I can only repeat the words said by the other reviewers: the level sure looks good, though a few bugs still ocure. You finally added carrots to your levels, wich is a good improvement compared to your previous work. The only thing I can mention is: PLEASE fix the bugs as far as possible, and upload it!
(Rating removal based on circustantial IP match. Any further reviewing of this level by anyone on the IP block of Waddledee will result in a rating removal. Do NOT allow your friends or family to review it. -Trafton)[This review has been edited by Trafton AT]
Its was good.
1-good ex level
2-no tile bugs
its was great.
Catch 7.7
(…what? Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Review time again! :D
Before I start I want to point out one thing to all the new level makers out there: there are two versions of JJ2, 1.23 and 1.24 (also known as TSF, The Secret Files) These two are not 100% compatible. In short: levels made with TSF, no matter what tileset used, can not be played in 1.23. Remember that.
Also note that if you want a good rating, make levels with the 1.23 version: TSF has been released in Europe only, so the Americans are missing out.
Enough ranting, on to the actual review.
First impressions:
A long fun level with some challenges. The author says he made it in only two days. It’s quite surprising that level doesn’t look like a hastely crafted thingamajig, but more like a level carefully created in like… 2 weeks to a month (that’s a recommended period for average level makers). Unfortunately the apperance of the level suffers somewhat due to the 2 days period.
Flow:
Not as linear as you may expect, given the time spent: it’s only linear at the beginning of the level, which goes from the left all the way to the right. A long drop thereafter and the linearity is gone. From there the path goes Zigzag :p I even saw a crossroad near the end of level (cut off by trigger blocks, good job!) As mentioned earlier, the level is designed to Spaz’ advantages, but not to the point where Jazz can’t finish the level.
Challenges:
This is were the most care went into: the puzzles and challenges. Right at the beginning’you’re treated to one, tho a rather lame one: “get to the other side of a bramble pit via the vines. The author was so nice to actually block the other side so you’ll have to run through the brambles. Good thing there was a carrot hidden at the end, so no harm done (?) Following is a collapsing floor and a “Roller Coaster” Maze (meaning a system of poles and springs). Quite fun, but the long way suffers from halts caused by bad tiles and spring placement. Those things are always hard to make, so it’s no biggie. Next is a “find the crate at the other side of another bramble pit à la Easter, followed by a “frog lane”. The frog lane is quite challenging as the objective is get to the bottom via the zigzag platfroms with springs. At end you’ll have to fight a boss. Although he doesn’t appear! My guess is he used the Tweedle boss, which does not work in JJ2. Quite a shame, as you can’t properly finish the level without having to cheat. Overall, with some adjustments, it’s pretty good.
Tileset use:
Pretty basic, but not too bad. Carrotus is known for having tile bugs that can’t be helped, but can be hidden. What really makes me worry is the background layer down at the very bottom of the level: a big green line from the castle can be seen. A major bug, which I hope to see fixed in an update of the level.
Ammo, Food, stuff that’s good:
A level is no good without goodies, and luckily this level has them. They’re spread out all over the level, you won’t see a section without goodies. At some places you even have work for goodies (at the challenges mentioned above). One complaint: what good are coins if there isn’t a coin warp? Answer: none. Although there are coins, I can’t see a coin warp anywhere. Either the animation isn’t working (Showamin = 1 only works for 5, 10, 20, 50 and 100 coins), or the author simply forgot to put one in. Either way. nothing that can’t be quickly fixed.
Enemies, goons and other beings that want rabbit stew for dinner:
The usual Carrotus enemies make an apperance: lizards, (tuff) turtles, bats, mosquitos and even smal dragons. aan interesting thing to note is that the dragons can only be found in the “find the crate” sector, places on ccarrot stomps with a low ceiling. You gguessed it: there is where they can get annoying for Jazz, but not for Spaz aand Lori (sidekick ;)). Nothing else out of the usual.
Verdict:
A pretty good level, given the 2 day period. It’s just a shame the level suffers from flaws that add up (glitched Tweedle boss, no coin warp, bugged background, “Roller Coaster” halts). I can’t give it a rating because it’s “unfinished” to me. Untill the flaws (at least the Tweedle boss one and the coin wrap )are fixed, no rating from me.
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
I’m sorry Neon!
