Review by Kaa

Posted:
Posted more than 21 years ago
For: Shine-O-Rific Land
Level rating: 8.5
Rating
9.7

Its so cool!!

Review by snzspeed

Posted:
Posted more than 21 years ago
For: The Marshland of Evil
Level rating: 8.8
Rating
8.7

Its really good ctf level.it has it all(like platforms,weapons,etc)
It also has good tileset use and music choice is very nice.

rating:8.7(Download recommendation)

Review by Lark

Posted:
Posted more than 21 years ago
For: Deserted Diamondus
Level rating: 7.9
Rating
7

Good level, but it’s hard.

Review by Lark

Posted:
Posted more than 21 years ago
For: The Marshland of Evil
Level rating: 8.8
Rating
9

Nice level, easy to get lost in though, and the background / leave eyecandy seems a little bad in some places, but this is still great.

Review by blurredd

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
8.5

I should have rated this a long time ago. This must be my favorite level that you ever made, at least so far. I’m feeling too lazy for a detailed review (for various reasons) so I’ll just give you an 8.5 and be on my way. Kudos.

Review by American

Posted:
Posted more than 21 years ago
For: Cheese is green on tuesday
Level rating: 7.9
Rating
7.7

Random review pulls through yet again, with a true classic. Well, at least the name is classic. The rest of the level is, well, pretty good. It is definitely worse than it was when it was originally uploaded. Still, it is an enjoyable bit of nostolgia.

TILESET/TILESET USE: BioLab is the used tileset. It looks okay, but nothing really ultra-amazing, per usual. After all, it is an old level. The tileset is more or less good, but there are a few limits to its usefulness.
Pros: Spiffy-looking.
Cons: Nothing that by today’s eyecandy standards is amazing.
Rating: 7.0

WEAPON/ITEM PLACEMENT: Being that this is a race level, there is nothing special about weapon and item placement. What is there is placed well, though this is not a significant part of my grade whatsoever.
Pros: No comment.
Cons: No comment.
Rating: No comment.

ORIGINALITY: The level itself is not extremely original, but the name is. I suppose that is worth something. For its day, I am sure this level was quite original.
Rating: N/A

GAMEPLAY/DESIGN: Gameplay, even after these years, was still quite outstanding. There isn’t anything much more to put here. Simply, these are great levels.
Pros: Great design.
Cons: None really.
Rating: 8.5

REPLAY VALUE/FUN FACTOR: Far underplayed, in my humble opinion. This is a really good race level which is fun to play over and over again. Sure, it gets boring after a while, but not very quickly. Well done.
Pros: Good level, good eyecandy.
Cons: None to mention.
Rating: 8.0

OVERALL (not an average): EvilMike’s classic race level, J2O’s tenth upload, and the best named level in existance. This still remains one of the best race levels there is out there, even after all of this time. Any self-respecting race fan (all four of you, that is) has this in their arsenel and hopefully will host it frequently. Truly one of the great race levels.
Pros: The review speaks for itself.
Cons: Some quality loss over time.
Rating: 7.7

GAMEPLAY: B+
Flow: B+
Layout: B+
Creativity: B+
Bugs: A -

EYECANDY: A -
Tileset use: A -
Eyecandy look: B
Creativity: A -
Bugs: A

PLACEMENT: A -
Weapons: A -
Carrots: N/A

THE FINAL GRADE: B+

THE FINAL RATING: 7.7

+ PROS: A truly historic race level.
- CONS: None really to speak of. Maybe a few too many springs for some. Not everyone likes race.

Review by Shiverz

Posted:
Posted more than 21 years ago
For: EvilMikesHiddenTemple
Level rating: 8.1
Rating
7

Lots of eyecandy with well used tiles. LOADS of secret areas so get downloading everybody. :D

//Shiverz\\

Jazz Jackrabbit 1 Forever

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Alien Chemestry
Level rating: 8.5
Rating
8.7

Ok, lets start.

