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TSF with JJ2+ Only: The AbyssFeatured Download PurpleJazz Battle 9.8 Download file

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#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
#include "invisibilitycarrot.asc"
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, null, null, null, null});
#pragma require "ezabyss-MLLE-Data-1.j2l"
#pragma require "ezabyss.j2l"
#pragma require "caveambience3.wav"
#pragma require "fan_sm4.wav"
#pragma require "mloop2.wav"
#pragma require "amb_puls.wav"

int sample = 0;

bool createFish = true;

array<OBJECT::Object> fishObjects = {
	OBJECT::APPLE, //0,
	OBJECT::BANANA, //1
	OBJECT::BURGER, //2
	OBJECT::CAKE, //3
	OBJECT::CANDY, //4
	OBJECT::CHERRY, //5
	OBJECT::CUPCAKE, //6
	OBJECT::DONUT, //7
	OBJECT::FRIES, //8
	OBJECT::GRAPES, //9
	OBJECT::HAM, //10
	OBJECT::THING //11
};

array<uint> fishToSpawn = {
	2,3,4,1,2,2,1,7,3,1,2,1
};

void onLevelLoad() {
	jjWaterLayer = 8;
	jjSetWaterGradient(0, 15, 45, 0, 15, 45);
	jjWaterLighting = WATERLIGHT::GLOBAL;
	
	jjTexturedBGTexture = TEXTURE::XARGON;
	
	jjUseLayer8Speeds = true;
	jjTexturedBGFadePositionY = 0.65;

	for (uint i = 0; i < fishObjects.length(); i++) {
		jjObjectPresets[fishObjects[i]].behavior = AmbientFish();
		jjObjectPresets[fishObjects[i]].special = i;
	}
	jjAnimSets[ANIM::FISH].load();
	jjObjectPresets[OBJECT::WEENIE].behavior = AmbientFish();
	
	jjObjectPresets[OBJECT::LEMON].behavior = FishSpawner();
	jjObjectPresets[OBJECT::LEMON].playerHandling = HANDLING::PARTICLE;
	jjObjectPresets[OBJECT::LEMON].bulletHandling = HANDLING::IGNOREBULLET;
	jjObjectPresets[OBJECT::LEMON].isBlastable = false;
	
	jjObjectPresets[OBJECT::CRAB].behavior = AmbientCrab();
	jjAnimSets[ANIM::UTERUS].load();
	
	InvisibilityCarrot::loadPresets(OBJECT::FASTFEET);
	InvisibilityCarrot::invisibilityTime = 30*70;
	
	jjObjectPresets[OBJECT::BLASTERPOWERUP].direction = 0;
	jjObjectPresets[OBJECT::BOUNCERPOWERUP].direction = jjObjectPresets[OBJECT::ICEPOWERUP].direction = -1;
	
	jjSampleLoad(SOUND::WIND_WIND2A, "fan_sm4.wav");
	jjSampleLoad(SOUND::SCIENCE_PLOPKAOS, "caveambience3.wav");
	jjSampleLoad(SOUND::COMMON_DRINKSPAZZ1, "amb_puls.wav");
	jjSampleLoad(SOUND::COMMON_DRINKSPAZZ3, "mloop2.wav");
	
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 88, 48});
	
	generateFishSprites(jjAnimSets[ANIM::CUSTOM[1]]);
	colorFishSprites(0, array<uint> = {32, 80, 48});
	colorFishSprites(1, array<uint> = {16, 40, 88});
	colorFishSprites(2, array<uint> = {24, 72, 40});
	colorFishSprites(3, array<uint> = {31, 56, 80});
	colorFishSprites(4, array<uint> = {40, 32, 48});
	colorFishSprites(5, array<uint> = {88, 32, 16});
	colorFishSprites(6, array<uint> = {72, 24, 40});
	colorFishSprites(7, array<uint> = {71, 64, 48});
	colorFishSprites(8, array<uint> = {48, 32, 88});
	colorFishSprites(10, array<uint> = {80, 16, 56});
	colorFishSprites(11, array<uint> = {56, 56, 56});
	
	turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
	
	jjObjectPresets[OBJECT::REDSPRING].ySpeed = jjObjectPresets[OBJECT::REDSPRING].ySpeed - 0.5;
	
	jjWeapons[WEAPON::GUN8].comesFromGunCrates = 
	jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
	
	jjWeapons[WEAPON::SEEKER].comesFromGunCrates = false;
	
	jjWeapons[WEAPON::ICE].gradualAim = true;
	
