Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: Jazz 1: Diamondus
Level rating: 1.1
Rating
1.2

1.23 levels does both work in 1.23 and TSF. Don’t worry about that.
Anyway, you didn’t made the tileset, or the music, which makes this to an erm.. single player level. Not mutiple. Unless you count the ZIP as a part of the pack.
This is a very ugly level, the layers isen’t right used and I feel out.
Your only goal is to go get the weapons, where there’s a few useless text events. You can basicly do “nothing”.
Download not recommed.

Review by American

Posted:
Posted more than 21 years ago
For: Jazz 1: Medivo
Level rating: 8.5
Rating
7.7

At first glance, CelL’s conversion of Medivo is a complete dream come true. However, like many things, the longer you use it the less interesting and more annoying it becomes. It is not that this is a completely flawed tileset, but many flawed quirks make using this tileset range from inconveniencing to downright annoying at points. But first I’ll start out with the good. This is probably one of the better Medivo conversions out there. Jazz Jackrabbit 1 conversions are a dime a dozen these days, so it takes something to put tilesets apart from similar conversions. The general idea with conversions is that the author is supposed to stay out of the way of the tileset, and make the best and most true to the original conversion as possible. This conversion is certainally true to the original, but only at first glance. After in-depth use, you’ll notice some of the real annoyances of the tileset. However, this tileset commits one sin that ranks among the 10 Unexcusable Sins of Tileset Making – it overwrites another tileset. In this case, Ice Wolf’s older Jazz 1: Medivo conversion. This tileset is somewhat of a rarity, and it may take me a while to find it again. Until then, I have to take a bit away from the score for CelL thinking about this possibility first. The rain is another problem area. When animated, the rain changes colors ever so slightly. However, if you are in a level full of rain, this quickly becomes a small but exceedingly annoying quirk, and will tempt nearly every level maker to just drop the rain from his or her level completely. I expect conversions these days to have about ninety percent minimum of the tiles of the original, and while this tileset does make that criterea, it does not go all the way and include every single tile from the original. Another increadibly annoying problem was a white speck on the lamp. While it does not jump out and scream “CONVERSION BUG”, careful eyes will notice this and point it out. Parts of the original tileset that were transparent are now just black. A small oversight, but one that could turn off Jazz 1 fans that demand exact conversion of their beloved favorites. In short, this is an excellent conversion with small quirks that severely effect it’s use ability. If you don’t demand a completely perfect conversion of Medivo and you are just anxious to make a level with JJ1: Medivo, you can not go wrong with this tileset. Sure, some of the tileset are converted in such a way that they are almost rendered useless if you want to use them heavily, but a simple reupload could easily fix these problems. However, anyone who demands exact accuracy in their tilesets might want to wait for another, more improved, conversion to come along. If this tileset was to be reuploaded with the previously mentioned bugs fixed, I would be able to praise it. Until then, I give it a 7.7 and a somewhat reluctant download recommendation. Not bad, but it’s obvious that a closer look and more heavy betatesting could make this work feel a little less beta.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Colon3
Level rating: 6.2
Rating
5.5

Yes, you can. Fancy that.
“Colon3” (actual level name Untitled) starts out fairly well. Decent tileset use, gameplay, enemy placement, design. It gets worse, though. The author starts making errors with the tiles (though the sewers, except for the exit, are done well) and the design gets worse (near the end you go through a long empty passage). There are several layer 3/tile bugs, and the level’s fairly short.
On the good side (did you know that, in general, it’s easier to find bad points then good points?), the level’s ok. I wouldn’t recommend inserting it into your normal single player game, though.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Inside the computer
Level rating: 6
Rating
6.2

I evidently liked this level a bit more then Chandie did.
It’s a medium-small length level with quite a few goodies and secrets. It uses the tileset fairly well (except in some spots in the background), and has a variety of stuff.
Now the bad part.
It’s seriously easy. There are WAY too many extra lives (and they’re way too easy to get), and the enemies are usually in places you can walk up to them and shoot at them. The end boss is about the same, but Bubba’s generally easy anyway. You can get the silver coins and the coin warp without hitting the trigger crate, and there are some layer 3/tile bugs.
Still, especially for a first level, this is good. I’m too mean to raise the rating for it being your first, though.

