GooD Treasure Hunt,
Bud the music ,
thats not a good choice.
Come on guys !
Good music ,
Good Tileset,
G0OOOooooD level!
only a bad ting:
how pickups are in the level,
where they are in the level.
Hmmmm, what to say. The flow is really terrible. I’m not sure why somebody would design a level with such a confusing layout and some many walls. Argh it’s almost painful. The Weapon placement in unbalanced with many advantages to blue. The coin placement is unbalanced with many advantages to red. The powerups chosen were also bad. The only saving garce that I can find is the Eye candy. Sure the tileset was a horrid choice, but he got the level to look actually good.
Good:
The eyecandy was marginally ok, with a bad tileset.
Bad:
Weapon placement
coin placement
powerups
powerup placement.
Ugly:
Design flaws
Awful Flow
Conclusion: 6.7
A bit jagged with many design flaws.
Blackraptor made another CTF level…
GAMEPLAY:
In three words: unbalanced, confusing, annoying. It doesn’t look like there was much effort put into giving this level good flow and balance. Some of the same tiles in the sprite layer were used in the background which is usually a bad idea. And the warps to the right of the blue base are annoying. Here’s some advice: try to avoid placing one base much higher than the other one; it makes the level harder to balance. And don’t use so many poles.
EYE CANDY:
The eye candy isn’t that bad except for the same tiles used in the BG and layer 4. The level doesn’t look bad, but I would probably like it more if it used another tileset.
CARROT AND AMMO PLACEMENT:
There is a full energy carrot which can only be reached through a 10 coin warp. And on top of that, it’s much closer to the blue base than the red base. That further unbalances the gameplay. You shouldn’t be putting full energy carrots in a coin warp (unless if you do something like what Cell did in “One Silver Penny”). And even worse… there’s also a +1 carrot near the blue base. Let me move on to ammo placement. It’s not so good and I think it’s been placed just so that the level has some ammo in it. I’m not sure of what you planned on using the ice for. The powerups are, well, repetitive (at least with the bouncers). 3 bouncer powerups total (and one of them is in the coin warp).
HOST THIS OFTEN?
Probably not. 6.5 because this level needs a lot of improvement.
Cool level! 8 because
-1 More weapons
-1 More enemies
Cool anyway!
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I believe the “MCE” you’re talking about is what you get when you combine Devan (Robot Boss) with any boss other then Robot (Robot Boss). Including Tweedle. It’s just a weird boss.
Blue Planet v1
Good level, lets start the review.
To the right of the blue base is a load of pickups, which is probaly
not make a problem in duels, due to collecting before battling.
Eyecandy was good, almost great..
The flow as a bit rough, but it still played good.
Weapon placement was good, and looks very cool in some places.
There was a coin warp that led to a bouncy powerup, and carrot, and had the text,“I am not your math teacher.” Maybe I’m the only one to not get it..
Coin placement was very well done.
Tile placement was perfect as far as I’m concerned..
Good level, just a bit confusing in some parts.
It’s diffrent, and that’s good. Download it.
Ok, here goes.
The level is fairly small, and it uses agama’s awesome set. The music is ok, could of been better or could of been worse, but its on the positive side. The eyecandy can get confusing and its a bit overused, but its ok. Ammo placmeent is a bit boring, and the seeker is in a dead end. The carrot placement is a bit biased. There is one plus 1 carrot (at least thats all ive found)and one fullengergy accesed by warp, the carrot placement is a bit biased, since the +1 carrot is closer to one base than the other,while the fullenergy is closer to the other base, making them have a bigger advantage. Ninja tried to make the carrot placement even, but failed. Not all sides of the level are covered, so a flag bug is possible. Also, what blurredD said about the ground is true.
Ill give this level a 7, because its ok. but doesnt strike me as much as some other CTf levels.
Nothing new, kind of boring, you just have to fall and you’ll encounter a Devan Robot boss, two Schwartzen Guards and one Devil Devan boss, not interesting. The background music is a stange choice but the cat is funny! And I also want that MCE in one of my levels, Bjarni the real one please end me a private message.
Cool!
(Rating removal. Warm! -Trafton)[This review has been edited by Trafton AT]
All you do is jump off a cliff, fighting Devan, Schwartzen Guard, and a Devan with a controller to a robot..an MCE was created in the wall, probaly by accident.
Edit:heh, thats a kind of cool idea.[This review has been edited by ~[GpW]NinjA]
And now, here is my review.
Eyecandy is GREAT, it is very fun, and there are some traps set up for cheaters! (I am still not on the last episode.)You deserve a 10, this is great to enjoy and you put in good music. I hope to see a RHG v2.0 in the future!
(Edit) I played the “secret episode”, and it isn’t very fun. The Space prison one is weird……………………..[This review has been edited by DaPete10]
Ah, the nice old Diamondus feel, o yeah something about the level.
