by PHT]
Alright, let’s see… I don’t review music often, so this will be a short review, obviously. I’ll try to come up with a rating system as I go.
Faithfulness to the original song – Very good
There is a good balance of unfaithfulness and faithfulness here. While it’s not one of those ones where someone speeds up or slows down the tempo and than changes some of the instruments and calls it a remix, it’s not one of those ones where people make a whole new song using the same instruments as the song they’re attempted to make a remix of. This makes it perfect in this area.
Other stuff that I can’t think of – Very good
Okay, so, anyway, this is an overall great remix. My only complaint is that it’s a bit long. I’ve never been a fan of really long songs. However, it’s not one of those songs that are like one minute long and then they repeat the exact same thing maybe only with a tiny change three more times, and then the author says they made a three minute song. At one point, the song changes, so it never gets really boring. It’s already going through my head. I plan to use this in one of my levels if the theme of it matches the theme of this song.
Download reccomendation : Definetely. Keep up el work de godo.
The first 5 tests are easy, but test 6 is well hard, i can’t even get in the test. Anyway, test 1 is still hard.
(Make up your mind. Anyway, unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Hmm…well, let’s review this systematically, shall we?
Eyecandy: Kind of dull. Not much in the background except the usual skeletons and the falling stalacites. I didn’t much care for the falling stalacites and the small areas with the blocks looked kind of tacky. You should have used different tiles for those areas. Bilsy’s arena didn’t look great either and the entire level was kind of drab. At least there were no major tilebugs.
Eyecandy score: 6.0
Enemy Placement: Only two kinds of baddies, minus the boss. Demons were everywhere. The Demons aren’t really powerful enemies, and they were about the only obstacles in the level, minus a few Bats and spikes. The Demons were everywhere, and not particularly strategically placed. A few more types of enemies to support the Demons would have been better.
Enemy placement score: 5.5
Gameplay: The level was a bit too short and linear. It was too easy and the use of the trigger crates wasn’t really apparent enough. Plus, you should have made Bilsy’s arena smaller. Not necessarily a BAD level, but could have used a bit more work.
Gameplay score: 6.5
Final Thoughts: If it’s your first level, it’s a very good level. A bit more length, some different enemy types (and for heaven’s sake, fewer Demons!) and fixing some eyecandy issues would improve this level dramatically.
Final Score (Not an average): 6.0
I dont have the tileset… Can you send it to me Grazzkid? I will review it and give a rating if you can send it.
This review has been edited by Wadledee from J2XMCGood
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
ther is’t a warp target at the end of the test
Well, cool tests here, but I stuck on Test 11 :-(. I’m on a platform and have to get up but it isn’t reachable for Spaz. The other 10 tests are fine, so I’ll give this a 7.0
PHT
[Edit]: Dx, did you finish this?
How??
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
[Edit]: Sorry, I’ve written a longer review two times now, and always if I want to submit it: Please re-login, blablabla.
I’ve lost the spirit to continue[This review has been edited by PHT]
This is a nice lvl, so lets review it!! :)
EYECANDY
It uses a nice tileset, and I didnt see a bug, means the eyecandy is also great! I didnt see 1 bug, and you used the tileset good. I’d like the eyecandy because it’s not only blueblueblue, or not only stars(this is in tileset orbitus) but it’s a mix from it. Keep this work up!
GAMEPLAY/ORIGINAL/FUN
If you see the game, you would say: “Wow! This is realy original!”.
The gameplay from “Enter Orbitus” is sometimes good, sometimes bad. The powerup down is irritating and funny. I have stand there and do many tricks to get it. But when i saw the lvl in JCS, there was no hole to it!=P And that electric shield is difficult to get. You come in a fast-sucker tube and you have to buttstomp to get it. But if you buttstomp to late, you cant get it. There are some difficult parts, REALY difficult, but you can get trough without using cheats.
The fun-factor is high for this lvl. I should give it a 9.0 for the fun. You have to jump, fall, be sucked:P, hurt and at the end there is a boss. It was funny to play this lvl.
