Review by blurredd

Posted:
Posted more than 22 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
N/A

For the record, I didn’t say it wasn’t possible, just that it wouldn’t work completely. But I might be jumping to conclusions considering my past experiences with the concept. So yes, I have heard of it and I have seen several versions of it some while ago. I’ve even made a trigger filled, automated version myself back in 2k1. I recall my level didn’t work completely—probably because of lag.

Review by _Jaws

Posted:
Posted more than 22 years ago
For: RaymanM
Level rating: 5.1
Rating
N/A

What do you mean by errors?
Weird colours on the background?
and there ARE two carrots!

I tested the whole level with Jazz I can perfectly get around (but maybe you don’t know that you can go up at the starting point).[This review has been edited by _Jaws]

Review by _Jaws

Posted:
Posted more than 22 years ago
For: Rayman2 Hotel
Level rating: 7.4
Rating
N/A

What Bugs?
when I play it there are no bugs at al!
And it HAS a story(I don’t know if you found out what the story is) but there Is a story!
And I also don’t know what you mean by weird eyecandy…
And Boring? it LOTS of games!
And it’s useble for all what I said… I tested it in Battle, Treasure hunt and single player, and it works perfectly well![This review has been edited by _Jaws]

Review by American

Posted:
Posted more than 22 years ago
For: RaymanM
Level rating: 5.1
Rating
5

After playing the hotel level that uses this tileset (uploaded at http://www.jazz2online.com/downloads/moreinfo.php?levelid=2365, score 4.2), I can not say that I was exactly thinking that this would be the best of levels. And, unsurprisingly, it is not. At first, this level does indeed look not bad at all. The tileset itself is partially to blame for this incorrect perception. It looks very 3D-like and is pretty good in general. Still, upon further examination, I found that this small (175×46) battle level suffers from both eyecandy and gameplay problems that may be its deathwish.

EYECANDY/TILESET USE: Much like the hotel level, this level could have easily made for a decent demo level for the tileset which was recently uploaded (http://www.jazz2online.com/downloads/moreinfo.php?levelid=2362, score N/A as of this writing). At first, the level’s eyecandy looks quite good. Everything is in some sort of pseudo-3D and there are some interesting lighting effects. However, when you look closer, it is obvious that this level has quite a number of problems regarding eyecandy errors. The wall tiles look a bit out of place in many areas, and the eyecandy itself interfiers with the flow of the level. What’s more, the level is full of tiles that look off. They are not direct eyecandy errors, but still are problematic and odd-looking enough to deteriorate the eyecandy. Much like the hotel level, this suffers from using a tileset that it does not deserve to use.
Pros: The 3D effect that it gets from the tileset is pretty cool.
Cons: Tile errors abound.
Rating: 5.2

WEAPON/ITEM/ENEMY PLACEMENT: There were only three types of ammo in this level. Only basic bouncy, flamethrower, and freezer ammo finds its way into this level. Yes, there are no powerups that I could find. Most of the game will revolve around using the afforementioned types of ammo in order to befeat opponents. Unfortunately, there is so little of even this basic ammo that most of the game will involve the blaster. This is not a horrible thing, but there is still far too little ammo in this level. There are two carrots, both of which are placed oddly and do not really work for the level.
Pros: At least it does not go overboard like the hotel level.
Cons: A little ammo shortage.
Rating: 4.2

ORIGINALITY: There is nothing all that original about this level to speak of. Then again, there is nothing that is all that unoriginal, either. It is more or less your standard battle level. There is nothing that is insanely redundant, but there is nothing that has never been seen before, either. This level is your basic battle level using a strange tileset and nothing more than that.
Pros: Nothing that is found in every other level.
Cons: Nothing original, for that matter.
Rating: 4.5

GAMEPLAY/DESIGN: Gameplay and design is at least somewhat decent. For the most part, this is a standard battle level with passages and the like. Beyond that, the center of this level is pretty much your basic platform-based battle arena. The level is mostly small, which is not great for it, but the size is enough to keep the level at least half-decent. As I explained earlier, this level suffers from a lack of ammo. That is not a huge problem, though, and there is indeed enough ammo to allow for a battle. Still, it would have been nice if there was a little bit more. Gameplay is slightly above average, but not very much so.
Pros: As battle levels go, the gameplay and design was decent.
Cons: Not enough ammo for a good battle level.
Rating: 5.0

