Review by blurredd

Posted:
Posted more than 21 years ago
For: Dark Graveyard
Level rating: 7.8
Rating
7.7

I will indeed feel free to rate.

GAMEPLAY:

The layout isn’t complicated, though it does have a nice feel to it. I noticed that in this version of the level, there weren’t invisible masked tiles at the top middle anymore, but instead wind events at the egde—something I think was a big improvement. Getting around is easy enough, and the layout is symmetric so balance is not a problem. The level may not be extremely original, but it does have good gameplay in it and several places for some nice strategic moves.

EYE CANDY:

Should’ve yelled at Pyro more to fix the textured background, though. Other than that one detail, I liked the eye candy. The background doesn’t seem confusing as it looks like it should be, and it even helps out the atmospere a lot. The tiles in the 3rd layer didn’t get in the way too much, and I can’t complain how most of the tiles in the sprite layer were placed.

CARROT AND AMMO PLACEMENT:

For carrot placement, the +1 carrots on the side were a good idea, especially since the full energy carrot in the middle may be too risky to get most of the time. I can’t say I hate the seeker powerup placement, although I know a certain other who would probably complain about it. I liked the tube near the bouncer and RF powerups, which were nice choices for powerups by the way. Ammo placement is alright, although all those crates aren’t really needed, and some Electro Blasters could’ve been useful.

HOST THIS OFTEN?

On occasion. Although the size is adequate for duels, I wouldn’t recommened it for them. It’s best for 2on2’s and 2on2’s alone. Bonus points for making a level that’s Bob’s weakness. 8.

The Edit: Okay, so maybe I was a bit too eager to rate this an 8 after realizing Bobby aka Dizzy wasn’t that good in this level—at least this is what I think. It’s really not too different from a lot of other levels, so I’m making 7.7 my new rating. It’s still a good level, though. By the way, I can barely hear the new music while I’m playing the level. The old music was good enough as it was.[This review has been edited by BlurredD]

Review by Alicia

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

I downloaded this level earlier but my computer went crazzzyyy so I will download it again and rate. But I remember I thought it was very good and nice to play. Especially the story was nice. One of my faves.

(p.s. pakko vielä sanoo : moi! :)
okei, oon ihan sokissa kun löysin suomalaisen.. :D vaikka onhan Bladekin…)

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
8.2

great lvl pack! i found it at an average difficulty. this has a storyline ( and a load of lvls )!

Good lvl pack +2
Fun gameplay +2
Didnt get stuck +1
Good placement +1
Has a storyline +0.5
No bugs +1
Long and difficult +1
Lots of ideas and lvls +1
Hard to know where to go -1
No music on some lvls -0.3

This is an 8.2 from me

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: CTF4all(CTF-levelpack)
Level rating: 7.1
Rating
7.2

