Review by abgrenv

Posted:
25 Sep 2012, 14:36
For: That Diamond Feel
Level rating: 5.6
Rating
5.5

Well, not the best level I’ve played. Though I have to mention that it has some good ideas and parts, though it lacks ammo and health. Flamethrower was good against the bugs but wasn’t really helpful at the boss fight. Also I don’t think Devan was the appropriate boss for the level.
Even though I wouldn’t recommend the downloading of this level, I can’t tell you not to try it as well. It isn’t that bad just lacks certain things that would make it a better level.

Review by MoonRazor1992

Posted:
13 Jun 2006, 10:21 (edited 13 Jun 06, 18:20 by Violet CLM)
For: Attempt to make robot boss hard!
Level rating: 2.2
Rating
N/A

Sorry, it was way too easy.
(Unsupported rating (1) removal. ~Violet)

Not recommendedReview by OM2004

Posted:
1 Feb 2006, 03:54
For: Attempt to make robot boss hard!
Level rating: 2.2
Rating
4

ya he wasn’t hard at all. He would have been harder if u didn’t have the sucking tubes.

Review by Superjazz

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
4.7

O? Death? Shell? Let’s review?

DESIGN
Ow! What a horrible design. Everything’s going just negative. And it’s sad and excessive. Not for me but think… There is a story what’s a design, but it could have been better. Nothing new even really.
4/10

EYECANDY
I think this is the best point of the level but there still could have been more. A bit over basic. The falling and moving lava everywhere anyways grows these points.
8/10

ORIGINALITY
Pretty original idea and custom tileset, custom music but it doesn’t fit the level at all. Well, I don’t take off that point in this section but later. Hmmm, to destroy a crystal like in Tomb Rabbit, destroy croaking crystal. Well, I give it 8 anyways. Nothing new.
8/10

GAMEPLAY
Then the worst thing in tha level. It’s really small and easy, it can be done even under 30 seconds if you just run it through. Plus there’s a bridge bug that if you go too close to any edge, you fall to nothingness. Too easy also. Only one level, bah.
2/10

STUFF PLACEMENT
Some of this stuff is really weirdly placed. There isn’t any crates and really less even such pickups. Enemies are placed well.
5/10

+ OR – EXTRA POINTS

-1 No readme
-1 No difficulty settings
-1 Music doesn’t fit the level at all.

OVERALL: 24:5=4.8=4.7 (Mwuhahaa! Sorry.)
LEVEL RANK: Questionable level (Yes. Now points between 4-4.7 are questionable. I’m trying to make my review-systems better all the time.)
DOWNLOAD RECOMMENDATION: Not necessary. I think this is just some really small example how well the author can make eyecandy, etc. Author should make some fun for the people also, not just…this.

ENDING COMMENTS: So, next time make a big level and I even recommend to make an episode or a level pack, so you will really get higher rating, if you also take care about eyecandy and all that other stuff.

-Superjazz was here

Review by Sacrush

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
7

I will review this level.

EYECANDY:
Nice!!! The eyecandy of this level is not bad. I see a lot of things too make the level look good like waterfalls off Lava in one off the background layers and in one off the foreground layers good. The lava has good animations. The background also looks good. There is on the background a river off lava good. There are also some sort of cave walls and that looks good in the level and those walls uses different tiles of eyecandy. Also The ambient lightning is really good. Near lave there is flicker light. There are also different eyecandy tiles in the ground. There are also some things i don`t like. The Suckertube looks a little bit buggy. On some places the level looks a litle bit dull. I think that there should be more lava waterfalls in layer 3. Nothing more to tell ya about the eyecandy let`s move on to the next thing.

ENEMY PLACEMENT:
Good!!! The enemy placement is well done in this level. There are different kinds of enemies like Demons, Bats, Ravens, Doggy dog, fencer and a boss. I think that there are too many enemies off a kind. There are not 2 many enemies In the level and not to less. There is one thing why the enemy placement is good and that`s that the enemies are sometimes placed too use there special attack in a good way. Like a demon is hiding behind a lava waterfall and then suddenly attacks you and i had no clue. Also Ravens that you can`t attack without letting them attack you. Last excample is that there is a fencer on a hill. You can`t attack the fencer easy because he jump down to you. There is another excample that i can tell but you know what i mean. The boss fits in the level. I don`t know more too tell about the enemy placement.

