This will be my first review, but I think it’s worth it. First things first:
Eyecandy: 8.7
Nice and simple use of the tileset, the thing doesn’t feel too full or too empty, it feels just right. Nothing special, but the point isn’t making it flashy. If it looks and it feels cool, then it’s cool.
Layout: 9.5
This is the level’s strongest element. It’s really well balanced, not too complex, not too simple. Just right. Flow is great, very easy to move around, except a few platforms here and there which you’ll need some practice to get perfect every time (which is why I don’t give it a 10 here).
Pickups: 9.5
All weapons are placed exactly where they are supposed to. It’s not too one-sided since there are only two power ups (RF and toaster). The carrots are very wisely placed, and it’s almost impossible to camp at them. Yet some weapon pickups aren’t enough to make them selves useful, like the few bouncers in the bottom center. Everything is well balanced though, which overall gives this a sweet score.
Overall: 9
Download recommendation…? Hell yeah. This is just as good as some of the most famous levels in my opinion.
Dueling here feels familiar. It has the great flow of Distopia, but without all the carrot camping. The two carrots make it feel like bbswing, too. If you like dueling in these two levels, you’ll love this one.
It’s a great level for 2v2. Tactically it’s pretty sweet, since there are many routes to get from point A to point B, some more risky but more rewarding, some less. Good flow and balance.
3v3’s… Well, I attempted it, and it feels a little small for it. If you like action though, 3v3’s are very fast-paced here, it just feels like there are too few power ups for it.
To conclude, this is an excellent level for tourneys and small events, I’d love to see it make it to the duel tournament.
Edit: Due to the recent edits, I raised my score a bit and slightly edited the review.
Eyecandy couldnt be more perfect, ammo placements are ok, there are only two pu’s, toaster and RF, other pu’s (expecialy bouncy) would probably be way too overpowered, i managed to find two RF climb spots (one at each base) which are really usefull so that u can run away right after u get the flag, its a lot faster than taking fucked up springs, gameplay is pretty good duels 2 vs 2 and 3 vs 3 are all possible, map is neither too small or too big, C placements are ok, its rly hard to make a good lvl with two c’s, few fastfires which is also nice. With a lot of things fixed, this map is actually pretty good.
Well, since this level has been updated since PurpleJazz reviewed it, I think I’ll give this a proper review of my own. Yeah, I do think I kind of overrated this level myself, mind you, I was half asleep when I had given it an 8.5.
Layout:
The layout is okay, however, the flow can feel a bit strange. Let’s take the bottom area for example. I just find it a bit blocky, sometimes accidently bumping into them, or maybe I just think it looks a bit ugly, wheras it could be better off as slopes, but not too steep though. As for the top area, it’s decent, I just can’t quite put my finger on how to describe it. Personally I don’t mind open maps that much myself as long as they don’t feel like some kind of big cave.
Placements:
They’re pretty decent, I don’t think I really have anything about to complain about here, except that red gets more of an advantage of being able to get the C’s more safely. There isn’t too much or too little ammo which is a pretty good thing. Though near blue base it kind of lacks a selection in ammo.
Eyecandy:
The eyecandy is pretty functional, it has foreground and background eyecandy that isn’t really distracting. However, there’s nothing really in particular which makes it stand out from other levels which uses this tileset. Also, there’s a tilebug I thought you would’ve fixed by now.
Gameplay:
I think this is one of the more balanced vertical CTF maps out there. However, aside from what I said about the C placements, red base does have a little more defence too. Generally, this level is pretty fast paced, it can get chaotic though. I personally think this level is fine for duels and 2v2s. 3v3s can be a bit too much sometimes. The right C can be annoying when shot down to the bottom right corner, I either have to buttstomp or use toaster. Still, I find this map pretty fun.
Music:
Although it’s been used before, it still fits the level well. It can get a bit boring after hearing it a lot though.
Functionality:
While Spaz seems to work best in this level with being able to get up some parts faster, but Lori and Jazz aren’t that bad either. As for sidekick (Spaz’s or Lori’s) and uppercut, it kind of depends on the situation you’re in.
Reguarding how this was judged in the duel map contest, I think Sterile CTF (another vertical CTF map which I personally find a bit overrated) was way more red biased than this, yet that was never complained about. Also, I found it odd how it was complained about possibly being “too big” for duels…yet the 1st 2 maps that won are a bit bigger than this. I somewhat understand why it didn’t win, I didn’t completely expect for this to win anyway. I think my taste in maps have kind of changed over the many months. I can understand why people can find this map a bit annoying, but you should at least still give it a try.
Overall rating: 7.7/10
Nice eye candy, okay team balance (vertical/diagonal CTF levels are usually hard to balance), there’s no carrot camping, very interesting game play for both duels and 2v2s.
Download recommended.
[EDIT: Sorry for overrating…]
Thanks for the report on the stuck, and, how can this be a copy of Devres74.j2l? I titled as Oasis because of the tileset.
And you’re wrong about the red base has advantage, you just need to know the way.
Reply to Jgake:
Well I admit it, I make the eyecandy fimiliar to Devres74.j2l but still there are alot levels use the same eyecandy from the famous levels.
Please, stop saying shit like I copy from other levels, please? What’s next? Epitome?
I’ve decided to review every submit that is on the contest.
Eyecandy: 9
The eyecandy here goes quite well, there’s enough of it but still there’s not too much of it. The thing that made me take one point from my score is that the bases are flying in the air.
Pickups: 7
The thing that reduced most points is that one of the two full carrots is hidden behind some layer 3. This has massively deducted points.
Gameplay: 7
It is clearly easier to the red team to get to blue’s base. The level’s layout makes moving around quite hard (atleast I think so). Maybe this level works better as a 2v2, but I didn’t test that.
Summary: (9+7+7):3=7,6666666~7.7
Well, as this is slightly modified, I will remove “No download recommendation, and change the score to 7.7.
Edit: whoops, counted wrong
Edit2: Well, I quess I should now edit this.
Reply:
Well, it is titled as Oasis too, and the layers 7 and 6 are identical :P
Edit: Laro just renamed the level .
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