Featured Download

1 Feb 2007 at 17:54

Featured Download of January

After another month, it’s time for the Featured Download. Let me tell everyone that this month was worse than the previous ones. Not many really good uploads, but still a few that are worth to mention.

But the featured download is a Single Player level by Neobeo. I’m going to tell a few things about the level, so no detailed review or something.

Neobeo’s Firetruck is a Single Player level that’s different compared to other Single Player levels. It’s one of those puzzle levels and it has no enemies. The tileset used(Tile World) was unknown to me until I downloaded this. The eye candy might not be good, but the level is special because of its originality(with the puzzles) And I found it quite entertaining, but hard sometimes. Some puzzles were a bit hard, I still managed to finish them though.

The author credited JCS+ too, that might be a new JCS or something. Sounds interesting to me. If you look at this in JCS you notice it’s a real firetruck(and that’s nice to see) Some puzzles took time to finish, and you have to morph in Jazz and Spaz often. Some people might not have enough patience for this level because it takes some time to finish it. When I started to play this level I didn’t know what to do ;p. But while I was playing it I began to like it more.

For a first level this level is very impressive. Although some people don’t like the concept, it’s a very original level. Therefore, this level is the Featured Download of January. But I hope that next month will be better.

Sorry for the short article, but here is a screenshot:

Well, Spaz is not in the center.. but that isn’t much of a problem I hope.

This was the Featured Download of January. It took me much time to put the right HTML tags ;/

- da man


Tik on 1 Feb 2007 at 18:39

pronouns :(


Overlord on 2 Feb 2007 at 01:12

It’s not that difficult to solve the puzzles. All you need is some jj2 knowledge and a little will to play. Took me about 15-20 minutes to finish the level tho. The level idea is very nice and I liked the way some puzzles/eyecandy are made e.g. the animating tiles with trigger zones on them (without trigger scen. and yet they work). There are some bugs that can be abused, but I’m not going to mention what they are and spoil the fun. ;)

Neobeo on 2 Feb 2007 at 02:03

I totally didn’t see this coming. Thanks for the feature!

For the record, there were no bugs until Overlord created them >=(.

Anyway, what I really meant to say, though, was “Hasn’t anyone here played Tile World?”

Violet CLM on 2 Feb 2007 at 02:56

I’ve played Chip’s Challenge and DROD, as well as various other games you didn’t mention, but not Tile World, no.

Overlord on 2 Feb 2007 at 11:19

Here’s another feature you might want to try out in your next puzzle level, Neobeo:

[Player] => [Freeze][Warp][Airboard]

A player gets frozen when he hits the freeze stopwatch thingy, but he still has enough momentum to travel through the warp and collect the airboard behind it. If the player is not frozen, he will warp normally, but if he is frozen then he will not warp until he defrosts… meaning he will collect the airboard behind the warp and spawn at the warp destination with the airboard preserved!

White Rabbit on 3 Feb 2007 at 00:25

Do you need JCS+ to read all the text strings with triple-digit IDs..?

ionutz X on 9 Feb 2007 at 16:58

Cool level

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