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AIR HOCKEY MANIA!

Readme

PT32

2011



This is Part One of my Trendsetting Pack.

Okay, so this'll probably be the world's shortest readme file. Basically,
it's an explanation of the level for those of you who easily confuse. 

Air Hockey Mania is a battle level, for any number of players. The basic
premise is that the whole level is one giant air hockey table, with
currents of air that jet you around in lazy circles. There is one giant
circuit and four smaller ones, two on the left and two on the right. 

The level is shaped like this: 

 __     ________      __
[__]---|                |---[__]
 |_|     |                |     |_|
[__]---|________|---[__]


Kapiche? 

The passage between each of the L and R chambers contains seeker missles,
and there are some freezers along the outside edges in the main chamber. 

The real genius to this level is not that there are seeker missiles, but
that I've found an effective way to negate a sizable portion of their
advantage, this being with the aforementioned air currents. For those of
you that read readmes, I'm about to give you two valuable hints: 

1=The level is built so that you can use the jets to outrun seeker
missiles. Summary? It's a LOT harder to bullseye someone here, and camping
is (virtually) impossible. 

2= The only real way to hit someone predictably with a seeker is to use the
freezers to freeze them first. That's why I put them there. 

You just learned something today. 

I only shamefully wasted one afternoon building this, but the idea's been
nagging me for ages. I've been waiting to build something like this, and I
was finally able to bring it to fruition. 

Oh, and I wrote the music, too. 

I'm full of hope, hoping that hopefully, this will launch a new category or
two of battle levels on J2O. 

Peace, y'all. 
PT