Guess I then shouldn’t release MY Fanolint remix in the upcoming musicpack. :P
Anyway, the song. Fast and short, but it’s hard to make long remixes out of the JJ1 BGM’s. The drums are really getting kicked around and I must admit I find it a bit too fast for comfort. And aside from the update in speed and the drumroll-intermezzo I can find but little differences to the original.
More work could be done for a proper remix, but overal not a bad download.
Now this is an original tileset idea :) But anyway it’s quite simple. Even when there’s 630 tiles to use :p
I Like this, especially the palace tiles. Reminds me of Prince Of Persian :)
Excellent level and tileset! Spectacular, nice, small level, but detail and- ememy placement makes up for it.
Very great level _ hope to see more of your levels, tilesets, and battle backs soon!
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Ðrâgøôñ ÐK
KILLERRABBIT
Iced Killer
Firebolt
BRILIANT REMAKE OF HOCUS POCUS!!!
GREAT WORK, VIOLET!!!
I like Hocus Pocus. I love this pack. It is great way for future. So originally…
So playable…
Lot of thing in Hocus Pocus are impossible to make in Jazz2. <<< HAHAHA!
Violet showed, it is not true. Now, little of things are impossible, but… we don’t know, if anything is impossible…
Mainly for originallity you get so high rating. Again, GREAT WORK, VIOLET!!!
—-[This review has been edited by Danyjel]
I must admit this tileset is ruxors. It has many BEAUTIFUL tiles and many things can be done with it, like shown in the level, to make it look outstanding. It has an outdoor scenery with beautiful backlayer eyecandy, a cave scenery with beautiful plants coming out from the walls, and a beautiful town scenery. Need more to say?Fine…..
My long review
THE LEVEL OMG I LUV BLADE-STYLE LEVELS THEY RUXOR. THE TILESET RUXORS TOO
First, enemy placement: Was good, not as best as it could of been, some enemies, 2 or 3, were badly placed ,but overall average placement. Not to hard like mine, not to easy liek agama’s.
Gameplay: Yes, yes, everything was good here, direction was straight forward, you should of made there be more than one way to go, but it was great, lots of secrets and pickup on the way.
Eyecandy::O:O:O:O:OKEWL The eycandy was EXTREMLY GOOD, barely any flawd, some of the eycandy was used to hide secrets, and things, excellent tileset use (even if it is your own). I just loved the eycadny. It made me stare at it in amazement for a while ;P.
Tile placemet:Of course since it is his own tileset, the placement was excellent making the level look beautiful as well as detailed.
Pickup placement: Although people can complain it is overused, i dont. I like these types of levels which have many secrets and pickups to slow you down. The level never gets dull that way, and I like it. Maybe you could make an SP pack with all your tilesets included in it, that would be cool.
Eyecandy(tileset): The eyecandy can be superb when the tileset is used properly, like shown in the level. It just makes you feel so happy when you look at the xamplelevel, because it ahows what can be done with the tileset.
Tiles: The tiles, although some look familiar to other tiles in other tilesets made by blade, just differently painted, look cool. The backround eyecandy is there, the destruct blox are there, there is more than one scenery so u wont get bored, what more needed to say.
Other stuff: Although there are few animations, and no suckerz, i still love the tileset, but this brings it down to a 9.5 instead of 9.7. I must admit i like this more than some of agama’s tilesets, and i reccomend you to download this as soon as possible. I look forward to any battle levels made by this.
[This review has been edited by Blackraptor]
Way better then Persian Paradise, but then, that applies to quite a lot of tilesets. Oh well.
Anyway, Oasis is a desert tileset with palm trees, but no water. In fact, by the looks of things, any water made in this tileset would be all muddy. So you wouldn’t want to rest your horses at this oasis.
It feels like Forest, really, only that the tiles look different (same stuff, same versatileness), and there’s a bunch of building tiles. They look a bit hard to put together at first until you get used to it. One of my only complaints is that the doors and windows are just a bit too small.
Basically there’s tons of cool stuff, everything looks good (although I’m of the impression the background eyecandy is just a little bit too cartoony), the tiles offer lots of possibilities, etc.
Now the level.
The level’s good. It’s quite short unless you go for all the secrets, sadly, and it overuses little platforms with gem crates attached to the right side of walls, but other then that. It obviously enough uses the eyecandy well, and all that.
I’m slightly undecided between a 9.2 and a 9.0, but I’ll go with a 9.2 because it’s just darn cool.
Higher Fragging Rate uses DethMan’s 7th Lava Fall tileset, and in my opinion it makes good use of it. It’s meant to be industrial, in a factory of some sort – it has a vertical scrolling background looking like some sort of elevator with the city buildings behind it. The eyecandy was great, and I didn’t see any out-of-place tiles or anything – it was all there. However, some more variation would’ve been nice.
