Review by Scizor CT

Posted:
Posted more than 21 years ago
For: J1: Warzone v2.0
Level rating: 6.7
Rating
6.7

Spotty, the word you’re looking for is “canon”. :P

Anyway, aside from the blatant overuse of the diamond wall tiles, this is about as close to a perfect replication of Diamondus Warzone as you could get with the J1 tileset (the only real problem I noticed being the missing spring mentioned above. Fix that. Also, a few minor inconsistancies around the pole shaft actually make it a little easier for Jazz to get around. Although this isn’t major and it really helps a bit, some people might rise up in arms over it.). However, although this was made in the interests of duplication, the eyecandy is rather sparse everywhere but the bottom (which looks rather nice) and the background is still bare. An extra tree here and there could only help your score out. Moreover, move the text events somewhere away from the bases where they aren’t in the main vein of gameplay. Perhaps somewhere in the corners would work well.

On the plus side, the shield has been removed, although that’s a rather standard edit. I also noticed no masking bugs while playing around in it.

Overall, there really isn’t too much to say about this. It’s DW, only with a different face. I can’t give it that high of a rating merely because it’s a remake, although a good one at that. It does what it’s supposed to do, but not much more. My compliments to you, LR.

Review by Cazz NP

Posted:
Posted more than 21 years ago
For: Ambient Sound List
Level rating: N/A
Rating
N/A

It’s useful though. It serves it’s purpose well enough, and it’s something special. I find no flaws.

No cons! Plenty of pros! 10!

(You can not rate something a 10 just because it lacks flaws. Nothing completely lacks flaws, for that matter. Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by Cazz NP

Posted:
Posted more than 21 years ago
For: Emeraldus
Level rating: 4.3
Rating
5

It’s EMERALDus, of course it’s green!! He’s a beginner, and everyone’s a rookie at some point! That’s okay!

I give it a five!

Review by Spotty

Posted:
Posted more than 21 years ago
For: J1: Warzone v2.0
Level rating: 6.7
Rating
7
Good to see people are making variations for overplayed levels. Anyhow some solid work was put into this remake of the famous level, but some minor details were still overlooked. Like the eyecandy in full energy room, there are some breaks in the background in that room. Another thing is a missing spring under red base. The sky could use a little bit of improving as well, it looks a bit plain and isn’t very lively. Other then these minor glitches though the level has been transformed very well with some nice usage of waterfalls and trees. The eycandy is pretty good with all the original usages that were done. For the future I would add some original things to the level that would make it more fun or if you want to stick exactly to its original design make it more “cannon”.(Cannon being exactly same)

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Firetempel
Level rating: 6.6
Rating
7

Hmm. you should keep this work up, dx dc.
this level was good.

Review by (Other)Jazz Killer

Posted:
Posted more than 21 years ago
For: Jazz Hotel
Level rating: N/A
Rating
N/A

Sorry you don’t now the tileset ill put a paint in there.

(This is like a old tileset ok i’m a new writer at (Other)Jazz Killer).This is (Other)Jazz Killer talking my new writer is Virtual Jazz.[This review has been edited by (Other)Jazz Killer]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Meztempel
Level rating: 4.3
Rating
N/A

hmmm… good work……

(Rating removal. Please provide a longer review. -Trafton)[This review has been edited by Trafton AT]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Rayman2 Hotel
Level rating: 7.4
Rating
8

cool hotel level!
nice minigames, and lots of stuff
level is big also.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Jazz Hotel
Level rating: N/A
Rating
N/A

Kindly include the tileset.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Cannon Calamity
Level rating: 7.4
Rating
7

I dont have enough time for a long review so a short one will have to do:
The level is kinda nice. Layout may be a bit strange and I don’t like it all that well, and at first the powerups were very difficult for me to find, so I cant imagine a new player dueling in this level who has never seen it before. Gameplay is ok. Eyecandy is also ok, nothing very new or special about it. I would say that a person who knows this level the most would have a greater advantage in a duel, due to the fact that there are no clues to where the warps and powerups are. But the level is worth checking, and Scizor improved it a lot from its original state. You should download this to see it or try it out.