	jjObjectPresets[OBJECT::AMBIENTSOUND].behavior = AmbientSound();
}

void onLevelBegin() {
	uint a, b, c, d;
	jjLocalPlayers[0].furGet(a, b, c, d);
	switch (jjLocalPlayers[0].charCurr) {
		case CHAR::JAZZ:
			colorFishSprites(9, array<uint> = {a, b, d});
			break;
		case CHAR::SPAZ:
			colorFishSprites(9, array<uint> = {b, d, c});
			break;
		case CHAR::LORI:
			colorFishSprites(9, array<uint> = {d, a, c});
			break;
		default:
			colorFishSprites(9, array<uint> = {a, b, c});
			break;
	}
	
	jjANIMATION@ animDopefish = jjAnimations[jjObjectPresets[OBJECT::WEENIE].curAnim];
	animDopefish.frameCount = 1;
	jjANIMFRAME@ frameDopefish = jjAnimFrames[animDopefish.firstFrame];
	jjPIXELMAP dopefish(114*32, 95*32, 32, 32, 4);
	dopefish.save(frameDopefish);
	frameDopefish.hotSpotX = -frameDopefish.width / 2;
	frameDopefish.hotSpotY = -frameDopefish.height / 2;
}

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
	int length = colors.length();
	bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
	if (success) {
		uint srcSet = jjAnimSets[ANIM::SPRING];
		for (int i = 0; i < length; i++) {
			uint color = colors[i];
			uint destAnimOffset = anim + i * 3;
			for (int j = 0; j < 3; j++) {
				uint srcAnim = jjAnimations[srcSet + j];
				uint destAnim = jjAnimations[destAnimOffset + j];
				for (int k = 0; k < 5; k++) {
					jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
					int width = image.width;
					int height = image.height;
					for (int l = 0; l < height; l++) {
						for (int m = 0; m < width; m++) {
							int pixel = image[m, l];
							if (pixel >= 32 && pixel < 40)
								image[m, l] = color + (pixel & 7);
						}
					}
					if (!image.save(jjAnimFrames[destAnim + k]))
						return false;
				}
			}
		}
	}
	return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
	int anim = obj.curAnim;
	obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
	if (obj.curAnim != anim) {
		obj.curAnim = anim + 2;
		obj.determineCurFrame();
	}
	obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
	if (horizontal) {
		obj.xSpeed = power;
		obj.ySpeed = 0.f;
	} else {
		obj.xSpeed = 0.f;
		obj.ySpeed = -power;
		if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
			int x = int(obj.xPos) >> 5;
			int y = int(obj.yPos) >> 5;
			if (jjParameterGet(x, y, 0, 1) != 0) {
				jjParameterSet(x, y, 0, 1, 0);
				obj.yPos -= 4.f;
				obj.ySpeed = power;
			}
		}
	}
	obj.behavior = initializeCustomSpring;
	obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
	obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
	obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
	obj.deactivates = obj.isFreezable = true;
	obj.bulletHandling = HANDLING::IGNOREBULLET;
	obj.playerHandling = HANDLING::SPECIAL;
	obj.lightType = LIGHT::NORMAL;
	obj.determineCurFrame();
}

class AmbientSound : jjBEHAVIORINTERFACE {
	void onBehave(jjOBJ@ sound) {
		sound.behave(jjLowDetail && jjGameTicks >= 2? BEHAVIOR::INACTIVE : BEHAVIOR::AMBIENTSOUND, false);
	}
}

bool inView(const jjOBJ@ obj) {
	for (int i = 0; i < jjLocalPlayerCount; i++) {
		const jjPLAYER@ play = jjLocalPlayers[i];
		if (obj.xPos > play.cameraX - 512 && obj.yPos > play.cameraY - 256 && obj.xPos < play.cameraX + jjSubscreenWidth + 512 && obj.yPos < play.cameraY + jjSubscreenHeight + 256)
			return true;
	}
	return false;
}

void generateFishSprites(jjANIMSET@ anim) {	
	uint srcSet = jjAnimSets[ANIM::FISH];
	anim.allocate(array<uint>(fishObjects.length(), 6));
	for (uint i = 0; i < fishObjects.length(); i++) {
		uint srcAnim = jjAnimations[srcSet + 1];
		uint destAnim = jjAnimations[anim + i];
		for (int j = 0; j < 6; j++) {
			jjPIXELMAP image(jjAnimFrames[destAnim + j] = jjAnimFrames[srcAnim + j]);
			image.save(jjAnimFrames[destAnim + j]);
		}
	}
}