The level is based on battle1 and reminds you a lot of it. You have to get to a warp or fall to get most of the ammo, and what ammo there is in the main building you have to jump to get. The main area is fairly linear – you fall down a tube thing at first, then take one of two routes to get down to the bottom right hand corner to get to a warp that places you back at the start again. There is another area off the main area connected by a sucker tube which isn’t hard to find, which houses some more ammo and powerups. However I found it sometimes hard to move around or see where I was going.
The music is good and suits the level well, with a metallically factory apocalypsey type theme. This level has tried to be strategic but hasn’t quite reached it yet – the level was linear with you always having to go back to the same areas, and the ammo was good but scarce. I don’t think this will cause a higher fragging rate; it does have some enclosed areas (i.e. when you’re falling). But this is still a good level, with lots of good points, and could make a fun battle :)
uuuhh i don`t like this at all 1 the levels are very very small and it got`s to many enemies.And i didn`t like the tileset for hell!
Whheeee i really love it :
Tileset ..awesome !!! I especially like ur style eg. the cord for the fountain u made it with only less colors but ,however, it looks perfect .. Then the level.. it is relly nice to play not too hard and not to easy with some safepoint and more options to go…
Yea in my opinion this deserves a 9.5 .. I love this
Howly ****, Ill have to admit, this is a heck better then the tileset Disguise and Mirrow maid for me!$%^&*&^$%^$#%&
Well I dont have much to say, all of the graphics are darn perfect wich makes the game enjoyabe. There is nothing wrong with the masking and the included example single player level is very well too.
I also have to say, this is really ONE of the bestest tilesets ever. Good work and a DoWnLoAd ReCoMmEnDaTiOn!
Ok, since you billed this as “multiple”, I’ll rate both the level and the tileset.
The tileset-
Nice eyecandy. It’s very versatile. You can make an Oasis (duh!), a town, and even a desert (if you don’t use the palms). It manages to make almost everything look nice. I have only one complaint. It seems to be missing one thing which makes an Oasis an Oasis- water!
The level-
Very nice! It demonstrates the tileset well, and also manages to be a good level. Lots of secrets, and a good amount of eyecandy also. Very playable-able, it has a good enemy and ammo placement. It demenstrates all of the tileset, as far as I know. It is very good quality for an example level![This review has been edited by RSPSS FR]
Ok, i gotta heck out of here and gotta rate Oasis :p
This time a deserty one. Wow, we are arabian style this days, first Persian Paradise (nice tileset) and now Oasis (Nice tileset).
Oasis is a very hot desert, with egyptian houses, hurts, and everything wat a nice tileset need. It have also a new “Blade” sign, wich rule :-P
You have evil-sand-monsters of 1 tile, palms on layer 6 & 7 & 4 & 5 &1 perhaps. There are nice leaves, kewl ground, a ery blade-style (duh) tileset, and i MUST (drat) give this a (dratty) 9.
Interesting, i cant compare the original hocus pocus level 1 and 2 episode 2 because i only have episode 1…..shame
I didnt like it as most of you but didnt hate it as well. Im glad u included the enemies, i never saw them and wascurious about their identity. U also included the main tiles like walls, bricks, gems and cups and things, but some useless animations as well. And some useless tiles, i guess this is ok and a well effort.
OMG COOL VIOLET
Since i have the first episode of the actual game, i can review these levels accurately.
Level 1: OMG COOL BOARD ON BOTTOM WOW
This level is very accurate and matches the game as best as possible, i like the choice of enemies u used in replace of the dragons, gargoyles and mushrooms. The text is copied well. A strait 10 for this level
Level 2:
In the beginning, i saw at first the ledge was to low and jazz could jump on it, but the suckers, ingenius! Perfect placement of goodies and enemies, and nice spikes and all. Even though it is in the game, there is to much live givers (carrots) which makes this easy and turns this into a 9.
Level 3: Love the music, love the idea where crates fall from the ceiling containing gems, because in hocus, when u busted a wall, occasionally a gem was behind it, this is aa nice way of avoiding the problem that 2 events cannot be on the same tile. I dun think sparks are a good idea though. 9.2
Level 4: Interesting sheild idea, but like i said, sparks not good idea. 9.5
Level 5: Interesting enemy idea, but to plain. IT s sometumes hard to press switches 9.6. Also, to much sheilds make it very easy
Level 6: Hmm….Fake secret….good tileplacement etc. a straight 10.
Level 7 Love music, but why u use bats for giant dragonflies….i would of used ravens, but o well, ur pack a 9.8
Level 8 Same comment as level 7 a 9.8 as well
Level 9: Interesting and hard idea for monks, i like it. But, this level isnt as good as a 10. 9.5
In conclusion, this pack deserves either a 9.5 or a 9.7. and a big fat download recc. thnx cya
Interesting- but as JSZ Jazz said, It wont fit the bosses- i agree
Not much to say, except the SEQUALS LIVE ON!!! I still have the original hocus pocus :P. Well Done Spotty!
an 8.2!
Hmmm…
Thats realy mysterious…
I`fe played the shareware of HP and I just can Say one thing:
Its just great! The Lvls are the same than in Original HP! When the other people here that say, I don`t know what I can say other! I give 10!
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