Another thing I’ve noticed is that little camping is involved. For some this may be good, but for others like me who like to camp, it isnt. Where the powerups are hidden is also a dead end. You can easily be trapped in there with another player covering the exit and shooting. Though finding all the powerups was fun, I think I would of liked it better if they were in the open. To comment more on the eyecandy, it is a bit boring. Your basic colonius eyecandy, more or less. This could of easily gotten a higher rating if the eyecandy was improved a bit. As for the ammo, I find it placed ok, I usually go for the powerups cause the one who has them has the advantage. Also, about the warps. I don’t know why they are there, and there is no hint pointing to where they are located. I would of thought of them as ok if they were more efficently placed and had some hints pointing to where they are. There are several other cons in this level, but they dont damage the rating much. The level is good for a first one, and with just a little improving you can reach an 8 or a 9 with your levels. Anyways, 7 for now, and a download reccomendation. [This review has been edited by Blackraptor]

Review by Roseta

Posted:
Posted more than 21 years ago
For: Technoir Remix!
Level rating: 6.1
Rating
N/A

Technoir is one of my favroite songs (I pronounce Technoir), I have to agree with JelZe. And no offence, to me this sounds messed up.

Review by Roseta

Posted:
Posted more than 21 years ago
For: Megairbase Remix!
Level rating: 5.7
Rating
5

Um..too messy. No dowload recommendation, sorry.

(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]

Review by Roseta

Posted:
Posted more than 21 years ago
For: NWCryst
Level rating: 8.1
Rating
8

I kinda like it but I preffer the origional. Don’t like the beat so much.

Review by Roseta

Posted:
Posted more than 21 years ago
For: Diamondus (Techno Mix)
Level rating: 7.4
Rating
7.5

It sounds like it has a rip from the menu song and tubeletric one..
I like the first part, I love techno ;p
A bit too fast for me though..

Review by grazzkid

Posted:
Posted more than 21 years ago
For: again a battle!
Level rating: 1.6
Rating
N/A

sorry i cant make good lvls
what lvl are the best?
what most i make?

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Jetpack
Level rating: 6.8
Rating
7.7

I have jetpack also, and i love that game! this tileset were good!

Review by Ðx

Posted:
Posted more than 21 years ago
For: Blade's Battle Pack Volume 2
Level rating: 9.3
Rating
10

tilesets ar good

the levels ar big and ver very good

ammo placed very good

eyecandy good

———————————————-

this pack is very very big
mayby you must host these levels.
the musics ar very very cool-good

so my rating from me an 10!

if you make another pack dont make it SO big LOL :D

[This review has been edited by dx dc]

Review by American

Posted:
Posted more than 21 years ago
For: again a battle!
Level rating: 1.6
Rating
1.7

I truly was wishing that I did not have to give this a 1, and happily, my prayers were answered. While this level does show a complete lack of any quality whatsoever, it does have a few – emphasis on “few” – places in which some JCS skill is demonstrated, which is at least worth a few points onto the upside. Not that I am praising this level in any way. The truth is, it is much below average and barely misses the lowly distinction of getting a rating in the range of 1.0 to 1.7. Now, on to the review.

EYECANDY/TILESET USE: What can I say in defense of this level? Not all that much. Pretty much the only thing that this level has going for it is that it could have been much worse. The level by itself is not a looker – far from it, in fact – but it is not what it does do, but what it does not do, which saves it from the ultimate disgrace. A few things that this level does not do include: misuse tiles absolutely horridly; use tiles that do not in any way, shape or form fit the area in which they are located; ignore eyecandy completely and totally (which it almost does, but not quite); and, most important of all – it has a background. Now for the guilty parts. This level not only uses Mez01 (boo, hiss), it uses it badly. There is no innovation here. The only thing that I noted which was even close to showing effort was a few loops in the tubing eyecandy. However, just not making horrible mistakes is not enough to distinguish a level. You have to be creative with eyecandy. Unfortunately, not only is this level uncreative with it, the level is so minimalist, Philip Glass would be proud. And, no, that is not a good thing.
Pros: This level does not look absolutely horrible. In some places, there are small bits of creativity attempting to peek through a very, very small hole.
Cons: Very little in the way of eyecandy.
Rating: 2.2

WEAPON/ITEM/ENEMY PLACEMENT: Unlike some previous levels that I have seen lately, this level actually has a few weapons. I am unable to tell whether this is a good or bad thing, in this case. However, this level is so poor, it would probably be a bad thing either way. There are a lot of RF-related things, including powerups and several 15-ammo crates. There is also a seeker powerup. What really bothers me, however, is the amount of carrots in this level. There are, in one place, six carrots all together. One is left to wonder exactly why there are so many carrots. It makes battles profoundly uninteresting. Not that this hurts this level all that much. Anyone to play this level long enough to become annoyed by this is either a reviewer or someone who really, really, really needs to find something else to do.
Pros: To quote the infamous BOB_ALLEN, how about a nice bag of no?
Cons: After that, there is an enjoyable sack of yes with your name on it.
Rating: 1.7

