Hey not bad!!!!!!!!!!
Eyecandy!
Good i like the lava levels ther
great and the lava falls ar good placed.
I like the eyecandy much!
Gameplay/originally/Other
I was’t boring and
its not REALLY originally but i like it!
Story!
GREAT! please make part 2!
Ammo/goodies/food/others
Good placed its kinda hard to get carrots so…
but GOOD!
Baddies
Ther good placed mayby
to hard but its kinda pitty ( the pack :P )
Here a 8.0
Download reccomed: yes
Host this in coop: YEAH!
Ðx
This level… it sux. And it’s not assault, by the way.
EYECANDY: 2.3
The worst thing in the level. There is nothing in layer 8 at all and you apparently don’t know how to make animations. I would give eyecandy a 1 if there was no layer 5,6,7 eyecandy. OmG.
GAMEPLAY: 2.2
No borders around the place. The FLAG BUG will happen. Sooner or later. ALWAYS PUT A BORDER AROUND THE LEVEL. ANY wall tile will fit. The fullhealth carrot is something like hidden. One-tile passage way with a warp. Yay. This suxes.
AMMO PLACEMENT: 1.5 (+0.5)
Oh. You did not put any seekers in this level. It rises the +0.5, but it won’t really help because the rating is already down. This level has one powerup and one ammo crate. Some kind of pepperspray and electro blaster. That’s pretty much all. So the 1.5 +0.5 is in here. And with more, there is no ammo at all near the red base. Ohhhhhh.
FUN FACTOR: 1.2
The level is so boring. SO BORING. SOOOO BOOOORIIINNNGGG. You can’t even use the level in any laggy server. So any 56K’ers will have their server just as buggy as it can go. No 56K’er can host it without having other players the NO-LAYER8 thing that happens in single player. No.
DOWNLOAD?: NEVER!! NEVER EVER.
HOST?: NNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
OVERALL: 1.7 (+0.5)[This review has been edited by the WINNER]
Ok, I didn’t like to review this level at first, but I thought: why shouldnt I? It’s a CTF level.
First Impressions: A first CTF level by SkulL[TF], which uses ET’s Planet.
Gameplay: Bad. The level is small, and there is only one way in the level. There are also too little openings, by example to get the Full Energy. Also, no springs, one ways or other events that help the gameplay.
Eye Candy: Bad. This is bad, but not very bad. There is no background, though. I thought there was but I saw it later. There are some things in layer 5, 6 and 7, but it looks strange. There are almost no things in the sprite layer, which makes it bad.
Pickup placement: Bad. This is also bad, although there is something tried in the level. It wasnt really good, but at least, the RF PU is in the middle. The Full Energy is also there, in a small path is a warp, where you need to go in and then you will be at the Full Energy. That is quite bad.
Others: Well, there was a flag bug and there also were alot of bugs.
Download: no.
Host: No.
I think of a 2.7 here.
Let’s see… Skulls first CTF
EYECANDY:
Bad. Actually no fun. Weird backgroudn are used and no eyecandy in layers 5 and 3. No foreground is used, and the level has a bored sprite layer.
AMMO:
Bad ammo placement. About three types of guns are spread among the level, and the only interesting one is the RF, wich has a powerup. Unlogical placement, just one PU. The carrot is somehwere in a hard-to-reach block up in the level.
LEVEL STRUCTURE:
Nothing good to say here. There is only one staright path in the level, with a warp to the base in it. Just one secret: a warop to the carrot, which is hard to reach.
GAMEPLAY:
Frightening. It’s frustrating to move around the level, because you can’t easily move around. Secrets are hard to reach, no good gameplay.
————
RATINGS
————
Score: I won’t give higher than a 3.0 for this. Maybe use a tester next time.
Download: No.
Host: No.[This review has been edited by Niels aka ChippieBW]
You can’t navigate squat: -
Primitive Tilesets: -
Confusing Storyline: -
Eyecady: +
Character Restrictions: -
Proper use of tilesets: +
Very easy to get stuck: -
Annoying long menus and credits: -
(Jeez, you’re down to a 4!! You’d better start PRAYING!!)
Matching Music: +
Music: +
No tilesets with download: -
Sorry, you gots a 3. [This review has been edited by Cazz NP]
Hey, lay off. it IS his first level.
I revised my rating system to something more simple.
