Quick Review by spazz

Posted:
Posted more than 21 years ago (edited 8 Apr 08, 01:21 by EvilMike)
For: Jazzed Lab
Level rating: 4.3
Rating
6

Funny…

[This is too short to be a normal review. Please use the quick review feature next time. -EvilMike]

Review by spazz

Posted:
Posted more than 21 years ago
For: Diamond Editon(Episode)
Level rating: 4.1
Rating
5

Very good, for your first level.

Review by American

Posted:
Posted more than 21 years ago
For: AeonCastle
Level rating: 7.4
Rating
7.5

For such a relatively new levelmaker, Blackraptor is quite good. This level is very good, though there are a few somewhat large things that effected my rating some. The first complaint is that this level may cause flag bug. The second lies within the music choice. The third is how the springs are used. Other than that, this is a really good level and I hope to see more CTF levels by Blackraptor. This is quite good.

EYECANDY
Tileset Use: “Mirrow’s Kingdom” by Disguise is not an easy tileset to use at all. It may look really easy to use but the fact is that it is not as easy as you would think to get really good looking eyecandy using this tileset. Still, this level manages to use the eyecandy in this tileset pretty well. The eyecandy is not anything extra-special but still looks “good enough.” The tileset which is used has some masking bugs, but this is not the fault of the author.
Tile Errors: There are not really any tileset errors in this level to speak of. I do, however, have a few complaints about the tileset itself. While “Mirrow’s Kingdom” is indeed a good tileset, it does have a few masking problems. Most notably, it’s very easy to get stuck on the slanted cieling tiles. This happened several times when I was testing this level (luckily, Controller’s self destruct got me unstuck.) This can not really be fixed by the levelmaker, but it is still a problem and is worth noting.
Creativity: The tileset was not used extremely creatively. It’s not easy to make a huge creative tileset expedition with this tileset. It just does not allow for it. Maybe a little too flatteringly, Blackraptor put in a heck of a lot of pro-Mirrow tiles. It made me wonder for an instant if Mirrow was secretly Blackraptor’s evil doppleganger, but I doubt it. Still, this does add a certain varying to the level’s eyecandy. Regardless, there is not much to complain about or go on and on about regarding the creativity of the eyecandy. However, I will use this time to talk about the music (I don’t have a music section.) While I will not downgrade for this, the music had nothing to do with the level and seemed out of place and wrong. This doesn’t have anything to do with eyecandy at all, but I thought I would talk about it here anyway.

PLACEMENT OF STUFF
Carrots: Carrot placement really needs work. There are two carrots in the entire level, both of them full heals. They are placed in adjacent terraces that are only accessable via sucker tubes on the opposite ends of a large platform. They are way, way too close together and a player could easily grab both. There was little more than one carrot needed in this level since it does not go nuts with powerups. Or at least a little distance between the carrots would have been nice.
Powerups: The level, as far as I could tell, contains two powerups. The first of which is an RF in the coin warp and the other a bouncy powerup which happens to be fairly hard-to-get but not hard to find. Both of these are placed fairly well and I can not complain. It does take a while to find a powerup in intense large battles, making this level more suited for smaller, less roast-intensive battles, that will probably be 0wned by whoever happens to posess a powerup.
Basic Weapons: Basic weapons were very well placed and just the right amount was used. The overall amount of ammunition seemed a bit low, but this could be attributed to the abscence of easy-to-get powerups. The basic weapondry was well distributed accross the play area.

GAMEPLAY AND FLOW
Flow/Navigation: Flow was good, though not as good as the layout would make you expect. It was not that hard to get around the level, but it did certainally take some play to get used to. Flow was alright, though there was nothing extraspecial about it. The springs were well-placed but apparently Blackraptor tested in single player and did not take into account that the flow of which directions you are sent by spring changes from single player to multiplayer. This showed. It was obvious what Blackraptor was trying to do, but in some cases it did not work. Still, flow was pretty good overall.
Layout: Layout was outstanding. This was probably the area that the level excelled in most. On paper, you would expect that this would be a really, really good level. The bases were well-positioned. In fact, everything except the carrot were nearly perfect layout-wise. This is not common in levels these days, but it does show that a great deal of planning went into the layout of this level, and it definitely slows. Layout is probably the level’s strongest point. It takes some degree of getting used to, but once you do, you will love the layout of this level.

