Review by NOKA

Posted:
Posted more than 21 years ago
For: Jazz 1: Diamondus
Level rating: 1.1
Rating
N/A

Well….
Maybe try to not uploading your first levels (or work) here if you know that this is bad.

Try to do more levels and try to be better in this, every body are improving their work after lot of practice :)

Review by DanYjel

Posted:
Posted more than 21 years ago
For: Jazz 1: Diamondus
Level rating: 1.1
Rating
1.2

Yes, if this is your first level, then, good. But first levels do not must be on J2O.
——-
Layers&Eyecandy: 10 %
Gameplay: 10 %
Level design: 15 %
Event placement: 10 %
Betatesting: 5 %
Bugs: 20% (Lot of bugs)
Originallity: 20 %
Size: 5 %
Difficulty: None
——-
12 % >>> 1.2
——-

D/L not recommended[This review has been edited by Danyjel]

Review by spazz

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
N/A

The download is not working…

Review by Nickadot

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
N/A


Originally posted by sonictth:
URL was not found!
17.1.03

uh oh……. o well, its gone, and i left jj2.FQist,delete this file

Review by sonictth

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
N/A

URL was not found!
17.1.03

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
N/A

I can’t rate this anymore. Dizz suxx. He doesn’t even listen to me I think. Not much has been fixed, and the problems are still here. Nickadot, tell me your e-mail, and I’ll show how good could this be made.

Review by Taz

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
3

HOLY DRAT! I did say you to don’t do this. The firs time i maked a N/A of it. But I don’t give you a warning twice so I’ll rate it. And not very high.
There are only a few tiles edited, so read my other review on version 1 or the real review.
Tips for Nickadot:
1. Don’t make levels again. It suck. If you do, don’t upload them.
2. Spend time on your levels. Don’t be quick-quick-ready.
3. Use things where they needed for. Don’t use ground as destruct blocks.

No download reccomadati.. recommadation?

Edit: Sure i get it. But one day isn’t so much you know.[This review has been edited by Taz]

Review by American

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
3

Here is my original re-review re-reviewed or something like that. I will give this a level rating of 3. I am tired of seeing you post new versions. Please reupload them instead. Better yet, just give up on this project – it does not really show much promise to speak of.
====================================
This was my original review. The sparce fixes have prompted me to upgrade my rating from 2.2 to 2.7. Next time just reupload, please.
====================================
Well, Nickadot, I have to say I am disappointed. Almost all of your uploads have either been 5 minute levels, rips of other levels, or just blalant theft of another’s work. And this Battle2 edit is not exactly reassuring. First of all, this .ZIP file unzips to /jj1diam/ or something like that, which is really annoying. Make your ZIP files unzip to the default directory, PLEASE. And now for the review.

EYECANDY
Tileset Use: If you are going to make a completely ripped edit, you should at least put some effort in it. And this obivously lacks effort. There is nothing but the basic ground tiles in this level. Not only does it look way too simplistic, it is downright ugly. The only redeeming quality to the eyecandy is that the author at least did not use the same ground tile over and over, but the level still looks ugly. The eyecandy in this level just is not good at all.
Tile Errors: Tile errors abound in this level. There are plenty of questionable uses for tiles (such as using the same tile for destruct scenery as the wall.) but then there are just plenty of downright errors. Blocks placed incorrectly, gem patterns only half completed, missing tiles – you name it, this level messed it up. There were plenty of oppertunities for interesting tile use in JJ1: Diamondus, none of which the author elected to use.
Creativity: Creativity is in the eye of the beholder. Sure, edits may have some creative spark to them, but this edit is not creative by any definition. This level is about as creative as a bar of soap, and about as enjoyable as well. There is no background where there should be one, and the default layer eight background is about as interesting as dirt. The level in general shows no creativity eyecandy-wise, nor gameplay-wise. Oh, yes, and the springs are floating in mid-air in some cases.

PLACEMENT OF STUFF
Carrots: One carrot. Yes, one carrot. And in the same place it always is in – the room with the springs. There is not much to say about this, since nothing was changed about it. So I will leave it with that.
Powerups: This level completely lacks powerups, just as the original Battle2 did. Not much to say there.

Basic Weapons: Well, there has not been anything changed since the original Battle2. Basically the weapon placement is the same as in Battle2 – nothing more, nothing less.