GOODIES/ENEMY’S PLACEMENT
hmm… this is a bit bad. You see a long way no weapons, only food. Then you come somewhere there are 20 ammo tiles!! Then you see only food, and then again only weapons!=O You should put not to much and not to less ammo and food in the lvl. The food is overused on some places. Carrots? Yes they are! But I think this lvl needs 3-5 carrots and not 1-2 carrots.
The baddies are tough, good, but not allways good placed. 3/4 baddies is good placed.
And those diamonts.. PURPLE diamonts… 15 tiles full with PURPLE diamonts!! What the heck to do with!? Realy overused those diamonts! You should put not to much diamonts in the lvl! And also not only purple, but green and blue. And allmost on the end are 4 BIG diamonts, those are placed great. Realy difficult to get them=P
DOWNLOAD/PLAY/RATING
This lvl needs realy a Download Recommedation. The play-factor is also high, so play it more then 1 time I think.
And that rating… Here an 8.8!! (no 8.8, so I give 8.7=P)
Im realy waiting for that episode where your talking about! I should give it a high rating, if the lvl’s are just as great as this.
This review has been edited by Wadledee from J2XMCWow, I didn’t rate this?
Anyways, I’ve played this frequently and it’s about time I rate this. Don’t expect a long, usual review from me, I’ll just make this quick.
Layout is interesting, one base on the top right and the other bottom left. I got around the same times (more or less) going from base to base, so it seems alright. Flow is smooth and good. Eyecandy is just amazingly done. CelL has taken the time to make the blocks in the wall form interesting patterns and look nice and detailed. The backround is also more or less well done. Eyecandy is definately a pro. Bouncer powerup at pos 56,56, RF powerup at 3,6 (next to the full nrg), and a seeker powerup at around 45,30. The seeker can be accessed by EB’s or by an evily hidden warp which took forever to find. RF takes about the same time to reach from each base (so does the full energy), Bouncer is closer to red, seeker is closer to blue, but harder to find. If you’re new at this level, the powerup placement may seem a bit biased. But once you learn it its fine. I found no problems with the ammo, and it was nicely scattered. A small nuisance, 3,49 could’ve had a floatup or higher ramp so I wouldn’t bump into the wall and instead go into the sucker. Speaking of sucker tubes, the ones in this level (although they added a nice effect) weren’t really too useful, and chances are you would only go into them if you knew they were there, since most of them have springs in the way. The suckers could’ve been placed a bit better, but they’re alright. Music is chosen decentely, fits the theme and has a good tune.Final Rating: Probably 8.5 or around there. Decent level, and keep up the rux work =)))).
..Didn’t BlurredD also request for the Night version?
As for the set, I like it. The bricks have a nice brownish orangish color which is pleasing for me to look at, the ground doesn’t look too different, but it has a nice eveningish color to it. Pretty much everything looks nice and textured, and has a nice atmosphere. I can’t really say much more since this isn’t really a new tileset (just a palette edited version). Still, I like the atmosphere of this tileset, and I’ll probably build something with it when I can. Also, though this doesn’t affect my rating of this in any way, I like the music that came in the zip with this set, it’s a nice, good sounding music that fits the theme, and might save me the trouble of looking for another one when I make a level with this set. Overall, I just seem to really like this version. Maybe it’s because I’m in a good mood. Oh well, 8.2 and a download reccomendation.(Blank review! Long time no see! Yay! Rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Very nice. You converted Haunted nicely, trimming it down, but still useful. So we have an Easter and Haunted conversion so far…someone should do Town House. Very useful set.
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
A great tileset for 1.23.
i cant review this really good but…
I will just try it.
Its just like the normal only ther ar
blocks to destroy and you can make a hell version.
its very nice.
Ther ar some bugs fixed.
so
its really good. i hope jj2 ( 1.23 players )
will use this for other one’s :).
Well that was it :S
here a 8.7.
