Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
8.2

great lvl pack! i found it at an average difficulty. this has a storyline ( and a load of lvls )!

Good lvl pack +2
Fun gameplay +2
Didnt get stuck +1
Good placement +1
Has a storyline +0.5
No bugs +1
Long and difficult +1
Lots of ideas and lvls +1
Hard to know where to go -1
No music on some lvls -0.3

This is an 8.2 from me

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: Reactor Core
Level rating: 8.1
Rating
8.2

the tileset is really cool. quite a few of animations and the. there were good background effects and same with the sprite layer, actually the sprite layer was excellent!
Download This NOW

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: tube3
Level rating: N/A
Rating
N/A

it looks good But lessen up on the Bad Guys !!

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: tube3
Level rating: N/A
Rating
N/A

the bugs are a very huge problem but i dont understand why tiger lily had to rate it an 8. the basic lvl was ok but weni tried it at ur house there seemed to be too many sparks. really cool pinball machines though. the traps were annoyin.the placement for pickups wasnt too good. this tiger lily, she dont even know what she is sayin. there is like 99999999999999999999999999999 tilebugs. i got stuck so many times.

(Rating removal due to tangential IP match. -Trafton)[This review has been edited by Trafton AT]

Review by TiGER LILY

Posted:
Posted more than 21 years ago
For: tube3
Level rating: N/A
Rating
N/A

I think it’s really great its good you fixed those tile bugs but you could also make it longer and with more secrets.

(Rating removal due to tangential IP match. -Trafton)[This review has been edited by Trafton AT]

Review by blurredd

Posted:
Posted more than 21 years ago
For: Hold Your Breath!
Level rating: 7.6
Rating
7.5

I would probably complain if it was something other than two bases since anything else pretty much can’t work.

GAMEPLAY:

The layout isn’t too original, but it’s a little different from the oridinary. The level is big, but it’s easy to get from corner to corner with the warps and everything. The balance is alright since the layout is symmetrical. The flow is good enough, though it could be much better in places, especially with spring placement. Several of the springs ran me straight into the ceiling when I used them. The wind events near the bases tended to get in the way. There are some other small flaws, but I don’t feel the need to point them out all out.

EYE CANDY:

At first, the eye candy seemed alright aside from the tiles that were used incorrectly. The part I disliked the most was the gray tiles in the wall. I failed to mention before (like in my review for Snooz’s Galactic Warfare level) that those gray tiles are actually destruct scenary tiles, but I do think it is a little obvious. I especially disliked the area around the carrot since it uses destruct scenary tiles as normal ones and background tiles as if they were masked, which leaves part of the top with no border. In addition, I think the eye candy gets a bit dull in several places, but I’m not one to talk until I start hosting some of the newer levels I made with this set. Anyway, the more I played this level, the more I realized I didn’t like the eye candy.

CARROT AND AMMO PLACEMENT:

The full energy carrot placed in the warp is so-so; it’s not too hard to access, but it can make camping too easy on occasion. Powerup placement is alright with the toaster and bouncer powerups accessible with EB’s and the RF powerup out in the open. I can’t say the ammo placement needs any work; it’s good as it is.

HOST THIS OFTEN?

I know I wouldn’t go out of my way to host this on TSF, but it’s not bad at all. If the eye candy was better, this could easily get a higher rating. 7.5 is what I’m giving this.

Review by bignick

Posted:
Posted more than 21 years ago
For: 3D Battle Pack
Level rating: 8.2
Rating
N/A

Very, VERY cool tilesets, but the levels are too small!
Please make bigger levels!
(I’d like to see you try. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by bignick

Posted:
Posted more than 21 years ago
For: Blade's Battle Pack Volume 2
Level rating: 9.3
Rating
N/A

This is my favourite Battlepack!!!
VERY COOL Levels
VERY COOL Tilesets and
VERY COOL music!

told it me, if you make new levels!

The Bignick!

[This review has been edited by Trafton AT]

Review by Lulu

Posted:
Posted more than 21 years ago
For: Defense Of The Castle
Level rating: 7.1
Rating
8.5

good work…
3 lil problems.
Make it a little more intresting.
Flags to close together.
and a lil more ammo.

Thats all.

I rate 8.5

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Glowing Poison
Level rating: 8.4
Rating
8.5

Ok, here I go again by just picking a CTF level to review.
First impressions: A level by EvilMike of OLC and DM, that uses a tileset that isn’t used alot which is good, yes.
Gameplay: Good/Very Good. The gameplay seems nice, but there are some things I dislike here. The layout is interesting, it’s very nice imo. Why? There are a sort of two sides in this level. You need to go in a tube to enter the other side I think. I like that, and it looks very nice. There are some dead ends here and there, but it are small ones. There is a nice spring placement(like there always is in good CTF levels). And again, there is also good use of one way. Like I said, the use of tubes is very nice too. The only bad thing here is the flow. This level seems hard to learn.
Conclusion gameplay: Very nice, but hard to learn.

Eye candy/Tileset use: Very Good. No real complaints about the eye candy here, but it’s confusing in some places imo. The tileset use is excellent, I love it. There is good use of bricks and that glowing things look very nice too. There are alot of animations too, and I love them too.
Conclusion eye candy/tileset use: Just very nice.