Ok, I will give this a long review.
‘Wilderness Wonders’
Gameplay: Good. It’s decent, but some more springs at some places and I’d like other colors of them too. The layout is quite good, but there is not a complete border around the level.
Eye Candy: Good. It’s good, but nothing special, though. Also, there could be more in some places.
Placement: Good. This is nice, but some places could have more ammo and a few less crates would be nice too. There is one Full Energy in the middle, and thats decent.
Originality: Good. I cant say this is very original, but the idea to place the full energy between two bridges is not too bad.
Rating: 6.7.
‘Rocky Cliff’
Gameplay: Good. It’s again decent, but not too good again. There are again springs that could be other colors or places that needed springs. But, there is a good trigger use.
Eye Candy: Good. This level has some better eye candy as the last one, but still, there could be more in some places.
Placement: Good. This is again good, there are 5 groups of ammo and a crate, with in the middle some bouncies and a bouncy PU. There is also a Full energy and a RF PU, and they’re maybe too close to eachother.
Originality: Good/Very Good. This is original, the tileset isn’t used for a CTF level yet, that makes the originality good. Also, the music isn’t used alot (or not)
Rating: 7.
‘Leafwars’
Gameplay: Good. This is almost the same as the others, but I saw a dead end.
Eye Candy: Good/Very Good. Finally, a level with nice eye candy. I can say I like the eye candy here, and it’s well done.
Placement: Good. I think that the left side has more ammo, but it’s again decent. There is one full energy, and it’s good placed. There is a Bouncy PU at the left side, but the left team can’t reach it faster then the right team. So, it’s good placed. There is a warp to the Toaster PU, and that warp is too close to the left base.
Originality: Good. Again, not too original, but I can say it’s again decent.
Rating: 7.5.
‘Just some Aztec’
Gameplay: Good/Very Good. The gameplay here is better then the others, the springs are good placed, and at the right places. Also, good use of triggers.
Eye Candy: Good. This is not too good, it’s worse then the other levels eye candy. But, I can’t say it’s bad.
Placement: Good. The level has 3 types of ammo, that’s very original. There is also only 1 carrot, and that reminds me of ‘Just got Carrot Away’. The ammo placed is only gun9, 8 and fast fire, and there is a gun9 PU at the left side, and gun8 at the right side.
Originality: Good/Very Good. I already said, there are only 3 types of ammo, and that is original.
Rating: 7.5.
Others:
Host this: Well, ‘Just some Aztec’ and ‘Leafwars’ are good levels, but the other levels loop to it, so, yes, sometimes.
Download this: Sure.
Final Rating: 7.2.
Edit: there are 2 carrots, I noticed.[This review has been edited by da man]

Review by blurredd

Posted:
Posted more than 21 years ago
For: CTF4all(CTF-levelpack)
Level rating: 7.1
Rating
7

First review? So it seems.

Rocky Cliff

GAMEPLAY: Linear and Spaz-biased. Somewhat chaotic at the middle.
EYE CANDY: A few misused tiles. Looks a little dull.
CARROT PLACEMENT: Would be decent if carrot placement didn’t add to the chaos.
AMMO PLACEMENT: Could be better. Powerup placement helps make the middle too pivotal.
HOST THIS OFTEN? Probably not.

Leafwars

GAMEPLAY: Balance is half decent. Border at bottom left could be thicker. Border at top should’ve been added.
EYE CANDY: Decent, but bland in places.
CARROT PLACEMENT: Questionable.
AMMO PLACEMENT: So-so. Powerup placement is questionable as well.
HOST THIS OFTEN? Can’t say yes, but it’s better than the last one.

Just some aztec

GAMEPLAY: Balance seems a little off, but it’s okay as it is. I don’t mind everything else.
EYE CANDY: Nothing special, but not bad.
CARROT PLACEMENT: Two +1 carrots, which are alright considering the powerups.
AMMO PLACEMENT: Questionable. Only gun8 and gun9. Not fond of the team-based powerups here. Pepper spray is a bit more useful in this level. Also, both teams can get the EB powerup. Was that intended?
HOST THIS OFTEN? Maybe one time if bored. I almost liked this level… until I started playing in it.

Wilderness wonders

GAMEPLAY: Balance is iffy. Top needs a border.
EYE CANDY: Confusing at first. Otherwise typical.
CARROT PLACEMENT: Good enough.
AMMO PLACEMENT: The RF, toaster, and seeker powerups on the left with only the bouncer powerup on the right annoyed me a bit. Could use fewer crates/barrels and better ammo placement.
HOST THIS OFTEN? Never really liked this level, so no.

Overall review: Each of these levels would be much better if a lot of the small bugs were fixed. I was surprised to find that two of the levels didn’t have a border at the top. I did’t like the consistent use of bridges all that much, since they tend to cause errors, but some of them I found to be useful. I don’t know what else to think. Needs improvement. I’m done reviewing. 7.0 it is.

Review by chandie

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
7.2

The level design was good and there were original ideas in the game. But I have to tell you that 1 hit K.O.‘s were not good. When you fall, you die and start from the nearest save point. Use the 1 hit K.O. for mistaken moves like dropping the boxes or creates to the wrong places.