GAMEPLAY AND FLOW
Flow/Navigation: This version really messes up several crucial parts of the level flow. All instances of One Ways have been completely removed, and the springs that occupy the upper right of the level are just floating in mid-air. Not only does this look strange, but they are quite easy to get stuck in. It does not completely ruin the original flow and navigation of this level, but it definitely hurts it. This just is not a good edit.
Layout: Layout is, again, the same as Battle2. Not much to say here either. Everything is where it used to be, though there are problems caused by the conversion that hurt the layout. Nothing much to say here other than just look at Battle2 if you want an idea of what the layout of this level is.

BATTLE SPECIFICS
Compatibility: The level did not crash my computer, nor did it cause any problems. Yay. I guess.

SUMMARY
I’ve never been particurally fond of edits of Battle levels. I have really never been fond of conversions into different tilesets. And I’m not fond at all of this level. Not only is it a conversion of a level that really did not need conversion, it hurts the level. I do not mind conversions as much if they improve eyecandy and even maybe level flow, but this one worsens both of the forementioned areas. Unless you are really and truly desperate for a JJ1: Diamondus version of Battle2, I suggest you stick to the original. Then again, if you are desperate for a JJ1: Diamondus version of Battle2, personally, I would wait for a better one to come along.

+ PROS: This level has a next level setting, so you will not have to play it in a loop.

- CONS: Ooh…Where to start. There are many tile errors, flow problems, and problems that could have easily been avoided if any time was put into this level. It probably just took about ten minutes, and that was it. No effort whatsoever. Shame.

VERDICT: Again, I despise edits of levels and I also despise conversions. This level does not do anything to lessen my hate of this genre. In fact, if anything, it just strengthens it. This level really messes up the original and makes it more tedious than it originally was. With an uninspired background and equally as uninteresting idea behind it, this level is definitely one to avoid. You can find much better conversions than this one, which is saying a whole heck of a lot. For this, I give a 2.2 rating and no download recommendation. Put more effort into your levels or you will likely see more ratings along this line.

Review by BúññyÉlmér

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2
Level rating: 2.6
Rating
2

An chanched battle 2
Used tiles: 0,4
The same : 0,5
Eyecandy : 0,5
choosen : 0,3
—————I never give chanched lvls from tileset higher than a 8,
Extra : The destruction scenery/tiles where cool but you didnt place them at the other place to + 0,4, – 0,2 = + 0,2

The same tiles whole time u could have used the Jj2 diamondus aswell. The left part is gone, and some tiles arent placed right, under the pinball (middle of lvl ) u can get back to the spring u could have think up something there like one ways. The same on chanched lvls of tileset should always be a 2 out of 2.I think that you could have put a lot and lot more eyecandy in it. Only cool music has choosen here. Better luck next time m8.

Review by American

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2
Level rating: 2.6
Rating
2.2

Well, Nickadot, I have to say I am disappointed. Almost all of your uploads have either been 5 minute levels, rips of other levels, or just blalant theft of another’s work. And this Battle2 edit is not exactly reassuring. First of all, this .ZIP file unzips to /jj1diam/ or something like that, which is really annoying. Make your ZIP files unzip to the default directory, PLEASE. And now for the review.

EYECANDY
Tileset Use: If you are going to make a completely ripped edit, you should at least put some effort in it. And this obivously lacks effort. There is nothing but the basic ground tiles in this level. Not only does it look way too simplistic, it is downright ugly. The only redeeming quality to the eyecandy is that the author at least did not use the same ground tile over and over, but the level still looks ugly. The eyecandy in this level just is not good at all.
Tile Errors: Tile errors abound in this level. There are plenty of questionable uses for tiles (such as using the same tile for destruct scenery as the wall.) but then there are just plenty of downright errors. Blocks placed incorrectly, gem patterns only half completed, missing tiles – you name it, this level messed it up. There were plenty of oppertunities for interesting tile use in JJ1: Diamondus, none of which the author elected to use.
Creativity: Creativity is in the eye of the beholder. Sure, edits may have some creative spark to them, but this edit is not creative by any definition. This level is about as creative as a bar of soap, and about as enjoyable as well. There is no background where there should be one, and the default layer eight background is about as interesting as dirt. The level in general shows no creativity eyecandy-wise, nor gameplay-wise. Oh, yes, and the springs are floating in mid-air in some cases.