I thaught it was only 1.24 if you use new tilesets!carrotus is included by 1.23 so… I don’t know ev’rything about Jazz2, okey!? I’m new!
this review has been edited by Wadledee
Dx Dc: You’r not NEW
Wadledee:I’m not NEW!? This is(originaly 3LVL) my second game!
This review has been edited by Wadledee[This review has been edited by wadledee]
Okey
1-very much tilebugs
2-easy
3-spaz basic
4-some eyecandy
5-good food placed
6-The boss does’t shows up.
I give it a 7.O
~Ðx
Yor not NEW[This review has been edited by dx dc]
dont lie about it being 1.23 :P its 1.24
Hopefully this will be a long review.
GAMEPLAY:
This level is basically linear. There isn’t too much too this level: a base on the left, a base on the right, and a few platforms in between them. Also, the 4th layer in this level wasn’t resized. I could jump on top of the area above blue base if I wanted to, and I could fall off the level if I keep going to the right. The balance isn’t too good. For example, the red base is out in the open, while the blue base is only accessible through a narrow hole filled with springs. The flow also isn’t too good, although I could live with it. But what hurts this level the most is the bad start positions. Make sure to use team based start positions next time (that is, with the “Multiplayer Level Start” event). My last complaint has to do with the bridge. It’s absolutely unnecessary so it shouldn’t have been used. Getting rid of it might save this level from “Divide By Zero” errors.
EYE CANDY:
The eye candy in this level isn’t too bad. It’s decent—at least until I look at the giant empty space in the background. Yes, I know multiple background layers were used for the leaves. Still, it leaves the rest of the background other than the leaves look bland. Perhaps the traditional background would look best here.
CARROT AND AMMO PLACEMENT:
Looks like +1 carrots are the only carrots in the level. I advise (as usual) to use at least 1 or 2 full energy carrots placed well in the level (e.g. equal distances from each base). Ammo is just there so players can get ammo. It’s not distributed evenly or anything. And there’s TNT in this level which seems to have no purpose. Also, the powerups seem were thrown left and right. At least one of the powerups on the far left side has to go.
HOST THIS OFTEN?
Nah, but at least this is better than the last level. 5.5 is my rating.
Gameplay – Bad
I dislike the gameplay here a lot. It’s Spaz biased, and the team on the left (I’m too lazy to look and see which one it was) has a lot more ammo and stuff on their side. It seems as if you got lazy and only decided to put ammo in half of the level. There are flow issues, too, for example, when you are running at the sleeping leopard, you have to jump to get on top of him. You should use a float up or something to let you get on top of him easier. There are also springs where there shouldn’t be, and no springs where there should be.
Eyecandy – Bad / Okay
Well, the foreground and sprite layer eyecandy is reasonable, but there is nothing in the background that I see. There isn’t even a textured background. I’m really getting angry that you won’t take my advice. You should also make the water translucent. It looks dumb when clear water that lets you see the dirt behind it hides you when you are between the water and the dirt, if you know what I mean.
Ammo placement – Bad
I dislike the ammo placement. As I said, the team on the left has a lot more ammo than the team on the right. There are two carrots. One is towards the middle more, and one is on the left side.
Overall – Bad / okay
Download – No.
Host this – No.[This review has been edited by labratkid]
Hmm, there’s some room for improvement here.
There’s a fairly decent use of eyecandy in layer 4 and 5, but you should definitely start using layers 6 and 7 (and by that I don’t mean using them the same way as layer 5, just have a look at layers 6 and 7 in the standard jj2 levels in JCS, you’ll see what I mean). This will usually fill up a lot of the empty space in the more open parts of levels.
Gameplay could use a lot of tweaking in this one: try to avoid dead ends in multiplayer levels at all costs, ESPECIALLY at CTF bases. Both CTF bases are at a dead end here, and the excessive number of springs near the blue base makes it even more annoying. It should also be easier to run around between the bases. This is a bit of a pain in the level as it is now. You keep crashing into poles or abrupt changes of the ground level. You should put the poles in either the foreground or the background, but they’re not quite in place in the sprite layer the way they are used here. As for changing the level of the ground: that’s perfectly fine as long as you put a float up or spring in front of it; CTF levels aren’t supposed to be obstacle courses. One other thing are the tree branches and the wooden platforms: these would be better with one-way on them.
Overall: sort of ok level I guess, but the gameplay and lack of good layer 6 and 7 use kinda kill it.[This review has been edited by Enigma]
I don`t review DX`s levels much, but this one is a CTF which I need to review. Let`s start:
Gameplay: the gameplay was average, there were some springs here but there could be more because there were some necessary places to put them.