Review by chandie

Posted:
Posted more than 21 years ago
For: Inside the computer
Level rating: 6
Rating
5.5

One more tube electric tileset with the tube electric music. For a beginner, your levels are so good. The gameplay is so much fun. There was one thing that I liked was the placement of the goodies. Every goodies were hidden difficultly or easily according to the price of the award. For example you have to break so much 4-hit blocks to reach four extra lives! But the enemy types were too bad and also the background was so complicated. That’s enough for your first level.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Jazz 1: Medivo
Level rating: 8.5
Rating
8.2

At first glance, this conversion looks great. But it has quite a few bugs.
The colors are off. Yes, I looked in the original Medivo, and yes, the background bricks are Really pink. But the black isn’t black anymore. The rain changes color while animating. The lamp animation is messed up. The thing where yellow and red go by to the left and right is wrong, as you’re supposed to be able to see Jazz through it. CelL made the transparent parts black, it seems.
It’s also missing tiles. Yes, it has tons of tiles the previous Medivo conversions didn’t, mostly variants of the same few tiles (though admittedly a decent amount of them were in the original Medivo), but CelL should have looked at the rain more closely. Yes, he noticed it is in layer 4. However, it has more then one animation. It actually lands on the walls.
Also, it overwrites Ice Wolf’s conversion of Medivo. Now I have to remake all my levels (just one, fortunately, I think) that used it. Blah.

On the good side, this has tons of tiles, is far superior to the old versions, has a working (You can tell CelL is improving just from that) textured background, good tubes, H/V poles, blocks, MOST of the original tiles, and a large variety they are!

This is a very good conversion, but its more-then-fair-share of bugs prevents it from getting a higher rating.

Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: Letni Lives!
Level rating: 4.8
Rating
6.7

Bobup, this sounds okay to me, but there’s a few parts which I disliked thought. Thought I’ve to say that you’r getting better.

Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: Jazz 1: Medivo
Level rating: 8.5
Rating
8

The betatesters seens like they did not notice:
-The 500 bumb aren’t fixed
-There is small white spots at one of the animations of the flashing lamp.
-The tileset aren’t userfriendly in JCS.

So CelL won’t get a 10 from me thought, but I like it very well this time.
Download recommed.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Jazz 1: Medivo
Level rating: 8.5
Rating
8.5

WOW

This conversion, its as good as violets, if not better. It has all the necessary tiles, the lightning and the devan reflection work perfectly, the rain is so cool, and there is blocks, tubes and things like that included as well. AND THERE IS EVEN A TEXTURED BACKROUND. This is the best medivo conversion ive ever seen, although i am rating it .5 points higher than i should because i feel sorry for Cell and others when their conversions get underated. Here you go Cell, you deserve this.

Review by AcId

Posted:
Posted more than 21 years ago
For: Letni Lives!
Level rating: 4.8
Rating
N/A

As you know, as your remixing nemesis, I can’t rate this. But otherwise, I didn’t really like this.

The electricity at the beginning wasn’t that good, and neither was that weird instrument that rapidly increased it’s pitch.

It seems to be going well after that, until you get that hum thing at a high pitch where- AUGHH!!!!!! THAT STUPID THINGY!!! I don’t know what to call it, but I hate it.

After that, the song just brings itself to a close.

All in all, this isn’t the greatest remix.

Wouldn’t it be nice if it was easier to make great remixes like your Technoir remix?