1. OK level content: +
2. No music: -
3. Basic Eyecandy: +
4. No advanced Eyecandy: -
5. Too much ammo: -
6. No food or coin pick ups: -
7. Smallness: -
8. You can get stuck: BIG -
9. Textured Background (I ususally make it a requirement, but it IS you first level): +
10. Boring: -
Generousity Points: .2
(I give those under special circumstances)
Um, ok, I rarely review battle levels, and it’s been a while since i reviewed anything, but Skullfish asked to review this.
Eyecandy: way too basic. Like reptile said, just layer 4 and 8. Try making use of layers 6 and 7 for a start, the default single player levels are a good thing to learn this from. It’ll make levels look way better. The only good thing here is that the tiles actually fit together.
Gameplay: can use lots of improvement. Dead ends on both the left and right side of the level, try to avoid those. It’s possible to get stuck in the bottom right corner of the level. The ammo placement is just plain bad: only a few electroblasters and lots of powerups. Good levels usually don’t have more than 3 powerups, and have way more regular ammo. Try spreading these evenly over the level. Try not to make rooms that can only be accessed and left by using warps either. This rarely leads to nice gameplay.
Other: this level uses a custom tileset, you should include it in the download.
Download recommendation: sorry, no. This still needs lots of work.
Include tileset Thanks alot!
Level: Stimky Flag
By: Satan
EYECANDY:
Quite good. You used the correct tiles and good background/foreground layers. Correct, except the one-way sewers that are frustrating (you can’t buttstomp them)
AMMO:
Good placement, no seeker powerup, quite good. Ammo is placed good, not too much, not too less. Enough powerups.
LEVEL STRUCTURE:
Reasonable. The base placement looks like Zaitox, except the fact that you cant see the bases in one view. Bases are underground, and you have to get upperground to get to them. Quite original.
GAMEPLAY:
Reasonable/good. Sometimes a little bit frustrating, if you go next to a wall you might stick to it. Advice: Sta in air. Also some important passages you can’t see.
————
RATINGS:
————
Score: 7.2
Download: Yes
Host: A few times, maybe a good new CTF level.
Eyecandy
Is’t bad! i like it
some woter and the bases on
woter ( eva dont get wet :P )
Anyway good.
Ammo/goodies/Other
Not bad placed. only the RF is in the middel, i dont care :P
Not bad
size/originally/gameplay/or/like/that
Size is small but i wont take
points of it :P
The gameplay is’t bad the music fits good anyway!
Host this: Yes
Download reccomed; yes
A 7.7
Ðx
Ok, I am the first reviewer I think.
First impressions: This is a level by Satan[si], and it is his first CTF level. Let’s review it, shall we?
Gameplay: Good. The gameplay is good, but it’s nothing special. There are some springs and one ways, also some vines which is good enough to make the gameplay average. The level is almost symmetrical, but some places were a bit different.
Eye Candy: Good/Very Good. The eye candy is nice, there are maybe some places that lack alot of eye candy, but I can say I like the eye candy here.
Pickup placement: Good/Very Good. This is also nice, there was good ammo placed in small groups. That’s quite nice, I think. There are 3 Power-Ups, and I think they are nice placed. The RF PU is in the center, with a Full Energy above it. The Bouncy PU is at the left side, and there is a Toaster PU at the right side. This is quite nice. There is enough ammo in the level, so it is nice.
Others:
Host this: sometimes.
Download: sure.
My rating is a 7.5. Good work, Satan, and it’s a nice first CTF level.
very usefull if you like demo`s if you don`t it is stupid.
Unfortunately, I think this level is overrated. Read my review below to find out why:
The eyecandy? There isn’t really anything special about it. It is perhaps slightly above average, but not really enough to make much of a difference. However, I can tell a lot of effort was put into it.
The gameplay was alright I guess. It was very creative in some spots. But the level is very big for a Ground Force level, perhaps a little too big. I was getting a vast amount of lag playing this level. Nethertheless, it was still alright I guess.
The Placement was fairly average. I know this may sound a little weird, but sometimes, placing things in weird positions doesn’t look very appealing to the eye. I know it doesn’t have anything to do with the eyecandy, but I just thought I would like to state that. The level was kinda confusing at times.
This level wasn’t that original. It still reminds me a lot of BlurredD’s levels. But maybe it’s just me, so I the originality won’t affect this level’s ratings at all.