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

Wow!! This is an excellent episode. The missions were really good. I like the amount of missons(9 missions and 1 extra mission.) Two of the tilesets were missing though. It was the credits tileset and the HH’98 tileset(Xmas1.j2t.)

(Unsupported rating removal. -Trafton)[This review has been edited by Trafton AT][This review has been edited by BloodRabbit]

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
7.2

Yay, an SP pack. Time to review:

Level 1: the final test: Argh, another carrotus level. It doesn’t seem to extraordinary or anything, and its basically an average level. I didn’t like some things here, and I found some eyecandy like around 32,11 confusing; eyecandy like this is hard to tell if its solid or not (there is more eyecandy like this through the level). The blackbound cave is evil. Anyways, i didn’t find this level to be spectacular or anything, and it kinda downgraded my thoughts for the entire pack because of its averageness. It could of been better, since it looks really dull.

Level 2: The final test (a continuation of the first level)
Again the evil cave, there could of been some flicker lights or steady lights placed there since its hard to see, but it’s alright and I can’t really take any marks off for it since it doesn’t quite reach the point where it would get that dark that I’d have to turn ambient lighting off or stuff. The rest of the level seems average, nothing spectacular.

Level 3: Attacking the fortress

A medivo level. There is more eyecandy here than the two previous levels, but that doesnt mean I like it more. Layer 4 stuff are used in layer 5 and again it gets hard to tell whats solid and whats not. The BG sucks (no offence). The level isn’t too long, and its fairly easy. I don’t like this level any better than the last two.

Level 4: Castle of Unlimitness

Argh, more darkness. Starts off as a maze, then you fight a schwartzenguard boss. Too short, too dark, and I hate the music. So far, I like this level least.

Level 5: Castle of unlimitness (continuation)
At first it looked extrememly spaz biased because jazz couldnt jump to the roof to get the airboard, but then I found the sucker tube. Anyways, you fly to the next tower, go down and to the exit through the maze. Fun? Not really. Same evil music.

Level 6: Evening rescue
This level looks more promising then the last few. Eyecandy is a bit better. Bridges look ugly, still a bit short and confusing, and Im not too fond of the clumps of enemies. Plus there’s that same darkness again, but even darker.

Level 7: Finding Eva.
Using a mez tileset, there are loads of eyecandy bugs here, and solid tiles used in layer 5 again. The BG isn’t any better than the one in medivo. There is a puzzle here, but it’s very simple.

Level 8: Escape.
Easy. All you have to do is run through the level and you can beat it in under 15 seconds.

Level 9: The underground tunnel
I have no idea what the heck I was suppose to do in the level so I skipped it.

Anyways, I don’t feel like writing a descriptive review on the rest of the levels, but they’re either average or below. To summarize my review:

Pros: There is a storyline, and there are a lot of levels

Cons: Eyecandy is bad, some levels are confusing, and it wasn’t really fun for me to play (I got bored at around the 10th or 11th level and just used jjnext to view the rest of the levels briefly).

Gameplay: Perhaps, it was alright except the large enemy clumps.
7/10

Eyecandy: There was eyecandy, but I just didn’t like it, too confusing, too few. Maybe I just played levels like The Episode or NIP too much that my eyecandy standards have gone too high. But it improved a bit in the last few levels, so 7/10 instead of 6/10
7/10

Placement of stuff: It wasn’t as bad as it could of been, but it wasnt shocking either
7/10.

Fun Factor: I didn’t find this really fun to play, and sadly to say I got too bored around the 11th level that I just used jjnext every time I got bored from that point on.
4/10

Originality: There were some new things, but there werent many. since its hard to come up with lots of original things in a 25-level pack I’ll leave this out.

OVERALL: It would of been 6.2, but Im being nice and giving this a 7.2. My opinion differs from the rest of yours so don’t start yelling at me that I rated this unfairly or anything. Some of the levels here (like the ones at the end) were above average, but they just dont make up for the large amount of levels that were below average. Maybe later I’ll up my rating of this a bit, but for now, 7.2.

