Noka…
Your works are just amazing…
REVIEW FOLLOWS LATER…
Okay, this was a rather ‘interesting’ pack made by Spaztic. Out of all my years playing JJ2 I have never encountered a level pack like this. I am not in the mood to review ALL these levels individually, so I’ll review them as a whole:
The Nothing In Particular Pack (NIP)
Like I said, this whole pack was interesting, and it had HUGE replay value. A good challenge, but to me, it seemed stressful with all the enemies and such low supply of carrots.
Gameplay: It was all good, but at some points I kept getting stuck with all the puzzles. :\ Maybe I’m not the brightest boy, eh?
Eyecandy: Good. It all blended in and I couldn’t find very much tilebugs at all.
Enemy Placement: Great! Placed just at the right points. However, it didn’t look very pleasent (especially all the rapiers in Sticks and Stones and all the norm turtles and tough turtles in Emerald Isle).
Pickups Placement: Good I found it was fairly balanced. Not much ammo though.
Length: Well, I found all the levels to be the perfect length: about as long as the official SP levels.
Difficulty: I found some levels, hard, others not so I’ll just give it an Average/Hard.
Overall: Excellent. A long level pack with excellent replay value. I’ve played all the levels at least 4 or 5 times. Out of all the levels and packs uploaded on Jazz2Online, this HAS to be one of my favorites! Great job!
And that concludes my review… I think this level fully deserves a 9 for providing a challenge along with puzzles and other original ideas.[This review has been edited by Dago]
Nice to see my sets are still used. No one ever tells me when a new new Blade-tileset level comes :)
What? Oh, the level rating, yeah… I’ve seen better battle levels in JJ2. Da Man’s Death Metal Arena is easy to explore and memorise, but that simply isn’t enough. A good JJ2 must be memorable in some way, otherwise it will sink into the large ocean of oblivion. Metal Death Arena will surely sink, I’ll tell you why: 1. There’s not enough eye candy. 2. The level design not interesting enough.
When these two points are combined, it is quite sure that playing Death Metal Arena isn’t fun enough. Da Man does what he is capable of, and maybe in future we will see more interesting JJ2 levels from him.[This review has been edited by Blade]
That`s the risk on uploading stuff: you can get a lower Rating then you hope to get… Sometimes you may would say: wrfrerfsrefsfsrääää!
(you can speak the Ä like the one in ``amazing´´ more like e)
Annnnnd:
I don´t like it uploading only the half of an episode! (you will get under 7 from me) I`fe got an 14 level episode on my cpu and i do not upload it over two months because its not ready……….
Okay thats all.
RATING: 6.9 :-)
Yes!
This is something what I was looking for. Few months ago when I did’t know this site I was wondering if it’s possible to get JCS for JJ1.
Now I know that it’s possible and everything works.
Only I would like to see the animationn blocks in this JCS – I would be very happpy!
Oh and as aconvertor of jj1 tileset I think that this is one of the most useful things on j2o site. Doing the convertions JCS94 is helping me a LOT.
Really nice job and I couldn’t rate it any way because I think that this is not a correct way to rate this wonderful programm, I only would give off points because there are some bugs (well.. not exactelly bugs)
Yeah it’s great- I would give 9.5
:)
Ok, I am not going to give a rating at each subject from now on.
Jungle Battle
Gameplay: Bad/Okay. It was quite good, but the spring placement was bad and there were dead ends.
Eyecandy: Good. It was good for a small level, not more then that
Pickup placement: Good. It was also good, but you could select other types of ammo. There was a Full Energy so it can also be a CTF level. I saw two powerups, Seeker and Blaster. Well, I already said, I think one powerup is enough.
Rating for this level a 6.2
Labrat Battle
Gameplay: good. It was good this time. Good spring placement and no dead ends.
Eyecandy: good. It was also good for a small level.
Pickup placement: Good. There were 4 types of ammo used in 5 groups of 9. There were also some fast fires. Also, there were chests of ammo. The level also has a full energy, so it also can be a small CTF level. There were two powerups, Blaster and Toaster this time.
Rating for this level a 6.7
Diamondus Battle
Gameplay: Good. It was good, but this time I liked some other colors of the springs. Example: There was a red spring which could be a blue spring.
Eyecandy: Good. It’s still good, and the eyecandy in this one was the best of the 3 levels.
Pickup placement: Good. There were 4 weapons used, and 1 in two crates. 4 of the weapons you used are the ones I also do in my levels. There were also some fast fires here. And a full energy, so I can say this pack can also be a CTF pack. There were also 2 powerups ( this time Seeker and Blaster ).
Rating for this level a 6.7
6.7+6.7+6.2:3+6.520=6.5
-da man
A
M
A
Z
I
N
G
AMAZING
AMAZING
AMAZING JUST AMAZING!