The first leve is awesome, just in the beginning there were dozens of secrets and mind tingling puzzles. The puzzles rocked, they were simple yet complex, awesome. The tileset use is also cool, and i basically like the level, its interesting and fun to play, great work. Good place to put a save point, good use of eyecandy and stuff. I felt at one point there was a spaz biased(The part where you had to jump and reach the sucker tube) but it was just a secret with coins. Great music, and lots of secrets and puzzles in this level. Ony i think it was a bit to hard, which in a way was good since it made it more challenging. There was one part near the end i think that forced you to wallclimb with RF’s (i coudlnt find any alternative solution and It was in a room with hooks in a room around the top. Thankfully, after dozens of tries I got to the top, but this may lead to problems to people with few RF’s (I had 99, but was left with 42 after my attempts to RF climb) and few experience, but it was still ingenious and truly evil. Oh, and since im to lazy to edit my reivew, ill just mention this here. The part that i mistook for being spaz baised wasnt spaz biased, but actually a secret, sorry for the inconvenience. Boy this level is taking me a long time to beat. God its taking me like 20 lives or something :P Anyways, nice tricks with the falling save point and all that, great level, could even replace the original labrat ones. I think the coin warp should of been a 100 not 50..Nice boss scenario btw.
Bonus level: Has an obvious music choice, and it was great. The funnest bonus level ive ever played actually, greatjob here mike!
Deserted Diamondus: Cool eyecandy and tileset use, was a bit crowded at times though. Good music choice, nice spring and pole combinations. Great idea with the water slowly dropping forcing you to hurry up to avoid being killed. Funny text ^^ saying Now this is annoying, good idea and ememy placement and all that, another great level. Great collapsing bridge and trigger crate falling out of the sky idea and all that. The next level setting shouldnt be that though, it should just be an end.

Anyways my review is nearly finished. I just want to congratulate EvilMike and his Alien Chemistry pack for taking up an hour of my time. The 3 levels are all great, and im giving this a big fat 8.7! Nearly a 9, if there were more levels and a story line, it would have been a 9.5. But for now, it stays an 8.7 and one of my absolute favorites.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: EvilMikesHiddenTemple
Level rating: 8.1
Rating
9.2

AN ACE LEVEL USING 1 OF MY FAVORITE TILESETS. ONLY TOO MUCH WEAPONS.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Cheese is green on tuesday
Level rating: 7.9
Rating
8.5

COOL LEVEL. A LOT OF SPRINGS MAKES IT INTERESTING, CHALENGING, BUT A BIT ANOYNG.THE TILESET IS GOOD, BUT IT IS BETTER USED IN DARK LEVELS(-2)

BTW, GMTA.;)

Review by American

Posted:
Posted more than 21 years ago
For: The Marshland of Evil
Level rating: 8.8
Rating
9

EvilMike’s “Marshland of Evil” has long been one of my favorite levels of all time, and Agamas “Swamps” tileset is probably my favorite tileset of all time, so I finally decided that I should rate this level. And I have to say, it’s even better than I remembered.

EYECANDY
Tileset Use: It is very hard to use Swamps really badly, but it is even harder to use it very well. And this level definitely uses it very well. The lush greenery, which is lacking in many levels using this tileset, adds great atmosphere to the level, as does the shadows cast upon the leaves in different parts of the level. Eyecandy is nothing amazing, but certainally looks as good as this tileset allows. The spider webs are well-placed. In fact, this is pretty much a perfect level eyecandy-wise.
Creativity in Tileset Use: Creativity in Agama tilesets is not that flexible. After all, if you use it too different from the original intended use, it ends up looking pretty derned bad. Still, this level uses it as creatively as possible without making everything look horrible. The interesting placement of the different pieces of eyecandy does not interfier with level flow, nor does it make the level look bad. In fact, it is not very easy to make eyecandy that does not at least slightly interfier with gameplay using this tileset, but EvilMike managed to make eyecandy that even helps level flow, such as the sighing (sleeping) jaguar with the float up.
Tile Errors: If you look really really really closely, you can see a few things in the leaves that are not exactly completely accurate. Regardless of this, the level still does not have as many tile errors as you would expect for a level using this challenging but rewarding tileset. There were no errors in the ground tiles, and the shadows that were casted by the various objects were as near to flawless as you can possibly get. EvilMike did an excellent job with eyecandy especially in this level, and definitely this is the best level eyecandy-wise using this tileset that I have ever laid eyes upon.