REPLAY VALUE/FUN FACTOR: This level has nothing that is unique to it. It also has far little too ammo. These two factors add up to make a below average replay value/fun factor. There are a few saving qualities, and the tileset is interesting, so I suppose that this could be fun to some for playing every once and a while. Still, I am not one of those people, and I doubt that many people would enjoy playing the level all that much. Thus, a 4.5 in this category.
Pros: The level is not annoying or really really stupid.
Cons: Nothing to keep people playing.
Rating: 4.5

OVERALL (not an average): This is an average battle level that is quite small, and has far too little ammo. Also, it suffers from some eyecandy problems. Other than that, this is an alright level. It plays okay, other than the lack of much ammo, and is suitable for a demo level, although the use of eyecandy is a little bit too disappointing for a demo level. Still, it is definitely better than the hotel level which was also uploaded that uses this tileset. That does not mean, unfortunately, that this is a very good level. It is not. It is simply average, if that. My final rating is 5.0.
Pros: It could have been worse. Gameplay is at least somewhat decent.
Cons: This level is average. Ammo drain is a problem. It is sort of disappointing that this level has such bad eyecandy, considering that the author was the tileset convertor.
Rating: 5.0

GAMEPLAY: C
Flow: C
Layout: C
Creativity: C
Bugs: C+

EYECANDY: C
Tileset use: C -
Eyecandy look: C -
Creativity: C
Bugs: C

PLACEMENT: C+
Weapons: C+
Carrots: N/A
Enemies: N/A

THE FINAL GRADE: C

THE FINAL RATING: 5.0

Pros: It could have been worse. Gameplay is at least somewhat decent.
Cons: This level is average. Ammo drain is a problem. It is sort of disappointing that this level has such bad eyecandy, considering that the author was the tileset convertor.

- Trafton

EDIT: Fixed carrot thing. And I never said there was anything weird about the background.[This review has been edited by Trafton AT]

Review by American

Posted:
Posted more than 22 years ago
For: Rayman2 Hotel
Level rating: 7.4
Rating
4.2

This level redefines the word “weird.” And I do not necessarily mean that this is a bad thing. Unfortunately, the level tries to live up to expectations that are significantly more lofty than it is capable of living up to. The idea of this being a hotel/battle/treasure hunt/cooperative/single player/capture the flag combonation level is a little out there. Why? Because this level does not really fit very well as any of them. Here is a mode-by-mode look:

HOTEL: This definitely fits as a hotel. There are rooms, a battle room, and a lot of similar things. This is predominately a hotel and nothing more. It should not be called anything else.

BATTLE: This is pretty much a hotel that can be hosted under battle. There is nothing really extraordinary or new about such a concept. There is ammo, and it works decently as a below average battle level.

CAPTURE THE FLAG: No. This level obviously was never intended to be a viable capture the flag level. There is no mask around the outside of the level, and the level flow is horrible. That is, if you can even find the bases (it does take some time.)

TREASURE HUNT: Uh…Sort of. There are gems, and enough to play a somewhat quick treasure hunt game. Still, it should not be billed as a treasure hunt level. It just does not fit that.

SINGLE PLAYER: There are no enemies. This really does not make a very good single player. No ememies and no puzzles. The biggest challenge would be finding the exit.

COOPERATIVE: Pretty much the same things to say as in single player. There are no emeies, so what is the point?

I suppose what I am trying to say is that this is just a hotel with a few other gamemodes quickly thrown in. No thought went into this. As such, I will review it as it is billed – multiple. This will not do horrible things to the score, but it will not work wonders, either.

