Review by Puffie40

Posted:
22 Sep 2010, 13:40
For: Improv Level Contest - Music Test level
Level rating: N/A
Rating
N/A

….What?

I used this level to test the music in-game to see how it would play back while I’m editing the song in ModPlug. It was a home-brewed “development tool”.

Jazz2’s music engine played music a little differently than winamp or even modplug, so this level gave me the means to hear the actual playback. it’s all part of beta-testing.

Review by Cobra NF

Posted:
22 Sep 2010, 00:43
For: Improv Level Contest - Music Test level
Level rating: N/A
Rating
N/A

If this is just for testing your music,then dont put a lvl in there

Just upload the music and they can hear it

Review by Technopauluz

Posted:
12 May 2008, 22:50 (edited 14 May 08, 13:28)
For: Ballistic Bullets
Level rating: 6
Rating
6

This can be funny to play with 2 or 3 people. Masking is not perfect but not frustrating to… Carrots are placed well.

The eyecandy is pretty standard and it could be looking much coowler ;)

A hint for u: convert the hook events into vine events, it make te game run smoother… ;)

The ricochet idea is nice here, it can be pretty fun if u hit someone with backbouncing weapons :P I used it in one of my battles to.

Download Recomendation?

Well why not host this if u are with only 2 or 3 people in a game? I let it in the middle and give it a yes and a 6.0 round.

Succes making new battles!

Review by Jimbob

Posted:
19 Apr 2008, 00:44 (edited 20 Apr 08, 20:46)
For: Blowing Circuts
Level rating: 5.6
Rating
5.6

Note: This review may be rendered “obsolete” because of the time Puffie40 posted this level on J2O (in 2004).

Well, I promised Puffie40 a review for one of his levels in the Review Exchange thread, so here is my first normal review in a long time (and my second one in general.) I couldn’t get to download Ballistic Bullets (one which I wanted to review more than this level)
because -it said “No file found.”-* Sigh…
Anyways, on with the review:
Eyecandy: 1.5/3
This level has almost no eyecandy in some areas, which is kind of bad. Other areas have some eyecandy, which isn’t all that great imo, but it’s still nice.
Gameplay: 2/4
I think it’s a little bit annoying to get around, but that’s typical when you’re new to making levels like this. Some places in this level feel like this is part of a single player level. The layout seems a bit random, and in some places is really hard to get up with Jazz or Spaz. Try to be a bit more creative with the layout.
Ammo/Goodies Placement: 1.4/2
There isn’t really that much ammo, but on the other hand where there is ammo, it’s pretty nice. ;)
Originality: 0.6/1
The way you had the ammo + cake with the carrot is pretty original. Also, when you had the food with the other ammo that was pretty cool, but I recommend not having food in your MP levels because it gives the player a sugar rush which can be quite annoying to others.
Bonuses/deductions:
Good:
—Your second level. +0.4 for that.
Bad:
—You used the original Letni music. — 0.1
—Level feels more like a Single Player level in some places. — 0.2
Calculations:
1.5 + 2 + 1.4 + 0.6 + 0.4 — 0.1 — 0.2 =
(3.5) + (2.0) + 0.4 — 0.1 — 0.2 =
(5.9) — 0.3 = 5.6
Rating: 5.6
Overall, this isn’t really that good of a level, but it’s very good for your second battle level. High five!

Download Recommendation: N/A (must be 7.5+ for Yes)

**EDIT: Puffie managed to get Ballistic Bullets working again. Yay!

Review by fearofdark

Posted:
10 Apr 2008, 16:03 (edited 11 Apr 08, 10:54)
For: Bouncin' Around
Level rating: 6.7
Rating
6.7

The name ‘Bouncin’ Around’ is so called because you can bounce off the walls in this level. This level makes good use of this concept, but what about everything else?

Well, lets start with the eyecandy. Because this is a JJ1 tileset, there isn’t going to be too much to put in the foreground. Infact, there is nothing on layers 1 and 2. For the background, everything moves with the sprite layer, which makes things look as if they are all on one layer. There are some nice things to look at in the level, such as some animating waterfalls and some animating walls and belts. Infact, there are quite a few animation tiles, which makes up for the lack of foreground eyecandy.

One improvement would be to make the eyecandy more interesting. There isn’t anything impressive to look at and nothing sticks out at you.

Now, lets move on to the gameplay. Like I said before, the level makes good use of boucing around the level, which is pretty much what the level is about. There is some creativity involved, as you need to bounce to certain areas of the level to get ammo. What the auther has tried to do is use a veriety of events, such as vines and airboards. The size of the battle arena is 67×67, a small arena that can contain about 2 or 3 players.

Unfortunately, it would be quite hard to roast someone if your bouncing around in an area with loads of springs. The only place people would get roasted would be the slower areas. Also, there are too many carrots for a battle arena which is quite small, especially near the bottom of the level. That’s bad because any one hurt could run away and heal him/herself instead of being roasted.

Any other points? Errr…not really.

RATING:
In my opinion, I think that the concept of bouncing around on walls may not be the best for a battle arena. The eyecandy seems fairly average, and the level seems like nothing too special, so I give it a…6.5.

DOWNLOAD: I’m not sure. I suppose yes if you want a battle arena with lots of carrots and really classifies as quite average. You could do much much worse, but you could also do much better.

RecommendedReview by HorvatM

Posted:
10 Apr 2008, 07:05
For: Jazzed Lab
Level rating: 4.3
Rating
4.5

It’s been quite a while since I was here and did some reviewing. So… this is your first level? Well, it’s far better than first levels of mine!