CTF SPECIFICS
Balance: This level is pretty much just a flip of itself. There is not much difference between one side and the other, though red was a tad closer to the coin warp. Overall, balance was good, but the two carrots just felt “wrong.”
Compatibility: I am worried about whether this level has flag bug or not. In my testing with FireSworD, I was unable to cause flag bug. Then again, I’m really, really, really, really, really, really bad at causing flag bug. I can not say whether or not this level is prone to it or not, but it sure looks like it is (half-masked one tile wide walls…eurgh.) Until I cause it, I can not knock the level for flag bug. Still, I would seriously recommend making the walls in the level much more thick, just in case. This level did not cause my Jazz 2 to crash, though I did get stuck several times. This getting stuck was, however, the fault of the tileset’s mask, not the levelmaker.

SUMMARY
Blackraptor is getting really good. For a level by a semi-new levelmaker, this is outstanding work. There are a few bugs that make this level annoying such as the repetitive and ill-fitted trance music and the carrots being so close together, but overall this is a very high-quality work. The best aspect of this level, layout, is even better than a lot of the layouts you see in levels today made by much more “famous” levelmakers. This is definitely a good level, though it does have some annoying bugs that may deter some.

+ PROS: Layout is great. This level is pretty good overall. Looks good and plays good, too.

- CONS: Annoying music. Possible flag bug. Carrots wayyyyyyyyy too close together.

VERDICT: I’m not a huge fan of flipped levels, but this one is quite good. The layout is the best part of this level by far, as I have stated many times before in this review. The level does take some getting used to however. You can’t just start playing and automatically grasp how to move around in the level. It takes practice. This is not necessarily a bad thing – luck is not what Capture the Flag is about. Still, the learning curve may be steep, but this level is quite good. There were a few bugs that really bugged me (no pun intended.) The music was out of place, the carrots were far too near to eachother, the springs were a bit glitchy, and there was possible flag bug. Still, these problems could be fairly easily fixed. This level is not anything mega-extrodinary, but it is a very good and solid Capture the Flag level, especially for someone who is relatively new to levelmaking. Overall, I give this level a seven point five and download recommendation. You may want to play some other music while playing this level, but it still is great fun. Great job, Blackraptor.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Spider Swamp
Level rating: 8.5
Rating
8.5

A battle level using agama’s swamp day tileset. Lets do a biased review shall we?

The music was good, although it sounded to melodious for me :P. Although it did fit in with the set. The eyecandy was extremely well done, though it was confusing and strange at times. The ammo placement was lopsided. In other words, it was to bare in some areas, and a bit overused in others. The square shapes were dull and i dont like squares and rectangles (sharp edges) so i will mercilessly lower the rating of this level by 2.0 because of the squares. j/k. But some more pieces of creativity could of been used in the weapon placement. Gameplay is ok, nice layout (although the level felt a bit to small). The choice of powerups was ok, but seekerz are hard to avoid and do two heart damage so i would reccomend more gull nerdgy crrots here instead of +1 carrots. Layers uzed well here etc. etc. Anywayz, my conclusion is that this is a well made battle level fun to play for the hole family. d/l recc.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Team Battle(recreation)
Level rating: 7.3
Rating
7.5

First, the music is from blade’s glacier, not forest tileset, and its one of my favorite musics anyways so i dont mind as much.

First thing that I noticed was that i hated the backround, it could of been better in black. Also, the ammo is clustered in some places, but its mostly placed adequate. Also, some tiles were poorly used. The layout/gameplay was fun.. Eyecandy was ok in my opinion, and it was occasionally hard to navigate the level, which was similar to a maze, though it was fun running around everywhere looking for new passages.