Pickup placement: Good/Very Good. Yes, this is very nice again. I will explain. There is a nice ammo placement. There is good carrot placement(and original). There is 1 full energy at each side, but it’s very original, because it looks that easy to get to them, but you need to take a long way to get one. There are MP starts that take you close to it, and I like it. Power-Up placement is as good as it needs to be. There are 4 Power-Ups. One Seeker PU at the left side, that’s close to the base, one RF PU farther away from the base at the left side, one Bouncy PU close to the right base, and one Toaster PU farther away from the right base. There is also a gun barrel in the level, and there is six fast fire in the centre of the level.
Conclusion Pickup placement: Very nice, but not as good as in Distopia or other nice levels.

Originality: Good/Very Good. This level is very original, and I give the complete points for it that I can give(8.5). Why? First off, the layout of the level. Second, the eye candy in the level. Third, The full energy placement. And fourth, the tileset use.
Conclusion originality: Very original.

Fun Factor: This level seems very fun to play. Why? because it’s not a level with a straight way to the base. There are two ways to the bases at the two sides. The way to the base is not too fast, and that makes it even more fun.
Conclusion Fun Factor: A very fun level.
Others: Host this: Yes, I haven’t seen this level hosted alot.
Download: Definetely.
Conclusion level: A very nice level by EvilMike that is very original and fun to play, the bad thing is that it’s not too easy to learn.
Rating: 8.4- 8.5.
- DarkSonic of XSD and CC -[This review has been edited by da man]

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: GREENWASTE HEHE
Level rating: 7.8
Rating
8.2

this is a great tileset with different colours, it’s own music and an example lvl. the tileset has everything a tileset needs and i dont know y but i found the example lvl fun?!

Download this : YES, NOW

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: time castle
Level rating: 5.6
Rating
5.2

i have to agree with acid psy. the basic lvl had quite a lot of bugs and it was a bit short. also at least it was better than my first lvl. i see you used the normal music and the hocus pocus tileset. nex time make the lvl longer.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Holiday Headquarters
Level rating: 7.1
Rating
7.5

Yay, an upload by Wisey =))))).

Layout/Gameplay: Not particularly fond of it. One of the major cons is the right side of the level, where a lot of the walls are jagged, and you can get stuck pretty easily, which isn’t a good thing. This coulda been avoided with one ways, warps, or by just avoiding making the walls like that. 146,55, I always bump into the wall there, and have to jump to enter the sucker. Not really major or anything, but floatup would of been nice. Some parts feel a bit bumpy, but other than that its alright.
Layout/Gameplay: 6.8

Eyecandy: Definately a pro, the eyecandy pretty much rocks here. It just gives me a good feeling towards the level (music helps do that too) and makes me enjoy playing it. Nuff said
Eyecandy: 9

Placement of stuff: Seems a bit sparce, and the pattern is too repetitive (placed in rectangular boxes nearly everywhere). Took me longer to find the bouncer powerup than finding the seeker powerup (and I got stuck right after finding the bouncer =( ). Other than that, I question the placement of the powerups, since the seeker is more out in the open then the bouncer, and the seeker is relatively better. The carrot placement is alright. Could’ve been better, though.
Placement of stuff: 6.5

Music definately fits, it adds a nice warm feeling to the level and I just feel like I have to add bonus points for it (+0.1) because it makes the level feel good to play.

Originality: Can’t really judge on that since this is really the first CTF level I’ve seen with this set.

Overall (not an average): A fairly decent level. Has some flaws which bring it down a bit (mostly the layout and the repetitive ammo placement), and some pros which bring it up (eyecandy, rux music choice). I’d probably play this once in a while, but not as often since the layout is not so decent. Still worth a download, though, since I havent seen levels like it.
Overall (not an average): 7.5

Final rating: 7.45 (+0.1) = 7.55, still rounded to a 7.5 though. The level has potential, but suffers from a few flaws which severe the rating. Nonetheless, its still decent and worth a download. GJ Wisey =))).

Review by blurredd

Posted:
Posted more than 21 years ago
For: 2 Sea CTF,s
Level rating: 2.5
Rating
2.5

I almost didn’t notice these levels. The gametype should be changed from Assault to CTF for the sake of being less confusing.

The sea Base

GAMEPLAY: Unbalanced. Passageways are too long and narrow. Borders are needed to prevent the flag bug. Destruct/Buttstomp scenary placed poorly.
EYE CANDY: Rather dull. Only light gray and dark gray blocks. Pretty bad, despite the fact no standard was set.
CARROT PLACEMENT: Not too good. Too close to blue base.
AMMO PLACEMENT: Not good at all. Only ammo in crates and a barrel. Needs better distribution.
HOST THIS OFTEN? Not even once.

Warter CTF

GAMEPLAY: No balance and too narrow passageways. Freeze Enemies events which only get in the way. Unnecessary shield and 1up crate. Borders are needed to prevent the flag bug.
EYE CANDY: Misused. Doesn’t look good at all.
CARROT PLACEMENT: Apparently no carrot. Not a good idea.
AMMO PLACEMENT: Could use fewer crates and more loose ammo. Distribution needs work. Powerup placement is horrendous.
HOST THIS OFTEN? Once again, no. It’s slightly better than the other level, but that’s not saying much.