void colorFishSprites(uint src, const array<uint> &in colors) {
    int length = colors.length();
	jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + src];
    for (int i = 0; i < 6; i++) {
        jjPIXELMAP image(jjAnimFrames[anim + i]);
        int width = image.width;
        int height = image.height;
        for (int y = 0; y < height; y++) {
            for (int x = 0; x < width; x++) {
                int pixel = image[x, y];
                if (pixel >= 32 && pixel < 40) {
					image[x, y] = colors[0] + (pixel & 7);
				}
				if (pixel >= 80 && pixel < 88) {
                    image[x, y] = colors[1] + (pixel & 7);
				}
				if (pixel >= 48 && pixel < 56) {
                    image[x, y] = colors[2] + (pixel & 7);
                }
            }
			image.save(jjAnimFrames[anim + i]);
        }
    }
}

class AmbientFish : jjBEHAVIORINTERFACE {
	float size, xOffset, yOffset;
	bool cosine;
	
	void onBehave(jjOBJ@ obj) {
		switch (obj.eventID) {
			case OBJECT::APPLE: 
				obj.xSpeed = 1;
				obj.ySpeed = 60;
				size = 1;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::BANANA: 
				obj.xSpeed = 1.25;
				obj.ySpeed = 80;
				size = 0.85;
				xOffset = 24;
				yOffset = 16;
				cosine = false;
				break;
			case OBJECT::BURGER: 
				obj.xSpeed = 1.5;
				obj.ySpeed = 15;
				size = 0.75;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::CAKE:
				obj.xSpeed = 0.75;
				obj.ySpeed = 25;
				size = 2;
				xOffset = 48;
				yOffset = 24;
				cosine = false;
				break;
			case OBJECT::CANDY:
				obj.xSpeed = 1.2;
				obj.ySpeed = 100;
				size = 1.5;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::CHERRY:
				obj.xSpeed = 1.25;
				obj.ySpeed = 70;
				size = 1.33;
				xOffset = 48;
				yOffset = 24;
				cosine = false;
				break;
			case OBJECT::CUPCAKE:
				obj.xSpeed = 0.45;
				obj.ySpeed = 15;
				size = 2.25;
				xOffset = 88;
				yOffset = 64;
				cosine = true;
				break;
			case OBJECT::DONUT:
				obj.xSpeed = 2.5;
				obj.ySpeed = 140;
				size = 0.5;
				xOffset = 16;
				yOffset = 8;
				cosine = true;
				break;
			case OBJECT::FRIES:
				obj.xSpeed = 0.9;
				obj.ySpeed = 75;
				size = 1;
				xOffset = 48;
				yOffset = 24;
				cosine = true;
				break;
			case OBJECT::GRAPES:
				obj.xSpeed = 1;
				obj.ySpeed = 60;
				size = 1;
				xOffset = 48;
				yOffset = 24;
				cosine = false;
				break;
			case OBJECT::HAM:
				obj.xSpeed = 0.9;
				obj.ySpeed = 50;
				size = 1.2;
				xOffset = 56;
				yOffset = 32;
				cosine = true;
				break;
			case OBJECT::THING:
				obj.xSpeed = 0.5;
				obj.ySpeed = 10;
				size = 2;
				xOffset = 0;
				yOffset = 0;
				cosine = false;
				obj.lightType = LIGHT::LASER;
				obj.light = 15;
				break;
			case OBJECT::WEENIE:
				obj.xSpeed = 0.5;
				obj.ySpeed = 30;
				size = 1;
				xOffset = 0;
				yOffset = 0;
				cosine = false;
				break;
		}
		
		if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
			obj.direction *= -1;
		}
		
		if (obj.counter == 0) {
			obj.xPos = obj.xPos + (jjRandom()%2 == 0? xOffset:-xOffset);
			obj.yPos = obj.yPos + (jjRandom()%2 == 0? yOffset:-yOffset);
			if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
				obj.delete();
			}
			obj.direction = jjRandom()%2 == 0? 1:-1;
			obj.age = jjRandom()%6;
			obj.counter = 1;
		}
		
		obj.xPos = obj.xPos + (obj.age * 0.15 * obj.direction) + (obj.xSpeed * obj.direction);
		
		obj.bulletHandling = HANDLING::IGNOREBULLET;
		obj.playerHandling = HANDLING::PARTICLE;
		obj.deactivates = obj.triggersTNT = obj.isTarget = obj.isBlastable = obj.isFreezable = false;
		
		if (!inView(obj) || !createFish) {
			obj.delete();
		}
	}

	void onDraw(jjOBJ@ obj) {
		if (!jjLowDetail && createFish && inView(obj)) {
			jjDrawResizedSprite(
				int(obj.xPos),
				int(obj.yPos + (cosine? jjCos(jjGameTicks) * obj.ySpeed : jjSin(jjGameTicks) * obj.ySpeed)),
				obj.eventID == OBJECT::WEENIE? ANIM::PICKUPS : ANIM::CUSTOM[1],
				obj.eventID == OBJECT::WEENIE? 91 : obj.special,
				jjGameTicks / 10 % 6,
				size * obj.direction * (obj.eventID == OBJECT::WEENIE? -1:1),
				size,
				obj.eventID == OBJECT::THING || obj.eventID == OBJECT::WEENIE || jjColorDepth == 8? SPRITE::NORMAL : SPRITE::TINTED,
				152,
				10,
				10
			);
		}
	}
}