ITEM PLACEMENT:
Okay!!! The ammo is well placed there are different kinds of ammo like Bouncers, Toasters, Freezers. There is also a secret powerup but i dind`t found that one. There is a spot where i missed the ammo placement. There is enough ammo of the kinds there are in the level that`s good. The Food is also well placed not too much not too less. The food is not placed on places where it should not bee. There are no gems and carrots that`s not good. Don`t know more too tell ya.

GAMEPLAY:
Normal!!! I wasn`t bored when i played this it was quite fun but there is nothing new in this level. This level is really linear. There are no other ways or just a way for extra goodies or something like that. There is also a place where you need too jump from hook too hook but Jazz, Spazz and Lori can do it with one normal jump. Then you get Platforms too get down. It`s not needed too use the platforms too go down but i think everybody does that because you get ammo then. The hurt events are goodly placed. There is nothing more special in the Gameplay. There are some bugs that makes it less more fun too play. Like those bridges if you`re not carefull you can fall down at the sides. And when you fall down there is nothing so i needed to cheat too get back up. I know that it is not supose that i can fall down there. Also you can fall down next too the suckertube. Thanks too the good enemy, Item placement and the good eyecandy it`s fun too play good job.

OTHERS:
Fine!!! I have too tell ya that the ambient sound effects are really good. Near fire and lava you hear burning fire good. The music fits in the level. The major mistake of the level is that the level is really really short next time make it longer.

This level is fun for a short time a 7.0

-SáTäÑ[This review has been edited by Satan]

Review by Sun Fun Dude

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
N/A

Thanks everyone I’m proud of the eye candy in this lvl so thanks for noticing the hard work I put into this! :)

Well J4E I think thats a bit unfair saying not to download unless you are really bored as you know even short levels can be fun.

-I think the tube is too slow (-0.2)”-PHT I don’t think taking 0.2 points off is fair because of a tube. Everyone I’ve shown it to thinks its a reasonable speed, please give reason why a fairly fast tube is too slow? I really think your trying hard to come up with a fault just to make your list bigger. Because its a 3 second tube.[This review has been edited by Sun Fun Dude]

WOW Thanks for the detailed review Satan! See guys this is what your reviews should be like! By the way there are some gems, but they are hidden try to find them :-)[This review has been edited by Sun Fun Dude]

Review by J4E

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
4.7

To short. You cant see or realize what is going on at start.

-Eyecandy is good
-some lot of animations
-looks good but if very very short. Make this longer or alot of short levels in a pack.

I don’t recommend for downloading unless you are very bored

Review by PHT

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
6

Death Shell
Character used: Spaz
Difficulty: Middle
Start playing: 28.1.04 – 20:31
End playing: 28.1.04 – 20:35
Total playing time: 4 min -> Bad Size (-1.0)
Bugs:
-at start you are attacked by a Demon which you can’t see before (-0.2)
-Tube is too slow I think but that doesn’t matter (sorry, ‘cause I took points for that at first! Please read the part at the end sun fun dude)
-Guard is spelled wrong (gaurd) :-p (I won’t take points because that can happen to anyone)
Positive:
-good eyecandy (+0.5)
-light effects (+0.5)
-much animations (+0.2)
Total Rating: Default Rating – Demon “trap” – size + eyecandy + light effects + animations + effort = 5.9 rounded up to a 6
Download Recommendation: only if you search an easy, short level
-PHT

PS: I think 7.2 is too high for a short level like this.

[Edit]: Sorry, Dude, you are right. Well, I had a bad day when I rated and it’s a bit unfair, please don’t get mad on me for that. If I have a nice day I’m a nice guy (I think)

-PHT

2. PS: Keep on making the episode. Also I don’t rate levels low because I’m bad, more because I wanna show you what you do wrong ^^

cyu[This review has been edited by PHT]

Review by the real one Bjarni

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
6.7

Ok, let me rate this today:

-the eye candy are good,
-good layout,
-too many enemies,
-too short,
-too easy to deafet the “gaurd”
-we say guard not gaurd

6.7 keep it up, have a nice day!

~Bjarni Haraldur Sigfússon

Review by Ðx

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
7.2

well.

