And now, more CTF level reviewing fun. Joy.
GAMEPLAY:
There still seems to be not much of an improvement with flow. And once again, the left side has no easy route up. And to no surprise, it has an unbalanced layout and various areas which may tend to slow down players. This level seems to have a few more useless things like the tube near 24,34. I’m not sure what it’s for, but there isn’t enough reason to use it, plus it might be safer to avoid it. Also, there’s the same start position for each team again, which of course doesn’t help with the balance. Furthermore, the top edges of the level need some border tiles (you SHOULD know why by now), and the bases are placed in the same boring way as in the last level. Please do something different next time. Thanks.
EYE CANDY:
More or less average eye candy. I can’t complain too much, but it is just average. Perhaps TOO average (except for the BG which is almost different but not really). Hmmm.
CARROT AND AMMO PLACEMENT:
The carrot placement is somewhat better than in the last level. And I could almost live with the ammo placement this time. But this level does use the bouncer powerup as its main powerup once again. Argh.
HOST THIS OFTEN?
I still can’t say you should. It feels like these last few CTF levels were made in under a day or something. I’m giving this a 6.7 since I’m not entirely sure of what to give this. What an annoyingly short review I made. Bleh.
Medium sized? Maybe. Really worth a download? The rating tells all.
GAMEPLAY:
This level has some flow but not much in it. At a glance it doesn’t look too balanced and after playing it for a little bit, it still looks unbalanced. Is there a way to get up on the left side of the level? It feels as if a spring is missing. If there’s a blue spring on the right side, why not on the left? There is one way up, and that’s by jumping through the bridge although it is spaz biased (I can visualize jazz players complaining about the unfairness at this very moment). And about that blue spring on the right side, if a player was to jump on that spring an go far left, he/she would have to double jump/copter to make the platform. The ground tiles at 66,35 should have been extented a few more tiles to the right (not that this alone would save the layout, but it’s the little things that help). Other than that, there’s the wide open area on the right side and the closed up area on the left. This isn’t the worst thing, but it certainly could take away from gameplay. Also, the bases seem to be placed too closely together. It feels like a dull dueling level. That means “medium sized” may be an inaccurate description of this level. But at least the start positions are better than the last time, except maybe for maybe what I presume to be a Jazz start position. Use only MP positions unless a neutral start pos somewhat in the center is desired (I really recommend this, though). Too bad that’s not the only problem. In short, general gameplay could be a whole lot better.
EYE CANDY:
The eye candy isn’t bad for a Diamondus level—four years ago. It’s decent, but after seeing like a billion Diamondus levels, it’s nothing too special. OK, little bit different (by the smallest margin), albeit not enough to make the eye candy above average. It may help to use top-notch tilesets.
CARROT AND AMMO PLACEMENT:
The full energy carrot is placed closer to the blue base, while the bouncer powerup is closer to the red base (all in the bottom area). Could be worse, but I don’t like it at all. It unbalances the level a little bit. The ammo placement also isn’t as bad as it could be. I just don’t like it too much either. It also doesn’t look like it was distributed well enough. But do you know what I hate about this level the most? NO SEEKERS. What is with that? Too afraid of seekers? Are you worried that seekers are too hard to dodge? Wimp. The bouncer powerup was the only powerup once again. Nice variety. Not that a seeker powerup is really needed, but at least include seeker ammo. Sheesh (great… You just had to make me say “sheesh,” didn’t you?).
HOST THIS OFTEN?
Don’t, or else. My review tells all. 6.5 and thanks for trying.
sorry, you said PACK?
1 level is not an pack with whan bonus.
i think its just whan level ( i reviewd already strange universe! ) ( I think +D )
but ok. yor levels ar very better then first!
so i give you an 8.2
well done Sñøøzzzzzzzzzzz
Yeah, i must say that if you downlaod this then also review this.
its good
First whan thing: The red and the blue ar very close to eachother. The rest is good, good eyecandy. ammo placed very good.
and the rest is ok ( only the bases)
Rating from me an 8
hmmm…
I dont have much to say. this is an a average tileset,it has some tiles in it. i m gonna give an a 6.7.Dont ask why. :p
its good, good anie.tiles
Next time make some walk.blocks ( more )
Rating from me an 7.7
Myself i think that this tileset is very good.
Why? because:
-Ground tiles are really good
-Masking is good
-Idea is good
-Background mountains are good
Rating: 8.5
Taz, Kirby was made by Hal Labs. Nintendo just published it and own it.
Yay! I have WWP (which is almost like WA) and I see the similarity. There’s many different fruits: strawberrys, oranges, lemons, limes, grapes and many other. You may say: “it must be similar to Carrotus”. And I say no! It looks quite different, especially that on Carrotus there are only vegetables. :) The masking is okay, I see no strange stuff. It’s very well thought, remember that everything in Worms except for background is solid. Finally Scion made a textured background (thanks to me :D) and it looks very smooth. Overall it’s maybe not as good as Agama’s tilesets, but it beats Blade by far! (I think so…)
Nice… the levels ar easy ( for me then )
whan bad thing: Devan springs out of the level ( sometimes ) use the event: scroll.
Rating from an 7.2
Gøød Lúçk Wíth Yør Ñéxt Lévél
ok, the level is easy, but you can do all over again the same way and that`s annoying.
Yes, this tileset is good.
what can i say more.
just: make anie.tiles
rating from me an 8.2
are you the best to use Diamondus?
I think soo!
(WR)
(Warez request removal. You receive a subwarning for this offense. -Trafton)[This review has been edited by Trafton AT]
I have sended a message to ya!
This is a good tileset but, it’s a bit small. It is a nice tileset. I give this a 7.
This is the best tileset. It is really good. Make more tilesets like this. i give this a 9.
(This review is inadequate. Rating removal. -Trafton)[This review has been edited by Trafton AT]
Skulg!
I just say that because my other tilesets sucks badly :), and this one is better that all of them in one package =]. So don’t take to yourself that this is better than your sets :). BTW, Your sets r kool :P
Labratkid!
I will try to make a non-TSF version of the set, ok?[This review has been edited by ScionFighter]
Completely blank tileset. I give it a 0.
No no! Just kidding! There was an error. I am unable to download things for some reason.
EDIT: I’m sure it’s just me. I can’t seem to download anything. Maybe I should try my other computer.[This review has been edited by mikeejimbo]
EDIT AGAIN: Oh, I just realized this is for TSF, which I don’t have.[This review has been edited by mikeejimbo][This review has been edited by mikeejimbo]
Great! Kirby Rocks (in his game) (I hate you, Ninja.).
The tileset is OK: There are great kirby animations and tiles in, but the background is horrible like my granny’s teeth. The animations are nice copied and work perfect, so you can really make a great kirby level. Sadly enough the tileset isn’t large, there should be more things like enemies (Waddle-Dee, etc.) in and truly much more eyecandy. Overall an ok tileset. Download if you love or are a fat pink blob.[This review has been edited by Taz]
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Eat your lima beans, Johnny.