Review by Ðx

Posted:
Posted more than 21 years ago
For: Chez
Level rating: 8.4
Rating
8.7

GREAT! I LUV IT!]

Great eyecandy tiles and ani tiles also the mountains ar
great, 2 texture backgrounds it rocks!

Thers only ONE bad thing

No example level included :(

Download reccomed: YES!
Build with it: Yes please

8.7

Ðx

Review by SuckaTube

Posted:
Posted more than 21 years ago
For: Galaxia
Level rating: 7.9
Rating
9.7

My God…It’s not even on the radar screen anymore…

Graphics: Nice tileset, friend. Effects, yes…SUCKERTUBES!!! :)!!!
Creative stuff here.

Sound/FX: No new FX. The music is new, not bad though. ‘Nuff said.

Placement: Ingenious. A concept of both machines with a direct route with all the weapons at the top? !!!!!

Conclusion: 9.7 You made the level of the year, um…Dog…?

Review by SuckaTube

Posted:
Posted more than 21 years ago
For: Multi
Level rating: 1.5
Rating
1.5

Can you say “error”?!

Graphics: Bad use of the already laughable lost world tileset. So, the worst of the worst, I can say that. It’s sometimes hard to see things. No lighting effects or anything like that.

Music/FX: No new FX. The music was the default .j2m file from the title screen.

Placement: Errors. Hardness errors, one-way errors, sprite-foreground layer errors, the works. Let’s just say that it’s seriously below average stuff we’re talking about here.

Conclusion: Doesn’t even deserve to be played. I am baffled that someone has the gull to use that horrible tileset for yet another level.

“Sucks” -suckatube

Review by SuckaTube

Posted:
Posted more than 21 years ago
For: Enemy Arena
Level rating: 1.5
Rating
1

No, no and NO once more!

Graphics: MY TILESET!!! NO….My tileset, the most beautiful tileset ever made was deliberately rewined to make this level! There are no hints, suckertubes :(! or any backrounds used besides one of them. No effects whatsoever.

Music/FX: No new FX. The music used was “order.j2m”. This person obviously doesn’t know how to use actual music files.

Placement: Whge…ghag…What the… I can’t really tell what to do. There are a couple of enemies at the beginning, but an infinite amount on the top of the level. There is no way to win, at all. FUNNY!!! There was an extremely rediculous effort to make sucker tubes, and didn’t even try using the sprite layer, even though that’s not what you’re supposed to do. At least it makes it LOOK real…

Conclusion: Download just for laughs. You will laugh, I guaruntee. Kid, don’t mess with the TubElectric tileset. Look at the default TubElectric levels for reference next time, please. Or, if you want to see a pro’s level, you can always look at mine!!! (hihi).

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Galaxia
Level rating: 7.9
Rating
7.7

Time for a review!
First impressions: One of Snooz’s many levels, but the first time using Niq account.
Gameplay: Good/Very Good. The gameplay here is nothing special, it’s just like the other Snooz levels. This is again a symmetrical level with a nice layout and good flow, but, as R3ptile said, there is only one boring way to right or left. The spring placement is good enough, and there are some tubes that help you go up without jumping. So I can say the gameplay here is quite good.

Eye candy: Good/Very Good. This is nice, but not really Snooz quality imo. I can’t say this is perfect. But, I think no level has perfect eye candy worth a 10. There is lots of stuff in layer 3 and 5, and I can say I like that. But, the tileset doesn’t look that good. Although there are quite many tiles of the tileset used.

Pickup placement: Good/Very Good. This is better then the others. I can say I like this, but not good enough for a very good. There is enough ammo and there are good groups of ammo too, but still, there are 2 places where I would like ammo too. And that’s near the bases or something around that. There is 1 full energy, and it’s, of course, good placed (in the centre/middle). There are 3 PU, 1 Bouncer at the right side, one Toaster at the left side, and a RF near the top of the level. That’s, of course, good enough.

Originality: Good. Nothing special about originality this time, the music is used more times, but the tileset isn’t overused for CTF levels. I only know Space Cataclysm or something and Galaxius(not Galaxia). The name looks like FS’s level with this tileset then. But, it doesn’t matter.