Ðx
Time to review
CHECKLIST
[-] Single player mode available
[x] Multiplayer mode available (Battle)
[x] Splitscreen mode available
[x] Internet mode available
[x] Network mode available
[x] Playable with Jazz
[x] Playable with Spaz
[x] Playable with Lori
LVL DESIGN, EYECANDY AND…STUFF
Lvl design was good, it holds what the name says. The concept is, that there are a lot of rooms with suckertubes that lead to them or out of them into another room. These rooms are filled with weapons and sometimes powerups or carrots. Eyecandy is good, there are no tilebugs and the BG is used, alltough you don’t see much of it.
GAMEPLAY
The concept (explained above) is original, but sometimes you don’t know if you can enter a tube or if it pushes you out. That can be really annoying if another player hunts you and you have low health. Also those rooms are very small. And the level could have been bigger I think.
AMMO AND OTHER WEAPONS STUFF
There is ammo for Toasters, Freezers, Seekers, 3Ways, Bouncers, Pepperspray and Electro Blaster. I wouldn’t use Freezers because it’s very useless in battle. Also there are some powerups (I think Toaster and Freezer, but I’m not sure).
TILESETS
The level uses a tileset called “Bored Set” (day + night version) from Disguise. Hmm…it reminds me a bit on that Townsville tileset. Alltough, I like it.
USE OF TILESETS
There is a “cold” and a “warm” level, they are the same but use different colours. Because the level always loops it gives a bit of a time feeling. Like mentioned before there are no tilebugs. Tileset use is overall good, but could have a bit more in the Background.
CONCLUSION
Overall it’s a good battle level for duels or games with a small number of players. I wouldn’t reccomend to use this level with much players (to less place to move).
DOWNLOAD: Yes, if you search a small duel level.
HOST: maybe once or twice but only with a low number of players.
FINAL RATING: 7.5
Have fun, PHT
[This review has been edited by PHT]
GRAPHICS: Awful/poor
USABILITY: Poor/medium
MASKING: Automasked
ORIGINALITY: Poor/medium
OVERALL: Poor
…honestly, what more is there to say about this tileset? All it is is a bunch of red blocks with numbers or letters on them, an awful space background, and some sucker tubes. Oh, and I guess there’s a semi normal “pipish” wall. As I said, it’s automasked.
Would I use this tileset? Even if it weren’t TSF, I wouldn’t see too much point to it. That tileset by CelL has the same color scheme, but looks infinitely better. And there are other tilesets with letters.
Ok, so it’s user friendly. This is because there is so little to use! And it all looks almost exactly the same. This tileset has no variation whatsoever. One of the few saving graces is the example levels – if you can stand so few colors being used.
Okay, I am going to review this. So read this good, because it can provide many information.
GAMEPLAY: The gameplay in this level is very bad. The level’s size is too bad, and there is only one spring. The level is very open, and I hate that. The level’s layout is very bad. I dislike how there are that many platforms in this level. There is a warp to some place with 2 power-ups(which is also bad), and the warp in that warp leads you back to the left side of the level. I don’t like how it’s placed, and no warp would probably do better. That warp is a coin warp, and you need 10 coins. There are too many dead ends, although the dead ends are too open, and it makes you easier to dodge seekers. The level is very hard to get around, since there are no springs. This level is probably easier for Spaz, since he can jump higher and runs faster. This makes the flow bad. The start positions are randomly placed, and that’s another bad point, sorry. I don’t like the way that warp is placed, because you don’t need coins in a level like this.
Conclusion gameplay and what should be improved: The gameplay is very bad, there is only one spring, and that’s very bad. Very bad flow and layout, and way too open. I dislike the level’s size.
Tips for improvement: Place more springs next time. Make the level more closed. Don’t make random platforms at some places.
EYE CANDY/TILESET USE/LAYER USE: The level’s eye candy is awful. There is almost nothing, only some signs that show who made the tileset. There was one little thing in layer 3, and a background. There were some figures at the left side of the level, too. There was a circle and some other figure more at the left side. There was a blue thing in layer 5, too. That was all eye candy. Tileset use was very bad. I already said everything what was used of the tileset. The layer use is kinda bad, there is a background in layer 8, a blue thing in layer 5, one little thing in layer 3 and something in layer 4.