AMAZING
AMAZING
(Unsupported rating removal edit. What were you thinking? ~Violet)[This review has been edited by Violet CLM]
>_<
The LabratBattle
Well its dark :) and ther ar nice
spring placed.i found a few bugs on the ground, ther is one at the end of the seekers then ya can see.
the eyecandy is not bad at all.
food ( OMG ) nothing ( DUH )
Well nice
Jungle
Nice! But this is very small and SPAZ
based.
Ammo is nice. a carrot fnr but make a coin
warp to it with a powerup or something.
Diamondus
This is nice eyecandy! nice, but again
to small. you make nice levels but to
small.
no bugs and the ammo… nah….
ther not VERY much :S
Bugs.. NOPE!
A carrot Fe but why? you can get it in 1 sec.
Overall:Oke/good
Download:Yep
Host:Mayby twice ( all the levels )
hmm
7.6 >>>>> 7.7
Ðx
Well….
Maybe try to not uploading your first levels (or work) here if you know that this is bad.
Try to do more levels and try to be better in this, every body are improving their work after lot of practice :)
Yes this is the really good episode (the mez level is really confusing) Everything is originally designed, but I’m going to take off points (HA HA)
Well as this is the multiple I will take of points for that tileset which is used in intro-it’s not the best because the sky doesn’t fit togeather (this is clearly visible) and graphics have a lot of transparent area.
I found some bugs in the levels during the game but there was a small amount of bugs and they aren’t so horrible :)
The levels you have made are almost perfect (in some parts) and I like it!
I like where everythink (in tilesets o levels ofcourse) is perfect.
So because not everythink is perfect and the intro tileset is scaring me I’ll give you a 9.0 – I was thinking about 8.7 but oh well.. I had so much FUN playing your cool episode, it was quite simmilar to that times when I was playing JJ2 The Secret Files my first time.
\/\/\/\/\/\/
there is your 9 for really nice job.
Well here is my review(again).
Eyecandy:
Basic!!! The Eyecandy is not really good but also not bad. There are no textured background. You only used layer 5 for some things. No tilebugs but still the eyecandy is a little bit boring.
Enemy placement:
Fine!!! The enemies are well placed not to much and not to little. It`s annoying that lizards come out of nowhere. To many Tuff turtles on a spot.
Item placement:
Bad!!! There is no item placement. No food no gems no ammo even no carrots. There is only a blaster powerup.
Gameplay:
Okay!!! In the beginning there are 4 doors. To open those doors you have to do different puzzles. But I think it are no puzzles. When you did al those puzzles the doors are open and you will go in a ship. When you are in the ship you have to fly To the end. That puzzle 2 is a little bit boring because those destruckt scenery can take to much it take`s a lot of time to destroy one.
Other:
Fine!!! The level is really short but not boring but also not fun. The music fits well.
You can do better Dx next time spend more time and make the eyecandy better.
A ¤¼6.7¤¼
i can ask DA MAN to do levels to 1.23. Oke?[This review has been edited by dx dc]
Beep beep! Link broken! beeps away
Ok, this will be a fun review.
Gameplay: Okay. There were dead ends and there was a flag bug. Also, I would like to put one blue spring in the place of the full energy instead of that platforms without one. the spring placement was good, so that makes it okay.
Rating:5.7
Eyecandy: Okay. It was ok, but I would like more caves that would be good. The other things were okay too.
Rating:6
Pickup placement: Good. It was quite good, but there were too many crates of ammo and there wasn’t many ammo in the other places. There was one powerup, the blaster powerup. I think that a small level like this doesn’t need more than one powerup, so that’s good. The Full energy was good placed.
Rating:6.5
Others: It’s an okay, but small level.
The final rating:6.5+6+5.7:3+6.066666=6
Ok, this is interesting “very lazy eye candy” I said it before: lazyness is a sin. If it really has no eye candy, then I’m afraid it won’t look good for your level…
Ok, this starts off well: the level has no start positions! Upon closer inspection the level has nor Jazz or Spaz, nor MP Start positions. Single Player doesn’t need start position, but unfortunately MultiPlayer does (Please, test the levels in MP too, it’s what they’re mostly designed for!). That’s why it gives a Fatal Application Error when run in MP. Please fix it as soon as possible, or else no rating ;p
- JelZe GoldRabbit =:3
AMMO
Well the ammo is basic placed. nothing secret thats boring and no powerupds, only crates.
GAMEPLAY-ORIGINALLY
Well… its not originallt but the gameplay is OK.
BASES PLACED
Nice. i can say you must host in a duel level.
Overall: Ok
Download:yes
Host:Mayby only in a duel.
<-6.2->
Ðx
This should have been a quick review.
GAMEPLAY:
Well, I’m a little surprised. I can’t say much about the balance since the level is semi-symmetrical. The layout actually isn’t bad—for it’s size. This is one of those levels for 4 players or less, although I myself probably wouldn’t want to duel here. The flow isn’t completely smooth, I can get around easily enough. The biggest flaw has to be the missing borders around the level. Why add borders around the edge of the level? To prevent the flag bug where the text saying that someone captured the flag keeps repeating itself. I suggest using at least two tiles (three tiles may be a better idea, though) around the entire level to prevent this bug, even if you still aren’t sure what it is. Other than that there’s its small size, which I personally don’t like, but others might not mind.