Overall review: The layouts in both of these levels need major improvement. Something a lot more open and easy to get around would be a start. Avoid hidden and ambiguous routes as much as possible. A border around the level of at least 2 or 3 tiles should be used to prevent the flag bug (” captured the flag” messages which repeat on the screen). Destruct scenary and buttstomp scenary isn’t needed since it only slows down gameplay. The events should be set to respawn at a speed of at least 20 instead of just 0. Try using more of the tileset next time. A few more background layers should have been used. I suggest placing a full energy carrot in the center of the level instead of using +1 carrots. And always use a carrot. Instead of using crates, try using only a variety of loose ammo placed throughout the entire level. Look at some high-rated CTF levels and see how they are made. And maybe read this review. I’m not going to list anything else until the basic problems are resolved. My suggestion would be to work on battle levels before moving on to CTF, though. This is a 2.5, only because these levels are playable, although barely, and it doesn’t have any major problems with start positions, which surprised me.

By the way, Warter CTF doesn’t loop to anything; fix it. And find a beta tester next time to save me the trouble of writing a long review again.

Review by n0

Posted:
Posted more than 21 years ago
For: Chez
Level rating: 8.4
Rating
N/A

Ok, Real quick I would like to say that the “Polka dot” tiles are connector tiles. They allow you to connect the white to the black to the checkered main blocks.

`N0

Review by tin

Posted:
Posted more than 21 years ago
For: time castle
Level rating: 5.6
Rating
N/A

This lvl is short but good,it has loads of tile bugs and the save point is in an akward place. i would say that you need to test it a lot more.
at the begining there is a good use of traps.

(Rating removal. Your IP matches that of SabaSpaz. Please only review something once per computer. -Trafton)[This review has been edited by Trafton AT]

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: Chez
Level rating: 8.4
Rating
N/A

I love it alot Hey NOBODY want me to Try to make a Example Level? well im going to Try and ill post it if you say if it is ok.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: time castle
Level rating: 5.6
Rating
6

ok Nim i think you have a lot of mess ups have you played this level for Bugs ? the check point is at a Bad Spot when you die you end up in the wall over it.. and Change the Boss or make more Room in there! other Wise i think this is a good level
better then my 1st one _ lol well i think the music is good i may use that some time _ over all i give you a 6

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Wasted Times
Level rating: 7.6
Rating
7.2

Ok, here comes a review.
First impressions: A level by Ðx.

Gameplay: Good. The gameplay is nothing special, there is a huge dead end at the bottom-right. There are more dead ends in this level, too. The spring placement seems good, but nothing really special. I dont like the gameplay that much, like I said. There are some hidden things that are made hidden by the waterfalls that are annoying imo. But, that seems original with this tileset. The tileset is overused, too.
Conclusion gameplay: Good, but nothing special.

Eye candy/Tileset use: Good/Very Good. The eye candy here is very nice, but I think it’s overused a lot. Like I said, that waterfalls are very annoying but also very original. Dx used this in another level of him, a SP. The tileset use is very good imo. There is a nice use of plants, pumpkins, carrots, trees and all other things that are in the carrotus tileset.
Conclusion eye candy: Very nice, but overused and annoying with the waterfalls.

Pickup placement: Good. Again, not the best, but it’s decent. I will explain. There isn’t too many ammo in some places of this level. There was alot of ammo in some places, but alot less in others. The groups of ammo were not too original, because there was mostly 3×3 or 3×2 ammo. One group of gun9 looked interesting, though. There are way too many Power-Ups here, there is Bouncer, Ice, Toaster, Seeker, RF and Gun8 I think. That means only no Gun9 and Blaster PU. You already knew proably, but this level is too small for that many PU. Like 3 or 4 would be better. There is also alot of Fast Fire, probably too many. There are also extra lives at the start, and Dx told me that he used them for the fun.
Conclusion pickup placement: Not too good this time.

Originality: Good/Very Good. This is quite original. the tileset is used too many, but the music is only used one time I think. And that was for Dx’s SP level Wasted Time(not Times) That waterfalls looked original, like I said, but it was also very annoying. Also, the background looked interesting. It was looking light in the night.
Conclusion originality: An original level.

Others:
Host this: well, not too often, maybe if you are bored.
Download this: Sure, but not a real recommendation.
Final Rating: 7.2.
- DarkSonic of XSD and CC -
P.S. Ðx: I said that this is Battle and Wasted Time is Single Player, you understand?[This review has been edited by da man]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Wasted Times
Level rating: 7.6
Rating
N/A

I hope The Size is Good 90-90

Da Man

Wasted Time was SP

Wasted Times is battle

[This review has been edited by Ðx]
[This review has been edited by Ðx]
[This review has been edited by Ðx]
[This review has been edited by Ðx]
[This review has been edited by Ðx]
[This review has been edited by Ðx]?[This review has been edited by Ðx]

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