FLYING.xm? huh…Looks like this is your favourite music! :P
Flying.xm? Huh..? xD I think this music better looking in evenings, or mountains, or morning, or etc levels… (xD sorry for bad english)
What Ktos has made is a very large CTF level using the Odyssey tileset by blur, which is in my opinion, getting overused. Ktos shows some unique eyecandy tricks here, as well as some cool sucker tube entrances.
The level can get hard to learn at times, since it’s so large. There are also some tight spots in the level, but overall, decent job!
i mostly agree with pj.. except i wouldnt call the eyecandy brilliant..(not meaning it stinks, it’s quiet good actually XD). the level overall has a solid gameplay. here and there some unusual kind of systems to get power ups,which i am not sure about if it’s necessary.. it feels quiet gimmicky.
furthermore this level sometimes attacks you with masked tube walls being in three different kind of layers. seeing them on layer 4, foreground layers AND background really makes it feel confusing to me. also the 1 tile holes for tubes can be annoying sometimes. the size is pretty big, but it didn’t feel really big for the size. so that’s a good point. it wasn’t really hard to learn either. the ammo placement is put nicely, but sometimes it feels like there is way too much of it. (even i know the level is designed for larger games.)
so anyway, to sum things up and keep it short. there is a lot of potentional here and you have a lot of talent. this levels shows that. average eyecandy with very decent gameplay. some minor flaws that doesn’t really bother me, makes me rate this level a 7.5(!) very good job and i hope to see more levels from you in the future.
And welcome to XLM!
It’s actually a really good attempt. I liked the placement, the general layout, and the tubes are very well placed. The level seems cut in segments, but in a great way.
Furthermore the eyecandy is brilliant. Exactly what I like to see from this set.
A decent level, that is rather large and spacious. It may be a bit hard to learn, but at least being symmectrical means you only really need to learn half of the level. Flow was a little off in places. The attention to detail is good, although I didn’t like some of the layer 3 eyecandy, and the pipes placed in layer 5.
Overall a good effort.
I…don’t…understand…that…review.
Since when is hitting walls bad for gameplay?
Hm…This level is pretty much amazing.
The Eye candy is awesome i didn’t see any bug of eye candy…The eye candy is really good actually bcs of all the things of technology in space that is.Sucker tubes are little updated no?(Some places)Invisble.Well i don’t like that in my opinion u should of just let it normal.The nice thing that i like is the machines in the walls.Back Ground is pretty like ‘‘Yeah i love it’‘ It’s classic yet i love it.(Eye candy:9.9)
Originality:Veeeeery Good orginality!I love the light warp thing…It is very nice never seen any where else a warp like that,Good Job.And there is orginality for Bouncer Power Up,U have to stomp it,though i did it in other way!i don’t know how but i got it with 50 ammo aswell.(Orginality:10)
Gameplay:Very nice,i don’t hit walls at all maybe just one time i hit wall but in other ways i don’t.The springs were well put so u don’t hit walls when u run or the actual springs,There is one dead and that is,it has a spring but little hard to say that i don’t hit wall when i run,its neer the warps i saw that when Ktos was creating level.There is One bug where i was stuck and Other play Named Klsf it’s where the bouncer Power up is somehow i was stuck and still i was stuck again.(game play: 8.9)
Bases:Bases are well put u can go left(down)and right and even up to Atack.Defence is good u can hit enemy and he can hit u aswell with a simple trick so that u don’t have 1 at begining.This level is good for 4v4,5v5 but for duels,2v2,3v3 it just doesn’t fith well it would take a whole day to score ONCE…(Bases:9.8)
Rf climbing?I found one good run away rf climb place.So yes rf climbs are here.(good)
Ammo placements:Nice placements.Power ups:Good placements aswell it took me a while to relise that one pu(rf)is in the wall and how to get it.(good)
Over all:9.7 Good Job!
Yeah… Its very Cool level!
Eyecandy just awesome, no bugs, no bads, its really hard but AWESOME work! Eyecandy is cool!