Others:
Host this: Sometimes.
Download: Sure.
Final Rating: 7.6-7.7
- DarkSonic of XSD and CC -

Review by Sacrush

Posted:
Posted more than 21 years ago
For: Ground Force Pack
Level rating: 8
Rating
8

Sorry Ðx but i will do a fast review because i am busy.

Eyecandy:
Good!!! The first level uses the Diam1 tileset and Ðx uses it well. I start with the background well clouds. But there is more in all the layers there are eyecandy stuff like trees, caves, ground , flowers and many more. I think that there could be more eyecandy stuff in layer 4 like trees or flowers. I see that layer 1, 2 and 3 are also used that`s also good. The second level uses the 7th lava fall tileset and this tileset is also rightfully used. The background is cool here if you look good in the first part you see something really cool but it`s only a small detail because it`s hard to see if you aren`t focussing at the background. I also see again that the layer 5, 6 and 7 are used again. In those layers there are a lot of things to make the level look better like metal, some sort of vences and many more. layer 2 and tree are also used. Layer 4 is empty with eyecandy but still it looks good. Since i am in a hurry i will not discrive all levels but in all levels the eyecandy is good.

Placement:
Okay!!! There isn`t much to say about it i will tell it about all the levels sorry about that. Well the ammo placement is good in all the levels there are enough ammo to blow all the destruct scenerey`s. Ehm is there more to tell?

Gameplay:
Good!!! I always liked Ground force (gf) or Survivor or whatever and this is a good pack with a lot of funn. in gf you all know what that is or don`t you well if ya don`t you need to ask somebody. Well I think it`s a little bit too easy to stay on those blocks because or there will only fall 1 time TNT`s down or nothing. But there are also in the levels TNT and turtles censored to do a some braking. It`s fun enough to host and play.

Others:
Good!!! I think that the tilesets are well chosen like the music as well. there could be more levels though. I don`t know if it is your fault but in level 5 i get a acces violatin But i looked in JCS to see how the level was like.

Fun a $8.0$ still sorry for the sort review.

-SaTáÑ

[This review has been edited by Satan]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Ground Force Pack
Level rating: 8
Rating
N/A

Please review…

Review by SabaSpaz,s Super Fan

Posted:
Posted more than 21 years ago
For: Star_Destoyer
Level rating: 7.1
Rating
N/A

Not so bad… but it is borning!
EYECANDY:very good

FUN: NO!!

POWER UPS: NO POWER UPS

AMMO: Culd be better

CONFUSNING: YES!!
(Unsupported rating removal edit. It is borning! ~Violet)[This review has been edited by Violet CLM]

Review by Spotty

Posted:
Posted more than 21 years ago
For: Star_Destoyer
Level rating: 7.1
Rating
7.5

First thing I noticed…
that darn cool ground that I can’t quite
fall under ;P.
Anywho, the level is very nice and visually appealing.
The background is very good, with an original use of .. .“spaceships” and “spacejunk”. There is a good amount of eyecandy.

The level is a little hard to navigate.
At some points I see where I want to go but have no idea
how to get there.
There are excessive amounts of text strings..
one of these text strings are to long
so you can’t view all of it.

There is ammo yay..

Overall this is a good level , but a little hard to get around in.
A very good effort, and I would recommend a download ;).

Review by nim

Posted:
Posted more than 21 years ago
For: Enter orbitus
Level rating: 8.4
Rating
9.2

it has very good tile use and no bugs.and has some wicked gameplay. But there could be some modifications that could make it better.the weapon placement could be better and the eye candy was reasonable. the baddies were a bit tough but well placed. i liked the blue things hit u higher and the level used the normal music. the music was good and the level was fun and long ( not too long ).
there are no annoying parts that frustrate players but all in all it is an excellent level. I give this a 9.2![This review has been edited by nim]

Review by grazzkid

Posted:
Posted more than 21 years ago
For: Green Jungles
Level rating: 7.8
Rating
N/A

good lvl,very good eyecandy, you are GOOD!!!!!
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Star_Destoyer
Level rating: 7.1
Rating
6.7

NEXT TIME PLEASE INCLUDE THE TILESET BEFORE YOU PUT A LEVEL UP!!!

