One problem: take off the level’s password, it is annoying and pointless.
[Edit] Review will come later. For now, I will keep my rating at N/A.
well, EC doesen’t seem so bad, but gameplay… there isn’t any, maybe (MAYBE) it would work for quick duels, but i suggest u make the lvl a bit bigger and add some music…
How could you asses a level with no music, no many game play possibilities and only 4 layers in use with 10? The funny thing is that you can’t even rate this level because of its size.
Even if you told me not to rate with 9 or 10, I couldn’t help myself. It’s a good map :P
[Please don’t do this. ~cooba]
[null]
I was first very sceptical of this, well actually I should be sceptical of any level. I to hosted this level with a decent amount of people on it. It was fun , and fun is what the levels are here to supply if not the level creator didn’t do there job right. Excellent level Sean.
Somewhat messy. The foreground ec, despite being part of the theme, is extremely obstructive. The layout is far too simple and open, and generally the level looks pretty ugly. Sorry. D
I downloaded this level and hosted it for Sean. I haven’t played for a while, but it was pretty fun
Eyecandy: 7/10
The Eyecandy is relatively normal. I think it looks pretty good for the most part. I like the grassy parts at the bottom, and the floating sand platforms are decorated and interesting to look at. The only major visual flaw this level has is the large, bland upper areas. When using a copter to get to the bouncer or rf powerup, a player’s screen is pretty much just blue background, which is kind of dull.
Gameplay: 7/10
While there are some really good ideas in the gameplay, the level also has some awkward moments. The seeker and toaster powerups feel too close together, and it’s really easy to get both at once. The area right around the bases also lacks flow. When testing it, I found I frequently hit one of the green springs at 62,32 or 73,32, and ended up getting sucked up to the rf/bouncer warp when trying to get to the other base quickly. Avoiding the springs and actually going quickly felt a bit awkward. The rf jumps under the bases also make very little difference because these two springs also allow the player to launch to one of the sand platforms right next to the base. Some of other areas felt a bit too open, and I’m not a big fan of the H-poles.
However, this level also has some great features. I like the full NRG over springs into a pit. This makes either getting the carrot, or preventing an opponent from getting it, much more interesting and exciting. Other than the seeker and toaster powerup, I think ammo is placed well, and there is the correct amount for a level of this size.
Overall: 7/10
The level is by no means perfect, but it is demonstrates talent on the part of its creator, and certainly can be fun to play.
Edit: Forgot to put the actual rating.
-Too fastest ways to bases(RF climb)
-RF climb is not nice in beach levels
-(recommended IC Tubelec)
-Nice idea with copter
-Good pit
-And very much power ups,not nice sorry
8.7
-Nice music for a beach level like this
-Bad layers add more
-Nice level of course.
9.2
how dissapeared all the bad commands ??
This won’t get better than 4 from me.
Ok
Bad BG
Dont make a ctf and a battle level with the same layout,tileset and pattern.
All you did was take out the CTF bases.
DL:Its fun to play.I say yes.
Tileset:original
Gameplay:good
Event Placement:good
Base Placement:Good
Music:Original
And at Pos,39.26,you can get stuck in the wall there.
Make the Start positions in different places around that teams bases.
And the Electro PU placement:Bad
BG:Change the BG
DL recommendation? I guess
Oh and take out the Labrat3.j2l in the file.
EDIT: Ok,I do not see anymore bugs except I think you REALLY should change the BG of it.
Overall:9.2
EDIT 2 :WTF do u mean by bad commands millo?
and why does the Helpful Index of this review say -89.62?
Ok I will admit that this is a SMALL CTF level.
Sean,from now on,try and make them bigger.
Oh..Two sean’s level
Gameplay:
It’s not the best..Many tilebugs and camp place everywhere.
Ammo placement:
Too many fast fire(s) botton left.Power ups are hmm.. Ok..
But a lOt or carrots for a little battle level
Layout:
i saw that you put something in layer 6 :/
Its pretty weird when you play
EyeCandy:
“A little eyecandy…”
I didn’t saw…less than 2%
DR: No
Play when you’re bored: Yes
AL3X~~
(Sorry i was short cuz i dont know very well english XD)
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