Well, I downloaded this level because a Mega Man X tileset sounded interesting. What I found was not.
GAMEPLAY:
Well, there’s not very much at all, aside from a little challenge that involves heli-earing down to get some gold coins. Possibly the best part of the whole level. The “hidden weapons” are very easily found, all put together. Very bad placement. Oh, and there is pretty much NO room for actual fighting in here.. It does have a chat area though. ;P
EYECANDY:
Well, the tileset is a rip from Mega Man X, and it could have been done better, but that doesn’t take anything away from the rating. It was used poorly, and looked rather oogly.
WEAPON PLACEMENT:
The only weapons were the “hidden weapons” that I mentioned earlier, and they were all weapon powerups together in a tiny room. I didn’t see any carrots, but there might have been one or two..
MUSIC:
Well, there was no music for the level. That made it more of a pain to play the level. ;P
DOWNLOAD?:
Uhh, no. Better luck next time. Maybe for the tileset, if you like Mega Man, and that’s if you REALLY like it, the tileset isn’t that great to begin with..
OVERALL: 1.5 / 10
I feel that this deserves a 1, but the heli-ears was mildly entertaining for about 30 seconds, you get an extra 0.5 points for that. ;P
I must say that this tileset needs a bit of work. The ground is dull, there aren’t enough tiles, and you generally need to put more effort into it.
Here are some tips you could follow, if you used them I think this tileset could be pretty cool:
1. Make the ground more interesting. There are plenty of tilesets out there already that have basic ground and inclines. If this is supposed to be a spaceship level, try to make the ground look like the space ship. Add little doodads like blinking lights to make things generally a bit more interesting.
2. Make more tiles. With only 2 (dull) types of ground to work with, a level designer can’t really use this. Plus, you are lacking several elements that could really add to the set, like belts, hooks, and eye candy.
3. EYE CANDY. You really need lots of this in any set. You have lasers, but that’s pretty much it in the eye candy department. Add more, like background ships, systems, flames, flashy lights, aliens, whatever you can imagine that spiffs up the set and builds on the theme.
4. Put effort into it. Don’t make 3 identical tiny sets with modified palletes, make one big set! Think of what you can put into your set, and don’t stop thinking until you’ve hit the tile limit or you’ve gone completely braindead.
That being said, I’d have to give this set a 3. However, with a bit of work, this set could easily get very high ratings.
When I first joined a hotel server on jj2 a while ago it used this tileset, and I’m like Holly (censored)! This tileset is sweet! I wonder who made it. I asked the host (I’m not listing any names)and he told me it is Disguise and Mirrow’s new tileset. So when the server closed I put the tileset from my cache right into my jj2 folder and opened JCS and made a new level with this tileset.
Masking: 5.5; A few problems with the invisible stairs and the tables and sofas were not solid (usually put solid things on the tables and like to sit on the sofas) so that kinda bugged me too.
Graphics: 10; Hmmm looks like some kinda gold and platinum (or ice) tileset :D Looks exellent.
Recomendations: Update and upload the masks. Exept for that this tileset was great!
Penquin servents: YES! Servents! exelent. +.5 to rating
Rating: 8.0
Download recomendation possibillity: 70%
Edit: Rating calculation mistake.[This review has been edited by sk8terboy]
Hi! And there is my review:
1: Song quality: Very good! 10
2: Lenght: 4:20 Very GOOD! 10
3: Nice sound effects choosen… 9
4: I think it will sounds better with a drum then the small noisy bells… 7
All to gether: 36:4= 9!
I have decided to adopt a new tactic. Instead of playing the level once, then reviewing everything, I will play it once for each category, trying to only note those factors. How long this will last is rather dubious, but I’m going to give it a try.
Gameplay, Design, and related fields:
Well. Ever since BlurredD released his SP pack, all of Dx’s levels seem to have been desperate attempts to equal the sheer goodness. In this case, Dx goes so far as to use Thermal K, in much the same style as it is used in Blur’s pack – I.E. lots of caves.
And, of course, the instant death. Which doesn’t work. About 75% of the time, I seemed unable to lose a life from the instant death you’re supposed to get when you fall into the lava. Technical side gets a low.
