Hmm…you seemed to have placed some “must haves” and some real oldies in one cute little package…here’s your REAL rating, as I dare to give.
(While I do appreciate your proactive reviewing, this upload contains no material created by the author and therefore should not be rated. Not a problem, though, and of course there will be no punishment. Rating removed. -Trafton)[This review has been edited by Trafton AT]
Story: no story? umm… N/A
Tileset use: not so good… Especially the background is made very badly… 5
Desgin: Everything is a bit monotonious… and there’re few places I couldn’t get out from… 4
Eye Candy – well… didn’t notice to much of that… 4
Weapons and Enemies – the balance is maintaned but there’s one place where there’s too many enemies… There’re pickups here and there but perhaps too much of some of them. 6 will be enough
Originality – This is a very average two-level episode… nothing interesting nor original cought my eye… 2
Difficulty – T’was quite easy… 2
Gameplay – gets boring very fast… 2
Replay Value – none what-so-ever – 1
Overall Rating – Practice more and never use that music :) – 3
Daniel.
Hey! Daniel is my real name you know!
Ok i will be lenient and give you a 3.7. It look like you gave this level a little bit of thought and planned but..
Likes-
A. Eyecandy- Nice but don’t over due! :p
B. Enemies- Nice selection, its good that you put right enemies with right tilesets!
C. Wepon placement- Nice but don’t use to much of one wepon you need to use diffrent types of good wepons not crappy ones BTW a power up can be usful here and there!
Dislikes-
A.Jazz vs Spaz- Not a very Jazz freindly level there are places i can get out with spaz but not Jazz.. There are even places i couln’t acess with spaz even!
B. Platforms- Some of your surfaces are like a stright of the same tile.. use more of diffrent tiles!
Now for the Overveiw
Game Play- Bad its just from left to right the whole level!
Diffuculty- Very simple.
And this Wraps it up! I give you a 3.7!
Good! Ya have learned something new too, but many things are still “invisible” for ya. I mean that you have to practice, So here are some tips for making a level with good eyecandy and gameplay.
-do not use to the walls and everytime floors the same tile, so it doesn’t look boring.
-Everyone must know how to place a good background to the layer 8, but layer 5, 6 and 7 are not important. So, if you can’t use them enough well, don’t use them at all. Or then place nearous tiles.
-Put regular packs of food, gems and ammo to your level, except if the level is a special level, where you shalln’t put some or any of these.
-Put enemies on your level too. And of course, effects, like lightning or water.
-Savepoints and carrots. (but do not overuse them!)
-Spend time and make longer levels.
-Remember the animated tiles.
-Test, that can you complete the level or episode properly, before uploading. (I saw that there were several places where couldn’t get through.)
There were some good tips to your level, but I think that there weren’t all of the available tips. I don’t remember, but try to practice, Your levels are funnier to play, when you make good levels, and are an proffesional levelmaker. Good luck!
I don’t give rating because you’re my friend.
Clockend into a house…
At the start for some reason I am in a house then I go to hell? That sure was a weird start. Anyway when the first actual level started I was not impressed. The paralaxing objects were placed so badly. And the tiles were not used all that well.
Dig deeper into repeditive play…
Most of the two levels consist of long stretchs of ground with a couple of enemys (no fun or skill involed). Also sometimes it is not clear exacly what to do.
Anything to enjoy…?
Well not really its mostly pretty boring and bland. Paralax is bad and game play is bad (keep trying you will get better at making levels).
To Sum it up…
Pros
-Not really any foreground tilebugs
-Enemys were kinda decent
Cons
-Not very fun
-Bland design
-Paralax looked bad
Download recemoned? No.
Ok… here we go again
Story: no story? umm… N/A
Tileset use: not so good… Especially the background is made very badly… 5
Desgin: Everything is a bit monotonious… and there’re few places I couldn’t get out from… 4
Eye Candy – well… didn’t notice to much of that… 4
Weapons and Enemies – the balance is maintaned but there’s one place where there’s too many enemies… There’re pickups here and there but perhaps too much of some of them. 6 will be enough
Originality – This is a very average two-level episode… nothing interesting nor original cought my eye… 2
Difficulty – T’was quite easy… 2
Gameplay – gets boring very fast… 2
Replay Value – none what-so-ever – 1
Overall Rating – Practice more and never use that music :) – 3
Daniel.
GAH! IT’S IMPOSSIBLE TO USE THIS!
D*mn! I rated this yesterday with a long rewiew but just a few seconds before I pressed the submit button, my computer tilted, so I don’t wanna write it again so here’s the overall points:
5.2 :P This is an average level, try to practice lad.[This review has been edited by Superjazz]
Size 1289.56. 97 downloads. 0 reviews. Something must be up.
STORY: Once pretty day jazz and his brother watched news from television.But suddenly they noticed
Something weird.their beautiful carrottus turned full of devans henchmen.so jazz and spaz went
to eliminate devan and devil bilsy. It goes downhill from there – you end up in a house in Hotel Dream, with a sign that tells you no text. Finally, RIGHT before the end, there is some text, but I had to play it twice to be able to read it.
Pros: There is a story.
Cons: Little to do with the levels, hard to get more information on.
Rating: 3.0
TILESETS/TILESETS USE: ARRGH! WHY DO YOU PEOPLE USE SO MANY STAINED GLASS WINDOWS?!
Sorry. Just had to get that out. The background consists of a layer 8 with nothing but stained glass windows, and no other layers. (Hotel Dream, obviously, was different – it was actually used ok). There are quite a few tile bugs.