Conclusion eye candy/tileset use/layer use and what shuold be improved: The eye candy in the level is very bad. Bad layer use and very bad tileset use.
Tips for improvement: Focus more on the tileset next time by looking to it. Put more things in layers, or just do alot in layer 4.
PICKUP PLACEMENT: The ammo placement in the level is bad. There are some crates, and I think they are randomly placed. I saw an ice(!), bouncy, seeker and rf crate with 5 × 3 ammo. There were 6 crates with seeker ammo(5×3) in it, and in the middle of that is a seek pu. The same area has a silver coin at the left side, a fast fire right next to the crates with seek pu, and a carrot completely at the right side of that. I don’t see a reason to put a morph in this level, there were even 2 morphs. There is some gun9 placed too, and I must say it looks creative. It should all be one tile higher and no 7-5-3-1 but 5-3-1 or something. That should be better, though. But no real recommendation to do that. There was bouncy ammo more at the right side, and some coins throughout the level. All ammo generates too fast, and there are 4 coins in the level. All placement is illuminate, and you probably don’t know what it does or is. I won’t do this again if I were you, so don’t do it again. There are 3 power-ups, and two of them are in that bonus of 10 coins. The two chosen are rf and blaster. 3 pu is enough, but the placement of them is something else.
Conclusion pickup placement and what should be improved: The placement is again bad, there are too many crates and randomly placed I think.
Tips for improving: Place less crates next time. Don’t place it randomly. Don’t make the ammo generate that fast.
ORIGINALITY: Something new? I never saw a level with this tileset, so how fun. I don’t like the way the tileset is used, though. The music used was questionable, and that’s all about originality.
Conclusion originality: I never saw this tileset, but the tileset is used in a bad way. I don’t understand why that music is there.
Tips for improving your levels: Read what I said for other sections, but let someone beta-test your levels. Your levels are too bad, so only upload them if you think by yourself it’s good enough. You can only know that if someone beta-tests it.
Others: Host this: No! Don’t do it!
Download recommendation: For freakz. No download recommendation: For people who don’t like levels with this rating.
My final rating is a 1.7. Read my advice, and you will be better some time.
DarkSonic of XSÐ, CC and XLM was here.
I tried to make a level with this set, but everytime I want to start it I get an access violation and don’t know why.
I didn’t flip animated tiles or something…Can someone help me?
Okay, let’s start reviewing..
DESIGN
Nothing as design except “Tubelectric live?” How?
2/10
EYECANDY
There was some eyecandy at the background layers, but the sprite layer looked really ugly..There were lotsa tile-placing problems which you have to learn to fix and use the correct tiles.. Layout were average in some places but the most was poor.
5/10
ORIGINALITY
Basic tileset, music is used before in some other levels..I really wonder did you make the background tiles yourself. Nothing new, special.
4/10
GAMEPLAY
Rather kind of bad. Level isn’t very long and everywhere is just suckertubes, suckertubes, suckertubes… You have to collect some ammo and go to the main-warp and then to use the ammo to the bricks to finish the level.
2/10
STUFF PLACEMENT
Really bad. So weirdly placed in flocks and some are even overused. There were also strange placement for enemies and chosement.
2/10
+ OR – EXTRA POINTS
+1 Weird but acceptable readme
-1 No difficulty-settings
-1 Music doesn’t fit the level very well
OVERALL: 14:5=2.8~2.7
LEVEL RANK: Very bad level
DOWNLOAD RECOMMENDATION: No thanks
ENDING COMMENTS: Okay overraters, this time I won’t give any extra…Your time to stop overrating levels and making suitable ratings. So, this is why your name is SuckaTube, I understand, but remember the tip that people want to play also, not just sit and watch how the rabbit is moving in a tube itself. Now, keep your eyes open as you make those levels.
PS. Why do you people use bad words which are censored in your reviews? I don’t mean that you shouldn’t censore them but, is this “censored as censored” a new kind of fashion? I have saw them a lot last days – Sorry if this is some irrelevating but I had to ask.
-Superjazz was here
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.