But what about the real gameplay? Rambling aside, the gameplay’s not too bad, but the level is short enough it doesn’t have much of a chance to grow on you. First you navigate some tunnels, not falling into the lava. Then you are a frog for less than a minute, not falling into the lava, and get hurt while turning back. Then you navigate a few more tunnels, not falling into the lava. Then you fight Bilsy, (and you guessed it) not falling into the lava. I’ll discuss Bilsy later, but in the meantime let’s look at the previous areas.
The tunnels try too hard to be hard, as Trafton said most admirably. This will be expanded upon later, of course. But with the high jump you need to climb on top of hurting fire to perform (a high jump in a TSF level.. for shame), when said fire is nearly invisible against the lava fall… things get a little annoying.
The frog is, of course, far too short. You jump three pits, two devils, then get kissed by Eva. And you get hurt. Did I say that already? Here’s a hint: give the player a carrot for those unavoidable ouchies.
Still, the gameplay is somewhat decent. With the exception of Bilsy. Because Bilsy is one of Those bosses, the ones who need support from their arena to provide a challenge. Like buttstomp floor. But in this level, you’re not even on the same platform as Bilsy! You never should be! No challenge at all! Feh.
Rating: 6.5
Graphic quality, use of layers, tile-to-tile smoothness, general eyecandy:
The eyecandy is, for the most part, ordinary Carrotus. Walls that don’t really fit together at all, large or small (in this case large) amounts of cave, and no plants besides the carrots, which are used simply as walls. All of these apply. About the only difference between this level and a normal Carrotus level is that, well, it uses Thermal K. So in addition to all that other stuff, there’s a moving lava pit (weird), lava falls in the background (too bright, and they blend in with the fire), and those neat little wooden platforms. Only once, sadly.
If you want other layers, you’re out of luck. Everything is Speed 1, and aligns perfectly. Obviously there should be something more, as you do see the sky now and then, but there isn’t. Alas.
And yes, the walls don’t fit together all that well. Black edge to wall edge, wall edge to black edge – all over the place. If only Dx had added some plants, at least…
Rating: 6.7
Weapon Placement, Item Placement, Enemy Placement, Text Placement… you know, placement.:
There are no goodies. There is only Zuul. Enemies, anyway.
Well, ok, that’s not completely true. Near the end you get two boxes of ammo, some seekers and some relatively useless bouncies. And… umm… well, I guess that’s it for goodies and all that. Well, I suppose it’s a small level, but some carrots would have been nice now and then. SUCH AS NEXT TO EVA.
But enemies. There are enemies. A few of the enemies are well placed, paticularly some bats who are in good positions to knock you into the lava. But many of the bats, and most of the devils, are just there to be shot. “Automatic carrot creators”, you could call them. There are two at the boss, for that matter. It’s not like they can pose any harm, so they just give you carrots.
Basically, there will be a bat in the ceilling if any of the following are true: You are in a long straight passage, you are just getting into a passage from a drop to the lava, you are leaving a passage to get over a drop to the lava, or you are going somewhere to be able to cross a drop to the lava. There will be a devil on the ground if any of the following are true: There is flat ground and there is not another devil for at least three tiles.
Besides the bats and devils, there is one more type of enemy. The Floating Sucker, which as we all know, has no real purpose except to be stomped. So Dx lets you stomp them to get across some lava. In a tight space. And only once. Why only once? Why not more than once?! ASDF.
So what’s the verdict? Placing enemies after you finish the level is not the way to go.
Rating: 6.7
Fun Factor, Originality, Replay Value… whee, I just changed the order around.:
Well, as said before, pretty much this entire level was taken from Blur’s demo thing. So what is original? Just a few things, sadly. There’s the disappearing author sign, the annoying high jump fire, and… I guess that’s about it. Work on your own brain a bit more, Dx.
As for fun and games and all that, I have now played this level about four times. My feelings for it have gone *bad, *ok, *ok, *eeh. I’m starting to lose interest. This shouldn’t be played too many times, but play it more than once, as your first impression is likely to be wrong.
