Wakeman rated this upload with three stars on Jazz2City.
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Wakeman rated this upload with three stars on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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Wakeman rated this upload with one star on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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Wakeman rated this upload with three stars on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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Wakeman rated this upload with two stars on Jazz2City.
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I thought I might address some of the comments made. First of all, I must say that I’m impressed with the quality of level reviewing here at J2O. It sure beats the one-sentence commments I placed on the levels at J2C. :)
I must say that I was a little surprised that practically everybody’s main objection was the arches in the foreground. Of course they’re a little annoying since they cause you to lose health, but why should I be encouraged to take away an element that adds difficulty? I did (unwisely?) include elements in the level which cause you to lose health no matter how well you play, but I don’t see the arches as being one of those frustrating elements. Contention was designed around the same time as Dino Station, and the point of both levels was to escape from the nature of almost every single player level I received at Jazz 2 City, in which the challenge was no greater than running from room to room destroying whatever unintelligent enemies you found on the way. There’s really nothing wrong with that since that’s what Jazz 2 is all about, but I wanted my challenges to lie within the environment itself, which I largely accomplished through an overload of eye candy. Unfortunately, in doing this I apparently strayed too far from the fast-paced shoot-em-up gameplay that players expect from Jazz Jackrabbit. Even I admit that Contention lacks in “fun factor.”
As for the shortness of the level, that’s mostly due to the fact that I don’t have the time or will to finish a level I created three years ago. As some of you said, Contention really does work best as an example level for my tileset, but I didn’t want you to rate the tileset because it’s basically just a rip-off of Claw, so you would only be able to rate how well I cut and pasted the images. I didn’t release Contention with the thought that I was offering something new to the community. It should have been released with Dino Station, which received high marks in the beginning and now receives similar marks as Contention. I am glad to see this, since it shows me that you as a community are continually increasing your standards for what defines an excellent level. Finally, I included the coin warp at the end simply because my previous three levels all contained secret messages spelled out using weapons/fruit, so it was kind of a trademark for me. :)
Nice to see a lot of familiar faces here, AstroniA in particular. I hope that the J2S poll results will be more enjoyable than my level offering, whenever I happen to finish that particular effort.
Correction for the Readme: Cheq was created by Onag, and Bobo Meets Royalty was created by HiDDeN aka sABAKA.
I really like the story aspect of this level. This is the kind of thing I was always looking for on Jazz 2 City. Not just great design and great eye candy, as there were plenty of levels like that, but something with an original spark to it. It’s no small reason that ‘Another Story’ became one of the most downloaded levels on every major Downloads site. Albeit a little confusion the first time I played, I think FoD has succeeded in making a level with a little mystery and flair. Combined with good design aspects and eye candy, along with a good choice of music, I’d award it a J2C-rating of low ***. heh, oddly, this is probably the longest review I’ve ever done for a level. :)
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Eat your lima beans, Johnny.