Downloads containing xlmportroyal.j2as

Downloads
Name Author Game Mode Rating
TSF with JJ2+ Only: Port Royal Superjazz Battle N/A Download file

File preview

const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::FireworkMLLEWrapper(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.8w.asc" ///@MLLE-Generated
#pragma require "xlmportroyal-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmportroyal-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "Castle1.j2t" ///@MLLE-Generated
#pragma require "Medivo.j2t" ///@MLLE-Generated
#pragma require "WSF01.j2t" ///@MLLE-Generated
#pragma require "beachfreeport.j2t" ///@MLLE-Generated
#pragma require "Oasis.j2t" ///@MLLE-Generated
#pragma require "Islands.j2t" ///@MLLE-Generated
#pragma require "Chateau.j2t" ///@MLLE-Generated
#pragma require "xlmportroyal.j2l" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated

enum PACKET_TYPE { PACKET_CANNON_FIRE };

const int CANNON_FIRE_ANIMATION_FRAME_RATE = 4;
const int CANNON_FIRE_ANIMATION_OFFSET_X = 16;
const int CANNON_FIRE_ANIMATION_OFFSET_Y = 8;
const int CANNON_FIRE_DELAY = 3; // To let jjTileSet do its job first
const int CANNON_FIRE_SOUND_MAX_VOLUME = 63;
const int CANNON_FIRE_SOUND_ORIGIN_X_LEFT = 24 << TILE_SHIFT;
const int CANNON_FIRE_SOUND_ORIGIN_X_RIGHT = 113 << TILE_SHIFT;
const int CANNON_FIRE_X_LEFT = 25;
const int CANNON_FIRE_X_RIGHT = 112;
const int CANNON_FIRE_Y_LEFT = 17;
const int CANNON_FIRE_Y_RIGHT = 31;
const int TILE_SHIFT = 5;

const SOUND::Sample CANNON_FIRE_SOUND_SAMPLE = SOUND::COMMON_BENZIN1;

// Screw special handling for splitscreeners...
const jjPLAYER@ localPlayer = jjLocalPlayers[0];

bool isCannonFireAnimationDisplayedLeft = false;
bool isCannonFireAnimationDisplayedRight = false;
bool isCannonFireDelayedLeft = false;
bool isCannonFireDelayedRight = false;

int cannonFireDelayElapsedLeft = CANNON_FIRE_DELAY;
int cannonFireDelayElapsedRight = CANNON_FIRE_DELAY;

uint8 cannonFireAnimFrameLeft = 0;
uint8 cannonFireAnimFrameRight = 0;

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);

class CannotBeShotDown : jjBEHAVIORINTERFACE {
	CannotBeShotDown(const jjBEHAVIOR &in behavior) {
		originalBehavior = behavior;
	}
	void onBehave(jjOBJ@ obj) {
		obj.behave(originalBehavior);
		if (obj.state == STATE::FLOATFALL)
			obj.state = STATE::FLOAT;
	}
	bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
		if (bullet is null) {
			obj.behavior = originalBehavior;
			if (player.objectHit(obj, force, obj.playerHandling))
				return true;
			obj.behavior = this;
		}
		return false;
	}
	private jjBEHAVIOR originalBehavior;
}

bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
	int length = colors.length();
	bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
	if (success) {
		uint srcSet = jjAnimSets[ANIM::SPRING];
		for (int i = 0; i < length; i++) {
			uint color = colors[i];
			uint destAnimOffset = anim + i * 3;
			for (int j = 0; j < 3; j++) {
				uint srcAnim = jjAnimations[srcSet + j];
				uint destAnim = jjAnimations[destAnimOffset + j];
				for (int k = 0; k < 5; k++) {
					jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
					int width = image.width;
					int height = image.height;
					for (int l = 0; l < height; l++) {
						for (int m = 0; m < width; m++) {
							int pixel = image[m, l];
							if (pixel >= 32 && pixel < 40)
								image[m, l] = color + (pixel & 7);
						}
					}
					if (!image.save(jjAnimFrames[destAnim + k]))
						return false;
				}
			}
		}
	}
	return success;
}

int getCannonFireVolumeByLocalPlayerLocation(bool isRightSide) {
	int cannonFireSoundOriginX = isRightSide ? CANNON_FIRE_SOUND_ORIGIN_X_RIGHT : CANNON_FIRE_SOUND_ORIGIN_X_LEFT;

