Quick Review by moudy1020

Posted:
11 Jun 2011, 22:56
For: Carrotus Mines
Level rating: 5.9
Rating
10

i like it :P hahaha

Review by Zoro

Posted:
11 Jun 2011, 07:17
For: Carrotus Mines
Level rating: 5.9
Rating
N/A

Before making something, try to spend much more time… Think about how player can play this lvl… If you can: Host it…or ask someone to do it…

Not recommendedReview by troglobite

Posted:
11 Jun 2011, 06:36
For: Carrotus Mines
Level rating: 5.9
Rating
4.5

Cobra requested I take a look at the level, and give it a review. I’m afraid I didn’t get to it as quickly as I should have, and I apologize for that.

Eyecandy: 3/10
The stuff outside is passably interesting, and the background layers are used fairly well. However, they also are very standard fare for this tileset. Inside, the background is essentially one tile, repeated over and over. It looks very bland and repetitive. And everywhere on the level, each wall or floor seems to be made of only one tile, dragged vertically or horizontally. The tileset has a nice variety of ground and wall tiles, and using a variety would make the level look a lot more natural and organic. The foreground always has leaves and waterfalls, which can look a tad strange inside, not to mention the problems with the waterfalls. The waterfalls are all concentrated on one side of layer 2, and are set to scroll horizontally rather quickly. Especially because the layer also moves relative to the player, this can lead to a very awkward looking waterfall darting halfway across the screen (while you’re supposed to be underground in a mine), pausing for a while, then disappearing as quickly as it came, if the player runs back and forth wrong. The waterfalls are also very poorly constructed, and some have jagged, square edges. There are also several tilebugs, such as the ones at tiles (145, 8) to (145,11), or the extra layer 3, at or around tile (22,6). Overall, the level has a rather unfinished feel, and could benefit from some more time being spent on eyecandy.

Gameplay:6/10
The gameplay was also far from perfect. There really wasn’t much flow. The level alternates between narrow, tunnelly portions that are nearly impossible to navigate without running into several different walls, and wide open spaces that are tactically uninteresting. There are also a lot of very difficult, accurate jumps that the player has to make. There a several one tile wide platforms, and at least one, one tile wide one-way. These are awkward, and pausing to line up and do it accurately breaks up gameplay. Also, these routes are no better than any other path on the level. While adding some difficulty to a level can be nice, skilled players should be rewarded for their skill. This is not the case, and taking the more challenging route will feel awkward for anyone, and the level essentially punishes a player for attempting the challenge. The level also suffers from far too many power-ups, a few too many carrots, and a lack of normal ammo. And the power-ups seem to be randomly scattered about. There are two rf power-ups, rather near each other in the bottom right corner of the level, and both can be grabbed with essentially no effort. However, just a bit further left, is an electroblaster power-up which is protected inside an underground bunker. Again, I feel that the level is rewarding the player for doing easy things more than for being skilled, which makes the level much less fun. Also, there are some bugs with the gameplay. Not everything that should be a generator, is a generator (The Full NRG carrot and the aforementioned Electroblaster powerup, for example. There may be more)

Overall, 3+6/20=9/20=4.5

I’m afraid this level has some significant flaws. While it was a good attempt, and I like to see the experimentation, I think a bit more effort should have been put into cleaning it up and removing bugs. Even with the bugs fixed, the level does have some issues, and I would suggest studying popular levels to figure out what makes the best levels so good. Once you get a better understanding of the theory behind gameplay, and with a bit of practice, you’ll be able to create some great levels. Keep practicing.

Not recommendedReview by Jgke

Posted:
7 Jun 2011, 19:59 (edited 9 Jun 11, 15:28)
For: Carrotus Mines
Level rating: 5.9
Rating
5

finally I got around to do this
So, on with the review.

Eyecandy
Nonexistant. The level is split to two sections, one containing the cave background and the other has a clear sky. The layers 6 and 7 were used, but not in a really visible way. Other than that, there is simply no eyecandy, nothing. There are several severe tilebugs present in the level.

Gameplay
There are multiple seeker PU’s located in the level, every single one placed in a campable position. There isn’t really much ammo in the level, so a player has to use the powerups. The lowest part of the level is left completely open, so it’s also open for lots of airs. Also, one of the seeker PU’s doesn’t have a generator in it.

Flow
It is impossible to move around in the level without constantly bumping into different things, like corners, walls and stuff like that. There aren’t any spots that I could really say something good of, sorry :(

So, the overall score is 5.0. Please try to review levels before you submit them to J2O.

Edit: Now that you edited the level, I think it still contains the exact same bugs. Bottom is campy, seekers are campy. Tilebugs are still present. Atleast there’s ONE waterfall in the background of the open section, but the level still looks bland. I would give an extra .3 for trying, but those points go away due to the pits. Under laggy conditions, a player might die from simply jumping over the pit…

Review by Cobra NF

Posted:
6 Jun 2011, 00:48 (edited 9 Jun 11, 23:23)
For: Carrotus Mines
Level rating: 5.9
Rating
N/A

Ok all bugs are fixed and I left pits in there

Review by snzspeed

Posted:
2 Jun 2011, 07:56
For: Carrotus Mines
Level rating: 5.9
Rating
N/A

Join NC

RecommendedQuick Review by Skitter

Posted:
4 Jan 2011, 15:37
For: Textured BG's
Level rating: 6
Rating
10

Veeeery useful
Try to make more… :)

[Review changed to quick review, see the review rules.