And I have to admit, a few parts are fun. There’s something just strangely satisfying about killing the two devils on wooden platforms. Or jumping over the widest frog pit.
Rating: 7.0
Overall impression of Subject Level:
This level is all right, but it’s not too good. The music just seems wrong, and I don’t even have much of an ear for music. The enemy placement detracts from the enjoyability of the level a little too much, and the eyecandy can get tiresome.
But there’s something about this level. Something showing that no matter what Dx reviews like, eventually he may become a good level maker. I try not to rate potential, but this is actually in the level, so whatever.
So it is that I give it a Rating: of 7.0. Low 7, but 7 anyway.[This review has been edited by Violet CLM]
yyeeeaaaaaaaaaaahhhhhhhaaaaaaaa!!!!! You`Fe listened to me! THAAAAAAAANKS!!!!!
Levels like these are the ones that scare me. Not because they are inherently bad or anything, but because of the way that they are rated. Back in the good ol’ days, when I rated a lot (which has nothing to do with it), most reviewers would not give this a 7.5, not to mention a score of above 8. And, as much as I try to keep up with the times, I just cannot bring myself to adjust my rating to the new rating field. Therefore, this rating may seem a bit lower, but it is not because I have any personal vendetta against this level. It is just simply that I think it is heavily overrated.
GAMEPLAY/DESIGN: While it is not quite as hard as any of the reviewers previous to this have made it out to be, I would still say that it is difficult. Unfortunately, this first category is where this level seems to fall apart in every way. The first thing that frustrated me is when I tested what exactly the lava pits did by falling into one. While it worked the second time and nearly every single time after that, the first time I went in, instead of dying, I was stuck in the place that is supposed to kill you using the CTF base method. I am not quite sure why this happened, but it was very annoying. On the subject of the difficulty of this level, I must also say that I think it is more difficult than Enigma does. This is not necessarily a good or bad thing, but in this case the level is, as opposed to doing a good job of applying puzzles and whatnot to make the difficulty enjoyable, forcing upon the player many odd ways to die. There is barely a single tile not covered with an enemy, and the lava pits are a bit too common. There is nothing wrong with a difficult level, but unfortunately in this case, the level is trying too hard to be difficult and the strain shows.
PROS: A challenging level, but not impossible. The use of automatic death is not new, but is not seen often.
CONS: The difficulty comes from fairly annoying limitations. If you fall into a lava pit, you have to basically start over.
RATING: 6.0
TILESET/TILESET USE: The first thing I noticed when the level started was the little scenery that occurs at the beginning. This was actually quite nice, and did look as if the character was blasting through a wall to get into the level. The next thing I noticed was the sign noting the tileset’s maker that disappeared. Unfortunately, the disappearing sign is replaced with blocks that do not look the same as the blocks that are behind the sign. This ends up appearing very cheesy and strangely done. The rest of the level had decent eyecandy, although nothing that went all that much beyond the typical Carrotus look. This is a spinoff of Carrotus that features a few more tiles and a different coloring type. Those with 56K connections will be annoyed by this, as really this level could be accomplished with the normal Carrotus tileset. However, even though it may be similar, just seeing something slightly different for once is sometimes enough to make a level enjoyable. There are not many eyecandy bugs, although there are a few questionable tile connections, and the lava sometimes looks a bit weird. However, the eyecandy in this level shows a decent technical composure and some creativity on top of that.
PROS: Nice to see something other than Carrotus 1/2. Not many tile bugs. Some creativity shown.
CONS: The use of a weird Carrotus spinoff wastes bandwidth in the opinions of some. Tile placement is sometimes questionable.
RATING: 6.7
WEAPON/ITEM/ENEMY PLACEMENT: This is another area in which this level runs into a few problems in the realm of gameplay. Weapon placement is okay, as is item placement in general, although it does lack save points where they would be nice. Enemy placement, though, is what really does damage to this score. Enemies are placed nearly every tile in which there is any space for them. The entire level consists mainly of platforms, giving the player a chance to fall into the afforementioned lava pools, leaving little room for placing baddies. Unfortunately, the level author decided that the only way to make this level harder was to put foes with such quantity. I would rather see puzzles, or at least some creative liscence inputted into making the level harder. A challenging level is good, but the ratio of walkable-to-enemy filled tiles is a bit high for my tastes.