	float percentualDistanceFromCannonFire = localPlayer.xPos > cannonFireSoundOriginX
			? abs(cannonFireSoundOriginX / localPlayer.xPos)
			: abs(localPlayer.xPos / cannonFireSoundOriginX);
			
	int volume = int(percentualDistanceFromCannonFire * float(CANNON_FIRE_SOUND_MAX_VOLUME));
	
	if (volume < 1) {
		volume = 1; // Since 0 will default to the max volume, use 1 for the minimum volume
	}
	
	return volume;
}

void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
	if (play.ySpeed < -32.f) {
		fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
	} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
		if (play.ySpeed < -31.f) {
			fastCustomSpringSpeeds[play.localPlayerID]--;
			play.ySpeed = -32.f;
		} else {
			fastCustomSpringSpeeds[play.localPlayerID] = 0;
		}
	}
}

void initializeCustomSpring(jjOBJ@ obj) {
	int anim = obj.curAnim;
	obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
	if (obj.curAnim != anim) {
		obj.curAnim = anim + 2;
		obj.determineCurFrame();
	}
	obj.draw();
}

void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ canvas) {
	if (isCannonFireAnimationDisplayedLeft) {
		canvas.drawResizedSprite(
				(CANNON_FIRE_X_LEFT << TILE_SHIFT) + CANNON_FIRE_ANIMATION_OFFSET_X,
				(CANNON_FIRE_Y_LEFT << TILE_SHIFT) + CANNON_FIRE_ANIMATION_OFFSET_Y,
				ANIM::AMMO,
				5, // animation
				cannonFireAnimFrameLeft,
				2, // xScale
				2 // yScale
		);
		
		// Not a biggie if a couple of ticks are missed from the first frame
		if (jjGameTicks % CANNON_FIRE_ANIMATION_FRAME_RATE == 0 && cannonFireAnimFrameLeft < 11) {
			++cannonFireAnimFrameLeft;
		} else if (jjGameTicks % CANNON_FIRE_ANIMATION_FRAME_RATE == 0) {
			isCannonFireAnimationDisplayedLeft = false;
		}
	}

	if (isCannonFireAnimationDisplayedRight) {
		canvas.drawResizedSprite(
				(CANNON_FIRE_X_RIGHT << TILE_SHIFT) + CANNON_FIRE_ANIMATION_OFFSET_X,
				(CANNON_FIRE_Y_RIGHT << TILE_SHIFT) + CANNON_FIRE_ANIMATION_OFFSET_Y,
				ANIM::AMMO,
				5, // animation
				cannonFireAnimFrameRight,
				2, // xScale
				2 // yScale
		);
		
		// Not a biggie if a couple of ticks are missed from the first frame
		if (jjGameTicks % CANNON_FIRE_ANIMATION_FRAME_RATE == 0 && cannonFireAnimFrameRight < 11) {
			++cannonFireAnimFrameRight;
		} else if (jjGameTicks % CANNON_FIRE_ANIMATION_FRAME_RATE == 0) {
			isCannonFireAnimationDisplayedRight = false;
		}
	}
}

void onFunction0(bool isCannonFireInitiated) {
	if (isCannonFireInitiated) {
		cannonFireAnimFrameRight = 0; // Just in case
		cannonFireDelayElapsedRight = CANNON_FIRE_DELAY;
		isCannonFireDelayedRight = true;
	} else {
		isCannonFireAnimationDisplayedRight = false;
	}
}

void onFunction1(bool isCannonFireInitiated) {
	if (isCannonFireInitiated) {
		cannonFireAnimFrameLeft = 0; // Just in case
		cannonFireDelayElapsedLeft = CANNON_FIRE_DELAY;
		isCannonFireDelayedLeft = true;
	} else {
		isCannonFireAnimationDisplayedLeft = false;
	}
}

void onLevelBegin() {
	jjGenerateSettableTileArea(4, 105, 30, 1, 2);
	
	for (int i = 1; i < 255; i++) {
		jjOBJ@ preset = jjObjectPresets[i];
		if (preset.playerHandling == HANDLING::PICKUP) {
			preset.behavior = CannotBeShotDown(preset.behavior);
		}
	}
}

void onLevelLoad() {
	jjUseLayer8Speeds = true;
	