Gameplay is good too!
IDK what say anymore!
Congratulations KTOS!
You made cool work!
Note: XLM FOREVER!!!!!!!
(And IC too XD)
Gameplay
The playing of this level might be a little hard for less-skilled players, this is really a level where players who are better than their opponent have a good chance to win. The flow isn’t really that good, but that is compensated by the lay out of the level, which is actually marvelous. I’m not a big fan of pits, but the way they are embedded in the level, causes them to not be an obstacle, but a tool.
Eyecandy
Your background is very original. Instead of putting most the tiles at the bottom as most people do, you’ve put them at the top and created a real big thundercloud. Well done. Allso layer 5 is really well done and looks like it is connected to layer 3.
Originality
As been said before, you have a very original background. Also the layout of your level is completely uncommon. The way you’ve used the pits and the powerups is also nice. This level is theoretically really good, though I wonder how much there will be played here.
Gameplay: 8
Eyecandy: 9
Originality: 8.5
Final Grade: 8.5
well its not that baaaaad… when i saw the other ratings i thought it was worse haha… well theres a hall (not room) for improvement… the top part was really empty while the bottom part imo was a bit cramped. hmmmm
hmmmm i hate the food in any lvl xDD…. apart from sp … hmmm and also the vine thingy near the red base seemed a bit… out of place… it will slow your rabit down the most time you need him to run faster :P…
good lvl on the whole tho… DR
EYECANDY
8.2
It may look a bit messy,but overall the eyecandy is nice. (Hah I noticed the word on the walls.)
GAMEPLAY
8.4
Actually gameplay is just fine. Better than the previous level.
PICKUPS
8.0
Ammo placement is enough good. I liked the wind around RF.
OVERALL
8.2
Nice level,better than the first one in all aspects. Might look like it,but it is different.
(Note: Dragon,isn’t 9.5 a little biased? I mean,he is in your clan. :P)
Gameplay: 9.2
Eyecandy: 9.5
Layout: 9.5
Ammo placement: 9.0
OK,let’s rate this:
Eyecandy:
6.8
Interior looks good,but add some more things in the background.
Gameplay:
6.2
There are a lot of confusing things,like some vines and columns. Minor bugs,if possible make something on higher level. It is a little easier to defend red base. Two carrots in one move? I don’t like it. And,it is too small,so only duels can be played.
Pickups:
6.2
Two bouncer powerups,change one. Not bad placement of ammo,though there should be a little more ammo.
Overall
6.4
Well,level looks good on first look,but it has to be edited a lot. Hope you’ll make the next one better,just keep making levels. 6.4 for now.
Oooh, I actually like this level. Not that I’d reccomend it for actual play as it’s far from perfect, but there is a certain interest factor here. Next time you make a level try to aim for something more well rounded and make sure you get the level tested over and over and ask for advice. Some advice may not be helpful though.
I look forward to more work from this author.
Gameplay: 5,5
Eyecandy: 6,0
Layout: 5,5
Hello, I decided to review this level. First hing what I should say, 2 carrots in one place reminds me Dodges’s style. I saw some bugs like you’re holding on vine on air at 15,49 or unfinished mask at 35,43 where you can see jazz/spaz legs. Four springs near carrots very irritating me. Dont put gun barrel at the hillock, it just dont fit then, You can see it in the air. In my opinion best option would be putting Blaster or RF powerup instead of one bouncy powerup. Good idea with the moving clouds in the background, Also putting a lot of cheese because I like cheese. Brown columns make me confused because I knock against them so many times when Im running. Sucker tubes into bases in my opinion are very helpful in game, in fast good game. I think Red Base is giving a little adventage for Red players because Red Base has good place to camp enemies. I consider you should write more about your level what you’ve been made even if it is your first level. Also I think giving torrible level name is not going to make this level very playable.
Maybe next time you decide to upload a level, have it tested before released online. Just a word of advice ;)
Gameplay: 4
Eyecandy: 3,2
Originality: 3
Final Grade: 4,2
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