|MHCTF||VeggieMan||Capture the flag||N/A|
=========================================================================== ============= VeggieMan Created this level and idea, Started March 21st, 2001 Finished August 25, 2001 =========================================================================== ============= Level name | MHCTF (Man Hunt Capture The Flag) Level Music | u-k3symb.xm (Suffocate Symbiosis) By keith303 Level Tileset| Diamondus2 =========================================================================== ============= Contract Information Email | email@example.com ICQ | 18230596 =========================================================================== ============= (I didn't spell check this or anything so... If it doesn't make sense then that's why) Hey Hey, I'm back with a new level. This level is much different then any other level I've made before. Within this read me file you will find a little history lesson about how I came up with this cool or bad idea (all depends on wheater you like it or not) and the rules for this game play. I also include a new .xm file I downloaded off the net it's really gives the hole Man Hunt Capture The Flag idea a nice beat. Enjoy. Some of you may be wondering why did it take so long to bring out this level well it's simple. I'm lazy. A week ago I got a new girl friend and she gives me ALL the energy I need to do anything. So if you end up liking this gameplay thank her. She Rules, I know one thing If it weren't for her I wouldn't have finished this at all. \\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////////////// /////////////// People I need to Thank. [GpW]Shadow- Shadow listened to my crazy ideas about this a long time ago. Thanks =) [GpW]Bones- GB did some early beta testing of this level about a month ago. Thanks =) Elizabeth(new gf)- She made the completion of this level and gameplay possible. Thanks =) CC clan- If it weren't for there annoying clan members I wouldn't have wanted to make a new gameplay to beat them at. GpW Rules ;) GpW- I would like to thank the members of GpW for making it the best clan to be apart of. Keep on ruling, cuz that's what we do best =) ///////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\ |||||||||||||||||||||||||||||||||||||||| HISTORY |||||||||||||||||||||||||||||||||||||||| It all started back when I was a little kid running around playing this game that my friends and I called Man Hunt. The game involed two teams. Both teams object in this game would be to capture the other team and take them to their jail. The only way to get team players back would be to tag them out of the other teams jail. Anyways, if your really interested in the rest of these rules just email me, otherwise were moving on. So I wanted to make something like that for jj2 but you can't really since we don't (to the best of my knowlegde) have access to the source code for the game. So this lead me to think of a new idea to make a new kind of game play, involing more team startegy (which I find this game lacks) I wanted to make this game play work in battle because of the high heart count, but that wouldn't work due to the fact that there are no teams in battle mode. So I was forced to use CTF mode for this game play. To really simplfly this down. All I did was make a jail for CTF mode. Now if your open about this it can really become lots of fun to play. This level was made in mind for clan battles really bring out the ture stargiest in all of us. |||||||||||||||||||||||||||||||||||||||| The Rules for MHCTF gameplay |||||||||||||||||||||||||||||||||||||||| I have created some set rules for the gameplay as well as some general guide lines Also note that these rules are in no order at all. If you feel you have any rules that need to be added after reading these please feel free to email me. 1. Join a team and stay on that team. Don't move around cause your team is losing. 2. If you notice someone gets stuck in a jail then quits the game and re-joins just to get out the jail (otherwise know as cheating or not playing fair) I give you the right to tell the server to kick or (in exterme cases) ban that person. 3. You need to have at least 2 players on each team. 4. If your hole team is stuck in jail then you must chose as a team which player gets to leave and re-join the game in order to continue the game. Make sure before you leave you tell the other team which player you have chosen to leave and re-join for fair reasons. I would chose someone before hand to be that player so then can leave fast and re-join. 5. To win capture the other teams flag and bring it back to yours to score points. |||||||||||||||||||||||||||||||||||||||| The Rules for Making a MHCTF level |||||||||||||||||||||||||||||||||||||||| 1. You need to have two jails. And CTF areas. Remember, the only way to win is to capture the flag and score points. (If you need help with the hole jail idea email me. I'm gonna try and explain that in this read me file so keep on reading.) 2. Never put ice in the jails. 3. I wouldn't put airboards in any of these levels to avoid the no wall cheat. 4. No power ups. Everyone only has 3 hearts using power ups will make killing too easy. 5. Make sure to have ice in the map it's needed. (you could either have no ice or to much ice at a given time. Ice is everyone's friend. You put it in drinks it's water but frozen. Yes ice. Just use your best judement for the placement of ice.) 6. Put text boxes to indicate where the jails are and ways to the flags. It can help make your MHCTF level less confussing. That's a good thing. 7. The level must be made as a mupiltplayer CTF mode level. |||||||||||||||||||||||||||||||||||||||| The Rules for Hosting a MHCTF level |||||||||||||||||||||||||||||||||||||||| 1. The level must be played in CTF mode. 2. In The area to write what your server is called please put MHCTF so everyone knows it's that kind of game and not a normal CTF. 3. If people don't know the rules you can explain them to that person or send them to http://www.jazz2online.com to download my level and read the read me file. 4. Know the rules at the top about gameplay very well. This helps to know when to kick someone vs. ban them etc. You know what I mean. |||||||||||||||||||||||||||||||||||||||| The Way I make the jail Work |||||||||||||||||||||||||||||||||||||||| It's pretty easy.. I just hope you can understand what I'm trying to say here. Chart MP Start = [MP] Trig Scen = [TS] Trig Zone = [TZ] Suck = [SK] Walls = || So what you want to try and do is have your [MP] start in your jail and have the rabbit fall thought it the first time. This needs must happend or all the rabbits will start and end up in jail. Try and follow this picture. |||| || [MP]|| |||| || [TS]|| |||| || [TZ]|| |||| || [SK]|| I use the event at the end so the rabbits can't get back up there and mess around with the Trig Zones and Scen. Make the [TS] turn into group once the rabbit passes through it therefore next time the rabbit dies it will end up in jail. Make sense? If you still don't understand. Then contact me. Only contact me if your really having big problems. If you have used JCS before you should be able to figure out what I've done here. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Copyright (C) VeggieMan (a.k.a Gordon Bristow) March 21st, 2001 //////////////////////////////////////////////////////////////
Eat your lima beans, Johnny.