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Old October 29th, 2016, 12:37 PM   #1
Treylina
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The medium-large battle map contest!

EDIT: Contest over. Thanks to all of those who entered!

I regret not starting this contest earlier (I should've announced it as soon as the CaB winners were) but here it goes anyway.

1st prize: 30
2nd prize: 15


If you don't/cant get a paypal account, I can try to reward you another way, like a steam game/s or gift card.

Rules and guidelines
  • You can submit maps you have been working on lately, as long it's not an already uploaded map.
  • It should ideally accomodate 8-16 players.
  • Multiple entries are allowed.
  • Original layouts only
  • All characters should be able to get around the map without much struggle.
  • Collabs are allowed. The prize money would be shared between the winners - who gets more depends on how much they worked on it.
  • Plus-only features are allowed. If I get any exceptional scripted level, I may have separate scripted and non-scripted categories.
  • The deadline is the 31st of December 2016. NO DELAYS, I'd like some JCS award candidates!

This might be my final contest, but we'll see...

And no I havent forgotten about making the winning entry for the CaB contest.

Also as usual, if I don't get any quality entries - no one wins.
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Old October 29th, 2016, 01:04 PM   #2
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I'm in
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Old October 29th, 2016, 01:05 PM   #3
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What do you mea by "Origi al layouts only"?
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Old October 29th, 2016, 01:26 PM   #4
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Quote:
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What do you mea by "Origi al layouts only"?
It means no editing existing layouts or taking bits out of them.
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Old October 29th, 2016, 11:30 PM   #5
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I like JJ2 contests. Not because I'm participating but because people show a little more dedication to this game. Thank you, Trey.
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Old October 30th, 2016, 06:55 AM   #6
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If the deadline is 31st of December, I might release something. I hope my parents will get Internet here soon, since I have to upload it somehow...

Though I still don't understand what 'medium-large' is supposed to be. We could all end up making too large levels because we fear they might be too small, and vice versa.

Maybe announce this on jj.net as well? Lots of other people post there, so at least maybe one of them will participate.

Also, Primpy, why not participate?
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Old October 30th, 2016, 09:42 AM   #7
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Quote:
Originally Posted by Jelly Jam View Post
Though I still don't understand what 'medium-large' is supposed to be. We could all end up making too large levels because we fear they might be too small, and vice versa.
Here's a few examples of medium-large levels; Zes, Forsaken hot springs, Castle bunnies for life.

Or in other words, ideally accomodating 8-16 players. It's less about the size and more about the amount of available powerups and ammo (and how frequently they respawn).
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Old October 30th, 2016, 02:40 PM   #8
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Alright. After day 1, I'd say my entry is about 18% done. Just to let everyone know that "might participate" did not mean "I won't participate, I just wanted to post here".

EDIT: I need to ask, is water not recomended? My level won't be half flooded, but it will have several routes at the bottom.
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Old November 10th, 2016, 11:39 PM   #9
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Got a week off next week (thank f***) might give it a shot... one more time.
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Old November 23rd, 2016, 01:28 PM   #10
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So, umm... How are your entries going? Mine is deffinetly the best level I made so far (which isn't really hard to achieve), though I can't post the screenshots, and I really hope I'll be able to post the level itself once it's done. All I can say is that it uses one of the original JJ2 sets and its music.

I really wanna know how many of you are actually participating...
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Old November 24th, 2016, 12:42 AM   #11
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I'm still in. Progress is slow but I'm sure I'll have a level finished by the deadline.
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Old December 2nd, 2016, 12:43 PM   #12
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Just a reminder - there's roughly 1 month until the deadline. Time marches on!
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Old December 4th, 2016, 06:39 AM   #13
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Well, my level is nearly finished. Just one more area and a few platforms here and there need to be made. Then there's the weapon placement and eyecandy stuff. I don't promise any outstanding level design or eyecandy, but I assure you that I used the level's tileset in a way nobody's ever used before.

It will be finished by the deadline. I hope I'll find a way to upload it, since I have no Internet because it isn't a priority next to so much processes I'm going through. My sixth sense tells me that PJ is going to win, anyway.
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Old December 21st, 2016, 02:27 PM   #14
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10 days left! Time is marching on, so you should be releasing your map/s sooner rather than later.
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Old December 30th, 2016, 12:24 PM   #15
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My entry is now available for download.
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Old December 30th, 2016, 12:55 PM   #16
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After the deadline is over, I will need a bunch of playtesters to get an idea of the gameplay in practice. Actual playing, not just wandering around the level. No date announced just yet. Will be looking to at least get 8, and 16 at most.
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Old December 31st, 2016, 07:12 AM   #17
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I somehow forgot about this contest, lol. Been too busy this month and not much online. I guess the deadline has been hit, or perhaps not, as it doesn't say at or past December 31.