EYECANDY/TILESET USE: This level would possibly have made for a decent demo level for the tileset, which was uploaded only just a few minutes ago. The eyecandy in this level is quite strange. It is a somewhat realistic-looking tilset from the Rayman series of games. While some parts look really 3D and cool, other parts just look bland. There are plenty of tile errors to go around, and the level seems to be in a state of disrepair eyecandy-wise.
Pros: The 3D effect that it gets from the tileset is pretty cool.
Cons: Tile errors abound.
Rating: 4.2

WEAPON/ITEM/ENEMY PLACEMENT: This is supposed to also be a single player level, but it can not possibly be one. Why? Because there are absolutely no enemies in this level. As weapons go, this level is below average. Most of the level has sporadic bouncy ammo and the like, but there are areas in which fairly hard to accessable powerups are grouped together. No level which has very little basic ammo should have two major powerups sitting next to eachother. Carrot placement did not fare much better, with oddly-placed carrot bumps.
Pros: None to speak of, really.
Cons: Oddly placed ammo and carrots.
Rating: 4.0

ORIGINALITY: If anything, this level is at least somewhat original. In that it is quite odd, though. The eyecandy of the tileset is obviously suited for a level which is anything but a hotel like this. Everything looks odd, and that is not a good thing. There are a few original ideas here, and there is at least some attempt to make it work for multiple gametypes. Unfortunately, all of this is completely watered down with the sheer amount of hotel “cliches” in this level.
Pros: At least some attempt for originality.
Cons: Not original.
Rating: 3.7

GAMEPLAY/DESIGN: It is hard to measure the gameplay for a level which is as good as this. For a hotel, it completely lacks gameplay. Then again, no hotel really has all that much in the way of gameplay. For a single player level, it also lacks gameplay. The same with a co-op level. For a CTF level, it has some decent gameplay, but makes the horrible mistake of lacking masking on the side of the level. For a battle level, it is substandard in the ways of gameplay. All of this add up to a very low score of 2.5 in gameplay.
Pros: At least it works as a hotel, battle, or CTF level.
Cons: It is not even a co-op or single player level at all.
Rating: 2.5

REPLAY VALUE/FUN FACTOR: There is very little fun factor in a hotel. After the first few minutes of marveling at the potentially interesting activities like pinball, the entire thing gets boring. Plus, since it is someone else’s hotel, the level host can not even edit it. This is where hotels have always and will always fail. I am going to give this a few points for being a somewhat average battle level, but that is the only thing that keeps it from earning a much, much lower score.
Pros: It can be played as a battle level. Kind of.
Cons: The rest of the level is really dull.
Rating: 3.7

OVERALL (not an average): This is a hotel level that tries to be much more. Unfortunately, it fails at this task, and falls into the sad realm of below average levels that try to be much more. The tileset is worth the download, but is uploaded seperately. Unless you want to see a tileset gone to complete waste as something it should never, ever, ever be used for, this level is probably a good idea to avoid. As ambitious as it may be, this level falls far short of its goals. But that is not all that surprising if you think about it.
Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list. It just does not function properly as many of the things that it claims to be.
Rating: 4.2

GAMEPLAY: D
Flow: D -
Layout: D -
Creativity: C -
Bugs: C -

EYECANDY: D+
Tileset use: D
Eyecandy look: D+
Creativity: D+
Bugs: D

PLACEMENT: D+
Weapons: D+
Carrots: D+
Enemies: N/A

THE FINAL GRADE: D+

THE FINAL RATING: 4.2

Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list. It just does not function properly as many of the things that it claims to be.

- Trafton

EDIT: Just because it can be hosted under the gamemode does not mean it is that type of level. And it does get boring after playing so many minigames. There are strange-looking parts in the eyecandy.[This review has been edited by Trafton AT]

Review by DanYjel

Posted:
Posted more than 22 years ago
For: Tactical Ops - CIA
Level rating: N/A
Rating
N/A

Major Kiper DN do not wants reupload this. And we…
FILE NOT FOUND!

Review by DanYjel

Posted:
Posted more than 22 years ago
For: Shellion's Extreme Revenge (SXR)
Level rating: 9.3
Rating
8.5

The craziest episode on j2o.
One from best SinglePlayer episodes.
Very, very originally episode. Almost originally Time Tripping episode. Very hard for hard, easy for easy difficult.
But 4 bosses in level…[This review has been edited by Danyjel]

RecommendedReview by >CelL<

Posted:
Posted more than 22 years ago
For: Project Gamma
Level rating: 9.5
Rating
8

An extremely usefull program for people who like hosting CTF (like me, for instance). It does what it’s suposed to do flawlessly, and can be very usefull for things like JDC, so admins won’t have to shout at everyone that they have to bleach their names. 8.5, Download recomendation.