ORIGINALITY: I have been through this a lot lately, it seems. I have yet to see a Mez01 level which is in fact all that original. This is certainally not one of them. What you have here, for the six hundreth time, is a poor Mez01 level with absolutely not a ray of creativity in it. It is not even that there are a few things which are fairly uncommon but have been done before. There is nothing – nada, zip – that is different from any other darned Mez01 level out there. The only things you probably will not see in many other levels? The worthless trigger zone that rids of a perfectly fine walkway which was, needless to say, simply going about its business and supporting up a few choice springs and, probably a tad more common, the giant wall of pointlessness only scalable via copter (which is, thankfully, there, respawning quite functionally) that barely suffices to somewhat make an attempt at interrupting what is still a long, monotonous run that spans the length of half the level.
Pros: The wall-by-coptor thing at least is not found in many levels. Not that it is a good idea. However, it is still something that is not entirely aggrevating while still being uncommon, so it deserves note.
Cons: Everything else.
Rating: 1.2

GAMEPLAY/DESIGN: If the Dopefish had to chose one level to live in, this would be it. And I am not calling this level dopey. As most devout platformer fans know, the Dopefish (second dumbest creature in the universe) has a mind which understands only swim, swim, hungry, hungry, and, of course, sleep, sleep (or some ordering of those three.) This level has enough of all three. It is a standard Mez01 level (for hopefully the LAST TIME) with springs on the side that allow for some odd transportation method. Inbetween on the bottom is a lot of water (swim, swim). On the top, there are a few strawberries (hungry, hungry) and a long runningway which is only interrupted by a wall which needs to be coptered over. The bottom part is equally as long and annoying, but at least there is the water to keep things interesting…somewhat interesting, that is. Gameplay in this level is nothing much at all. One just runs around shooting the other players with the absurd amount of ammo and healing frequently with the absurd number of carrots. This level is, in every way, boring, which brings us to the third Dopefish favorite – sleep, sleep.
Pros: The level runs.
Cons: The player also runs. For a really, really long time, if they play the level, and as fast in the opposite direction from this level if they know what is good for them.
Rating: 1.7

REPLAY VALUE/FUN FACTOR: Who here enjoys a monotonous, boring, plain, pointless, dull, and uninteresting level with absolutely nothing to offer other than hapless gameplay which is equally interesting to its lame and conformitive eyecandy, and which has horrible weapon placement, equally bad (if not worse) carrot placement, and is, above all, made in Mez01? If you do, you will love this level. If not, you will hate this level. Or maybe you will love it, but for a different reason.
Pros: Yes.
Cons: No.
Rating: 1.0

OVERALL (not an average): There are very few things which I would not enjoy more than this level. It is poor in every aspect, from gameplay to eyecandy and back, and shows no creative function. I would seriously recommend spending much more time on your levels, concentrating on one thing at a time, and reducing the number of annoyingly long platforms in the level. Until then, you will get more low scores. Please try harder next time.
Pros: It sometimes works.
Cons: It sometimes works.
Rating: 1.7 (Yes, I changed my mind.)

GAMEPLAY: F
Flow: F
Layout: D -
Creativity: F
Bugs: F

EYECANDY: F
Tileset use: F
Eyecandy look: D -
Creativity: F
Bugs: F

PLACEMENT: F
Weapons: D -
Carrots: F
Enemies: N/A

THE FINAL GRADE: F

THE FINAL RATING: 1.7

Pros: It sometimes works.
Cons: It sometimes works.

- Trafton

Review by Lark

Posted:
Posted more than 21 years ago
For: again a battle!
Level rating: 1.6
Rating
1.5

Again a battle, again a failure. This is bad. BAD.

Eyecandy: Very bad
There is no eyecandy, all though the author actually made a textured background, which isn’t bad. It uses the newb-level-maker-attracting Mez tileset or whatever it’s called, too.

Gameplay: Very bad
What gameplay?

Weapon placement: Very bad
An RF missle powerup and 3 crates of RF missles in a row.

Everything else that I could’ve written about but levels like this don’t deserve to get ratings for – Very bad.

Put effort into your levels. This level is huge, but just linear, and there is NOTHING… well, SOMETHING. But nothing good.

Edit, I felt too bad giving it a 1, so I gave you 1.5. Merry Christmas, I’m in a good mood. :-p[This review has been edited by labratkid]

Review by (Other)Jazz Killer

Posted:
Posted more than 21 years ago
For: Dune Wars (version 1.1)
Level rating: 6.7
Rating
N/A

Hey!I didn’t now the password.

  1. 1
  2. 737
  3. 738
  4. 739
  5. 740
  6. 741
  7. 742
  8. 743
  9. 744
  10. 745
  11. 1306