I have a level that's done for the most part. It needs some more eyecandy and weapon placement. I don't think it matches up too well against the current 2 entries, but I'll try and finish it before the year is over since I have some time today.

If not, I'll release it later anyway because the more levels, the better.

How about your entry Jelly Jam? Did you manage to complete it?

Good luck to the contestants!
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Old December 31st, 2016, 10:58 AM   #18
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December 31st is the final submission day. Also, here's FireSwords entry: https://www.jazz2online.com/download.../forest-swamp/
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Old December 31st, 2016, 01:11 PM   #19
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Done.
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Old December 31st, 2016, 03:28 PM   #20
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Happy new year everyone!

I worked on and considered releasing my level too, but after playing it I felt like there were some balancing and flow issues to work out. That, and the fact there are 4 entries now, enforced my decision to release it later outside of the contest.

Thanks Trey for hosting this contest, as it motivated me to attempt another MP level, trying to grasp what truly makes them fun.

Good luck to Loon, FS, SE, and Jelly!
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Old December 31st, 2016, 05:53 PM   #21
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If you failed to get your entry on time, there's the upcoming Anniversary Bash 19! Chances are, all entrants here will be featured there.
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Old December 31st, 2016, 08:07 PM   #22
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Quasi-late submission? (It was technically December 31st when I finished, and it's still December 31st somewhere.)

Not a big deal if it's too late to be accepted.
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Old January 1st, 2017, 02:26 AM   #23
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That's 2016 redeemed right there
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Old January 2nd, 2017, 07:51 PM   #24
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Great diversity with all of the entries: There's a swamp, (a city?), abstract dream worlds, and a distant future.

I like every one of them in some way.
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Old January 3rd, 2017, 06:58 AM   #25
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Was Blurredd's entry accepted?
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Old January 3rd, 2017, 12:40 PM   #26
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(a city?)
*Indeed a city, in the sewers =)
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Old January 3rd, 2017, 01:59 PM   #27
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Was Blurredd's entry accepted?
Might as well.

That reminds me, I gotta make a playtesters needed thread..
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Old March 14th, 2017, 01:53 PM   #28
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Lets get this over with for already. I'm going to briefly review each entry, in no order whatsoever. Sorry for the delay, I just found it really difficult to give an equal amount of critique for each map. Major cons are in bold.

Disclaimer: Some maps have been updated since the playtest session. However, we are going to review them from that point.

Rift by BlurreD
What a suprise this map was! When we thought Blur retired from map-making. Rift is an experimental map with quickwarps at the ceiling and right corner. There's little seekers about, making this more offensively-oriented.

Pros:
  • Takes innovative risks
  • You can't spam seekers left and right to win
  • Flows well

Cons:
  • The framerate is choppy for a lot of players
  • Hard to navigate
  • You can't see powerups/players through warps on areas that look warpless, adding to the confusion.


Ruins of the Futuristic Temple by Jelly Jam
This map is a big step up from Jelly Jams past creations. It has modern, innovative eyecandy with an oldschool gameplay style.

Pros:
  • Pretty good eyecandy
  • Well landmarked
  • A big improvement from previous creations


Cons:
  • Respawn times are far too long, especially for powerups.
  • The layout is too complicated, making it hard to hunt down players.
  • The seeker PU area looks potentially campy.

Firgun by Sir Ementaler
This map takes the commonly oldschool "Get coins for a reward" concept and makes it easily accessible for everyone, with some unique tileset usage.

Pros:
  • Easy to learn
  • Easy to recover. No need to wait much for getting a powerup.
  • Unique and memorable eyecandy direction.

Cons:
  • There's no reason to take the electric shield over the bubble shield (unless you're closer to it), especially with the same price and safer placement.
  • The layout may be a little bit on the small side for the amount of players it intends to accomodate.
  • The bubble shield is overpowered because of the tight corridors, somewhat linearity, minimal spawn delay, and low price.

Forest Swamp by FireSworD
Standard gameplay, with somewhat ambitious eyecandy.

Pros:
  • A solid layout
  • Easy to move around in
  • Easy to learn

Cons:
  • ...the seeker spam.
  • Even if the level is meant to use all tiles, I don't find it aesthetically appealing. Just weird and kind of misleading.
  • There a bit too much centralisation on the bottom/ish right corner. A seeker powerup, toaster powerup and lower spawnrate carrot are all packed closely by.


Pootropolis/Shittown by Loon
A very Loon level, except it doesn't have a Finnish title this time.

Pros:
  • Cool background and a relatively fitting atmosphere.
  • The layout is easily learned
  • Ammo is plentiful

Cons:
  • The layout feels a bit obstructive.
  • The seekers are little too much at the top...
  • It feels a bit lacking in powerups (gun9 anyone?) and carrots.

Thanks to PurpleJazz giving a little help with reviewing these. Because I find it very hard to determine this time, a winner will not be announced now, but soon.
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