PROS: Challenging.
CONS: Few save points. Too many enemies, and too little space.
RATING: 6.0
REPLAY/FUN FACTOR/ORIGINALITY: This is a fairly small single player level, so there is not all that much of a replay value to it. However, it is decent fun. Challenging levels are typically much more fun to play over and over again than levels which are really easy, and this is not an exception. While puzzle levels do tend to suffer in replay since you already know the answers (unless, in very rare cases, they are polymorphic), enemy-filled levels rarely suffer in that way. Still, I would prefer puzzles, and the somewhat unoriginality of this level does subtract from fun factor. However, it also gets a boost in originality from the lava pits. While they do not always work, which can be quite annoying, they are an interesting aspect to gameplay, as weird as it does look to be first warped out from the lava pit and then killed.
PROS: The lava pit is an interesting addition. Challenging, which makes for good replay value.
CONS: Not all that interesting, per se.
RATING: 6.5
OVERALL (not an average): This is an above average level that has a number of flaws which severely detract from play. As previously mentioned, the main problem with this level is that it tries way too hard to be a difficult and challenging play. Part of being a great level is a smooth way of applying difficulty. Cramming the levels with enemies, making it very easy to die by falling into a pit, and reducing save points a lot is not necessarily the best way to accomplish this. It is a good play, but probably one that will not last. I can recommend download for one quick play, but beyond that this level is not extremely lasting. It looks fairly good, plays fairly good, and is fairly fun. Overall, the quintessential fairly good level with a few twists.
PROS: Challenging and with things, such as the lava pit, rarely seen in levels.
CONS: The difficulty of this level comes from a barrage of enemies, which is disappointing.
RATING: 6.2
GAMEPLAY: B -
Flow: C+
Layout: B -
Creativity: B
Bugs: B
EYECANDY: B
Tileset use: B
Eyecandy look: B -
Creativity: B
Bugs: B
PLACEMENT: C
Weapons: C+
Enemies: C -
THE FINAL GRADE: B -
THE FINAL RATING: 6.2
~ Traft
here is my review!!!
Eyecandy:
Really bad!!! A lot of tile bugs place that dont fit together and the background is really UGLY.
Enemy placement:
Bad:!!! To many on the same spot and only tuff turtle`s.
Item placement:
Bad!!! some food and on one spot to many food and some ammo but not really good placed.
Other:
Sucks!!! really to short and don`t place a warp target bye a wall then you will get stuck and no secrets.
I don`t like it spend more time on your levels. a low rating $4.5$
here is my review!!!
Eyecandy:
Good!!! good background no tile bugs and there are trees flowers and more.
Enemy placement:
Good!!! Not to much not to less.
Item placement:
Good!!! There is food,ammo,gems and more.
Other:
Fine!!! The level lengthe is good the weird story is okay but i didn`t really liked those mazes in the ground to much.
It`s okay but not the best here a =7.7=
here is my review
Eyecandy:
Bad!!! It is not bad but could be better by putting more bushes better background and maybe some moths.
Enemy placement:
basic!!! not bad not good there are some enemy`s
Item placement:
Basic: some toasters and a couple of appels that`s it.
Other:
Bad!!! no easy normal and hard mode and really really short.
it`s not really bad it is not good.
a <5>
A battle this time.
Not a bod one, good layout but a bagger ammo placement.
-Good layout
-Bad eyecandy
-Bad ammo
-No carrot
a 5 is the highest
Yet again, a battle level with the o-so overused MEZ01 tileset. Of all the tilesets put together, MEZ01 is probably used the most. And for good reason.
This level shows little to no effort to use the so simple tileset to it’s full potential. out of the many tiles, only the blue glass pipes (yes, it’s glass, people) and the with/grey marble blocks(yes, it’s marble, got it from the master himself), and some more but to a less extent. As you can see it coming: little to no eye candy, except for the stars in the background.