The eyecandy rocks
ammo rocks
( placed ) goodies placed good. only
its to small. nice boss chosen.
baddies placed good.
But its really to small.

Here a 7.2!

Review by DranzerJ4E

Posted:
Posted more than 20 years ago
For: Death Shell
Level rating: 6.2
Rating
7.2

Hey dude (lol)

This level has a good layer 4 and 8
not much eyecandy, but enough.
Its looks very nice, no wall bugs or so.
And you maked the most eyecandy in layer 4, nice.
Its not very long, so its a avarage level.

Good tileset use
Good gameplay
Good enemy’s
Bad/avarage size

I make this a 7(.2)

Review by Snotticus

Posted:
Posted more than 20 years ago
For: That Diamond Feel
Level rating: 5.6
Rating
5

It’s okay really. Some parts I didn’t like though like the frog part. The eyecandy was okay… It looked as if you tested out a lot of things. I didn’t really like the Water Part really, it got kinda messy.

Overall, it’s not too bad a try for your first level, which is why I threw in another point.

Review by partybunny

Posted:
Posted more than 20 years ago
For: Attempt to make robot boss hard!
Level rating: 2.2
Rating
N/A

TOO EASY. ONLY 1 Heart missed. Am i too good? NO. I lose all time but… THIS IS NOT HARD MY GUY. NONONO. Make it harder Krazy. PLEASE

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by hick

Posted:
Posted more than 20 years ago
For: Attempt to make robot boss hard!
Level rating: 2.2
Rating
N/A

Nice idea!

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by Iam Canadian

Posted:
Posted more than 20 years ago
For: That Diamond Feel
Level rating: 5.6
Rating
5.2

Now it’s time to steal Trafton and Violet’s review systems! Anyway…

STORY: No story to this. Not a problem for a first level. STORY: N/A

TILESET USE: Diamondous is overused, but the eyecandy was reasonably good. The only eyecandy errors were in the trees, but S.F.D showed at least an effort in using several layers. But more variety and more layers used could drastically improve eyecandy. TILESET USE: 6

PLACEMENT: Enemies incredibly sparse in some areas, and overused in others. The forty Beeboy thing while a frog was a little insane. Weapons also rare. Devan was as easy to beat as usual. Geez, can’t ANYONE make that guy challenging? PLACEMENT: 6

INNOVATION: None here. This level was an excercise in linear “same ol’” sort of gameplay; amusing the first time, but boring afterwards. INNOVATION: 1.5

DIFFICULTY: Extremely easy, even with the forty Beeboy part. It’s short, so it won’t present much challenge, and is pathetically easy for seasoned veterans. DIFFICULTY: 2

REPLAY VALUE: Quite frankly, none to speak of. REPLAY VALUE: 1

OVERALL: Not too bad for a first level, and is salvagable. I’ve played worse. No, honestly. Don’t be offended by my review, I just tell it like it is. ;P
OVERALL: 5.2/10/ 52%

VERDICT: No D/L recommondation, but keep working and don’t get discouraged. Pretty much every first level is mediocre, so keep working at it.

Review by American

Posted:
Posted more than 20 years ago
For: That Diamond Feel
Level rating: 5.6
Rating
4.5

Yet another fun game of Let’s Steal Another Reviewer’s Rating System. Anyway, this is a pretty good level for a first level. Read on.

STORY: There was no story for this. That is OK, since this is a first level and all. For future reference, make sure to make a story in all of your single player levels. It gives atmosphere to the levels and gives a reason for players to finish it (albeit a mythical reason.)
Pros: Not applicable.
Cons: This category was entirely missing.
Rating: N/A

TILESET/TILESET USE: The tileset use was…uh…missing, sort of. There were a lot of blank patches which made the level look pretty strange. Diamondus was used fairly well (that is, where it was used). Tile bugs? There were a few. The trees were very mangled. Had more time been spent on making the tileset use look better, the rating would have been higher. Overall, tileset use was alright…stil, not anything special, and way too barren.
Pros: Not too many tile errors.
Cons: Tile errors in the trees. Barren. Nothing interesting eyecandy-wise. Suffers from a lack of creative tile use.
Rating: 5.7

