Review by Spotty

Posted:
Posted more than 22 years ago
For: Paint World 3D
Level rating: 7.5
Rating
7.5

This tileset is quite good.
It has many varietys of 3d ground that you can use, as well as 3 different choices of backgrounds. Possibilities are limitless with this tileset. With all the ground and everythign you could make quite an intersting level out of this tileset. I would recoment this tileset to all who are good at seeing tilesets in 3d since all the ground is ;P.
Good job keep up the good tilesets : P.

Review by American

Posted:
Posted more than 22 years ago
For: Paint World 3D
Level rating: 7.5
Rating
8.7

A great tileset. The 3d aspects are interesting. It kind of reminds me of a multicolor version of Blue World. Very good. A recommended download.

Review by Tetsuo9999

Posted:
Posted more than 22 years ago
For: Future Fight
Level rating: 1.4
Rating
N/A

Sorry, but I have no level editing skills whatsoever. But, I am in the process of fixing the background up, and adding more sections. I’ll also get rid of the shields and adjust the weapons placement. Thanks for your input.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Future Fight
Level rating: 1.4
Rating
1.7

(old review removed, replaced with original system)
TILESET/TILESET USE: The level uses Mez01, but not incredibly well. The walls consist of semi-random colorful blocks, but the main unattraction is the background, which is the worst I’ve ever seen using Mez01. It fits together about as well as the walls in Norbii’s “Green Land”.
Pros: More then one wall tile used, colorful.
Cons: The background, and there’s really nothing interesting. No foreground or background eyecandy.
Rating: 1.0

WEAPON/ITEM PLACEMENT: This is, strangely, the first level I’ve reviewed today with either of these. It has a lot of powerups in the upper right area, a lot of ammo in a falling area, and a bunch of coins on the bottom left. There’s a coin warp above the red base leading you to a full energy carrot and a fire shield.
Pros: Coins not insanely overused or bunched up.
Cons: Weapons too bunched up, too sparse elsewhere, coin warp only set to 10 coins.
Rating: 1.5

ORIGINALITY: This is probably one of the only levels advertised as Battle despite obviously being CTF….
Pros: Layout’s also kind of original, as you take completely different paths between the bases depending on which you started from.
Cons: This isn’t necessarily a good thing.. but it’s done kind of well, and shows a little thought.
Rating: 2.2

GAMEPLAY/DESIGN: Hmmmmm. There’s a rectangle area at the top right with powerups and the blue base. From there, you fall down through ammo to another rectanglish area, this time with coins and the red base. From here, you can warp back to the blue base area.
Pros: Interesting.
Cons: Not all that well engineered, as defense is rather messed up. Oh, and there’s a dead end.
Rating: 2.0

REPLAY VALUE: Who knows? You might have some fun with this.
Pros: Possible entertainment value.
Cons: Likely lack of it.
Rating: 2.0

OVERALL (not an average): I can’t say I care too much for this level, and I’m beginning to wish I hadn’t started rewriting my reviews from the bottum up. It does have a few interesting parts, but it feels too much like a bad level, and that’s because that’s what it is.
Pros: Parts of design and placement, kind of original.
Cons: The background, other parts of design and placement.
Rating: 2.2[This review has been edited by Violet CLM]

Review by Superspaz

Posted:
Posted more than 22 years ago
For: Great Fortress of Vytoh
Level rating: 8.2
Rating
8

After thousend times play:
NO, I cant finish the level…
But it looks fantastic!!

Review by Taz

Posted:
Posted more than 22 years ago
For: Jazz 1: Deserto
Level rating: 8.3
Rating
8

Man! Desert day today!

It’s tha JDC event tileset. But than better. HAPPY BIRTHDAY SAL. All is Welll done. The masking is very nice. Im busy, so here’s a impossible short review by ME!
[EDIT]: There are 2 pezrock tilesets. So, search downloads. [/Edit][This review has been edited by Taz]

Review by Taz

Posted:
Posted more than 22 years ago
For: Dust Hill Zone
Level rating: 8.2
Rating
8.2

Woopee! This really rox.. It’s a very nice tileset with cactuses, sand (DUH), and some crazy thingies. I agree with Violet about the Xample level. I like it too ;P

Review by Spotty

Posted:
Posted more than 22 years ago
For: Jazz 1: Deserto
Level rating: 8.3
Rating
8

A very good Tileset.
Ther are some very good tiles added like the cool spikes ;P, and the plack
of sal is a good idea for his birthday
(yes a happy birthday to sal)
The tiles and background are all cool,
and the masking is well done.
Good job violet on releasing this cool tileset (my birthdays on november 29th ;P j/k)
The masking is interesting at bottom ;P. It is well remapped and certainly easy enough to use.