Not recommendedReview by RedMser

Posted:
19 Oct 2010, 13:58 (edited 19 Oct 10, 13:59)
For: Textured BG's
Level rating: 6
Rating
5.2

WTF is this?

these backgrounds are useless, really
you can’t use them as textured backgrounds!

Nice and White and Kinda Techno is the same and Dizzy and Green is the same too… (i think name failed lol)

Green isn’t green??
Nice and White isn’t White!

And all pictures have got too many colors to use them.

RecommendedQuick Review by StarLORD

Posted:
22 Jun 2010, 14:33
For: Spaz Is Wanted In Carrotus
Level rating: 6.4
Rating
6

good level…

Review by Cobra NF

Posted:
20 Mar 2010, 23:44
For: Textured BG's
Level rating: 6
Rating
N/A

How do i dll it?

Not recommendedReview by Ktos.

Posted:
4 Mar 2010, 12:14 (edited 5 Mar 10, 21:34)
For: God Of Fire Test
Level rating: 1.3
Rating
1

Soul:
1. RF thing is too big. Its not hard, its just stupid. You need more luck than skills to win it.
2. For me not only BG is annoying. This edited set looks bad. Ah, and big pink bg is annoying, for me it just look really bad. On some levels you can get epilepsy.

And what can I say about level? Well, eyecandy is bad(it doesn’t really exist) and all of the set is annoying. At one of the levels I get stuck in wall. Anyway, at that level i dont have got any idea how to win it, maybe event dissapeared or something, but it’s a bug. At next level i cant see morphs, one more bug. Ah, and without this test i could never imagine that 5+4=9… Really big thanks for math in level, but could you tell me, why did you put that into level? That’s stupid.

Its bad level in my opinion, maybe it could be better, but its not. You didn’t show anything special here(except math), eyecandy is bad, gameplay is bad… Some of events dissapeared. So i give you 1, not recommended to download it.

Edit:Only one thing which i found that is fixed was that dissapearing airboard. Anyway, for me this level is still not good enough to give it more than 1.

Review by PT32

Posted:
2 Mar 2010, 00:39
For: Textured BG's
Level rating: 6
Rating
6.4

hmm. First off, Nice and White/Kinda Techno are the same one. Second, they are pretty cool pictures, though I shudder at how anybody could fit them into a set without wrecking the colors. They seem to have the same beige/gray/electric blue/white color scheme. Well actually, a couple were different. But still, they are definitely interesting to look at, and while I don’t know how they would work in a set, you could dl it for the heckuvit.

Not recommendedQuick Review by Skele

Posted:
1 Mar 2010, 08:20
For: God Of Fire Test
Level rating: 1.3
Rating
1
OK TIME TO RATE THE TEST OF LEGENDARY SOUL!!

ok so…BG SUX.ANNOYING,WERID,NON-SENCE 1.0

Eyecandy non-sence and almost no eyecandy D: (1.2)

Game play not original and not fun.(1.0)

ok i wont give more pain so finall score! 1.0!

Dont download.
And soul spend more time with ya’r lvls :P.

Review by Cobra NF

Posted:
27 Feb 2010, 21:51 (edited 5 Mar 10, 02:20 by Soul)
For: God Of Fire Test
Level rating: 1.3
Rating
N/A

All of it SHOULD be fixed.

Not recommendedReview by Riper!

Posted:
27 Feb 2010, 08:17 (edited 27 Feb 10, 08:19)
For: God Of Fire Test
Level rating: 1.3
Rating
1.5

First of all,the levels dont have sign where and what to use.
Second,the test is way to easy.
Third The backgroud is weird,lame,confusing,annoying.
Fourth i give it a 2.
Good job! I dont give download reccomend!!
Oh and the math thing it’s lame…What’s it for anyway?to study while playing test?D:…And The RF thing is too big.(Edited to 1.5)

GG.

Not recommendedQuick Review by Zoro

Posted:
27 Feb 2010, 04:33 (edited 1 Mar 10, 09:42 by Crazy Rabbit)
For: God Of Fire Test
Level rating: 1.3
Rating
2

I dont know…BG is weirdry, gameplay is something terrible…
[EDITED]
Looking on this lvl i changed my mind…
and I set 2.0…

BJ

Quick Review by Zoro

Posted:
25 Feb 2010, 10:25
For: Textured BG's
Level rating: 6
Rating
4

So easy and Unuses…I mean these BG’s is annoying for using…

Review by minmay

Posted:
24 Feb 2010, 15:13
For: Textured BG's
Level rating: 6
Rating
N/A

Given that these don’t even restrict themselves to 256 colors, let alone the 32 required for a working textured background, I don’t think these really belong on J2O in the first place…

And, as KiMO said, making this stuff in GIMP/Photoshop/PSP is very, very easy.

Also, what’s with the BMP format?

Quick Review by KiMO

Posted:
24 Feb 2010, 12:58
For: Textured BG's
Level rating: 6
Rating
3

Too easy. No comment.

Review by Ktos.

Posted:
24 Feb 2010, 07:40 (edited 24 Feb 10, 07:43)
For: Textured BG's
Level rating: 6
Rating
N/A

Why do this file needs +? Btw, if you could put those BGs to any tileset that could be better, but now I can’t say many things about it. I mean, some (or all) of the textures have got too many colours imo.
Edit: “Kinda techno” and “nice and white” are the same textures.

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