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40});
	turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 18.0f, false);
}

void onPlayer(jjPLAYER@ play) {
	handleFastCustomSpringSpeeds(play);
	
	if (isCannonFireDelayedLeft) {
		if (cannonFireDelayElapsedLeft == CANNON_FIRE_DELAY) { // The first tick of the event
			play.xPos += 64;
		}
		if (cannonFireDelayElapsedLeft > 0) {
			--cannonFireDelayElapsedLeft;
		} else {
			cannonFireAnimFrameLeft = 0;
			isCannonFireDelayedLeft = false;
			isCannonFireAnimationDisplayedLeft = true;
			play.suckerTube(23, -26, false);
			jjSamplePriority(CANNON_FIRE_SOUND_SAMPLE);
			sendCannonFirePacket(localPlayer.playerID, false);
		}
	}
	
	if (isCannonFireDelayedRight) {
		if (cannonFireDelayElapsedRight == CANNON_FIRE_DELAY) { // The first tick of the event
			play.xPos -= 64;
		}
		if (cannonFireDelayElapsedRight > 0) {
			--cannonFireDelayElapsedRight;
		} else {
			cannonFireAnimFrameRight = 0;
			isCannonFireDelayedRight = false;
			isCannonFireAnimationDisplayedRight = true;
			play.suckerTube(-13, -53, false);
			jjSamplePriority(CANNON_FIRE_SOUND_SAMPLE);
			sendCannonFirePacket(localPlayer.playerID, true);
		}
	}
}

void onReceive(jjSTREAM & in packet, int fromClientID) {
	int8 senderPlayerID;
	packet.pop(senderPlayerID);
	
	if (jjIsServer && fromClientID != jjPlayers[senderPlayerID].clientID) {
		int8 potentialHackingPlayerID = jjPlayersWithClientID(fromClientID)[0].playerID;
		jjAlert("|Warning! Potential hacking attempt from client of player ID "
				+ (potentialHackingPlayerID + 1) + "!", true);
		return;
	}
	
	uint8 packetType;
	packet.pop(packetType);
	
	switch (packetType) {
		case PACKET_CANNON_FIRE:
		{
			bool isRightSide;
			packet.pop(isRightSide);
			
			// This order ensures that the sample is played only for players who are not already witnessing the cannon fire from either cannon,
			// e.g. the player that entered the cannon so that there is no double sound
			if (!isCannonFireAnimationDisplayedLeft && !isCannonFireAnimationDisplayedRight) {
				jjSample(localPlayer.xPos, localPlayer.yPos, CANNON_FIRE_SOUND_SAMPLE, getCannonFireVolumeByLocalPlayerLocation(isRightSide));
			}
			
			if (isRightSide) {
				cannonFireAnimFrameRight = 0;
				isCannonFireAnimationDisplayedRight = true;
			} else {
				cannonFireAnimFrameLeft = 0;
				isCannonFireAnimationDisplayedLeft = true;
			}
			
			if (jjIsServer) {
				sendCannonFirePacket(0, isRightSide);
			}
		}
		break;
	}
}

void sendCannonFirePacket(int8 senderPlayerID, bool isRightSide) {
	jjSTREAM packet;
	packet.push(senderPlayerID);
	packet.push(uint8(PACKET_CANNON_FIRE));
	packet.push(isRightSide);
	jjSendPacket(packet);
}

void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
	if (horizontal) {
		obj.xSpeed = power;
		obj.ySpeed = 0.f;
	} else {
		obj.xSpeed = 0.f;
		obj.ySpeed = -power;
		if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
			int x = int(obj.xPos) >> 5;
			int y = int(obj.yPos) >> 5;
			if (jjParameterGet(x, y, 0, 1) != 0) {
				jjParameterSet(x, y, 0, 1, 0);
				obj.yPos -= 4.f;
				obj.ySpeed = power;
			}
		}
	}
	obj.behavior = initializeCustomSpring;
	obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
	obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
	obj.causesRicochet = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
	obj.isBlastable = false;
	obj.deactivates = true;
	obj.isFreezable = true;
	obj.bulletHandling = HANDLING::IGNOREBULLET;
	obj.playerHandling = HANDLING::SPECIAL;
	obj.lightType = LIGHT::NORMAL;
	obj.determineCurFrame();
}

bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}

void onLevelReload() {
	MLLE::ReapplyPalette();
}