OVERALL: This is a good level, ive seen much better, but its worth the download. Fun to play and fun to navigate, it is better than I thought.

Edit: Taz, you might want to check blade’s site and download blades battle pack SE. Then we will see who is right. Oh, and im a major fan of blade, so i have all his sets =P
Edit: Forest1 isnt passworded Taz, so open it and see the music for yourself. If its passworded then haxor ask blade for the pass.
Stupid non working strikethrough txt[This review has been edited by Blackraptor]

Review by Merlyn

Posted:
Posted more than 21 years ago
For: Unholy Frenzy
Level rating: 7.5
Rating
6.2

Its a reasonable level, but theres really nothing to warrant the high rating its received above. A fair attempts been made with the eye-candy but its not spectacular. The layout is quite boring, but its simple…ness, means it could probably be host to some good battles. I liked the background.

Average is the best word to describe this. Keep trying, maybe just a bit more time spent on the next effort will result in a good level.

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Spacey Universe
Level rating: 9
Rating
7.5

Definately one of the better Disguise tilesets out there. I think you could’ve made the set of (destruct) blocks a bit more original though. The least you could have done is making them in different colors.

Also I think you shouldn’t force people that if they make a level with this tileset, they have to put your name in it (I dunno if that was a joke or not). I like the special blue and red tiles.[This review has been edited by CraccoBoy]

Review by Taz

Posted:
Posted more than 21 years ago
For: Unholy Frenzy
Level rating: 7.5
Rating
N/A

Taz’s Unofficial Official N/A review:
@007: Sure.. Uhm.. Nice review hehehe..[This review has been edited by Taz]

Review by 007

Posted:
Posted more than 21 years ago
For: Unholy Frenzy
Level rating: 7.5
Rating
8.2

JSZ jazz
this cant be a 9

agama’s tileset is all better

now the lvl taz Here we go:P

Ok a nice lvl wih good gameplay and nice ammo placement

i give this a 8.2 taz

spy

[This review has been edited by 007]

Review by Nat

Posted:
Posted more than 21 years ago
For: Santa's Snowy Zone (C3)
Level rating: 8.7
Rating
8.5

Nice tileset!

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: Unholy Frenzy
Level rating: 7.5
Rating
9

When I was betatesting this, I said I’ll give it 8.7 or 9. And I picked 9.

The level is for battle mode, as you can see, and my favorite battle levels are the ones that are small and have plenty of freespace. This level is just like. Especially that one of the power-upable weapons is toaster, great for jump ‘n kill frenzy.

Ammo is placed very well as for my taste. You won’t lose all rounds too quick, but you also won’t come to 50 bullets so fast. Carrots are also placed good. No problems with the goodies.

Level is fairly simple, but that’s why it’s hardly playable. There aren’t any semi-missions or crates. No hard thinking. Just pure fun.

Eyecandy is nice like for this tileset. There are some good layer 3 tricks and graves are standing in the right places.

If I like the evel so much, why I won’t give it a 10? You see that it doesn’t have any bad sides for me. Well, not exactly. It doesn’t have noticable bugs. As I said before, the level is fairly simple. It’s just another battle level. Even if I like simple levels (except extremally simple) there are plenty people which like more complicated gameplay. Also some freaks will surely say that ammo is placed very lazy (like this – :::). I don’t say this is something bad for me. But I know that my likes are other than other player’s likes (every life is other, etc.) and I have to keep to 9. But reccomend to download this level. The more players play it, the bigger fun there is (I think I said something stupid, lots of players makes fun in almost every level!).

Review by spazz

Posted:
Posted more than 21 years ago
For: E's Funny X-mas Level
Level rating: 3.6
Rating
4

BAD You dont have to be smart to play this level…

Review by Taz

Posted:
Posted more than 21 years ago
For: Team Battle(recreation)
Level rating: 7.3
Rating
7.5

Shall I start with the good or the bad points? Bad points is better for my depresion:

Bad Points
1. The music is the music for Blade’s Forest tileset. So, don’t use it for this.
2. The stars fall too quick, I think.
3. Sometimes it needs a spring, let levels betatest!
4. The weapon placement isn’t so good: Sometimes you get too many in one time.