Review by Spotty

Posted:
Posted more than 22 years ago
For: Bleached Diamondus
Level rating: 8
Rating
7.7

Bleached Diamondus

In the eyecandy department ;P, Its done well, normal eyecandy you seen in most diamondus levels with some intersiting usage of layers 5-7.
The Gameplay is good excpet for tubes in bases.I like the carrot thing although by jumping and not going to high you can stay in it and wait for it to spawn. Also if it is show down there are two places it can be , the left
or the right ;P.
Its a fun lev with good weapon varietys and interesting ideas.
I would recommend this download to all : P.

Review by MoonBlazE

Posted:
Posted more than 22 years ago
For: Future Fight
Level rating: 1.4
Rating
1

This sucks, it’s a very small and bad level, it has tons of powerups, a easy found secret warp to a full energy and a FIRESHIELD!
Don’t worry, it’s wrose, there’s even 2 CTF bases!
A battle level with ctf bases? Argh. .;
don’t upload crap like this, waster of space.

Review by DoubleGJ

Posted:
Posted more than 22 years ago
For: Chaos Chasers Episode Demo
Level rating: 8.1
Rating
N/A

Hmmm, this demo has one level, I wonder how much the full version will have.

Review by Disguise

Posted:
Posted more than 22 years ago
For: Cracco Yeasts Plus
Level rating: 5.8
Rating
5

Whooooaaaa, hold on a second, this is not right. i see a 9.2, but I dotn see a 9.2 tileset. It’s fully ripped (except ofcourse for the ‘Level and Tileset by Craccoboy’ signs and a few plain tiles) and the graphics its ripped from is really old. Nintendo RPG style, nothing great about the graphics.

Trafton, I really dont understand how you could give it a 9.2 with a comment of: “Definately one of the better Cracco tilesets. Very nice job.”
How do you get to a conclusion like that? I dont know if its an insult or a compliment, I’ve seen some cracco tilesets and to call THIS one ‘one of the better’ seems like an insult. There are sets that are better out there, thats for sure!

Review by Krezack

Posted:
Posted more than 22 years ago
For: Cracco Yeasts Plus
Level rating: 5.8
Rating
5.7

ALOT of ripped tiles here. The only saving gace is the backgrounds. But even they aren’t hot.

About 90% of this tileset is ripped. Hence the score.

If Traftan thinks this is a nice job, what are all the other tilesets like?

No offense to Cracco Boy but the harsh reality is that I am not afraid to give a mediocre rating for mediocre work. Take a look at some of the other tilesets that got 8 or 9. How does THIS compare to those?!?

Review by Newspaz

Posted:
Posted more than 22 years ago
For: Cracco Yeasts Plus
Level rating: 5.8
Rating
6.7

Since this is so high in the rating list at J2O and it only has one review I decided to go and check this one out.

I came to the conclusion that it’s just a rip. I don’t like the way the rip was done, it looks like there were to many colours in the original bmp.

Next to lots of RPG tiles and some Super Mario World tiles it has some coloured blocks, and a few tiles ripped from the carrottus, JJ1: Marbler and beach tilesets.

And besides, the example level didn’t work for me. I was undecided between a 7 and a 6.7 so I made it a 6.7.[This review has been edited by Newspaz]

Review by Piccolo

Posted:
Posted more than 22 years ago
For: Pipeline
Level rating: 7.4
Rating
7.2

Nice tileset.
Background could be much better!
Exit signs also.
Averall very nice and worth a download.

Review by KJAZZ

Posted:
Posted more than 22 years ago
For: Jazz 1: Deserto
Level rating: 8.3
Rating
7.5

Another conversion by Violet CLM. Not really sure what to say, except good job, and Happy Birthday to Sal, the foo. =)

EDIT: After some looking at the tileset, I decided to give it 0.5 higher. Yay. ;-p[This review has been edited by KJAZZ]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Dust Hill Zone
Level rating: 8.2
Rating
N/A

Wow. Cool. I like this one. A bit small, but the first example level (if not the second) shows you can do things with it.
Set in a desert or mesa, this is a brownish tileset with a few cactuses, some structures, and of course sand.
I like it.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by EvilMike

Posted:
Posted more than 22 years ago
For: Bleached Diamondus
Level rating: 8
Rating
7.7

Bleached Diamondus is a quite small, intense CTF level suited for 4 players at the most. It has a creative, unique layout which is semi-symmetrical, and uses my “Dreary Diamondus” pallete edit.

