This is a battle level with a kind of a hotel tileset. It has no name, nearly no eyecandy, no music and its too small.
Anyways: the layout is okay.
Actually i dont like rating CTF levels called "Untitled" (by the way: i didnt hear music in TSF)
I dont know much about team play strategy and stuff but i dont see many cool ideas in this level, sorry.
Eyecandy and layout is on an average.
This level looks VERY dull. It needs lots more eye candy. (Yes, eye candy is an aspect you have to do right) The layout wasn’t bad, and I like the small battle aspect though.
I think this level have much more potential. The layout ok. But the layer3 is what drives me crazy. You must do what iCeD said to. I also feel the layout makes it too restricting. You have to always follow one looping path between flags. For a level to be good you must include the variety of paths and different options. This does not allow that.
I must say, this level is significantly better than your other one. You used the tileset pretty well, however I do have some noticable problems…
As Mikey said, there are passages where you can see your character from around the passage. Fix this by simply putting layer 3 not only where all of the passage is, but also around the top, side, etc, so the level looks more profesional.
There is some tile cutting around the vines, though this is not a significant problem.
There are a few more problems, but I, stoopit iCeD, cannot think of them all.
I don’t think you should lower the rating because it’s CTF fod :P. Altough I think it’s my best level ever done.
And evilmike.. I know there are still a lot of bugs in it , but those will be fixed in some next version or something. :)
I like this level much more then your other one. This one is fairly original and the layout is ok. Although I did find when I first played it the triggers confused me a bit (untill i got used to them).
The eyecandy needs a littile work on this one too though. There are some layer 3 problems in it. When you go behind the layer 3 you can see yourself at the edges. I will try to demonstrate how to fix this: if you want to make a littile layer 3 passage in the wall, you cant just cover up just enough stuff so you cant see the passage. You must also cover the floors roofs and walls of the place. It will give your level a much more professional look.
I don’t mind the layout in the level, however I think you could have spent much more time on the eyecandy. Also, I just find this level rather unoriginal.
Tips for improving it: Add some animations, maybie some different ammo formations instead of just a cross here and there, more backround and foreground, and eyecandy.
(note: This is critic mike speaking here, not the real me. when I rate stuff I say whatever I think, no matter what.)
I like levels that have plenty of triggers on them, but I really do preferr Battle to CTF :)
The reason I give this a 7 is because I think the tavern tileset looks sloppy. Not quite up to standard.
Otherwise, nice level NewSpaz.
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