Review by DanYjel

Posted:
Posted more than 22 years ago
For: Super Mario Brothers 3 Tileset v. 1.5
Level rating: 8.6
Rating
7.7

Nice tileset.
I say nice tileset, but not very nice or briliant.
I like remakes.
I saw 1 remake!!!
This is only conversion with a few years old graphic!
These tilesets have one big advantage. These are easy to use. Make good level is question of few hours.
If you are beginner, this is tileset for you. One from little amount tilesets, which has nice graphic and it is easy for use. Good work![This review has been edited by Danyjel]

Review by blurredd

Posted:
Posted more than 22 years ago
For: SHADOWSOCCER FIXED (re-rate!please)
Level rating: N/A
Rating
N/A

The “CTF” is deceptive, although I do realize it must be played under CTF. This comment will probably get deleted anyway, but the type probably should be “Other” instead. That’s all I have to say (for now).

Review by Lark

Posted:
Posted more than 22 years ago
For: Jungle Jeopardy
Level rating: 7.9
Rating
7

It’s good, but it’s very very hard. That’s all I have to say :-p Eyecandy is awesome, and everything is original.

Review by VelKa

Posted:
Posted more than 22 years ago
For: Hotel Expansion
Level rating: 2
Rating
N/A

Please do everyone a favor, and make a better name and description for this level. Sorry, but no one will know what they are downloading if you do not explain what your level is about.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: The Lost Jazz Adventure 2
Level rating: 2.5
Rating
2.5

“nobody can play this now”
Oh, I wouldn’t say that. However, after playing it, I almost wish this was true. This pack does not deserve a review with headings and all, and as a result, I am not going to give it one.

The pack starts out with you in the viking village. You learn that Tomator has escaped. Hint: ignore the fact he’s obviously trapped inside the jail. As a result, you run off into a spaceship. The next two levels are spent flying in the spaceship in what has got to be the worst spaceship cutscenes I’ve ever seen. Then you finally get to play a “standard” level, but I can’t say too much for the quality. The background for it is kind of ok, though.
There’s not much else to say about this ‘pack’. It is my opinion you should not download it, whether you have the tileset or not. 2.4.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: battle!
Level rating: 5.6
Rating
5

TILESET/TILESET USE: The level uses (I think) some variation of Waz’s Weirdus. The level is, for the most part, strictly orange and green, which makes for an interesting effect. There is nothing in the way of background eyecandy, and one or two tile bugs could be found in the level.
Pros: It comes off as interesting.
Cons: Nothing to speak of for eyecandy, the blocks get boring after a while.
Rating: 5.0

WEAPON/ITEM PLACEMENT: Basically, there are no weapons other then some fast spawning powerups here and there in the level. The top left corner has some fastfires, too. However, my main complaint in the placement area is the extreme biasedness of the level – towards the author. In one place, if you go in the right combination of warps, you get every single powerup and the bubble shield. Pick a wrong one, and you are doomed to ages and ages of going around in a spiral sucker tube. I can not say I approve of this in a simple battle level.
Pros: Some parts ok.
Cons: Everything regenerates too fast, the secret place, l didn’t notice any carrots.
Rating: 3.7

ORIGINALITY: Nothing much in the way of originality. I’ve seen basically everything here done before.
Rating: 2.0

GAMEPLAY/DESIGN: Hmmm. The level consists of two areas, which can be travelled between by a few green (turquoise?) sucker tubes. The design is nothing incredible, but it’s not that bad. Gameplay’s ok, too, but it would be better with weapons instead of just powerups. And, of course, no author area.
Pros: Actually decent design.
Cons: The author area, you can get stuck easily at one place, a few other problems.
Rating: 6.5

REPLAY VALUE/FUN FACTOR: You can actually get a fairly enjoyable play here. Yes, anyone who gets into the coin tube is probably going to leave the server (which makes sense, seeing as rejoining is muchmuchmuch faster), but other then that you could hold a few people in here for a while.
Rating: 6.5

OVERALL (an average it is not): This is an ok level with a not too inspired design, and a few nasty quirks. The weapons in paticular could use some work.
Pros: Decent.
Cons: A few problems, gets boring after extended play (or looking at it).
Rating: 6.0

Review by Lark

Posted:
Posted more than 22 years ago
For: The Lost Jazz Adventure 2
Level rating: 2.5
Rating
N/A

Gaa, all ways include tilesets, nobody can play this now. Please reupload with the tilesets included.