Eyecandy: The eyecandy was just good. I enjoyed it.
Pickup placement: There was a big bug here, you putted a power-up next to a base and on the other side no one! There was good ammo placement. A few chests, and good groups of ammo in the level. There were two carrots here, one in a crate and one single. No Full NRG but two carrots is good too. But one was closer to the red base. There were many power-ups here, maybe too many.
Others: The level`s size was not good for a CTF level. The width and height must be almost the same and around the 125. That`s a good size for a level.
Download this: not really
Host this: No.
Final Rating: 6.7
Good! :)
Tileset= :-D
Eyecandy= :-D
Background= :-)
Ammo= :-)
Carrots= :’-(
Other= :-)
a 8,2! Good work, Dx
Well, my review isn’t gonna be long this time, sorry for that =(
EYECANDY / TILESET USE:
Okay, tileset use is below average here, some tiles were used wrongly, and
there were some small tile bugs.Eyecandy is below average too, next time, Please put a background layer on layers 6-7. Your levels get higher ratings, if you do so.
anyway, tileset use / eyecandy is below average.
Pros:Well, sprite layer is ok, at least…
Cons:Small tile bugs, no background , etc.
Rating:6
GAMEPLAY:
Gameplay is below average too. There are lotsa things in your way, when running on ground.Too bad, but i have to drop my rating number because of that. Gameplay is average.
Pros:well, atleast its ok..
Cons:see my gameplay section.
Rating:5.5
FUN FACTOR / ORIGINALITY:
This level has a ok tileset use, and its quite boring, because there is just flat ground and some hills in it.Put Platforms nad other things. Youll get much higher ratings.
Pros:…
Cons:boring..
Rating:5.7
PLACEMENT:
Well well, there is not much ammo, so its hard to rate.Bouncy powerup is nicely hidden though..
Pros:Powerup is nicely hidden.
Cons:not much ammo..
Rating:5.7
CONCLUSION:
Well, it is average level. Not any other words.
Hmm.. a short review, =P
DOWNLOAD RECOMMEDATION:Maybe….
FINAL RATING:5.7 (6 + 5.5 = 5.7 + 5.7 = 5.8 + 5.7 = 5.7)
~ThE ChaiR[This review has been edited by ThE ChaiR]
Well here is my review!!!
Eyecandy:
Good!!! There where no tilebugs and you used more layers. There where bushes treas and stuff on layer 5,6 and 7.
Item placement:
Good!!! There was a lot of ammo and there are 4 kinds of powerups Bouncers, Rf missle and pepperspray and that ammo 8.
There are 2 carrots.
Other:
Okay!!! There are some secrets. The leveldesign is great. The 2 bases are fair placed there is not 1 base that is easyer to go to. You used a good tileset of Agama.
This is a good CTF level here a —8.0—
[This review has been edited by Satan]
Aaaaah… the magic of the JCS 1.23 patch. :) Well, onto the review:
I thought this level was fairly hard, but I don’t know what some of you are complaining about it being ‘too hard’… the difficulty is just perfect. Nice and hard. There’s nothing too special with the eyecandy, some glitches but it wasn’t too bad. The enemy placement was good as well. The pickups placement wasn’t very good, there was not enough ammo. But overall, this level is a good level, but I thought it looked a little rushed. Nice job. :)
Fairly good level, censored good eyecandy, etc. But I think bridges aren’t very good in multiplayer maps because they’re very buggy and they tend to stuff up a lot. Nice job.
I love this level.
1-good eyecandy
2-good ammo placed
3-good bases placed.
4-nope no bugs.
5-its originally!
a 8 from me.
host it:yes sometime
download r.:Yes
Nice job on the tileset better than I could ever done
But It looks WAY too much like the worms tileset.
What is the point of this one if you have one allmost esactly the same?
otherwize ok.
opps :P got the rating wrong![This review has been edited by Neon PSY]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Nice levels! :D
Eyecandy: Great
Pickups: Nicely done
Enemy Placement: Decent
Gameplay: Good
Replay Value: Decent
Download Recommendation: Go for it. :D
Although it is very good and looks as if it takes a long time to complete I found it got kinda boring because it was just way too open and it got kinda boring with no real action at the start. Still, it’s pretty censored good. :)
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