[This review has been edited by Blackraptor]

Review by NOKA

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
9

WOW!!!!!!!
This episode is really good, well it’s one of the best, there are 25 lvls but some of theme are really short.
EYECANDY: Wow! Every level has lots of eyecandy in it.(like said Snooz)Very nice putted stuff, I liked some levels where eyecandy were confusing me all the time – it makes level much more interesting.
I didn’t really like the Underground tileset , but now where I saw this really interesting level which were using this tileset I was amazed that this is really this tileset, after a while I started to like this tileset -(thanks to this nice level)

TILESET USE:
One word : GREAT

great use of tilesets -well maybe I didn’t like the backgrounds of some levels for example the one which uses Medivo tileset, the background there is kind of odd.

GAMEPLAY:Yes, I think this is the best think about this episode pack. I really enjoyed playing this (Iwasn’t bored – and usually I am when I am playing other levels)

Placement:Good, lot’s of enemies not too much carrots -at least in medium version.

Total it will be 8.8 (I don’t show my calculations and the rating for each point but for TILESET USE would be 9.5)

Total is 8.8 so it will be 8.7 :)

Do more episode packs!
And I liked very much that this pack is using lots of custom tilesets so I will add .2 points so it gives 9.
Yes I like when people are using NOT overused tilesets!!!

NOKA

Review by wadledee

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

If I played out lvl3, I get a error:
Violet Error (or somthing)

Cant find uc_b2.j2t (that was itr I think)…

Reupload this
The things I have seen where great!

This review has been edited by Wadledee

Review by Ðx

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

I JUST feel agree with snooz!!

great eyecandy
long levels
good ammo placed
good food placed!

This a great SP pack!!!!!

DOWNLOAD NOW!

Download:YES
HOST:YES!!!!

Ðx!
(Unsupported rating removal edit. Your average review quality is going down again. ~Violet)[This review has been edited by Violet CLM]

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

One thing which I forgot about the description: The episode is meant to experienced players. Even you would take Easy-mode, it would still be hard. Yes, there is difficulty settings and when you choose Hard, the amount of enemies is about double. There’s a bit more carrots and pickups, etc in easy. You have to be also that good player than the person in the story is. If you are an elite-SK, then you have to deal with it, or how is it explained. So I put some flocks of enemies into some places and I have given enough guns to beat em, though. It’s not only meant to use other guns, you also have to use Blaster a lot. I also recommend you to save some of the guns to access some secrets.

Yeah, and here are answers for all raters. If I don’t have any answers or comments about ratings, then I just put “Thanks for reviewing!”:

Snooz: Good, you fixed it. Thanks for reviewing!

dx dc: I think that sp-levels aren’t hosted very often. Eh? Co-op? Well, I don’t think that it would be very nice idea, and remember also that agreeing almost everything with another reviewer isn’t making a review or a rating properly.

Wadledee: Thanks for notice! I found out the problem. I just had forgotten to put also Castle2 Eclipse-tileset to the pack. Now I recommend you to re-download this, so you will get that tileset also with the episode.

NOKA: Thanks for reviewing!

Blackraptor: No. I wasn’t shocked very much of your rating and I don’t say that it’s unfair review, and that you even would have originally given me 6.2. Maybe the taste or style of my level-pack wasn’t interesting you. And you said that many things were evil. Doh, some people just don’t like evil and darkness. Well, my point isn’t making evil-levels but this was just because the storyline, you know. Hmmm, then I wondered about the eyecandy-thing. I really think that your eyecandy standards have gone some high. Did you really check out all the levels properly? …I really forced on the last levels more as I was more interested to finish it and put some special eyecandy. I know that it might suck in the first levels. Especially in “Attacking the fortress”, but I did so much work on the last levels, that the eyecandy on first ones shouldn’t decrease it so much. Well, everyone has his/her own opinions. Whatever, thanks for reviewing anyways, dude.

partybunny: I think you are overrating my level. I don’t like that my levels are overrated, it’s a shame. Especially when you have so less reasons to tell, why do you give me a 10. Just saying that it’s not too hard not too easy. I think you even didn’t play it at all further than the level 1, or the “final test”, to be said better. Because at least some others said that it was even a bit too hard and I think you wouldn’t be an elite then. Well, do not rate the level just by the first level, k thx.