Overall, this level was a good level, but there is still room for improving. I’m not saying it’s a bad level at all, my review mainly states why I think this level was overrated. Most of the good things about this level are listed in the other reviews for this level. Sorry, Dx.
6.5/10.[This review has been edited by The Programmer]
Hey not bad!
Eyecandy
Not bad at all, its nice.
in the diamondus levels ar some caves
and in tube L. some other stuff
Goodies/ammo/other
Nice placed. but you get a suger rush very fast.
but i dont care really. its good!
story
HEY GREAT! i am wanting for part 2.
the story is nice.
Overall: Good!
Download r.: Yes
Host this in coop: Mayby
8.3 >>> 8.2!
Ðx
It`s not boring at all…
And this conversion make it more interesting to take a look at.
Like Noka`s JJ1 Diamondus, Tubelectric or Turtemple Conversion it`s Really Good. Very Much Graphics for Layer 1 to 8 and Easy to Use. At all i think it reach a rating of 9.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Ok, first off, it’s interesting that a VS level is uploaded.
First impressions: This is a level created by Sasik and SylVeR VS, and uses the overused carrottus tileset.
Gameplay: Bad/Okay. It’s no superb gameplay, but it’s a good try. There are a few springs and some vines, but why are there hurts in this level? Some places could have springs, though. I think the airboard is also unnecessary, but that’s maybe because I don’t like airboards that much. The flow is not good, and there could be some one way in some places. There are also dead ends.
Eye candy: Good. I can’t say it’s special or very good, but it’s a nice try. This tileset is one good for beginners and you can make good eye candy with it.
Pickup placement: Okay. I can’t say I like it. I think that there are too many seekers and there area also too many power-ups. A small level needs 2 or 3 PU, but I found 4. There is also some Ice, I dont like Ice that much, and it’s also power-uped if you get the Ice PU who is in the level too. I would like a RF PU instead of Ice, and a Toaster for Gun9. I found one carrot, which is ok, though.
Others: I saw some bugs, It’s a good first level, though.
Host this: Nah.
Download: I don’t think so.
The level seems quite old, too. It could be uploaded earlier, I guess.
Well, here is my rating. A 5.7.
MY NAME IS WADLEDEE, NOT WADLEDEEEE (E) EEEEEEEE! =P
hehe
-Nice eyecandy
the background is good, and the layer use is also very fine. You can see tree’s on the background and more.
-Nice gameplay
It is very fun. HEHE, if the tnt explodes, you fall down at the beginning=P. It is you can run before someone blows you up(evil laugh) and enough space on some places to walk. Also on the beginning, if(the server) you broken the crate in the server room, the blocks COUNT from 4 to 1, and it’s seems to be ok, and it’s realy beautifull, i would say! Not more to say.
-Great placement
There are only 2 kinds of ammo. TNT and Toaster Powerup. There are 2 Toaster Powerups. The TNT is realy on good places placed.
-Bugs
I haven’t see 1 bug. Great, i would say!
Download Recommedation: YES! SHURE!
Host This More Then 1 Time: YES! SHURE!
Rating For Ðx Level : A 7.5!
This review has been edited by Wadledee
(E Reduction Edit. ~Violet)[This review has been edited by Violet CLM]
Review #7, let’s check this one out…
Level: Strange Jungles
By: Dx
EYECANDY:
Mwa. You used a very nice tileset (personally my favorite) and there is some eyecandy, but a few tiles are misplaced and you didn’t used the backgrounds layers 6,7 like in example Marshland.
AMMO & PICKUPS:
Maybe a little too less weapons in the beginning, but I don’t really know if that’s good or not. The ammo is used well, good TNT triggers.
LEVEL STRUCTURE:
The level is a little bit too big for a decent Ground Force. By the way it’s not easy too hide for other players in the level, because you can see the whole broadness of the level at once. Its a good level if you like long games though, and you can’t get kicked out easily so you don’t have to wait years for the next level.
GAMEPLAY:
I kinda liked the level. It made me wanna play it again when I tested it, and I recommend it to play it online some times. But maybe that is because Ground Force is one of my favorite gametypes.
————
RATINGS:
————
Score: 7.2 from me
Download: Yes.
Host it: Yes, a few times, because I like Ground Force.[This review has been edited by Niels aka ChippieBW]
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