Review by Electric Ir

Posted:
Posted more than 22 years ago
For: Meztempel
Level rating: 4.3
Rating
3.7

Meztempel


ZIP FILE:
It extracts in the folder rxm/Jazz2. This sucks! You can’t run it that way, because it doesn’t show up in the homecooked levels list and since it’s passworded you can’t launch it via JCS. After some annoying copy & paste actions, I managed to open this level.

GENERAL:
The author refers to this level as a ‘temple’ (or tempel, staying at the same level as the author.. ;), but I don’t particularly see this as a temple, more like a blocky level without a real concept. But hey.. This is Mez01!

The level involves some new ideas and they’re OK

BACKGROUND:
Textured, but no other background layers used.

EYECANDY:
None to speak of.

ENEMY PLACEMENT:
Bad. There are very few enemies which makes the level really easy to rush through. The level ends with a Devan Boss which is really easy to beat because of the respawning carrots and the seeker powerup.

MUSIC:
Fits with the level, it’s OK.

GRAMMAR:
You should seriously learn how to spell, it’s awful! The levelname contains one spelling mistake, the description counts six mistakes and the text strings in your level contain even more.

RATING:
3.7[This review has been edited by Electric Ir]

Review by Electric Ir

Posted:
Posted more than 22 years ago
For: Hotel Expansion
Level rating: 2
Rating
2

hi hi hi hi hi (Hotel Expansion)


The level name is disturbing and the description doesn’t make sence either. Let’s see if this level’s good though. The actual level name is grazz kid dc’s hotel.

ZIP FILE:
The zip file contains 2 (!) music files, the author appears to not know which files he used. Clever. It also contains the level and a tileset.

GENERAL:
This level starts somewhere where you can choose different parts of the hotel: Casino, Vlinders and Food. The main navigation is by using warps, you can’t really walk freely through the level.

GRAMMAR:
It makes use of the orbitus remix track, so weirdpersonalities shouldn’t have to be included. The author appears to have a problem with spelling (“WELKOM”). A lot of other text signs are in Dutch, or a mixture of Dutch-English.

EYECANDY:
None to speak of. Background is flawless, but I suspect it’s ripped.

AMMO PLACEMENT:
Extremely bad. At some areas it’s really overused, while in others there is none.

CONCEPT:
Just a plain hotel. No original ideas involved, except for the Idols show maybe.

RATING:
2.0.

[This review has been edited by Electric Ir]

Review by Dusk

Posted:
Posted more than 22 years ago
For: The Lost Jazz Adventure 2
Level rating: 2.5
Rating
N/A

I like squeals!

Review by Cataphract PT

Posted:
Posted more than 22 years ago
For: battle!
Level rating: 5.6
Rating
5

The first thing I noticed when I loaded the level was that it had no name… Untitled. Unjustifiable. The level itself is quite simple: both graphically and in its structure.

Graphical aspects: everything is fairly poor simplist and gaudy (well, the background is not gaudy – there are only gray brickets).

Organization: this level is very small, but it was not done randomly. That is what made me give the positive rating. There are already some problems: the powerups are regenerated almost instantly, it’s easy to get stuck in a corner near the toaster powerup, two long straight lines (quite significant owing to size of the level). And I couldn’t figure out how to get to a place where there is ammo (perhaps I’m just a little stupid).

[This review has been edited by Cataphract PT]

Review by Tik

Posted:
Posted more than 22 years ago
For: Super Mario Brothers 3 Tileset v. 1.5
Level rating: 8.6
Rating
N/A

You can make any event hurt by placing a “Bees” event over it (Or maybe it’s “Bee”…it’s one of those). I was torn between making the flower monster things scenery or enemies…

I will add Bowser/Other of those bosses stupid heads in a future version, plus the magical wand thing.

There are event tiles in here, despite what Trafton said. There are tiles for hooks, vines, poles, blah blah. There are also vine things that work as ‘ladders’. A lot of tiles WERE modified to meet Jazz2’s standards.

And that’s all I have to say.

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