Ah, well, I had the tileset already, so I can review this…

EYECANDY:
Really good! This level contains good layers, good backgrounds and good sprite layers. You really don’t have to improve you eyecandy anymore in your later levels. Maybe some other points, though. The moving background can sometimes be annoying when you run around.

AMMO:
No powerups! I don’t want to say anything, but in my opinion you can’t make a decent battle level without placing any powerups. The ammo is hard to find; it’s located at not so many places in the level. And there is just 1 carrot which gives you +1, something that fits with this level. If you want to kill someone here you have to play long games.

LEVEL STRUCTURE:
The structure of the level is a little weird, and thanks to the good eyecandy you can’t move around that good. Soem corridors are too narrow to move through, and the blue floors which close when you run at them are strange…

GAMEPLAY:
Could have been a lot smoother. You can’t reall ymove around that good, because of the narrow corridors and weird floors and jumps, and there is actually no flow. Improve that in your next levels, please.

————
RATINGS
————
When I first opened the level I thougth: Wow! What a great eyecandy, this must be a fantastic level! But when I played the level, I saw that there are many things missing in the gameplay… I can say this is a level with really good eyecandy, but with a mediocre gameplay. And after all, the gameplay is more important than the eyecandy.

Score: a 6.7 from me.
Download this: Maybe, as an example of eyecandy.
Host: No.

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: Star_Destoyer
Level rating: 7.1
Rating
N/A

oh yea forgot If you see any Bugs Plz Tell me !!

Review by Lark

Posted:
Posted more than 21 years ago
For: Enemy Arena
Level rating: 1.5
Rating
1.5

Simple enough… a small part of the level is just a normal single player level, and a smaller part of the level is a place where you just endlessly shoot at generator enemies with toasters and electroblasters (there are also 1-up and gem crates). If there’s anything else, I missed it.

Eyecandy – Very bad
Most of the tiles are used incorrectly. The background is also rather ugly… there’s not much to say about the eyecandy here since it’s such a small level.
Pros: There have been uglier levels.
Cons: Hideous.

Gameplay – Very bad
Like I already mentioned, the gameplay of this level consists of a small part and a smaller part. At the end, you just fight a bunch of enemies until you die. You could just stand at the left side of them and hit the fire key for hours on end and not die. If you tried to play until you got a gameover (and you were actually trying), it could take weeks. It’s also rather Spaz biased, because Spaz can take out the whole line of enemies in one kick (including kicking the gem crates, getting gems, kicking the 1-up crates, getting 1-ups, and kicking the powerups).
Pros: None.
Cons: Too small… and the level never ends.

Ammo placement – Very bad
This level contains a box of toaster ammo, a gun crate that generates every five seconds, a toaster powerup that generates every five seconds, an electroblaster powerup that generates every five seconds, a gem crate that generates every five seconds, and two 1-up crates that generate every 5 seconds.
Pros: Yay for remembering to put SOME ammo in the level.
Cons: Boooo.

Enemy placement – Very bad
The small part of the level has two sparks and one normal turtle in it (the normal turtle is placed right up against a wall, thus making it so it can’t even move). The smaller part of the level has two tough turtles, two fat chicks, two skeletons, two doggy doggs, two demons, and two stand monkeys (all generating). The demons will not move unless you get near them, which involves you jumping with Spaz, so they are not going to give you trouble. The monkeys don’t seem to like to move, period, so they won’t give you trouble, either. If you jump up and shoot the monkeys and demons, though, they will begin to generate on the ground, making the level a bit more challenging, but still overall easy.
Pros: None
Cons: ;(

Overall – Very bad

I’m giving this a 1.5… I’m not sure if it even deserves that.