class FishSpawner : jjBEHAVIORINTERFACE {
	void onBehave(jjOBJ@ obj) {
		if (obj.state == STATE::START && inView(obj) && createFish) {
			if (jjRandom()%400 == 0) {
				spawnFish(obj, (jjRandom()%4 == 0? OBJECT::WEENIE : OBJECT::THING), 1);
			} else {
				uint rand = jjRandom()%(fishObjects.length() - 1);
				if (rand == 6) {
					if (jjRandom()% 2 == 0) spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
				} else {
					spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
				}
				obj.state = STATE::DONE;
			}
		}
		if (!inView(obj) || !createFish) {
			obj.state = STATE::START;
		}
	}
	void spawnFish(jjOBJ@ obj, OBJECT::Object fishEvent, uint num) {
		for (uint i = 0; i < num; i++) {
			uint randX = int(obj.xPos - 192) + ((jjRandom()%32)*12);
			uint randY = int(obj.yPos - 64 + ((jjRandom()%32)*4));
			if (jjEventGet((randX/32), (randY/32)) != AREA::PATH) {
				jjOBJ@ fish = jjObjects[jjAddObject(fishEvent, randX, randY, obj.creatorID, CREATOR::OBJECT)];
			}
		}
	}
}

class AmbientCrab : jjBEHAVIORINTERFACE {
	void onBehave(jjOBJ@ obj) {
		obj.behave(BEHAVIOR::WALKINGENEMY, false);
		obj.bulletHandling = HANDLING::IGNOREBULLET;
		obj.playerHandling = HANDLING::PARTICLE;
		if (!jjLowDetail && createFish && inView(obj)) {
			jjDrawResizedSpriteFromCurFrame(obj.xPos, int(obj.yPos + 8), obj.curFrame, 1 * obj.direction, 1, SPRITE::SINGLECOLOR, 152, 10, 10);
			jjDrawResizedSpriteFromCurFrame(obj.xPos, int(obj.yPos + 8), obj.curFrame, 1 * obj.direction, 1, SPRITE::TRANSLUCENTSINGLEHUE, 72, 10, 10);
		}
	}
}

void onDrawLayer4(jjPLAYER@, jjCANVAS@ canvas) {
	jjSetWaterLevel(16000, true);
	InvisibilityCarrot::drawPlayers();
}

void onDrawLayer5(jjPLAYER@ play, jjCANVAS@ canvas) {
	jjSetWaterLevel(-32, true);
}

void onPlayer(jjPLAYER@ play) {
	if (!jjLowDetail) {
		if (jjGameTicks > 7) {
			sample = jjSampleLooped(play.xPos, play.yPos, SOUND::SCIENCE_PLOPKAOS, sample, 40, 0);
		}
	}
	
	InvisibilityCarrot::playerSettings(play);
	
	play.lighting = jjColorDepth == 8? 110:100;
	jjEnforceLighting = jjColorDepth == 8? LIGHT::COMPLETE : LIGHT::OPTIONAL;
}

void onMain() {	
	for (int i = 1; i < jjObjectCount; i++) {
        jjOBJ@ obj = jjObjects[i];
        if (obj.eventID == OBJECT::ICEBULLETPU && obj.xSpeed > -0.5 && obj.xSpeed < 0.5) {
            obj.xSpeed = 0;
        }
    }
	
	array<jjLAYER@> layers = jjLayerOrderGet();
	layers[6].hasTiles = jjColorDepth == 8? true:false;
	
	jjWaterLayer = jjColorDepth == 16? 9:99;
	jjTexturedBGFadePositionY = jjLowDetail? 0.5 : jjColorDepth == 16? 0.65:0.9;
}

bool onLocalChat(string &in text, CHAT::Type type) {
	if (type == CHAT::NORMAL && text == "!fish on") {
		if (!createFish) createFish = true;
		jjAlert("|||Fish have been |||||ENABLED");
		return true;
	}
	else if (type == CHAT::NORMAL && text == "!fish off") {
		if (createFish) createFish = false;
		jjAlert("|||Fish have been ||||||DISABLED");
		return true;
	}
	else return false;
}

bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}

bool onDrawPlayerTimer(jjPLAYER@ play, jjCANVAS@ canvas) {
	InvisibilityCarrot::drawTimer(play, canvas);
	return true;
}