BloodRabbit: Thanks for the note. I put the credits-tileset to the pack also and re-uploaded it, but I can’t put there that Christmas-tileset, because the file would be too big and the site couldn’t find it. You have to get that Xmas1-tileset separately from somewhere else. I think that tileset would be the most less important, which quite many should have.

chandie: Hey! C’mon, platform-jump games have this kind of “One-hit K.Os.” Have you ever played mario? Do you remember that when he falls to lava, he dies instantly. Erm, he dies otherwise too. :P
But what is a platform-jumping game without these kind of things? Well, seems that you never liked mario also then. Thanks for reviewing also.

sabaspaz: Thanks for reviewing. I anyways would have wished for more details but, that’s just ok anyways. :/

Alicia: Uh, so you are a finn also? Nice. If you want, you can freely rate this any time.

MazeMan: You’re my friend, so I thought that you wouldn’t rate my level because of that, like I don’t rate yours, but I allow you to do that in some case then. But if you made one, then you should have put a lot of more details and comments. I think that some admin will soon remove the rating-number from your review with that amount of details. And seems that you’ve just started to review some levels again, after a long pause from being using j2o.

Alexander BG: I wish you would have put your review in other style, but that’s just ok also. Hmm, so you think my episode is perfect? I think it’s a bit overrated, but as you gave at least enough details, I would like to thank you also for dueling. I really want to know the reason why does my level get 1, 3, 5, 7, 9, 10, etc. Always.. ;)

Once more, thanks for everyone who reviewed. :][This review has been edited by Superjazz]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
9

Wow!

First impressions:
Well, this pack is a must download. Really. Counting 9 missions, ( 25 j2l files ) This is one of the best epsiodes here yet.Download or not? Well, my review should tell everything, so lets get started:

EYECANDY: Wow! Every level has lots of eyecandy in it. Every level uses background layers right, and there is no major tilebugs.Myself, i love these levels, or missions. ;p
PROS: Amazing, stunning eyecandy.
CONS: none.
RATING: 10/10

TILESET USE:
Excellent. Stunning. Levels use their tiesets rightly, with amazing result. There are lots of eyecandy, like i mentioned already. No cons. ;p
PROS: stunning.
CONS:none.
RATING: 10/10

GAMEPLAY:
Well. i think that gameplay should be bit smoother. and i think this pack is bit too hard. Gameplay is good, ofterwise. No more comments.
PROS: good..
CONS:bit too un-smooth. ;p
RATING 8/10

PLACEMENT:
Hmm. Lets see. Episode has foods, which are goodly placed, ( you can get them easily, etc ). But, i think that there should be more ammo. Episode would be little bit easier then. ;p
Enemies are placed finely, no complaiments & comments.
PROS:Fine placement.
CONS:more ammo is needed.
RATING: 9/10

ORIGINALITY:Oh well. Episode uses mostly custom sets. ( expect first three levels, i think ;p )
But i still think that these levels are quite original.. ;p
PROS:Quite original…
CONS:Could use more epic sets.
RATING: 8/10

DIFFICULTY LEVEL:
Hmm like i mentioned already, too hard + there is ammo, but not enough.
I still think there should be more ammo. Sometimes, it is hard to beat enemy-packs. ;p
PROS:well,well. Good difficulty level for player who has lots of experience.
CONS: little bit too hard, for me. ;p
RATING:9/10

FUN FACTOR:
These levels are fun to play, and i would play this again, since this is one of the best episodes on j2o. :)
PROS:FUN!111
CONS:None.
RATING 10/10

OVERALL:
Well, lets see my final rating is 9.
Why? becuz this pack rules. Really. by the way, why you are wasting your time by reading my review? go to download this pack! now!
DOWNLOAD RECOMMEDATION:Yup.
RATING:9

EDIT1: Okay, SJ.
[This review has been edited by Snooz]

Review by Ðx

Posted:
Posted more than 21 years ago
For: The Devan is destructor (demo)
Level rating: 7.6
Rating
7.7

weeeeeeeeh its a demo! weeeh!

