Review by Sean

Posted:
20 Oct 2012, 12:29
For: minmay's Dream
Level rating: 1
Rating
N/A

That was a bugged thing that got into the zip somehow.

Not recommendedQuick Review by cooba

Posted:
20 Oct 2012, 11:54 (edited 27 Dec 17, 12:19)
For: minmay's Dream
Level rating: 1
Rating
1

Totally pointless.

WTF is with the other .j2l file included?

Review by aritra1115

Posted:
20 Sep 2012, 01:39
For: [SS3] The Collaboration
Level rating: N/A
Rating
N/A

Good map, quite gimmicky and yeah finally, you just RickRoll’D me XD.

Review by Ktos.

Posted:
22 Jan 2012, 22:03
For: [SS3] The Collaboration
Level rating: N/A
Rating
N/A

10, 5 No warp target.

RecommendedQuick Review by Zoro

Posted:
6 Jun 2011, 05:37
For: Beach Fall
Level rating: 7.6
Rating
8

Good level!

RecommendedReview by PT32

Posted:
3 Jun 2011, 21:59
For: Beach Fall
Level rating: 7.6
Rating
7.5

I am SO sorry it took me so long to post this review, but I’ve had a lot going on lately.
So without further ado, here it is.

I liked this level. It was smart, good-looking, well put together, and it was a lot of fun. There were some interesting eyecandy techniques, (The floating islands and structures in the background, the fancy tube section in the middle) some good events (Although it would be pretty easy to just camp on the Seeker powerup), and a pretty decent layout. The death pit is a nice touch, and everything seems to click.

The music track was fantastic, but since I wrote it, I suppose it really wouldn’t be fair to include it in my review…

In short (And NOT because this has my song), I think this is a good solid pack, and I give it my seal of approval. Download today.

Review by Sean

Posted:
14 Apr 2011, 07:43
For: Beach Fall
Level rating: 7.6
Rating
N/A

Zerg: The +1 carrots are at the sides of the Full NRG, and you have to shoot them down with Gun9.

Review by Sean

Posted:
5 Apr 2011, 07:33
For: Random Battle Arena
Level rating: N/A
Rating
N/A

Nope. No point at all :D

Review by Loon

Posted:
3 Apr 2011, 12:45 (edited 3 Apr 11, 16:53)
For: Random Battle Arena
Level rating: N/A
Rating
N/A
.

Review by PurpleJazz

Posted:
3 Apr 2011, 09:28
For: Random Battle Arena
Level rating: N/A
Rating
N/A

Was there really any point in uploading this?

Review by Zerg

Posted:
2 Apr 2011, 12:35 (edited 3 Jul 11, 14:36)
For: Beach Fall
Level rating: 7.6
Rating
7.9

Eyecandy
————
Normal, could be improved a lot, especially on the upper part of the level. The bottom is good, I really like it, the center is normal, and the top is mostly bad.
Bottom: With the brownish yellow ground (+the green rfs, blue bouncers), the background layer 5,6 made to green with plants, layer 7 with the sea, and layer 8 textured background fits really nice together.
Center: Here mostly the layer 3 was used(with lots of tile type), on the front of layer 4. On the layer 7 the sea, the mountains on it’s top are seeable. The layer 4 is boring, with the repeating tiles. And finally those floating wood boxes with waterfalls from it in the background probably on layer 6.

Gameplay
————
This is normal too. The poles on the center of the level are rather bad. The big one kicks you exactly into the pit. The other smaller ones are making you move slower, especially if you are playing with Jazz or Lori. The ways to the enemy bases are not equally long. The flying sands (and other things)ARE makeing the movement/flow bad/normal.

Ammo placement
———————
This is well done. If we aren’t seeing that thing, that the seeker, toaster PUs are easily pickable with Electro Blaster/upgraded Bouncer and the other 2 PUs are taking longer time to collect, the Pepper Sprays are on bad place. I don’t know even now, where the +1 carrots are…(I won’t rate this). the Full NRG carrot is on a good place.

Scoreing
————
Eyecandy: 6.8
Gameplay:.6.7
Ammo placement: 8
No Bugs found,funny pit text:+0.5
____________________________
(6.8+6.7+8)/3+0,5=7,66= 7,7
DR: Neutral, if you like sunny CTF levels, yes :).

Edit: now know where is the 2 +1 car. raising with 0.2

RecommendedReview by Jgke

Posted:
1 Apr 2011, 05:55
For: Forced Decay
Level rating: 7.8
Rating
8.5

Ok, let’s see…
FLAME FLAME FLAME FLAME FLAME
The level seems to be well made, with effort put into it. There are though some things that I will complain about… For example, the background is completely basic usage of Windstorm Fortress. Maybe consider adding something to layers 6-7? Perhaps a translucent black tile and some additional buildings? Yes, I know you have lightning there :P
Then, there are places where I can complain about moving too slow, and that would be deadly on this level, atleast the places with pepper spray, in the upper part of a chunk. Consider one-ways?
Second-last thing: -64 is too fast at sucker tubes. It already starts to skip events. This happened to me, and I didn’t get the set light event when coming out of a carrot box.
And the last thing, I had to check the location of the blue springs on top of a chunk. They are too well hidden… A pulse light? :D

Ah, that’s the negative part gone. The level has a nice theme, a dark test lab (?). The music fits well, and the eyecandy looks great. On my brief look, I couldn’t find any tilebugs. The system seems to work, though I didn’t place a stress test on it.

Now, lose to me in the competition, please :(

RecommendedQuick Review by Rabid Rabb

Posted:
27 Mar 2011, 12:25
For: Forced Decay
Level rating: 7.8
Rating
7.2

Well done. nice look, nice idea.
Probably the the layout is a bit boring, because of the repeating rooms.

Quick Review by Zerg

Posted:
20 Nov 2010, 10:14 (edited 20 Nov 10, 17:11)
For: Electric Glass
Level rating: 7.3
Rating
7.2

huh… First i rated your level with a 5… I tought this is an other one :D

Not recommendedQuick Review by FawFul

Posted:
19 Nov 2010, 19:02
For: Electric Glass
Level rating: 7.3
Rating
6

I start to get sick of levels that feel like JCS platform-mass-spam instead of an area or arena that actually feels like a level.

RecommendedQuick Review by Killer-KRC

Posted:
19 Nov 2010, 18:41
For: Electric Glass
Level rating: 7.3
Rating
10

Nice lvl

Not recommendedQuick Review by Loon

Posted:
19 Nov 2010, 17:05 (edited 20 Nov 10, 22:54)
For: Beach Fall
Level rating: 7.6
Rating
4.8

Sorry, I have to say that the flow in this level is bad and isn’t working, there are tilebugs and the gameplay is too good for Spaz. And it gives a rushed feeling too. So my conclusion is that this level has not (in my opinion) the possibility to play in..

EDIT: That save point thing was bugging me too..

Quick Review by SilverStriker

Posted:
18 Nov 2010, 15:08
For: Electric Glass
Level rating: 7.3
Rating
6

hmm lvl is a little bit bad…but good idea with this tileset.

Review by Sean

Posted:
16 Nov 2010, 15:07
For: Descension
Level rating: 5
Rating
N/A

I don’t see how the level’s password annoys. At best, it protects from unnecessary editing of my level.

Quick Review by SilverStriker

Posted:
16 Nov 2010, 13:34
For: Beach Fall
Level rating: 7.6
Rating
8.7

nice

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