Review by stripe

Posted:
Posted more than 20 years ago
For: Stunned
Level rating: 8
Rating
7.5

In answer to Magoo’s question: “Excellent,” maybe?

But truthfully, I would call it “Very Good.”

If you don’t count off for the yellow tiles not using the proper endings (very minor imho), then the eye candy cannot be griped at. There is a nicely hidden path to the seeker powerup and the two other powerups are logically located in the corners. Ammunition is a bit sparce (moreso for me, because pepper doesn’t even register in my mind as ammo [mostly since it can’t be powered up]), but it works. I like the way the tube entrances are done in slopes so that they are easy to access. The platforms are all nicely spaced.

Like Newspaz said, it does feel a bit flat, but of course that comes with the added virtue of being easy to tell what is going on.

As far as tips go, I would suggest going a bit further with eye candy than the scattered randomly variated blocks used. Patterns can look cooler than one would think, and tubelectric has plenty of neato things to construct gadgets with. Don’t be afraid to put in even more ammo than you’ve used, and you don’t need to cram it all in corners.

So overall: It’s a high-quality level without any real endearing traits. Not the kind which people are going to ask you to host just to play, but fun and good for a solid game of Jazz anytime. I’m looking forward to playing in more of your levels, MAGOO.

stripe

Review by stripe

Posted:
Posted more than 20 years ago
For: The Titanic, version 2.03
Level rating: 7.6
Rating
8

The level should be just as playable as any normal sized level with water, for everyone’s information.

The eye candy is not so much ‘poor’ as ‘monotonous’ and consists almost entirely of the horizontal and diagonal metal pipes of Mez03. This makes for a decent feel of ‘setting’, but it is still a rather dull one that takes a bit of imagination to associate it with the Titanic.

The feature about this level that makes it worth playing is that it uses the underwater trick where you move slowly and don’t swim. Since chances are you’ve never heard of this and definitely never fought in it, it makes for a very unique and interesting experience. Otherwise, the weapon/carrot assortment is good, and there are semi-hidden passages all through the tubes which add a bit of spice.

*just a note to be fair to everyone: an industrius researcher should be able to find the trick explained on the JMMB

Review by stripe

Posted:
Posted more than 20 years ago
For: BloodBunny's CTF Pack
Level rating: 9
Rating
N/A

(I’m reviewing this level because it is BloodBunny’s, not mine)

Although this pack was released in the Fall of 1998, I have yet to see any CTF level or levels come close to the awesome quality of these levels. They are the best.

Review by stripe

Posted:
Posted more than 20 years ago
For: Darker Science 1.01
Level rating: 8.3
Rating
9

Definitely some good CTFing here. The layout is sound, entertaining, and interesting, with just a few oddities that could have been put to better use like the sucker tube in the top left. There’s a good mix of weapons, with seekers, bouncers and rfs in good positions. The routes around the level are simple, but work well. I would like to point out to Derby that the biggest obstacle between bases is the flag carrier on the other team. Darker Science provides plenty of room to battle that opponent in, and well placed carrots to both heal up and wait for your enemy at. (Bobby and I dueled once in here and it lasted at least an hour) Eye candy is suitable and nice, though not eye-catching (or distracting). Overall the level is very functionable and playable. But what would we expect from ShadowGPW?

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