1-level 1 SHORTCUTE.
2-nice eyecandy in level2!
3-level 3 boss…. its hard with that spike.
4-nice food put in level 2!
5-good gems and goodies ( 1UP ) placed.

hmmmm when do you make the Full version?
ids demo is Nice. so i hope you make the rest to!

an 7.7 from me!

download recommed:If yor really borid :P!

Review by DanYjel

Posted:
Posted more than 21 years ago
For: Triple defeat
Level rating: 8.2
Rating
8

IT IS COOL!!!
Item placement is good, eyecandy is briliant, only there are some eyecandy bugs…
First level now is one from my favoritest level in JJ2.
DOWNLOAD RECOMMENDED.
I give plus points here, because first level is excellent!!!

Review by Master Cheater

Posted:
Posted more than 21 years ago
For: Triple defeat
Level rating: 8.2
Rating
7.5

Yes cool! Great!! A decent level! BUT it would’ve been better if added more like 20 levels or so…i like to play levels that are challeging, good eyecandy, good plot and long levels

Good work SuperJazz[This review has been edited by Master Cheater]

Review by 007

Posted:
Posted more than 21 years ago
For: Triple defeat
Level rating: 8.2
Rating
8.7

i can only say a nice pack

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Triple defeat
Level rating: 8.2
Rating
8.5

This was very good level pack.nothing else to say. =)

Download recommedation

Review by Lark

Posted:
Posted more than 21 years ago
For: Triple defeat
Level rating: 8.2
Rating
7.5

Ah, there we go. Now, it works. The eyecandy in this pack is good, and the enemy placement is, too… everything here is good. The first level is very long, but the next levels, after that, kind of… well, they’re too small. You should make ALL the level very big. If one is, the rest should be. Overall, good pack. Download reccomendation.[This review has been edited by labratkid]

Review by mikeejimbo

Posted:
Posted more than 21 years ago
For: Triple defeat
Level rating: 8.2
Rating
N/A

EYE CANDY: Good, could have been more in places. An 8, though. There are a few places it tricks you. The last level looks, er… odd a little, but I can overlook it, unlike everyone else who must sit 2mm from the screen to see such tiny mistakes.

ENEMY PLACEMENT: OK in some places, but a lot of times it is annoying and not aethestically pleasing. A 6.

WEAPON/ITEM PLACEMENT: Good. There could have been more carrots and save points though. 7.5

GAMEPLAY: This is where it comes together. Not exactly linear, but it’s still cool. There are a lot of nifty switch boxes too.

STORY LINE: Not bad, but really odd. A 6.7

ORIGINALITY: Believe it or not, I had an idea sort of like this one once, a long time ago. Longer than you’ve been working on it, anyway. Well, a 7.7.

OVERALL: How does a 7.5 sound?

But wait, there’s more!

BONUSES:

Version 1.23: +0.2
For being unfortunate enough that I tested it after playing a really cool game: +0.3
For preffering Jazz to Spaz: +5.0
Choosing non-Epic, but awesome tilesets: +0.05
The music: +0.05
Because I’m in the mood for it: +0.2
Because you deserve it: +0.2

TOTAL: 7.5 + 6.0 = 13.5!

EDIT: More realistic bonus for preferring Jazz was needed.

Huh? I was able to download it, all zipped up. Besides, it deserves a 9 anyway.
[This review has been edited by mikeejimbo][This review has been edited by mikeejimbo][This review has been edited by ShadowGpW]

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