Good Points
1. Eyecandy is really well done!
2. Gameplay is great.
3. I don’t know why, but i like the great falls down and up etc. They just rule wich makes this nice.

Overall a nice level, not so nice, just a orginal level and better than i thought.
Download reccommadation.

Edit: @Blackraptor: Do you have forest? Look at ForestBattle1 and you see Splanet. Heheh.[This review has been edited by Taz]

Review by Waz

Posted:
Posted more than 21 years ago
For: Minimaze MK2
Level rating: 4.8
Rating
6.5

Pavlik, this tileset, as the author said, is supposed to be small… Doing as much as possible with only 20 tiles.

Tiles with name of author:-could have been one tile instead of two.
Graphics:-good indead.
Xtra stuff:-hook, vine, 4 blocks.
Eyecandy:-only three tiles.
Background:-only layer 8.

Goal achieved.
No special download reccommandation.

A 6.5.

[This review has been edited by Waz]

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Santa's Snowy Zone (C3)
Level rating: 8.7
Rating
N/A

Shen, those 2 other backgrounds aren’t ment to work as textured, they’re made for a moving background (gives the effect of moving clouds, strong winds).

Review by Thrifty

Posted:
Posted more than 21 years ago
For: Minimaze MK2
Level rating: 4.8
Rating
N/A

I suppose u haven’t read my description : it is supposed to be a small tileset.

To make tilesets in 256 colors:
1-under JCS : copie Jazz2 palette under creating a tileset minimanuel.
2-quit JCS
3-put your pc in 256 colors
4-open a bitmap file and put it in a 256 color format(I believe it’s 8bit)
5-paste the Jazz2 palette
6-put your pc back into 16bit or 32bit

Review by Taz

Posted:
Posted more than 21 years ago
For: Santa's Snowy Zone (C3)
Level rating: 8.7
Rating
8.5

This is one of CB’s nicest tileset, a christmas one, a bit late, but nice. It looks like a cartoon, a very other style than Agama or Disguise or Blade or whatever.
It is a very nice tileset, the pallete (Lol, Violet) is lol because you look like santa, the weapons look nice too, but especially the seekers. They are blue-green. Heheh.
Im too busy too scribble a long review, this is all what i can say now. Download re-co-mo-da-ti-on. Whatever.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Santa's Snowy Zone (C3)
Level rating: 8.7
Rating
N/A

Just for what it’s worth, the modified palette colors are intentional, as he told me to do them.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Santa's Snowy Zone (C3)
Level rating: 8.7
Rating
8.5

Hmmm….lets start out with the bad points.

The tileset looks to cartoonish and hand drawn, doesnt look very “real” like ET’s, Agama’s or Disguise’s sets. (There are others who make “real looking” sets, but im not going to list you all). Also, the color is a bit screwed when you play. (Jazz is red and the ammo color has turned strange) Some tiles also dont look to good. The good points: The tileset has some very nice christmas and hannukah like tiles. Some of it is drawn very well and gives you a warm welcoming feeling :). It has the needed tiles to make a good level. It also has presents and snowmen and all those holiday things. There are many things im leaving out, but my overall point is that it has good and nice looking tiles which make it above average. It has the needed blocks which boost up the rating. The color is kinda weird which lowers the rating. Its also too cartoonish looking to get higher than a 9, and some tiles are unimportant. But other than that, its still a great tileset and a good addition to any tileset collector’s folder.

Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: Santa's Snowy Zone (C3)
Level rating: 8.7
Rating
8.2

This tileset is really cool, but however, the snow looks flat, too flat, the hole tileset looks flat. Overall, I think this is a great tileset, and I recom you download it.

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