Review by Black Ninja

Posted:
Posted more than 21 years ago
For: Here goes Oasis!
Level rating: 9
Rating
9.5

Hmm. what to say..well, not much. but it is a very, very good tileset. Not any obvious flaws. I did notice, as someone that i forgot the name of said, there is no…..like……water….but its still a wonderfully done tileset.
get it or you’re a foo.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Mountain
Level rating: 6.8
Rating
6.7

To simple, the ground composed of mostly rocks, and the backround is strange and ok, it iss more easy to use. Definately not one of disguise’s best, but a well effort and a good tileset overall. I liked the original mountain trip better though, i think.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Africa
Level rating: 8.2
Rating
8.2

Hm…..The backround eyecandy is good, a bit cartoonish, but i like all the different mountains which u include in a lot of your tilesets. The backround cannot be warp, and is too cartoonish

The tiles are all cool. You can make multiple scenario’s with this tileset, which includes deserts, semi-rainforests, lowlands and other stuff like that.

The thing that wasnt as good was the user friendly. It takes a while to get used to it, and that takes away most of the points from this.
This is still a great effort worth a d/l reccomedation

Review by BtsfplkVR(Lem_Gambino)

Posted:
Posted more than 21 years ago
For: Hocus Pocus Magic Gem Hunting 2
Level rating: 6.8
Rating
7

1st level: Same as the original, but with a few diferences:
-There’s a Bilsy Boss at the end
-The bonus warp takes 50 coins intsead of 100
-Layout has changed slightly
I beat my previous record of 1092 gems; I got 1108 gems in this level.

2nd level: Fairly linear; you have to hit switches & smash crates to move on in the level.

A bit better than the first level, I await the third level with interest.;)

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Hocus Pocus Magic Gem Hunting 2
Level rating: 6.8
Rating
6.5

I find any level that advertises its having “new failures” suspicious.
Anyway, while rather evidently a sequel to the other one (the other one is also included in the .zip, but I found it best not to rate that..), the idea has gotten some upgrades. This time, instead of collecting 1000 gems, you go into three dungeons (still full of gems) and find the “magic switches” which are marked by having gem tiles on either side of them. Once you hit all three, the fourth dungeon opens, wherein you open a combination lock, then see a bit of foreshadowing for the sequel.
The dungeons vary – the first two are rather linear, you go through them a while, find the switch, then find the way back (there are potions to help you do so – blue teleports you (using sucker tubes), grey lets you fly, orange stops your flying), but in the third one you have to hit four crates before you can find the magic switch (which will also get you out of there)
A variety of ground blocks is used, as you might expect, though there are a few bugs that come from him using all four different enviroments – for example, the magic switch gems are on the background from Hocus02 (the tileset), though they appear on the background of Hocus01 (the tileset) at one point. Speaking of backgrounds, that’s one of this level’s failing points – though it’s not entirely its fault – the background doesn’t really work. It use the pillars from Hocus04 (the tileset) wrong, and the mountains have no base – because the Hocus backgrounds don’t work without the status bar. The author, however, didn’t seem to know you can have a Blank status bar (that doesn’t talk about crystals, level number, and TT-JJ2).. oh well.
This level is a definite improvement over the other one, but parts of it prevent it from getting a higher rating.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Ocean of Acid
Level rating: 8.4
Rating
7.5

I didnt like this as much as all of you. Although it had creative idea’s like that acid and stuff, it lacked more pickup placement and it looked barren almost everywhere. The eyecandy was sometimes ok, sometimes bad. I didnt like this as much, and i think it is a bit overated. It is to boring and to hard at times, to much suckerz and no enemies in the second level. I cant reccomedn this to much people, but its a good effort

Review by sonictth

Posted:
Posted more than 21 years ago
For: Hallucina
Level rating: 6
Rating
5.2

Funny Level!

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Wisety's Wonders
Level rating: 9.1
Rating
8.7

Raging inferno: (8.2/10)
Less fire than i have hoped, but the ground tiles look very textured. It includes all the improtant things, but more eyecandy could of been included. Not very userfriendly as well.