PLACEMENT OF STUFF
Carrots: One carrot. Yes, one carrot. And in the same place it always is in – the room with the springs. There is not much to say about this, since nothing was changed about it. So I will leave it with that.
Powerups: This level completely lacks powerups, just as the original Battle2 did. Not much to say there.

Basic Weapons: Well, there has not been anything changed since the original Battle2. Basically the weapon placement is the same as in Battle2 – nothing more, nothing less.

GAMEPLAY AND FLOW
Flow/Navigation: This version really messes up several crucial parts of the level flow. All instances of One Ways have been completely removed, and the springs that occupy the upper right of the level are just floating in mid-air. Not only does this look strange, but they are quite easy to get stuck in. It does not completely ruin the original flow and navigation of this level, but it definitely hurts it. This just is not a good edit.
Layout: Layout is, again, the same as Battle2. Not much to say here either. Everything is where it used to be, though there are problems caused by the conversion that hurt the layout. Nothing much to say here other than just look at Battle2 if you want an idea of what the layout of this level is.

BATTLE SPECIFICS
Compatibility: The level did not crash my computer, nor did it cause any problems. Yay. I guess.

SUMMARY
I’ve never been particurally fond of edits of Battle levels. I have really never been fond of conversions into different tilesets. And I’m not fond at all of this level. Not only is it a conversion of a level that really did not need conversion, it hurts the level. I do not mind conversions as much if they improve eyecandy and even maybe level flow, but this one worsens both of the forementioned areas. Unless you are really and truly desperate for a JJ1: Diamondus version of Battle2, I suggest you stick to the original. Then again, if you are desperate for a JJ1: Diamondus version of Battle2, personally, I would wait for a better one to come along.

+ PROS: This level has a next level setting, so you will not have to play it in a loop.

- CONS: Ooh…Where to start. There are many tile errors, flow problems, and problems that could have easily been avoided if any time was put into this level. It probably just took about ten minutes, and that was it. No effort whatsoever. Shame.

VERDICT: Again, I despise edits of levels and I also despise conversions. This level does not do anything to lessen my hate of this genre. In fact, if anything, it just strengthens it. This level really messes up the original and makes it more tedious than it originally was. With an uninspired background and equally as uninteresting idea behind it, this level is definitely one to avoid. You can find much better conversions than this one, which is saying a whole heck of a lot. For this, I give a 2.2 rating and no download recommendation. Put more effort into your levels or you will likely see more ratings along this line.

Review by Nickadot

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2
Level rating: 2.6
Rating
N/A


Originally posted by Taz:
First of all, you don’t need to put the file first in a folder and THEN in a zip. Only the Zip is enough.
The level, wich uses the Jazz 1: Diamondus tileset, don’t have music because the good one isn’t included. I really CANT rate this, it’s the same level as Battle 2, you should include Epic instead of Bunnyelmer, but much bad than that. I’ve seen many conversions, like the nice conversions of Pyromanus, but this is barf. It doesn’t have ANY 6 or 7 or 5 or 3 eyecandy. The left side, the springs and carrot, don’t have a wall, so you can easy kill people, and the eyecandy is barf. The destruct blocks are really strange because Nickadot uses ground instead of destruct blocks, he don’t make them speed 0 so they respawn and give strange animations. The one way is gone, it’s just a hole now, and the ceiling springs upper in the level floats in the air.
If I may rate this, I should rate it a 4.0 or something, and o download reccomedation – only if you have a Battle 2 collection.

sorry bout the folder zip

Review by aeshibby13

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2
Level rating: 2.6
Rating
3.7

Good start, but much is left to be desired. As Taz said, the destruct blocks were a little weird, the springs were floating in mid air, and the background was very plain and boring. The tileset wasn’t used very well in the creation of the level but the flow was fairly smooth. However, the spring area, I felt, was not carefully redesigned and needed more work. So, good start, but keep working to make a better level.