When I played here, it was with about 6 people. That doesn’t seem like a lot, but the level was quite crowded with that amount, and not in a way I enjoy. Once the number lowered to about 4, things still felt a bit crowded, but in a good way. If you do not like intense gameplay, you will NOT like this level, but then, it’s a lot better than slow gameplay. FireSword did a good job with this level, and it is definately his best CTF level on j2o.

The best part about this level is the layout. While most good CTF levels use original layouts, this one is like no other at all. Each base is located in a pit which is walled by sucker tubes that carry you out to the top. If you are shot with a seeker, you will probably be thrown out of the base. The carrot is located in a warp, where you are supposed to fall into the carrot and immediately warp out again. There are a lot of tubes in this level, making ambush a very powerful tactic. This level is definately worth downloading just to look at the design.

The other high point of this level is the eyecandy. The level looks excellent, professional, but not too cluttered with eyecandy as to make it annoying for the player. It is only a basic diamondus-style eyecandy design: nothing totally unique but still impressive.

Looking into other aspects, we find what brings the score down. In terms of playability (moving around, gameflow, etc), this level scores only average. Many springs do not bring you high enough, and require a double jump to reach certain platforms. Many platforms feel like they are one tile too short, and they require awkward jumps in order to reach other ones. This is extremely evident with a certain sloped “tunnel” through a wall in the middle of the level, and a spring that feels like it should bring you up to the bouncer powerup. This doesn’t mean there aren’t good points of the playability, though. Liberal use of the one way event makes it much easier to move around, and it could safely be said that without those events, the level would be much, much worse.

Ammo in this level is easy to reach for the most part, and it is scattered around in patches that look good. None of that rectangular stuff that is in a lot of other levels. It is fairly easy to reach, but could be easier.

As for bugs, there is only two are evident (at least that I could find). In the carrot warp, you can bounce off of the water instead of warping when you hit it (like you should). This means you can stay in the carrot room and wait for it to respawn. Also, the carrot can be shot down into some layer 3, making it totally invisible. Other than that, the level is bug-free and really feels like a lot of effort was put into testing it.

I give this level a 7.7 because it is a good, solid level that is well designed.

Review by MR MAGOO

Posted:
Posted more than 22 years ago (edited 25 May 09, 20:02 by Stijn)
For: Bleached Diamondus
Level rating: 8
Rating
7.7

Bleached Diamondus, a rather obvious title for a level with such a tileset. Let’s start with my usual, lengthy review.

Eyecandy: The tileset used in this level is of course, Diamondus. Yet it is overused, that is not an issue due to the quality of the level. There was a nice backround with trees, the usual. Not much to say about that. There was a good creativeness used in layer 5, or whatever layer was used for those patches of blue whatever they’re called. That made the eyecandy look rather nice. There was a good use of trees and flowers and such, not too little yet not too crowded so you can’t see what you’re doing. I didn’t notice any eyecandy mistakes, although at the time I wasn’t looking very hard at that aspect. What gave the eyecandy that extra zip of pleasure was the fact that it’s bleached. Very nice. I’m sure every layer was used in this level, or at least pretty close.

Gameplay: The gameplay in this level was unique in certain ways, and common in others. Either way you look at it, the gameplay was pretty good, especially for a CTF level. Good use of one-way events, used where nessessary. Good use of springs, also. When you enter the blue or red base, you’ll notice you can go left or right, which go in two opposite directions. Very useful, because you don’t want your opponent camping at the spot where you’re always going to end up. There was many ups and downs, curves and sharp spots. A good variety of gameplay. When you reach the carrot warp, you fall into the carrot, then descending down to a warp. The really interesting this about this is that by the warp is water, so you can stay in that carrot room if you think your opponent is going to try to get it. An interesting camping technique used.

Weapons\Placement: The number of weapons used in this level was perfect, since the level is a bit smaller than most CTF levels there wasn’t too much. There was a good variety of ammo, they weren’t all clustered up into a rectangle. They were spread out into many patterns which makes the level fun. There were only two powerups, which is perfect for a level that size. Good choice on powerups, too. Seekers and bouncers are used often in CTF levels. I didn’t have any problem with the use of weapons.

Overall, Bleached Diamondus is a good CTF level, good for as little as 1vs1 duels, or as much as 3vs3. I didn’t really see any flaws in the level at all… It’s above average in my opinion, but it’s still missing something. Something to give it that extra zip of tenderness.. So overall, this level gets a 7.7. Good job, FS!

Review by DoubleGJ

Posted:
Posted more than 22 years ago
For: Jazz 1: Sluggion
Level rating: 8.1
Rating
9

Slimy. :P We need more JJ1 tilesets!!! Continue your work, please! We could make a great JJ1 tilesets episode!

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