WEAPON/ITEM/ENEMY PLACEMENT: Woah. I have to say that the enemy placement was a little overboard. First of all, most players are not skilled enough to be able to battle 40 BeeBoys as a frog. Also, the generating piranahs were extremely evil and hard to defend against. Tone down your enemy amount, since at this rate the level is pretty hard. Item placement and weapon placement, however, were good.
Pros: Weapons and items were placed more or less well.
Cons: Too many enemies at times. Regenerating fish are overwhelming. Enemies while as a frog are impossible to kill.
Rating: 6.0

ORIGINALITY: Generally, for first levels, this category often has two results: either the level is so strange it is bad and nearly unplayable or the level suffers from a complete and total lack of any creativity. This level falls into the second category. Diamondus, a fairly common tileset, is not used in any amazing way. Simply, it is a boring level in both gameplay and eyecandy. There is nothing ingenious here and nothing that no one has seen before. If you are looking for creativity, look elsewhere. It just is not here.
Pros: Not applicable.
Cons: There is absolutely nothing new here. Look elsewhere for new things.
Rating: 2.0

DIFFICULTY: Mainly due to the test warp being left in, this level is way too short. However, if you play the entire length, it is a tad longer – but not all that much. It was probably a bug. The level is generally more or less easy, though all of that enemy clustering was more or less aggrevating. I will treat this level as if the warp does not exist and assign it a verdict for being far too difficult at some points and far too easy at others.
Pros: None that I can think of.
Cons: Erratic difficulty. Warp at beginning (considered a bug in final rating.)
Rating: 4.5

REPLAY VALUE: This meter is in many ways derrived from a combonation of overall quality with more emphasis on creativity and gameplay, with (at the higher end of level quality) a moderate degree of emphasis on eyecandy (only if it is interesting). Let’s just say that this level is not fun to play again at all. There is nothing creative here, nor is there anything to keep players interested the FIRST time, let alone the second.
Pros: None that I can think of.
Cons: Not creative at all. Tedious.
Rating: 2.0

OVERALL (not an average): This is a fairly good first level. Do not feel discouraged by the final rating, as everyone’s first level usually is not all that good. It does definitely show some effort, though that bug involving the test warp is fairly major and you may want to remove it and reupload this. Regardless, this level suffers from a lack of creativity. I am not sure whether this was a lack of inspiration or just the fact that this was a first level, but this level is too much like most other levels. Still, it is a fun play and worth a download if you really like seeing first levels. For everyone else, this is not a necessary download. Keep working on levels, however – this shows definite talent.

Pros: Definitely shows some talent.

Cons: Nothing really outstanding about this level in general. The bug with the warp makes it too easy for cheaters.

VERDICT: Overall, I give this a 4.5 since it is slightly above average and a download recommendation for those who like seeing promising newcomers.

Rating: 4.5 (Not an average)

Review by GAMER(CR)

Posted:
Posted more than 20 years ago
For: That Diamond Feel
Level rating: 5.6
Rating
6.2

About the level:

A little empty at the begining, the first savepoint is to near.

The scene with the frog:

It looks like your going to be hurt, but you can avoid being hurt, if you begin to run as the frog the moment you turn in to it.

The secret places:believe it, or not, but i found them acsedentaly.

The 1-up crate: its a bad idea to leave life in a wery reachable plase.

The tileset: overused, but still a good one.

Boss: its better to make a big arena for the boss fight.Also, try to use the X-SCROOL.[This review has been edited by GAMER]

Review by Bjarni the real one

Posted:
Posted more than 20 years ago
For: That Diamond Feel
Level rating: 5.6
Rating
N/A

Cool level! 8 because

-1 More weapons
-1 More enemies

Cool anyway!

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by spazz

Posted:
Posted more than 20 years ago
For: That Diamond Feel
Level rating: 5.6
Rating
7

Ah, the nice old Diamondus feel, o yeah something about the level.