GAMEPLAY
The gameplay workt out very well for your first level. But, as Violet CLM said theres nothing new about your level. And water with Diamondus? Better leave that next time out. Secrets are very hard to find. At one piont you have to blast the wall and then you have to search everywhere to find the other secret. The secrets are, in order you account them: First secret: when you’v just fall from the first warp, you’ll see bouncer under you, let yourself fall. Then, at pos 6,63 shoot a wall left of you, and you’ll find a up. The second secret is near the first secret. When you find a sign that says:,,STOMP!” stomp and then don’t touch the H-red spring but go in the wall, at pos 39,61, your reward: A Toast Power-up. The tirth secret is easy to find. When Eva has kissed you, you will find a tree right to it, with a dragon and two other trees on it. Stand on the three and go left into the wall, at pos 82,52. Reward: 9 red gems. And a tip: when you reacht the vine at the end of the secret, dont let you fall, because if you do you’ll turn into a frog and start over again from the frog part. Fourth secret: The fourth secret is when you are swimming, you’ll find a small hole with a toad and a dragon in it, right to it theres a wall, with a green, red and purple gem, the block next to it doesn’t have any gems on it. Shoot the wall. The pos is 163, 54. Rewards: Toaster Power-up and a Bouncer Power-up. And here is the last secret. When you are swimming you’ll find a bunch of fish under you, when you’v found that, swim in the wall at pos 189, 56. Swim forward and when you can’t go further swim down and then swim to the right again, at pos 238, 60 to 63 is a warp, it will warp you to pos 208, 20. Reward: One Gem ring. So, that was the secret part. Well, I’v enyoud the level, the frog part and stuff, but let me give you a tip: Never put a Devan boss and the end of the level. Later on I’ll tell you why.
ITEMS
Theres only one full heal carrot, so the level is difficult, but there are much weapons and thats good. But Power-ups for the weapons are difficult to find. I dit the level about 3 times over again because I go very fast dead. Next time, put more carrots in the level. And put also more candy in your level. I like candy. But don’t eat to much! :P HAHAHA!
ENEMIES
Strange placement of enemies, one part theres only one enemie and the next part there hunderts of them! And theres another bad thing: When you’v turnt into a frog all the bee boys come after you! Next time make less Bee Boys. Oh yeah and about the Devan boss, it’s nice to collaps but make the boss room bigger, I just jumpt out of the boss room! And don’t put the Devan Boss in the level when you almost have no ammo and less carrots. There are this enemies in the level: This is strange Dragons! Let’s not forget the Bee Boys, ofcourse the Norm Turtles, Tube Turtles fore the water and fishes for the water and some Tuf Turtles. Now I’ll say the number of each enemie:
Dragons: 6 and with hard 7.
Bee Boys: 33 wich 30 of them are at one part 1 generator + 1 with hard.
Norm Turtles: 7 and with hard 9.
Tube Turtles: 3 and one generator.
Fishes: 7 generators.
Tuf Turtles: 3 and with hard 4.
And ofcourse one Devil Devan boss.
EYECANDY
The eyecandy workt out very well fore your first level, my first level was badder than this level. Nice filled up but I still can see some bugs in the eyecandy. Also put with the background layer 5 and 6 on!
EASY,MEDIUM OR HARD?
Medium. Some parts where difficult and some other not. To bad theres only one full heal carrot in the whole level! Oh yeah almost forgot Sun Fun Dude the next level is Tubey? When you are ready, put it on this site, I will rate it then!
OVERALL
GAMEPLAY: 2/10
ITEMS: 2/10
ENEMIES: 1/10
EYECANDY: 2/10 because the eyecandy is great for you first level!
EASY, MEDIUM OR HARD?: 0/10
It was just a nice level, also that name:,,That Diamondus Feel”. I realy like Diamodus levels. Sun Fun Dude is that Tubey level a Tubelelectic level? [This review has been edited by spazz]
What can I say i like it.
//Shiverz\\
Jazz Jackrabbit 1 Forever
Lots of eyecandy with well used tiles. LOADS of secret areas so get downloading everybody. :D
//Shiverz\\
Jazz Jackrabbit 1 Forever
Well what can I say if you want to host anything other than Battle , CTF , Treasure . Be sure to download this cool program . :D
//Shiverz\\
Jazz Jackrabbit 1 Forever
This is good you fight a few baddies. Theres that horribly hard boss at the end. The music is ok so 5.5
//Shiverz\\
Jazz Jackrabbit 1 Forever
Its Nice . But the music creeps me out :(
//Shiverz\\
Jazz Jackrabbit 1 Forever
Yee, that was quick and easy, I say. It was played about in 7 minutes. Ok, you haven’t used any inwall tiles you should. You used only floor and outwall, in this level. Or? Ok you used inwall a bit, but it could look more proffesional if you could use some inwall tiles. That was quite easy, and pickups were placed well. But the level was too short. And after the level ends, if there’s no level coming after that you should make an endepis to the next level box at the tools. Because after defeating devan, the game gets fatal application error, and couldn’t find that tubec, another level, since this was only one level. Anyway I see that you used water levels well. In fact, plz don’t make single levels, pack them in one zip. :D
Rating:
Darn, I left in the test warp! oh and the regenorating fish were to stop you from reaching a secret! You can just jump over them and finish the lvl. Anyway I can deafeat the devan boss without any other wepons apart from my blaster, why can’t anyone else? Oh and thank you all of you for your supportive reviews. You have encouraged me to finish that god darn Tubey level your all wondering about. Yes its a tubelectric level with less open spaces and lots of eyecandy![This review has been edited by Sun Fun Dude]
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