(o.O)

Review by Taz

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2
Level rating: 2.6
Rating
N/A

First of all, you don’t need to put the file first in a folder and THEN in a zip. Only the Zip is enough.
The level, wich uses the Jazz 1: Diamondus tileset, don’t have music because the good one isn’t included. I really CANT rate this, it’s the same level as Battle 2, you should include Epic instead of Bunnyelmer, but much bad than that. I’ve seen many conversions, like the nice conversions of Pyromanus, but this is barf. It doesn’t have ANY 6 or 7 or 5 or 3 eyecandy. The left side, the springs and carrot, don’t have a wall, so you can easy kill people, and the eyecandy is barf. The destruct blocks are really strange because Nickadot uses ground instead of destruct blocks, he don’t make them speed 0 so they respawn and give strange animations. The one way is gone, it’s just a hole now, and the ceiling springs upper in the level floats in the air.
If I may rate this, I should rate it a 4.0 or something, and o download reccomedation – only if you have a Battle 2 collection.
———
EDIT: To everyone, please don’t rate this. You can’t because it isn’t orginal maded by Nickadot. Please make N/A of it.[This review has been edited by Taz]

Review by Red_XIII

Posted:
Posted more than 21 years ago
For: Jazz 1: Diamondus
Level rating: 1.1
Rating
1

Foolish boy! FIRST LEVELS DO NOT COUNT. That was my mistake. ¬_¬ So. I don’t like it. Really bad. Bad layers. Nothing. Empty. Etc. [This review has been edited by Red_XIII]

Review by Nickadot

Posted:
Posted more than 21 years ago
For: Jazz 1: Diamondus
Level rating: 1.1
Rating
N/A


Originally posted by Moonblaze:
1.23 levels does both work in 1.23 and TSF. Don’t worry about that.
Anyway, you didn’t made the tileset, or the music, which makes this to an erm.. single player level. Not mutiple. Unless you count the ZIP as a part of the pack.
This is a very ugly level, the layers isen’t right used and I feel out.
Your only goal is to go get the weapons, where there’s a few useless text events. You can basicly do “nothing”.
Download not recommed.

Well it’s my First Level

Review by American

Posted:
Posted more than 21 years ago
For: Jazz 1: Diamondus
Level rating: 1.1
Rating
1.2

When a level author claims their level “may work in TSF,” it is pretty much guaranteed that the level will be nothing special. This level is not an exception. The level is something that could be made in five minutes even with very limited Jazz Creation Station knowledge. The level is very small, and consists mainly of a flat surface with some ammo and a path that leads up to a small empty room with a warp at the end. Seemingly randomly-placed background items add to the confusion of trying to figure out what is solid and what is not. However, the more confusing question would be why anyone would bother playing this horrible level. The labeling as a single player level is almost more confusing. The level contains no enemies, nor does it contain an ending position. The so-called multiplayer add-on area is simply a small area protected from the rest of the level by a wall that contains a multiplayer level start and warps into the single player area (if it really is a single player area.) Not only that, but the multiplayer start sits right next to a wall. In other words, this level is impossible to host in multiplayer, and isn’t a single player level at all. Can we even call this a level? This level features no redeeming qualities. Flow is terrible, and so is everything else. The randomly placed waterfalls are almost ugly, even though I never thought it was possible to make the JJ1: Diamondous waterfalls ugly. Regardless, this level is bad with a capital B. No download recommendation at all and the low, low score of one point two. It would be a good idea to try to spend more than five minutes on levels. They often turn out to be much, much better that way.

Oh, yes, and lest I forget: these files unzip to a subdirectory. It always takes me a few mintues to realize what happened when a level does this, and I really, really, really dislike it. The level wasn’t even worth the five minutes it took to find the file or the ten minutes it took the write the review. Then again, this level wasn’t even worth the five seconds it took to download it. Beware of this level. Avoid at all costs.

EDIT: First level or not, this is a bad level. Spend more times on your levels, or you will continue to get grades like this. The truth is most first levels are bad because the authors assume they can slap together something bad and get a high rating. This isn’t true. Even if this was your first level, it is really bad. Spend more time on your levels. If your first level is under a rating of four or so, either you are a really, really bad levelmaker in the current state or you didn’t spend enough time on your levels and didn’t put much effort into them. There are very few cases where someone is truly that bad, so it is probably the later for you.

BR>Spazy: This isn’t the tileset you are rating. This is the level.[This review has been edited by Trafton AT]

Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: Jazz 1: Diamondus
Level rating: 1.1
Rating
1.2

1.23 levels does both work in 1.23 and TSF. Don’t worry about that.
Anyway, you didn’t made the tileset, or the music, which makes this to an erm.. single player level. Not mutiple. Unless you count the ZIP as a part of the pack.
This is a very ugly level, the layers isen’t right used and I feel out.
Your only goal is to go get the weapons, where there’s a few useless text events. You can basicly do “nothing”.
Download not recommed.

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