And the level isn’t “medium-sized” at all: 100×100 tiles (normal battle levels are about 60×60). Because the level is so big, everything is spread out: you really have to jump high to get somewhere if you don’t want to stick at the bottom. So the flow isn’t that good, lightly said, not to mention it’s Lori-unfriendly, sicne she can’t increase her jumping height.
Everything is spread out in the level, and the ammo is no exception. Basic 2 by 2 to 3 by 3 clusters of the same ammo. There are powerups too, not worth mentioning.
Verdict:
Well, it’s big, everything (if any) is spread out… I’m sorry I just can’t give a good grade for this, due to the size and the flow of the level. No download recommend from me. Next time, make the levels smaller, the platfroms thinner and fill it up with ammo.
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
Actually vines are included in the tileset, Biohazard. did you play the example level? I included the vines there.
You have choose a very nice Tileset.
-Good layout
-Good eycandy (not much)
-Good fall out system
A nice sp!
Much to short,
-Bad eycandy
-Bad layout
-Not a SP
-Only 4 enemy’s!\
3 is the highest that i can give.
Hmm not realy much added..
It’s a very short level, and it’s not that good if you’d ask me. There aren’t a lot of secrets, yet there are a lot of trampolines, which isn’t very usefull! At maximum, there are about 2 or 3 secrets in the whole level! But the enemy placemend is good…But the background is bad. Also the eyecandy is bad…
Well, i think a 5.0 is to much(I THINK) and my brother(he have played this level to)and i think a 4.3 or 4.4 is good for you, but that number is not in the rating-numbers. So i have to give you a 4.2
WOW! It’s very hard to pas Hot Springs and this level from you: Lava Time!
DON’T MAKE TO HARD LEVELS DX! C’mon DX, you don’t like levels to that you CAN’T play out! Cooba has RIGHT and he’s allready a TOP-REVIEWER, ALLRIGHT!?
Oh eh… I was busy with a review…
-Very hard level(hard mode)
-Level to short(make things longer)
-Good endboss
-Very bad eyecandy(becose there IS no eyecandy:)
-Enemy placemend… well eh…GOOD
-Some ammo(put more in levels DX)
-Nice tileset, music and background
-Bad/good gameplay
Well, i give an… 7.0
this review has edited by Wadledee
(Personal attack clearence. Top reviewer does not mean higher quality, nor lower; it just means they have reviewed more. Regardless, it is not tolerated on J2O to attack others. Do not repeat this offense. -Trafton)[This review has been edited by Trafton AT]
Hmm…Nice levels…But it CAN better!
-enemy’s(placemend)are good
-great eyecandy
-Nice background
-Some BUGS! ;(
-include the music and tilesets next time!
-great gameplay
-good secrets
-short and easy levels
OVERALL: Well it’s GREAT, I think.
DOWNLOAD RECOMMED: YES!(Well, if it’s x-mas,download it then if you don’t wanna do that now;)
PLAY AGAIN:YES, shure if it’s x-mas!:p
Well, it’s get a 7.7!
Super Jazz was here.
YES! I love christmas-packs!
Good work MERCURY.
Christmas Day:
-Good eyecandy
-Many but simple secrets
-Good enemy placemend(I think the same as Jelzi about the 2 kinds of enemy’s)
-Nice background
-Small and easy level
-overall: Nice level. A 7.9
Christmas Evening:
-Good eyecandy
-Simple secrets
-Nice background
-Better enemy’s and they placemend on good places
-Well…Somthing bigger then level 1.
-Overall: Great level. A 8.0
Christmas Night:
-Good eyecandy
-Good background
-Good secrets(I make myself CRAZY to say evrywhere ‘good’ ;)
-Good enemy placemend(I’m now crazy from all that ‘good’!)
-Overall:Good level(Stupid ‘good’!)A 7.7
Well, it’s was original, Fun and great!
download recommed: YES!
play again: YES.
Well…A 7.9,8.0 and a 7.7, that will be a…euhhm……..thinking…….
………………………………….
…..A 8! Well done!
this review has edited by Wadledee
[This review has been edited by wadledee]
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