Download reccomendation – No[This review has been edited by labratkid]

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Enemy Arena
Level rating: 1.5
Rating
N/A

I cant actually review this level, because it’s in fact no level, just a trainer…

Ill keep it short for now. The eyecandy is not so good, only layer 8 and 4 are used, and the sprites in layer 4 are not well placed. The enemy trainer is quite funny, but you could have given it something extra, I mean something by making a complete level with an end to it. Now it’s a little bit boring, watching those enemy’s fall and roast them again… The level strcuture is a little wierd, it took me a while to find out how to get to the airboard.

ADVICE:
If you like to preactice offline aganist enemies, this can be a good level, otherwise, never play it. There are better trainings available.

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Holiday Headquarters
Level rating: 7.1
Rating
7.5

Time for a review!
First impressions: One of Disguise’s many uploads. It’s been a long time he uploaded some stuff. The last time was when he uploaded MegaM 1.23.

Gameplay: Good. The gameplay seems good. There is a nice spring placement and a very good layout imo. The flow is good, but nothing special. There is placed one way in some places, that’s also nice.

Eye candy: Good/Very Good. This seems to be very nice, but there is some confusing eye candy in some places. The tileset use was excellent I think, and I can say I liked the eye candy a lot.

Placement: Good/Very Good. There isn’t many ammo, but what is there, is well placed. I saw that there are a lot of groups placed that are 3×2 from up to down or 2×3 from left to right or right to left. That looks nice, and is easy to get. There are 2 Power-ups, a seeker and a bouncer PU. That are almost my favourite ones, but that’s just me, so I wont take points of the rating of course. There is a full energy too of course. I dont know if it is exactly in the middle but I think so.

Originality: Good/Very Good. I have to agree, this is a very original level. I almost can’t give a very good for originality, but I can say that this comes close. I never saw this tileset and I like the music too.

Others: Host this: Sure.
Download: Yes.
I think of a 7.5 here.

Review by master sven

Posted:
Posted more than 21 years ago
For: Holiday Headquarters
Level rating: 7.1
Rating
N/A

A very good lvl
(Unsupported apple removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by the WINNER

Posted:
Posted more than 21 years ago
For: Holiday Headquarters
Level rating: 7.1
Rating
6.2

One of the rare levels Disguise releases.

EYECANDY: 8.4
Probably the best bit of the level. Having an ocean and an island at layer 7 isn’t a commonly used idea and it actually works. The stuff at the cavernside (right) is somewhat confusing. You can get easily confused of what’s the BG and what’s the wall. You still can get used to it tho.

GAMEPLAY: 6.5
This is the level’s FAILURE. You really can’t determine if the building is solid or not. You need to learn and/or remember what are solid. And the getting confused thing pointed out in the eyecandy section. Yeah. It really makes the gameplay worse and almost unplayable. The balance is not even good. The blue base has the confusing building things and red has just a simple way to the base. Not really good.

STUFF PLACEMENT: 6.5 (-1.0)
Seeker powerups are not placed by “accident”. So you TRIED to lower the rating by 1. Also, this powerup placement sux as heck. With addition to the seek powerup itself, the PU is even placed unfairly. Blue has a seek powerup (-1.0) and red has a bouncer powerup. And the seek powerup, the most overpowered one, is better than the bouncie powerup. The balance again. Just say no to balance. There is none at all. I don’t see a point to the barrel at the blue base. I really don’t. It may add to the level’s random luck stuff. “What comes out from there now…”.

ORIGINALITY: 9.3
Haven’t seen this tileset for a while. And never heard the music. And the island at the bg. Just marvelous.

DOWNLOAD?: Maybe.
HOST?: No.

OVERALL: 7.2 (-1.0)

Review by Sacrush

Posted:
Posted more than 21 years ago
For: Holiday Headquarters
Level rating: 7.1
Rating
N/A

i know what you are saying i will translade this (EK PRAAT AFRIKAANS EN BAIE VAN JULLE KAN MY NIE VERSTAAN NIE! HAHA!) I talk African and you can`t understand me.

Or am i wrong.

Review by blurredd

Posted:
Posted more than 21 years ago
For: plz delete this TRASH!!! sorry for upload this
Level rating: N/A
Rating
N/A

This is TSF, by the way

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