Graphics: This absolutely an amazing tileset. It’s got snow, rock, snowmen, ice, and more. What’s even better is that you didn’t rely solely on the JJ2 snow effect. I like how you threw in the animated snow in order to give more of a blizzard effect. Overall: 10.
Sound: Though it was JJ2 music, I have to say that it’s one of my most favorite and memorable songs from JJ2. Not only that, but it goes excellently with snow levels. Kind of like a dark Christmas carol, and I like that. Also, this song does no interfere with the sound effects and sets the mood of the level very nicely. Overall: 9
Weapon Placement: Well placed and balanced weapons with even a few secret powerups. There isn’t an overabundance but there isn’t a lack of weapons, and the amount given is excellent for a CTF level, not to mention the different kinds. However, I felt that there should have been more of a reward for dropping down near the blue base than just a carrot, like maybe a hidden weapon crate. Overall: 9
Playability: This level is awesome to play. Not only is it not possible to run a straight line between the bases, but there are some secrets along the way which are worth sidetracking for. Overall: 10
My curve: Dang, this level is good. And even though I thought I got trapped once, there was a One Way there specifically to help me out. Can’t ask for more than that. Overall: 10
Final Score: 9.6, rounded to 9.7 just because I like it a lot.
Wow. A JJ2 level based on the first level of Mega Man X. Let’s see if it’s worth playing, shall we?
Graphics: I have always been fond of Mega Man X1, and I still consider it the best in the series. However, here it’s kind of hard to differentiate between foreground and background. Overall: 4Sound: God, this music is so loud that I can’t even hear the sound effects. And on top of that, it’s bad. I’ve heard better versions of this song. Overall: 2
Playability: Excuse me, but were you trying to make this level playable? There’s a warp that sends you to a JAIL of all places, in a single player level, and then you have to succumb to a bee killing you. Then you have to go up a few float up areas on Sting Chameleon until you come to a ledge which you have to jump. It took me several minutes to notice the almost IMPOSSIBLE TO GET TO AS SPAZ trigger crate. I hit that and then go down. Then I find another trigger crate and an RF powerup in an otherwise completely empty area. So I hit the trigger crate and low and behold it shuts the door to the boss. Now, see, that’s just stupid. It’s just like the jail. It prevents you from ending the level. I had to use JJFly and then JJNowall to get to the boss (which is in a VERY small area) and once the boss is defeated you get the message: Wow – You actually took the time to read this. How is that rewarding for playing a level filled with multi-player Hotel level traps? Overall: 1 (be happy. I was going to give you -1).
Weapon Placement: There aren’t as many weapons in this level as there are gold coins, which are used to solve a puzzle, which then almost immediately throws you into the tiny prison cell. Then there’s a box of bouncers which when you shoot, some of the bouncers fall into the area with the RF powerup, so basically you could end the level right then and then and not have to worry about the traps and stuff, which is weird because that makes the level only 10 seconds long, which isn’t much of a secret. Overall: 1.
My curve: Oh god, I honestly don’t know. I hated the prison cell, and having to jump for the trigger crate. I hated trying to get past the first part of the level where everything seems to hurt you, including the spring. I hate how it’s hard to see anything at all in this level, and how there’s a trigger crate which prevents you from getting to the boss level. However, I love Mega Man X so if you can make the rest seem like a modern recreation of MMX1 without having too many stupid traps and puzzles thrown in, it may turn out ok. Overall: 1.
Final Score: 1.7 This level is near impossible to finish. Not because it’s hard, but because at some points it’s just not possible. Clean this up and resubmit it.
Graphics: This tileset is basically the same as the normal Castle tileset except for a few tiles which aren’t even used in the level. However, I like the darkness effect. Overall: 6
Sound: No music in this level. Overall: 1
Playability: This is a really small level. The players start right at the bases, and the bases are right across from each other. There isn’t much skill involved to score in this level. Overall: 6
Weapon Placement: There aren’t a lot of weapons in this level, which is good. Most weapons have powerups, which is good considering this is such a small level and most people will just go left-right-left across the level capturing and scoring. However, most people may not take the time to go out of their way to get the powerups. Overall: 8
My curve: It’s a small level with no music, ok weapon placement, and cool gfx. Overall: 5
Final grade: 5.2 This level has got some pretty cool stuff, but it’s too small and is lacking music.[This review has been edited by Magic Card]
Thanks for the tips everyone. I appreciate them. I have some plans for fixes:
1. I’ll fix the tutorial level. You have to have seen the Matrix to understand why it’s all white.
2. You have to unzip EVERYTHING. The zips and the zips inside.
3. You really missed out on the best levels if you didn’t play levels 2 and 3.
4. Electric IR is right. I’m no newbie! You just don’t know how to use WinZIP.
5. Where did I go KR? Into your subconscious.
6. I’ll change the filenames.
7. There’s a few bugs I have to fix in Train Chase.
8. Remember, these are only the first four levels, and as such they are the easiest.
9. Oooooh, I figured out how to use trigger crates, huh? Simply open a door huh? Didn’t you notice the entirely new path to the end of the level? You know how long it took me to make that? How many animations it took? Each and every tile had to change. The yellow and black bars had to change direction and the ones next to them had to match. This is more than just opening doors. In the full version, this will determine what level in the pack you actually go to. And it’ll be more than just Trigger Crates. Sometimes it’ll be trigger areas, throwing you back to the beginning of the level and noticing that the level has changed completely. This is no simple trigger event. This is pure insanity. Mwa ha ha ha ha! Cough.
10. Radium, how would you prefer it ended? Leading back to the main menu? Oh of course, everyone wants that but everyone just leaves it blank. This isn’t the end of the pack. This is DEMO. The real version comes in a few months.
That’s all for now. Thanks for the suggestions. I’ll try to fix the levels as soon as I can.
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Eat your lima beans, Johnny.