PLACEMENT OF STUFF
Carrots: This is a big level. What I am trying to get at here is that I may miss one or two things in the next few paragraphs, but feel a hundered percent free to correct me. I could only find two carrots in this level. Both of them were full energies and located about equal distances from the perspective bases (one was right of the blue base, the other below the red.) They are placed fairly out in the open, and are both about equally as easy to get. This is good placement, and while most EvilMike levels do tend to have a lot of carrots, this one seems to lack a bit. Maybe one more carrot would have done it. This may be because the level is so big or it may not be, but there was sometimes times of carrot drain. However, the generator time was fair, so this was not that much of a problem. Overall, carrot placement was very good.
Powerups: This is the area where I will probably miss something. From what I could find there were powerups for the following weapons: bouncy, seeker, pepper spray, and RF. The bouncy powerup was located in an area that requires some skill in jumping to get to, which is fair placement. The seeker was hidden in an area that can only be reached by use of the warp in the upper right corner of this level. The pepper spray was pretty much out in the open, being that it is a somewhat underpowered weapon. The RF was more out in the open than I expected, but for a level so big, the RF placement was fair. Overall, weapon placement was quite good, but the sheer number of powerups sometimes made me wish that there was another full energy carrot in the level.
Basic Weapons: Basic weapon placement was all-around very good. The variaty of basic weapons was enough to make them so they were not useless in the face of so many powerups. Still, there was nothing that detered the player from using powerups instead of basic weapons, and players that decide to only use basic weapons in this level will probably end up being toasted. Still, it is obvious a lot of thought was put into the placement of them, and points are due where points are due.

GAMEPLAY AND FLOW
Flow/Navigation: Flow was very good, though there are a few annoyances that make the level a little worse flow-wise. The trees, while they do provide good access to the different parts of this level, can be annoying to those who take a run-and-jump approach to playing. This level does not seem as adaptive to different types of play as some other EvilMike levels, but still is no slouch in this area. The more I played it, the more natural it felt. The level, which may seem a bit overwhelming at first, really is not that hard with enough practice. There seems to be several planned routes to follow, but going out of them did not really cause much damage.
Layout: This level feels large. I am not sure whether it is actually large or not, but while playing, it really feels like it. This could be attributed to the tileset, but in reality the level is actually only a managable 150×70 tiles (Distopia, in contrast, is 115×60 tiles.) Still, layout was all-around excellent. On paper, the layout even looks better than during play. Still, it is obvious to see that this level was well planned out beforehand. Certain “touches” like the sucker tube trees add to the overall layout and mask some problems that could have made this level be much worse layout-wise. An excellent layout.

CTF SPECIFICS
Balance: Balance, as expected, was quite good. The seeker powerup is still slightly nearer to the blue base, but it seemed that both teams took equal time to access it. It is a bit hard to get out of the blue base area sometimes because it is in a bit of a ditch, but still is not much to Mr. Crow about. Balance was uniformally good, though a few small things seemed like they could be adjusted in order to make the balance a tad bit more equal.
COMPATIBILITY/STABILITY: Naturally, this level, like anyone made since early 2002, lacks the flag bug completely. The real question of levels of this day and age is whether it is easy to get stuck or not. It took some effort to get stuck in this level, but since the tileset has a very good mask, it is not common during normal gameplay. There was no crashing during play, though some of this level does use moderate amounts of animations. Nothing in this category to worry about.

SUMMARY
This is probably one of the most underappreciate levels of all time. I do not see it hosted often, but it really should be. There are no big flaws to this level. Sure, it may not have extremely flashy eyecandy, but everything is still good. There is not much to say about it other than it is a great example of levelmaking at its best. Do not download this expecting amazingly flashy looks or some new gameplay type that you have never heard of. However, this level definitely makes the best use of the tileset that it uses that is possible and also pours on the gameplay value. A definite classic and a must-download.

+ PROS: No major flaws at all. Eyecandy, gameplay, balance – everything is very good. Jazz 2 at its best.

- CONS: None that really stand out. There are a few small errors, but those are forgivable. The real shame is that this level is so underhosted.

VERDICT: What more is there to say about this level other than download now? This level, while it may not be anything new, is JCS at its best. Everything about it is near-perfect. Yes, there are Capture the Flag levels that are better than it in certain areas, but overall you really can not beat this level overall. It looks good, it plays good, and best of all – it is not overhosted. Download this. Now. My verdict is a 9 and a download recommendation.

Review by spazz

Posted:
Posted more than 21 years ago
For: Deserted Diamondus
Level rating: 7.9
Rating
7.5

A very good level, but not nice background. Maybe you can look at my episode 4(Devans Revenge)and when you play it will you review it???