GAMEPLAY

The gameplay workt out very well for your first level. But, as Violet CLM said theres nothing new about your level. And water with Diamondus? Better leave that next time out. Secrets are very hard to find. At one piont you have to blast the wall and then you have to search everywhere to find the other secret. The secrets are, in order you account them: First secret: when you’v just fall from the first warp, you’ll see bouncer under you, let yourself fall. Then, at pos 6,63 shoot a wall left of you, and you’ll find a up. The second secret is near the first secret. When you find a sign that says:,,STOMP!” stomp and then don’t touch the H-red spring but go in the wall, at pos 39,61, your reward: A Toast Power-up. The tirth secret is easy to find. When Eva has kissed you, you will find a tree right to it, with a dragon and two other trees on it. Stand on the three and go left into the wall, at pos 82,52. Reward: 9 red gems. And a tip: when you reacht the vine at the end of the secret, dont let you fall, because if you do you’ll turn into a frog and start over again from the frog part. Fourth secret: The fourth secret is when you are swimming, you’ll find a small hole with a toad and a dragon in it, right to it theres a wall, with a green, red and purple gem, the block next to it doesn’t have any gems on it. Shoot the wall. The pos is 163, 54. Rewards: Toaster Power-up and a Bouncer Power-up. And here is the last secret. When you are swimming you’ll find a bunch of fish under you, when you’v found that, swim in the wall at pos 189, 56. Swim forward and when you can’t go further swim down and then swim to the right again, at pos 238, 60 to 63 is a warp, it will warp you to pos 208, 20. Reward: One Gem ring. So, that was the secret part. Well, I’v enyoud the level, the frog part and stuff, but let me give you a tip: Never put a Devan boss and the end of the level. Later on I’ll tell you why.

ITEMS
Theres only one full heal carrot, so the level is difficult, but there are much weapons and thats good. But Power-ups for the weapons are difficult to find. I dit the level about 3 times over again because I go very fast dead. Next time, put more carrots in the level. And put also more candy in your level. I like candy. But don’t eat to much! :P HAHAHA!

ENEMIES
Strange placement of enemies, one part theres only one enemie and the next part there hunderts of them! And theres another bad thing: When you’v turnt into a frog all the bee boys come after you! Next time make less Bee Boys. Oh yeah and about the Devan boss, it’s nice to collaps but make the boss room bigger, I just jumpt out of the boss room! And don’t put the Devan Boss in the level when you almost have no ammo and less carrots. There are this enemies in the level: This is strange Dragons! Let’s not forget the Bee Boys, ofcourse the Norm Turtles, Tube Turtles fore the water and fishes for the water and some Tuf Turtles. Now I’ll say the number of each enemie:
Dragons: 6 and with hard 7.
Bee Boys: 33 wich 30 of them are at one part 1 generator + 1 with hard.
Norm Turtles: 7 and with hard 9.
Tube Turtles: 3 and one generator.
Fishes: 7 generators.
Tuf Turtles: 3 and with hard 4.
And ofcourse one Devil Devan boss.

EYECANDY
The eyecandy workt out very well fore your first level, my first level was badder than this level. Nice filled up but I still can see some bugs in the eyecandy. Also put with the background layer 5 and 6 on!

EASY,MEDIUM OR HARD?
Medium. Some parts where difficult and some other not. To bad theres only one full heal carrot in the whole level! Oh yeah almost forgot Sun Fun Dude the next level is Tubey? When you are ready, put it on this site, I will rate it then!

OVERALL

GAMEPLAY: 2/10
ITEMS: 2/10
ENEMIES: 1/10
EYECANDY: 2/10 because the eyecandy is great for you first level!
EASY, MEDIUM OR HARD?: 0/10

It was just a nice level, also that name:,,That Diamondus Feel”. I realy like Diamodus levels. Sun Fun Dude is that Tubey level a Tubelelectic level? [This review has been edited by spazz]

Review by Superjazz

Posted:
Posted more than 20 years ago
For: That Diamond Feel
Level rating: 5.6
Rating
6.5

Yee, that was quick and easy, I say. It was played about in 7 minutes. Ok, you haven’t used any inwall tiles you should. You used only floor and outwall, in this level. Or? Ok you used inwall a bit, but it could look more proffesional if you could use some inwall tiles. That was quite easy, and pickups were placed well. But the level was too short. And after the level ends, if there’s no level coming after that you should make an endepis to the next level box at the tools. Because after defeating devan, the game gets fatal application error, and couldn’t find that tubec, another level, since this was only one level. Anyway I see that you used water levels well. In fact, plz don’t make single levels, pack them in one zip. :D
Rating:

  1. 1
  2. 2