EYE CANDY:
The eye candy here is typical for a Diamondus. It’s not over the top, but it’ll do. I feel no need to write anymore about the eye candy since nothing is wrong with it.
CARROT AND AMMO PLACEMENT:
Surprisingly, it all works for a level with this size. A full energy carrot is located in gap in the middle of the level. There’s also a blaster powerup between the two bases. It’s simple, but it works. Ammo placement works for the most part, although I would prefer fewer crates. Can’t go too wrong with symmetrical, though, and I don’t care what anyone else says.
HOST THIS OFTEN?
Probably not, but the level is good for a first multiplayer level as well as a second level. After playing this level for some while, it started to seem a little too ordinary. And small. I’ve decided to give this a 6.0 for simplicity.
PS: I wouldn’t be surprised if this level gets overwritten in the future. The filename “DiamCTF.j2l” has a good chance of being used by someone else. Try avoiding generic names like this one next time.
Well, it’s an nice lvl!
So I come to review!!
-Gameplay
Good, many good things(triggers,coins,background)the background was really original, and that from“give me a pumpkin so I can let you trough the blocks” was also original
-7.0
-Eyecandy
Great!, if you ask it on me! Also if you get the tail from a cat, that you warped trough the time!That’s very interesting!(Can you tell me how to do that?)
-7.3
-ammo,food and carrot placement
Good, food will you see ev’rywhere in the lvl on the right places! Carrots are placed also good. But ammo…OMG! Was it really one crate with ammo in the lvl or was there more? I haven’t see more! Very bad!
-6.7
-Enemy placement
Good, enemy’s are placed well, on the good places.And it’s not that there where 1 or 2 kinds of enemy’s, no more!
-7.3
-Bugs
Well, I haven’t see much bugs!
Or there where few bugs, or no! The only one I have seen, was on the begin of the lvl, you walking over bridges when stones falling down. If you wan’t to get that pumpkin(to go trough the wall)you must buttstomp on the bridge. If you’re not jumping in the hole in 5sec., an stone will fall in the hole and will be stuck! First you must shoot 10minutes against that stone, so it go’s out the hole.That’s bad!
-7.0
-Overall
A nice lvl with great music, background, triggers and more!
It’s a GREAT lvl with the Carrotus tileset! So download it!!
Lets see… 7+7.3+6.7+7.3+7= 34.3:5=…
………that will be +- a 6.7!Good man!
Download: YES!!!!
Host This:Yes!
Review This: Yes!(Haha)
Because you wanted so badly here is my review!!!!
To the darkness.
Eyecandy:
Good!!! A good eyecandy with a good background and no tilebugs.
item placement:
Good!!! There is enough ammo and ammo of al kinds of weapons. I Say 2 powerups in the levels of gun 8 and 9.
There is also Fast fire in the level.
Other:
Fine!!!It`s not big but big enough. The music fits okay. Can get stuck in the wall by those fast fire things with the one way. Layout is also great and the springs are well placed.
This level is good a 8.5
The food factory.
Eyecandy:
Great!!! The eyecandy is really great because the background rocks and the animations are good to.
Item placement:
Good!!! Again ammo of al kinds except the tnt. The ammo is great placed to and again i found 2 powerups pepperspray and bouncers.And there is a lot of food.
Other:
Good!!! The layout is good the gameplay is good. The springs are again well placed BUT sometimes it`s better if you replace the bleu into green springs. Also It`s confusing because on some places there are springs hidden in the wall. The music fits great in the level.
Also a good battle level a !!8.7!!
The space fortress.
Eyecandy:
Good!!! The eyecandy rocks again good background and foreground like flying ships and tubes But it`s a little bit confusing. Sometimes i almost can`t see a thing.
Item placement:
Good!!! Again well placed and all kinds of ammo again except freeze and TNT. I again found 2 powerups of bouncers and pepperspray.
Other:
Good!!! The music fits some funny text things and a good layout and gameplay.
To bad that the level is a little bit confusing but still great a $€8.0€$
crYsTaL MaNiA.
Eyecandy:
Great!!! A good background and foreground. A cool fog on the top. I didn`t found any tilebugs.
Item placement:
Good!!! Again well placed and again i found 2 powerups of Bouncer and my favourite RF missle.
Other:
Good!!! The layout is great and the gameplay is great. The spring well placed and the suckertubes are well placed to. The music really fits in the level.
Again a great battle level a ¿?8.5?¿
Wow this rocks all the battle levels are great. 8.5+8.7+8.0+8.5=33.7 33.7:4=8.4>8.5
The total is 8.5 great.[This review has been edited by Satan][This review has been edited by Satan]
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