Space Warbase: I cannot see why most people call this tileset Zatox. Probably because of the brilliant level Cell made with it. This tileset can be used in numerous ways, eyecandy could be made to be excellent with this. Lots of different tiles to stand and walk on, nice backround eyecandy. Cool animations. More userfriendly as well. 9.0/10

Tarzans Treetops:
Interesting and creative name, love the color in this tileset. The leaves have a resemblance from the jungle tileset, but look much better here and more userfriendly than the leaves in jungle. Not as good as the leaves in swamps, but a close runner up. The platforms are also very spiffy. You can stand on brown or green stumps, logs or branches. A more bigger variety of ground could of been included, but since this is a treetop tileset, disguise did his best. There is a cool backround here, and good eyecandy. its as userfriendly as this tileset can ever be. 8.5/10

WinterWonderland:
Love the color, love the backround. The backround mountains look so real. The ground has a small variety, some tiles look like they been cut from nature’s ruins and placed here but with a different color, or the other way around. There is good eyecandy here, and you can make snow. As well as you can make a cave, treetops, and normal ground. This is very good, but not very userfriendly. Love the color though. 8.7/10

UnrealImagination:
This one, although unique and wierd, has good color, and goood eywecandy which birng up the mark. The animations are hilarious, and it includes the basic tiles. This is probably the most creative tileset in this pack, but its also a bit confusing. Not all the blank tiles are masked, so its hard to tell where u put a mask around the level, and where u havent. Without the proper care, you can make horrible levels with tihs, but if you have experience, you can make excellent levels with this. Those masked an unmasked blank tiles can be used for secrets hint hint 7.9/10

Townsville][:
Lets start off at the ground. I like the grassy ground, very textured and spiffy. Nice trees btw. You can make ok rain with this tileset, and the buildings look great. the backround eyecandy is most likely the best in the pack, those green plains and mountains, they just look so cool and green. There are clouds here, which is good, if you want to make rain. The backround also looks good. Like all the others, it includes the basic tiles needed, and its not very userfriendly though. 8.0/10

My overall rating on this pack is 8.383333333, rounded to 8.2, but looking at the tielsets again, and getting more used to them,i have decided 8.2 is to strict, so 8.7 will be my rating instead. These are very creative tilesets which are fun to use, and you should download this as fast as you can. Go on, dont be scared, I SAID DOWNLOAD THIS
[This review has been edited by Blackraptor]

Review by blurredd

Posted:
Posted more than 21 years ago
For: BlackCTF
Level rating: 8
Rating
7

I hate to have to do this, but this is definately not a 9. Here’s what I think of this pack:

GAMEPLAY:

Almost every level in this pack has either average gameplay or possibly worse. They’re all kinda boring and not too original. The levels which use Disguise’s earlier tilesets I’m not too fond of. The only level I kinda like the gameplay in is Hazardous Space, except for the turret you placed at the red base; it gets annoying. Some of these levels could be more spacious in places. Others could use fewer platforms. And some levels are confusing, like IronCTF.

Some advice: Try using faster tubes; slow tubes take away from the gameplay. And you should try to make multiple routes to and from the bases. Also, I never really thought placing one base a lot higher than the other was a good idea (since it tends to complicate gameplay), but that’s just my opinion.

EYE CANDY:

It’s alright, but not great. Stay away from excessive foreground (like in SewageCTF). Maybe you should consider using textured backgrounds in your levels in the future because it makes some levels look rather dull.

CARROT AND AMMO PLACEMENT:

Some ammo in some places: not a good combination. And I’m not too crazy about +1 carrots, but you did include full energy carrots and they have generally good placement so that’s OK.

HOST THIS OFTEN?

Nah, needs work. But has potential. I’ll give this a 7 for the effort.[This review has been edited by BlurredD]

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Downward Hop
Level rating: 7.3
Rating
7.2

This level is special, because ive had it for a few years. It was one of the first levels i downloaded on this site when i first saw it. So after all this time, i will finally rate it.

Even though tubelectric is a bit overused, i wont deduct marks for that. The obstacles are very nifty, not just springs, but many others as well. The tile placement is ok, i liked it a lot. The layout is great, many idfferent obstacles in the race which doesnt let it get boring as fast. The placement of events is also great, good use of suckers btw. The pinball is also good. This is a well made race and deserves a 7.2.

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