Pros: The Hotel Dream level (House1.j2l, by the way, is the first level) uses the tileset without making it look bad.
Cons: The background, the foreground, and layer 4 as well (in the castle levels)
Rating: 3.0
WEAPON/ITEM/ENEMY PLACEMENT: Not too many items, practically no weapons, not many enemies.
Pros: Not applicable.
Cons: Practically none of these.
Rating: 1.7
ORIGINALITY: The Boss level is actually kind of original. There are quite a few platforms, and you fight the Queen on one of them. Sadly, this idea is under developed, and once you defeat the Queen, you can’t even complete the level. Or if you can, I couldn’t find any way to.
Pros: Some originality.
Cons: Not too well carried out, lack of originality in other levels.
Rating: 2.0
DIFFICULTY: The main difficulty in this pack (other then standing the horrible background) is trying to figure out where to go next. The main level (which is afterwards repeated, only in Castle Night) is a non-linear level with a few trigger crates, but once I hit them, I couldn’t find any way out, and was condemned to wander forevermore. ;)
Pros: Not applicable.
Cons: The author went about at creating difficulty in entirely the wrong way.
Rating: 1.2
REPLAY VALUE: The only reason I wished to play any of these levels again was for the Hotel Dream one, so I could read what the text said that was so close to the exit. Wait.. I tell a lie. Parts of the main level were kind of fun.
Pros: Not applicable.
Cons: Not applicable.
Rating: 2.2
OVERALL (not an average): Icky. The exits are hard to find or don’t seem to work, the next level setting for the first level is wrong (what is this “dim1.j2l”? I see a dim3…), and the eyecandy is bad.
Pros: Ummm…… thinking………… well, parts of the main level are good, and the boss level is fairly interesting. And again, Hotel Dream was used kind of accurately.
Cons: Eyecandy, lostness, next level setting, exits, text.. should I go on?
Rating: 2.5
VERDICT: (no idea why I put this in here) You probably shouldn’t download this.
PROS OF HAVING A VERDICT: Not applicable.
CONS OF HAVING A VERDICT: It just makes me repeat things.
Rating: Not applicable. It just makes me repeat things. Not applicable. It just makes me repeat things.
VERDICT… wait. Never mind.
Thanks for the music files, it’s realy cool music. But, as Thrifty said before, rate would be unfair. So I don’t rate! Bye!
Giving a rating would be unfair, as you haven’t made the music files. But, good idea anyhow, for the people who don’t yet have those music files.
Download recommandations
Freaky me!
Well, well, well. This level pack is not so bad that you others see it, but it could be much better. There’s much of levels but they’re could be done better, and when you get to the second zone, levels begin to replay themselves. When you finish the one level of the second zone, it cames back to the zone 1, and then replays continuosly those three levels, that bug should be fixed. And what is this “splot save sonic land folk and destroy robotnik”? You should have more information of the level pack, and better design.
Level’s eyecandy is o.k. but, it doesn’t need very much skill to make levels made of sonic tilesets, but I don’t rate this because you’re my friend. Practice![This review has been edited by Superjazz]
This level pack is not really what it can be. It is like a pontless RPG that has faild. But at least you gave some of it thought. What is the point of the spiked bottem pits? thats like a multiplayer jail for a hotel.. and that makes me not want to play it.. Sorry well have fun making more packs!
very hard to play, MANY Things doesn`t work and there are much tile errors,
sorry but this is bad.
This all feels increadibly rushed, and obviously is. There was a huge amount of bugs in this level which included non-working trigger zones, incorrect settings, the list goes on. The text file contains the following text:
“Splot save sonic land folk and destroy robotnik.”
Not only does this sound like it was from Babelfish, that is possibly the worst waste of a readme file I have seen to date. This upload shows both a complete lack of effort and lack of skill. While this usually improves with time, it will not improve if you never put any work into your levels. I would recommend that you spend a few days of 3 hour sessions or so in JCS before you decide to produce anything major. Still, it shows some promise (you know how to use trigger zones, after all, and the eyecandy and gameplay are not as bad as they possibly could be.) Then again, that’s not much consolaton. Also, do not play this level with Jazz. He is simply unable to play it. I’m sorry, but this level both lacks quality and effort. Please spend more times on your levels.
+ PROS: None.
- CONS: Buggy, bad plotline, ugly.
VERDICT: This level, which shows absolutely no effort in it, is not of acceptable quality for even a first level. I give it a two and no download recommendation. Expect more ratings like this unless you spend more time on your levels and beta test them more thoroughly.
I didn’t even play the whole pack because too much things didn’t work. For example: most trigger zones ad wrong settings, there were very much parts that only could be accessed with Spaz, and you frequently fall in pits full of spikes when you can’t do enything about it. The plot in “notebook” (the readme) is as bad as the levels: “Splot save sonic land folk and destroy robotnik.” Well, I think that demonstrates the quality of this.
I would reommend you to read the “10 tips for leveldesign” by CliffyB on http://www.jazzjackrabbit.com and the Howto JCS at http://zeepost.nl/~howtojcs. Keep practising until you make a pack that someone might want to download.
EDIT: URL Edit[This review has been edited by Fl@$h aka BlewMeUp]
Excellent.
(Rating removal. Please provide a better reason for giving such a rating. Not to mention that I think you rated this before it was even posted. If that is the case, do not do this again. -Trafton)[This review has been edited by Trafton AT]
Ugly levels, ugly tileset, patterns don’t work, bad layering, especially bad gameplay… don’t think anyone demands more explaination for my rating :D
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