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: EvilMikesHiddenTemple
Level rating: 8.1
Rating
7.5

Hmmm……Strange name. Yes, i can tell that you drew some parts yourself, because i have the full version of jj1, including the lost episodes, so i know how deserto looks. The eyecandy in the level is ok, sometimes confusing, and overused, but ok. The placement is good, not over or under used, but ok and well placed. The gameplay is also good, although if i can remember properly, i did stumble onto 1 or 2 dead ends, which deducts from the mark.

Nothing more….

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Distopia
Level rating: 8.6
Rating
8

Ok, to start off my review

EYECANDY: It was well done, i saw few errors. There were some sucker semi-secrets in this level which made it interesting.GAMEPLAY: I liked the gameplay here, good platform positioning etc. PLACEMENT: It was ok, i kinda liked it and all, well it was good. OTHER: This CTF level which was made by EvilMike uses the wartorn tileset which was made by toxicbunny. Looking at the level i really must comment toxicbunny on his great tileset. i liked that sucker thing and how u placed the powerups and stuff, although the oneway above he seeker pu was placed to low andwhen i jump i accidentaly touch the oneway and go up which puts me in danger if anyoone is lurking above, and it causes me to lose more time and get a greater risk of the seekr pu being reached by someone else before me. I liked the eycandy of this level, i think it was well done. Although this level is 1 point below my maximum Rating for single levels, this is still a fun and interesting level made by EvilMike. I can tell lots of effort was put into this and it gets a big fat download reccomendation from me. Keep Making levels Mike, ur rivaling CelL in CTF! Keep at it and good job.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Glowing Poison
Level rating: 8.4
Rating
8.5

Hmmmm……Even though the tileset is hard to use, mike made the best of it. The thing that prevents me from giving it a 9 is that there are a few dead ends and that take 0.01 away from the mark and that it is hard to move around in. I cant tell which way i need to go and stuff like that so it takes 4.99 away from the mark. Download reccomendation?Sure…….That is all

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: The Marshland of Evil
Level rating: 8.8
Rating
9

I have seen many people host this many times so i decided to rate this and get it over with.

The eyecandy of the level is excellent, dont know how it could be better 5/5
The ammo placement is also excellent, can be better, but Mike tried his best 4.9/5
Th gameplay is ok, good use of one ways and springs, bases are placed ok as well 4.9/5
The tileset use is far greater than excellent 5+/5
Overally, this level gets a 10/10 but because of a bias i have it gets a 9 ;P

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Shine-O-Rific Land
Level rating: 8.5
Rating
8.7

OMG WOW SUCH GOOD TILESET USE

As I played this level, i was amazed, how beautiful the level looked! I just stared at it for such a long time because it rocked! Excellent tileset use EXCELLENT U HEAR ME I DUN THINK I SAW BETTER!!!! Placement a bit sparce, more coins than weapons, but that only lowers it by 0.3 because the only reward is the one that u need 100 coins for (I havent found out how to reach the trig crate yet ;P
The reason it isnt 9.7 is that i have a bias that single levels cannot get more than a 9. 9 and over is only for tilesets and good levelpacks.(Music limit is 9 as well for me) so 8.7 is what it gets and a big fat d/l recc

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
6.7

THe level is totally simple, only some platforms and two bases. The powerups are in the same place as weapons (same powerup as weapon), so the fight is provided only with powered-up shots (well OK, not all weapons have powerups in this lvl). If that’s not enough, the eyecandy is simple like the construction of a donkey. Anyway, simple levels are good to play (bigger fun than those geek-for assaults where you run from crate to a crate), so this level doesn’t get too low rating. Also I don’t know what to say about the level name… I’m sure that for some way it is original. ;)

Review by Krezack

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
8.5

Gaaaaaah! You’ve been playing too much Half-Life, or not, still, it ROCKS. Not enough ROCKS.

Me = Unco n00b, so I wouldn’t know how this level flows, it just ROCKS, though. The whole idea… ROCKS.

Review by JJ Tublear

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
8.2

I liked this level a lot. First time I am actually rating a CTF level. This level was great. Always hiding at the pillar of the oposing enemies base.

One thing I found annoying, was trying to get the carrot. And the powerups are also annoying to find. Anywayz, this level is fun, it’s got weapons+powerups+food. Here ya go Mikey!

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