Enemies:
Enough, and in some tight places maybe too much, compared to those open places where there are not many. I have nothing against your choice of boss, but it’s been a bit too easy to defeat it.

Weapons:
Like n00b said, too much, and the player is somewhat overpowered with all the power-ups and stuff. This makes the boss very easy to defeat, say, using powered-up RF Missiles. There is, though, a wide variety of them, so you are never stuck using the Blaster.

Layers/Eyecandy:
Layers other than 3, 4 and 8 are never really important to me. However, to those who love eyecandy, I guarantee you’ll be disappointed big time.

Secrets:
There are a few, but they are spoiled by help texts. For example, the secret gem stomp. It isn’t really that secret when you know its location.

Extras:
There is food, but I never got a Sugar Rush – which is good, as the level is far too easy. The sucker tubes are used well, and so are spring-and-pole combos.

General Rating: 4.5
Download Recommendation: If you are bored, it can keep you occupied.
Comments: You have a potential. Don’t waste it by creating bad levels.

Not recommendedReview by n00b

Posted:
7 Apr 2008, 22:42 (edited 7 Apr 08, 22:43)
For: Jazzed Lab
Level rating: 4.3
Rating
2

This level is honestly not that good. I’m assuming Spaz18 added around 4-5 extra points to his score because of the fact that this was Puffies’s first level.

I’m trying to be as fair as possible when I say that this level is in the same league as “Uterus’ Castle”. Puffie has a good focus on his level that keep it from being painful to play, but it reeks too much of bad design to be recommended for playing.

The number one thing thing Puffie gets wrong is overpowering the player. You get far more ammo than you need, and oftentimes there is a Powerup monitor right next to a cache of ammo. The number two thing that is wrong here is letting the player know too much. A few bits of discovery are absolutely ruined by textstrings. The one right before the highjump, for example, is high unnecessary since the blue spring is right in sight. There is another one, placed by mistake I’m assuming since the same message can be found in an out-of-the-way text sign a little ways ahead, that spoils a secret gemstomp completely. The second instance of this rather offputting text (i.e. the one that is a littleways off and on a sign) is actually welcome since it rewards the player for going out of their way by clueing them into a secret they might of otherwise skipped over. The first instance of this textstring however is right in front of the secret, which diminishes the fun. The third major thing that Puffie gets wrong is the extremely dull boss arena that is used for the robot boss. To be fair, a decent arena for the robot boss is hard to get right, so my suggestion would be for Puffie to have used a different boss.

Onto the more broader subjects, the level design is extremely linear. There are bits where it gets somewhat clever but there are too few of these and they’re never clever enough. Design is far too open for any of the enemies used to be effective at rabbit-roasting, and enemies that do work in open areas are seldom used if at all. The design would work had Puffie made varying paths that were still rather linear (ala Green Hill Zone in Sonic 1) or had the player go through multiple areas with a clear, well-thought out minor puzzle/enviroment interaction along a sole path (ala Marble Zone in Sonic 1 or the game Whiplash) with good filler material inbetween. Puffie does neither and the level feels dull to play because of it. By expanding his level designs to be either slightly non-linear, or more focused on challenging the player, Puffie will be able to create quite decent levels for a fledgling designer. As it stands, this level shows Puffie has potential (its overall “feel” is much better than the usual trite uploads from first time designers) but it just isn’t all that fun.

Second broad subject is the eyecandy which is rather basic. The design of the level hurts the eyecandy as Puffie cannot flex the tileset all that much on layer 4. The background layers are used very poorly, and at times background objects appear to be floating in midair.

While Jazzed Lab is a good effort for a first level, and is backed by a better handling of the JCS that other fledgling designers like jackflash don’t have, it isn’t all that good, far too short, and somewhat dull.

Quick Review by SPAZ18

Posted:
6 Apr 2008, 10:57 (edited 6 Apr 08, 21:10)
For: Jazzed Lab
Level rating: 4.3
Rating
6.1

Not bad for your first SP level, however it was a bit linear. I found myself just running in one direction.
The background looks a bit weird. It sometimes looks as if the objects in Layers 6 and 7 are floating in mid-air.
A 6 for effort, but do keep at it! =)
+0.1 for the text events.

Not recommendedReview by Bio Gene

Posted:
15 Nov 2004, 11:43
For: Lego World
Level rating: 4.5
Rating
5

The level design is okay, and the level itself flows nicely. But you really need to fix that background. Your eyecandy lowered your score by a fair bit. If you had improved your eyecandy and had gotten rid of that annoying background perhaps you would’ve gotten a 6 or so. It’s a very average level, no download recommendation. :(

Not recommendedReview by Slaz

Posted:
14 Nov 2004, 06:27
For: Lego World
Level rating: 4.5
Rating
4

Hi, i will review, OK?

EYECANDY

Something bad, just because those blocks must match with the gray blocky background . And the background is really weird and frustrating under a battle.
And the use of the tileset is also something bad.
But for one of your first levels, it’s a good try (the eyecandy)!

GAMEPLAY

Not really bad, you walk across ways of blocks, sometimes you can fall into a sux tube, many places to jump to, shortly, this is the nice point of the level!

EVENT PLACEMENT

I think food in a battle is something weird (the sugar rush).
But there are enough types of ammo!
Not really bad…

RATING

It’s still a bad level, but keep going on and improve it, i will make some blocks levels soon and you may can learn something of them!

This will get a 4.0 – Keep going on!

Quick Review by spazz

Posted:
Posted more than 20 years ago (edited 8 Apr 08, 01:21 by EvilMike)
For: Jazzed Lab
Level rating: 4.3
Rating
6

Funny…

[This is too short to be a normal review. Please use the quick review feature next time. -EvilMike]

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